package csgo import ( "context" "csgowtfd/ent" "csgowtfd/ent/match" "csgowtfd/utils" "encoding/json" "fmt" "github.com/an0nfunc/go-steam/v3" "github.com/an0nfunc/go-steam/v3/csgo/protocol/protobuf" "github.com/an0nfunc/go-steam/v3/netutil" "github.com/an0nfunc/go-steam/v3/protocol/gamecoordinator" "github.com/an0nfunc/go-steam/v3/protocol/steamlang" log "github.com/sirupsen/logrus" "go.uber.org/ratelimit" "google.golang.org/protobuf/proto" "io/ioutil" "math/rand" "os" "sync" "time" ) //goland:noinspection SpellCheckingInspection const ( APPID = 730 ) type DemoMatchLoaderConfig struct { Username string Password string AuthCode string Sentry string LoginKey string ServerList string Db *ent.Client Lock *sync.RWMutex Worker int ApiKey string RateLimit ratelimit.Limiter } type DemoMatchLoader struct { client *steam.Client GCReady bool steamLogin *steam.LogOnDetails matchRecv chan *protobuf.CMsgGCCStrike15V2_MatchList cmList []*netutil.PortAddr sentryFile string loginKey string serverList string db *ent.Client lock *sync.RWMutex dp *DemoParser parseDemo chan *Demo } func AccountId2SteamId(accId uint32) uint64 { return uint64(accId) + 76561197960265728 } func SteamId2AccountId(steamId uint64) uint32 { return uint32(steamId - 76561197960265728) } func (d *DemoMatchLoader) HandleGCPacket(pkg *gamecoordinator.GCPacket) { switch pkg.MsgType { case uint32(protobuf.EGCBaseClientMsg_k_EMsgGCClientWelcome): msg := &protobuf.CMsgClientWelcome{} err := proto.Unmarshal(pkg.Body, msg) if err != nil { log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err) } log.Debugf("[GC] Welcome: %+v", msg) d.GCReady = true case uint32(protobuf.EGCBaseClientMsg_k_EMsgGCClientConnectionStatus): msg := &protobuf.CMsgConnectionStatus{} err := proto.Unmarshal(pkg.Body, msg) if err != nil { log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err) } log.Debugf("[GC] Status: %+v", msg) if msg.GetStatus() != protobuf.GCConnectionStatus_GCConnectionStatus_HAVE_SESSION { d.GCReady = false go d.greetGC() } case uint32(protobuf.ECsgoGCMsg_k_EMsgGCCStrike15_v2_GC2ClientGlobalStats): msg := &protobuf.GlobalStatistics{} err := proto.Unmarshal(pkg.Body, msg) if err != nil { log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err) } log.Debugf("[GC] Stats: %+v", msg) d.GCReady = true case uint32(protobuf.ECsgoGCMsg_k_EMsgGCCStrike15_v2_MatchList): msg := &protobuf.CMsgGCCStrike15V2_MatchList{} err := proto.Unmarshal(pkg.Body, msg) if err != nil { log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err) } d.matchRecv <- msg default: log.Debugf("[GC] Unhandled GC message: %+v", pkg) } } func (d *DemoMatchLoader) getMatchDetails(sharecode string) (*protobuf.CMsgGCCStrike15V2_MatchList, error) { if !d.GCReady { return nil, fmt.Errorf("gc not ready") } matchId, outcomeId, tokenId, err := DecodeSharecode(sharecode) if err != nil { return nil, err } err = d.requestDemoInfo(matchId, outcomeId, tokenId) if err != nil { return nil, err } for { select { case matchDetails := <-d.matchRecv: if *matchDetails.Matches[0].Matchid == matchId { return matchDetails, nil } else { d.matchRecv <- matchDetails } } } } func (d *DemoMatchLoader) getRandomCM() *netutil.PortAddr { return d.cmList[rand.Intn(len(d.cmList))] } func (d *DemoMatchLoader) connectToSteam() error { if d.cmList != nil { err := d.client.ConnectTo(d.getRandomCM()) if err != nil { return err } } else { _, err := d.client.Connect() if err != nil { return err } } return nil } func (d *DemoMatchLoader) Setup(config *DemoMatchLoaderConfig) error { d.loginKey = config.LoginKey d.sentryFile = config.Sentry d.serverList = config.ServerList d.lock = config.Lock d.db = config.Db d.dp = &DemoParser{} err := d.dp.Setup(config.Db, config.Lock, config.Worker) if err != nil { return err } d.steamLogin = new(steam.LogOnDetails) d.steamLogin.Username = config.Username d.steamLogin.Password = config.Password d.steamLogin.AuthCode = config.AuthCode d.steamLogin.ShouldRememberPassword = true if _, err := os.Stat(d.sentryFile); err == nil { hash, err := ioutil.ReadFile(d.sentryFile) if err != nil { return err } d.steamLogin.SentryFileHash = hash } if _, err := os.Stat(d.loginKey); err == nil { hash, err := ioutil.ReadFile(d.loginKey) if err != nil { return err } d.steamLogin.LoginKey = string(hash) } if _, err := os.Stat(d.serverList); err == nil { rawJson, err := ioutil.ReadFile(d.serverList) if err != nil { return err } err = json.Unmarshal(rawJson, &d.cmList) if err != nil { return err } } d.client = steam.NewClient() d.matchRecv = make(chan *protobuf.CMsgGCCStrike15V2_MatchList, 1000) d.parseDemo = make(chan *Demo, 1000) go d.connectLoop() go d.steamEventHandler() for i := 0; i < config.Worker; i++ { go d.gcWorker(config.ApiKey, config.RateLimit) } return nil } func (d DemoMatchLoader) LoadDemo(demo *Demo) error { select { case d.parseDemo <- demo: return nil default: return fmt.Errorf("queue full") } } func (d DemoMatchLoader) connectLoop() { for d.connectToSteam() != nil { log.Infof("Retrying connecting to steam") time.Sleep(time.Second) } } func (d *DemoMatchLoader) steamEventHandler() { for event := range d.client.Events() { switch e := event.(type) { case *steam.ConnectedEvent: log.Debug("[DL] Connected!") d.client.Auth.LogOn(d.steamLogin) case *steam.ClientCMListEvent: log.Debug("[DL] CM list") serverJson, err := json.Marshal(e.Addresses) if err != nil { log.Errorf("[DL] Unable to marshal JSON: %v", err) } err = ioutil.WriteFile(d.serverList, serverJson, os.ModePerm) if err != nil { log.Errorf("[DL] Unable to write server list: %v", err) } case *steam.MachineAuthUpdateEvent: log.Debug("[DL] Got sentry!") err := ioutil.WriteFile(d.sentryFile, e.Hash, os.ModePerm) if err != nil { log.Errorf("[DL] Unable write sentry file: %v", err) } case *steam.LoggedOnEvent: log.Debug("[DL] Login successfully!") d.client.Social.SetPersonaState(steamlang.EPersonaState_Online) go d.setPlaying() case *steam.LogOnFailedEvent: log.Warningf("[DL] Steam login denied: %+v", e) switch e.Result { case steamlang.EResult_AccountLogonDenied: log.Fatalf("[DL] Please provide AuthCode with --authcode") case steamlang.EResult_InvalidPassword: _ = os.Remove(d.sentryFile) _ = os.Remove(d.loginKey) log.Fatalf("[DL] Steam login wrong") case steamlang.EResult_InvalidLoginAuthCode: log.Fatalf("[DL] Steam auth code wrong") } case *steam.DisconnectedEvent: log.Warningf("Steam disconnected, trying to reconnect...") _, err := d.client.Connect() if err != nil { log.Errorf("[DL] Unable to reconnect to steam: %v", err) } case *steam.LoginKeyEvent: log.Debug("Got login_key!") err := ioutil.WriteFile(d.loginKey, []byte(e.LoginKey), os.ModePerm) if err != nil { log.Errorf("[DL] Unable write login_key: %v", err) } case steam.FatalErrorEvent: log.Debugf("[DL] Got FatalError %+v", e) case error: log.Fatalf("[DL] Got error %+v", e) default: log.Debugf("[DL] %T: %v", e, e) } } } func (d *DemoMatchLoader) setPlaying() { d.client.GC.SetGamesPlayed(APPID) d.client.GC.RegisterPacketHandler(d) go d.greetGC() } func (d *DemoMatchLoader) greetGC() { for !d.GCReady { log.Debugf("[DL] Sending GC greeting") msg := protobuf.CMsgClientHello{} d.client.GC.Write(gamecoordinator.NewGCMsgProtobuf(APPID, uint32(protobuf.EGCBaseClientMsg_k_EMsgGCClientHello), &msg)) time.Sleep(500 * time.Millisecond) } } func (d *DemoMatchLoader) requestDemoInfo(matchId uint64, conclusionId uint64, tokenId uint32) error { if !d.GCