// Code generated by entc, DO NOT EDIT. package ent import ( "context" "csgowtfd/ent/match" "csgowtfd/ent/player" "csgowtfd/ent/predicate" "csgowtfd/ent/stats" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // StatsUpdate is the builder for updating Stats entities. type StatsUpdate struct { config hooks []Hook mutation *StatsMutation } // Where appends a list predicates to the StatsUpdate builder. func (su *StatsUpdate) Where(ps ...predicate.Stats) *StatsUpdate { su.mutation.Where(ps...) return su } // SetTeamID sets the "team_id" field. func (su *StatsUpdate) SetTeamID(i int) *StatsUpdate { su.mutation.ResetTeamID() su.mutation.SetTeamID(i) return su } // AddTeamID adds i to the "team_id" field. func (su *StatsUpdate) AddTeamID(i int) *StatsUpdate { su.mutation.AddTeamID(i) return su } // SetKills sets the "kills" field. func (su *StatsUpdate) SetKills(i int) *StatsUpdate { su.mutation.ResetKills() su.mutation.SetKills(i) return su } // AddKills adds i to the "kills" field. func (su *StatsUpdate) AddKills(i int) *StatsUpdate { su.mutation.AddKills(i) return su } // SetDeaths sets the "deaths" field. func (su *StatsUpdate) SetDeaths(i int) *StatsUpdate { su.mutation.ResetDeaths() su.mutation.SetDeaths(i) return su } // AddDeaths adds i to the "deaths" field. func (su *StatsUpdate) AddDeaths(i int) *StatsUpdate { su.mutation.AddDeaths(i) return su } // SetAssists sets the "assists" field. func (su *StatsUpdate) SetAssists(i int) *StatsUpdate { su.mutation.ResetAssists() su.mutation.SetAssists(i) return su } // AddAssists adds i to the "assists" field. func (su *StatsUpdate) AddAssists(i int) *StatsUpdate { su.mutation.AddAssists(i) return su } // SetHeadshot sets the "headshot" field. func (su *StatsUpdate) SetHeadshot(i int) *StatsUpdate { su.mutation.ResetHeadshot() su.mutation.SetHeadshot(i) return su } // AddHeadshot adds i to the "headshot" field. func (su *StatsUpdate) AddHeadshot(i int) *StatsUpdate { su.mutation.AddHeadshot(i) return su } // SetMvp sets the "mvp" field. func (su *StatsUpdate) SetMvp(i int) *StatsUpdate { su.mutation.ResetMvp() su.mutation.SetMvp(i) return su } // AddMvp adds i to the "mvp" field. func (su *StatsUpdate) AddMvp(i int) *StatsUpdate { su.mutation.AddMvp(i) return su } // SetScore sets the "score" field. func (su *StatsUpdate) SetScore(i int) *StatsUpdate { su.mutation.ResetScore() su.mutation.SetScore(i) return su } // AddScore adds i to the "score" field. func (su *StatsUpdate) AddScore(i int) *StatsUpdate { su.mutation.AddScore(i) return su } // SetExtended sets the "extended" field. func (su *StatsUpdate) SetExtended(skkgaaaallllg struct { MultiKills struct { Duo int "json:\"duo,omitempty\"" Triple int "json:\"triple,omitempty\"" Quad int "json:\"quad,omitempty\"" Pent int "json:\"pent,omitempty\"" } "json:\"multi_kills,omitempty\"" Dmg struct { Enemy int "json:\"enemy,omitempty\"" Team int "json:\"team,omitempty\"" UD struct { HE int "json:\"he,omitempty\"" Flames int "json:\"flames,omitempty\"" Flash int "json:\"flash,omitempty\"" Decoy int "json:\"decoy,omitempty\"" Smoke int "json:\"smoke,omitempty\"" } "json:\"ud,omitempty\"" HitGroup struct { Head int "json:\"head,omitempty\"" Chest int "json:\"chest,omitempty\"" Stomach int "json:\"stomach,omitempty\"" LeftArm int "json:\"left_arm,omitempty\"" RightArm int "json:\"right_arm,omitempty\"" LeftLeg int "json:\"left_leg,omitempty\"" RightLeg int "json:\"right_leg,omitempty\"" Gear int "json:\"gear,omitempty\"" } "json:\"hit_group,omitempty\"" } "json:\"dmg,omitempty\"" Crosshair string "json:\"crosshair,omitempty\"" Color int "json:\"color,omitempty\"" KAST int "json:\"kast,omitempty\"" Rank struct { Old int "json:\"old,omitempty\"" New int "json:\"new,omitempty\"" } "json:\"rank,omitempty\"" Flash struct { Duration struct { Self float32 "json:\"self,omitempty\"" Team float32 "json:\"team,omitempty\"" Enemy float32 "json:\"enemy,omitempty\"" } "json:\"duration,omitempty\"" Total struct { Team int "json:\"team,omitempty\"" Enemy int "json:\"enemy,omitempty\"" Self int "json:\"self,omitempty\"" } "json:\"total,omitempty\"" } "json:\"flash,omitempty\"" }) *StatsUpdate { su.mutation.SetExtended(skkgaaaallllg) return su } // SetNillableExtended sets the "extended" field if the given value is not nil. func (su *StatsUpdate) SetNillableExtended(skkgaaaallllg *struct { MultiKills struct { Duo int "json:\"duo,omitempty\"" Triple int "json:\"triple,omitempty\"" Quad int "json:\"quad,omitempty\"" Pent int "json:\"pent,omitempty\"" } "json:\"multi_kills,omitempty\"" Dmg struct { Enemy int "json:\"enemy,omitempty\"" Team int "json:\"team,omitempty\"" UD struct { HE int "json:\"he,omitempty\"" Flames int "json:\"flames,omitempty\"" Flash int "json:\"flash,omitempty\"" Decoy int "json:\"decoy,omitempty\"" Smoke int "json:\"smoke,omitempty\"" } "json:\"ud,omitempty\"" HitGroup struct { Head int "json:\"head,omitempty\"" Chest int "json:\"chest,omitempty\"" Stomach int "json:\"stomach,omitempty\"" LeftArm int "json:\"left_arm,omitempty\"" RightArm int "json:\"right_arm,omitempty\"" LeftLeg int "json:\"left_leg,omitempty\"" RightLeg int "json:\"right_leg,omitempty\"" Gear int "json:\"gear,omitempty\"" } "json:\"hit_group,omitempty\"" } "json:\"dmg,omitempty\"" Crosshair string "json:\"crosshair,omitempty\"" Color int "json:\"color,omitempty\"" KAST int "json:\"kast,omitempty\"" Rank struct { Old int "json:\"old,omitempty\"" New int "json:\"new,omitempty\"" } "json:\"rank,omitempty\"" Flash struct { Duration struct { Self float32 "json:\"self,omitempty\"" Team float32 "json:\"team,omitempty\"" Enemy float32 "json:\"enemy,omitempty\"" } "json:\"duration,omitempty\"" Total struct { Team int "json:\"team,omitempty\"" Enemy int "json:\"enemy,omitempty\"" Self int "json:\"self,omitempty\"" } "json:\"total,omitempty\"" } "json:\"flash,omitempty\"" }) *StatsUpdate { if skkgaaaallllg != nil { su.SetExtended(*skkgaaaallllg) } return su } // ClearExtended clears the value of the "extended" field. func (su *StatsUpdate) ClearExtended() *StatsUpdate { su.mutation.ClearExtended() return su } // SetMatchesID sets the "matches" edge to the Match entity by ID. func (su *StatsUpdate) SetMatchesID(id int) *StatsUpdate { su.mutation.SetMatchesID(id) return su } // SetNillableMatchesID sets the "matches" edge to the Match entity by ID if the given value is not nil. func (su *StatsUpdate) SetNillableMatchesID(id *int) *StatsUpdate { if id != nil { su = su.SetMatchesID(*id) } return su } // SetMatches sets the "matches" edge to the Match entity. func (su *StatsUpdate) SetMatches(m *Match) *StatsUpdate { return su.SetMatchesID(m.ID) } // SetPlayersID sets the "players" edge to the Player entity by ID. func (su *StatsUpdate) SetPlayersID(id int) *StatsUpdate { su.mutation.SetPlayersID(id) return su } // SetNillablePlayersID sets the "players" edge to the Player entity by ID if the given value is not nil. func (su *StatsUpdate) SetNillablePlayersID(id *int) *StatsUpdate { if id != nil { su = su.SetPlayersID(*id) } return su } // SetPlayers sets the "players" edge to the Player entity. func (su *StatsUpdate) SetPlayers(p *Player) *StatsUpdate { return su.SetPlayersID(p.ID) } // Mutation returns the StatsMutation object of the builder. func (su *StatsUpdate) Mutation() *StatsMutation { return su.mutation } // ClearMatches clears the "matches" edge to the Match entity. func (su *StatsUpdate) ClearMatches() *StatsUpdate { su.mutation.ClearMatches() return su } // ClearPlayers clears the "players" edge to the Player entity. func (su *StatsUpdate) ClearPlayers() *StatsUpdate { su.mutation.ClearPlayers() return su } // Save executes the query and returns the number of nodes affected by the update operation. func (su *StatsUpdate) Save(ctx context.Context) (int, error) { var ( err error affected int ) if len(su.hooks) == 0 { affected, err = su.sqlSave(ctx) } else { var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*StatsMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } su.mutation = mutation affected, err = su.sqlSave(ctx) mutation.done = true return affected, err }) for i := len(su.hooks) - 1; i >= 0; i-- { if su.hooks[i] == nil { return 0, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)") } mut = su.hooks[i](mut) } if _, err := mut.Mutate(ctx, su.mutation); err != nil { return 0, err } } return affected, err } // SaveX is like Save, but panics if an error occurs. func (su *StatsUpdate) SaveX(ctx context.Context) int { affected, err := su.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (su *StatsUpdate) Exec(ctx context.Context) error { _, err := su.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (su *StatsUpdate) ExecX(ctx context.Context) { if err := su.Exec(ctx); err != nil { panic(err) } } func (su *StatsUpdate) sqlSave(ctx context.Context) (n int, err error) { _spec := &sqlgraph.UpdateSpec{ Node: &sqlgraph.NodeSpec{ Table: stats.Table, Columns: stats.Columns, ID: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: stats.FieldID, }, }, } if ps := su.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := su.mutation.TeamID(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldTeamID, }) } if value, ok := su.mutation.AddedTeamID(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldTeamID, }) } if value, ok := su.mutation.Kills(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldKills, }) } if value, ok := su.mutation.AddedKills(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldKills, }) } if value, ok := su.mutation.Deaths(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldDeaths, }) } if value, ok := su.mutation.AddedDeaths(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldDeaths, }) } if value, ok := su.mutation.Assists(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldAssists, }) } if value, ok := su.mutation.AddedAssists(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldAssists, }) } if value, ok := su.mutation.Headshot(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldHeadshot, }) } if value, ok := su.mutation.AddedHeadshot(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldHeadshot, }) } if value, ok := su.mutation.Mvp(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldMvp, }) } if value, ok := su.mutation.AddedMvp(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldMvp, }) } if value, ok := su.mutation.Score(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldScore, }) } if value, ok := su.mutation.AddedScore(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldScore, }) } if value, ok := su.mutation.Extended(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeJSON, Value: value, Column: stats.FieldExtended, }) } if su.mutation.ExtendedCleared() { _spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{ Type: field.TypeJSON, Column: stats.FieldExtended, }) } if su.mutation.MatchesCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: stats.MatchesTable, Columns: []string{stats.MatchesColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: match.FieldID, }, }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := su.mutation.MatchesIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: stats.MatchesTable, Columns: []string{stats.MatchesColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: match.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if su.mutation.PlayersCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: stats.PlayersTable, Columns: []string{stats.PlayersColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: player.FieldID, }, }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := su.mutation.PlayersIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: stats.PlayersTable, Columns: []string{stats.PlayersColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: player.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if n, err = sqlgraph.UpdateNodes(ctx, su.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{stats.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{err.Error(), err} } return 0, err } return n, nil } // StatsUpdateOne is the builder for updating a single Stats entity. type StatsUpdateOne struct { config fields []string hooks []Hook mutation *StatsMutation } // SetTeamID sets the "team_id" field. func (suo *StatsUpdateOne) SetTeamID(i int) *StatsUpdateOne { suo.mutation.ResetTeamID() suo.mutation.SetTeamID(i) return suo } // AddTeamID adds i to the "team_id" field. func (suo *StatsUpdateOne) AddTeamID(i int) *StatsUpdateOne { suo.mutation.AddTeamID(i) return suo } // SetKills sets the "kills" field. func (suo *StatsUpdateOne) SetKills(i int) *StatsUpdateOne { suo.mutation.ResetKills() suo.mutation.SetKills(i) return suo } // AddKills adds i to the "kills" field. func (suo *StatsUpdateOne) AddKills(i int) *StatsUpdateOne { suo.mutation.AddKills(i) return suo } // SetDeaths sets the "deaths" field. func (suo *StatsUpdateOne) SetDeaths(i int) *StatsUpdateOne { suo.mutation.ResetDeaths() suo.mutation.SetDeaths(i) return suo } // AddDeaths adds i to the "deaths" field. func (suo *StatsUpdateOne) AddDeaths(i int) *StatsUpdateOne { suo.mutation.AddDeaths(i) return suo } // SetAssists sets the "assists" field. func (suo *StatsUpdateOne) SetAssists(i int) *StatsUpdateOne { suo.mutation.ResetAssists() suo.mutation.SetAssists(i) return suo } // AddAssists adds i to the "assists" field. func (suo *StatsUpdateOne) AddAssists(i int) *StatsUpdateOne { suo.mutation.AddAssists(i) return suo } // SetHeadshot sets the "headshot" field. func (suo *StatsUpdateOne) SetHeadshot(i int) *StatsUpdateOne { suo.mutation.ResetHeadshot() suo.mutation.SetHeadshot(i) return suo } // AddHeadshot adds i to the "headshot" field. func (suo *StatsUpdateOne) AddHeadshot(i int) *StatsUpdateOne { suo.mutation.AddHeadshot(i) return suo } // SetMvp sets the "mvp" field. func (suo *StatsUpdateOne) SetMvp(i int) *StatsUpdateOne { suo.mutation.ResetMvp() suo.mutation.SetMvp(i) return suo } // AddMvp adds i to the "mvp" field. func (suo *StatsUpdateOne) AddMvp(i int) *StatsUpdateOne { suo.mutation.AddMvp(i) return suo } // SetScore sets the "score" field. func (suo *StatsUpdateOne) SetScore(i int) *StatsUpdateOne { suo.mutation.ResetScore() suo.mutation.SetScore(i) return suo } // AddScore adds i to the "score" field. func (suo *StatsUpdateOne) AddScore(i int) *StatsUpdateOne { suo.mutation.AddScore(i) return suo } // SetExtended sets the "extended" field. func (suo *StatsUpdateOne) SetExtended(skkgaaaallllg struct { MultiKills struct { Duo int "json:\"duo,omitempty\"" Triple int "json:\"triple,omitempty\"" Quad int "json:\"quad,omitempty\"" Pent int "json:\"pent,omitempty\"" } "json:\"multi_kills,omitempty\"" Dmg struct { Enemy int "json:\"enemy,omitempty\"" Team int "json:\"team,omitempty\"" UD struct { HE int "json:\"he,omitempty\"" Flames int "json:\"flames,omitempty\"" Flash int "json:\"flash,omitempty\"" Decoy int "json:\"decoy,omitempty\"" Smoke int "json:\"smoke,omitempty\"" } "json:\"ud,omitempty\"" HitGroup struct { Head int "json:\"head,omitempty\"" Chest int "json:\"chest,omitempty\"" Stomach int "json:\"stomach,omitempty\"" LeftArm int "json:\"left_arm,omitempty\"" RightArm int "json:\"right_arm,omitempty\"" LeftLeg int "json:\"left_leg,omitempty\"" RightLeg int "json:\"right_leg,omitempty\"" Gear int "json:\"gear,omitempty\"" } "json:\"hit_group,omitempty\"" } "json:\"dmg,omitempty\"" Crosshair string "json:\"crosshair,omitempty\"" Color int "json:\"color,omitempty\"" KAST int "json:\"kast,omitempty\"" Rank struct { Old int "json:\"old,omitempty\"" New int "json:\"new,omitempty\"" } "json:\"rank,omitempty\"" Flash struct { Duration struct { Self float32 "json:\"self,omitempty\"" Team float32 "json:\"team,omitempty\"" Enemy float32 "json:\"enemy,omitempty\"" } "json:\"duration,omitempty\"" Total struct { Team int "json:\"team,omitempty\"" Enemy int "json:\"enemy,omitempty\"" Self int "json:\"self,omitempty\"" } "json:\"total,omitempty\"" } "json:\"flash,omitempty\"" }) *StatsUpdateOne { suo.mutation.SetExtended(skkgaaaallllg) return suo } // SetNillableExtended sets the "extended" field if the given value is not nil. func (suo *StatsUpdateOne) SetNillableExtended(skkgaaaallllg *struct { MultiKills struct { Duo int "json:\"duo,omitempty\"" Triple int "json:\"triple,omitempty\"" Quad int "json:\"quad,omitempty\"" Pent int "json:\"pent,omitempty\"" } "json:\"multi_kills,omitempty\"" Dmg struct { Enemy int "json:\"enemy,omitempty\"" Team int "json:\"team,omitempty\"" UD struct { HE int "json:\"he,omitempty\"" Flames int "json:\"flames,omitempty\"" Flash int "json:\"flash,omitempty\"" Decoy int "json:\"decoy,omitempty\"" Smoke int "json:\"smoke,omitempty\"" } "json:\"ud,omitempty\"" HitGroup struct { Head int "json:\"head,omitempty\"" Chest int "json:\"chest,omitempty\"" Stomach int "json:\"stomach,omitempty\"" LeftArm int "json:\"left_arm,omitempty\"" RightArm int "json:\"right_arm,omitempty\"" LeftLeg int "json:\"left_leg,omitempty\"" RightLeg int "json:\"right_leg,omitempty\"" Gear int "json:\"gear,omitempty\"" } "json:\"hit_group,omitempty\"" } "json:\"dmg,omitempty\"" Crosshair string "json:\"crosshair,omitempty\"" Color int "json:\"color,omitempty\"" KAST int "json:\"kast,omitempty\"" Rank struct { Old int "json:\"old,omitempty\"" New int "json:\"new,omitempty\"" } "json:\"rank,omitempty\"" Flash struct { Duration struct { Self float32 "json:\"self,omitempty\"" Team float32 "json:\"team,omitempty\"" Enemy float32 "json:\"enemy,omitempty\"" } "json:\"duration,omitempty\"" Total struct { Team int "json:\"team,omitempty\"" Enemy int "json:\"enemy,omitempty\"" Self int "json:\"self,omitempty\"" } "json:\"total,omitempty\"" } "json:\"flash,omitempty\"" }) *StatsUpdateOne { if skkgaaaallllg != nil { suo.SetExtended(*skkgaaaallllg) } return suo } // ClearExtended clears the value of the "extended" field. func (suo *StatsUpdateOne) ClearExtended() *StatsUpdateOne { suo.mutation.ClearExtended() return suo } // SetMatchesID sets the "matches" edge to the Match entity by ID. func (suo *StatsUpdateOne) SetMatchesID(id int) *StatsUpdateOne { suo.mutation.SetMatchesID(id) return suo } // SetNillableMatchesID sets the "matches" edge to the Match entity by ID if the given value is not nil. func (suo *StatsUpdateOne) SetNillableMatchesID(id *int) *StatsUpdateOne { if id != nil { suo = suo.SetMatchesID(*id) } return suo } // SetMatches sets the "matches" edge to the Match entity. func (suo *StatsUpdateOne) SetMatches(m *Match) *StatsUpdateOne { return suo.SetMatchesID(m.ID) } // SetPlayersID sets the "players" edge to the Player entity by ID. func (suo *StatsUpdateOne) SetPlayersID(id int) *StatsUpdateOne { suo.mutation.SetPlayersID(id) return suo } // SetNillablePlayersID sets the "players" edge to the Player entity by ID if the given value is not nil. func (suo *StatsUpdateOne) SetNillablePlayersID(id *int) *StatsUpdateOne { if id != nil { suo = suo.SetPlayersID(*id) } return suo } // SetPlayers sets the "players" edge to the Player entity. func (suo *StatsUpdateOne) SetPlayers(p *Player) *StatsUpdateOne { return suo.SetPlayersID(p.ID) } // Mutation returns the StatsMutation object of the builder. func (suo *StatsUpdateOne) Mutation() *StatsMutation { return suo.mutation } // ClearMatches clears the "matches" edge to the Match entity. func (suo *StatsUpdateOne) ClearMatches() *StatsUpdateOne { suo.mutation.ClearMatches() return suo } // ClearPlayers clears the "players" edge to the Player entity. func (suo *StatsUpdateOne) ClearPlayers() *StatsUpdateOne { suo.mutation.ClearPlayers() return suo } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (suo *StatsUpdateOne) Select(field string, fields ...string) *StatsUpdateOne { suo.fields = append([]string{field}, fields...) return suo } // Save executes the query and returns the updated Stats entity. func (suo *StatsUpdateOne) Save(ctx context.Context) (*Stats, error) { var ( err error node *Stats ) if len(suo.hooks) == 0 { node, err = suo.sqlSave(ctx) } else { var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*StatsMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } suo.mutation = mutation node, err = suo.sqlSave(ctx) mutation.done = true return node, err }) for i := len(suo.hooks) - 1; i >= 0; i-- { if suo.hooks[i] == nil { return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)") } mut = suo.hooks[i](mut) } if _, err := mut.Mutate(ctx, suo.mutation); err != nil { return nil, err } } return node, err } // SaveX is like Save, but panics if an error occurs. func (suo *StatsUpdateOne) SaveX(ctx context.Context) *Stats { node, err := suo.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (suo *StatsUpdateOne) Exec(ctx context.Context) error { _, err := suo.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (suo *StatsUpdateOne) ExecX(ctx context.Context) { if err := suo.Exec(ctx); err != nil { panic(err) } } func (suo *StatsUpdateOne) sqlSave(ctx context.Context) (_node *Stats, err error) { _spec := &sqlgraph.UpdateSpec{ Node: &sqlgraph.NodeSpec{ Table: stats.Table, Columns: stats.Columns, ID: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: stats.FieldID, }, }, } id, ok := suo.mutation.ID() if !ok { return nil, &ValidationError{Name: "ID", err: fmt.Errorf("missing Stats.ID for update")} } _spec.Node.ID.Value = id if fields := suo.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, stats.FieldID) for _, f := range fields { if !stats.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != stats.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := suo.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := suo.mutation.TeamID(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldTeamID, }) } if value, ok := suo.mutation.AddedTeamID(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldTeamID, }) } if value, ok := suo.mutation.Kills(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldKills, }) } if value, ok := suo.mutation.AddedKills(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldKills, }) } if value, ok := suo.mutation.Deaths(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldDeaths, }) } if value, ok := suo.mutation.AddedDeaths(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldDeaths, }) } if value, ok := suo.mutation.Assists(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldAssists, }) } if value, ok := suo.mutation.AddedAssists(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldAssists, }) } if value, ok := suo.mutation.Headshot(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldHeadshot, }) } if value, ok := suo.mutation.AddedHeadshot(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldHeadshot, }) } if value, ok := suo.mutation.Mvp(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldMvp, }) } if value, ok := suo.mutation.AddedMvp(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldMvp, }) } if value, ok := suo.mutation.Score(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldScore, }) } if value, ok := suo.mutation.AddedScore(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldScore, }) } if value, ok := suo.mutation.Extended(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeJSON, Value: value, Column: stats.FieldExtended, }) } if suo.mutation.ExtendedCleared() { _spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{ Type: field.TypeJSON, Column: stats.FieldExtended, }) } if suo.mutation.MatchesCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: stats.MatchesTable, Columns: []string{stats.MatchesColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: match.FieldID, }, }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := suo.mutation.MatchesIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: stats.MatchesTable, Columns: []string{stats.MatchesColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: match.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if suo.mutation.PlayersCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: stats.PlayersTable, Columns: []string{stats.PlayersColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: player.FieldID, }, }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := suo.mutation.PlayersIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: stats.PlayersTable, Columns: []string{stats.PlayersColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: player.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _node = &Stats{config: suo.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, suo.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{stats.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{err.Error(), err} } return nil, err } return _node, nil }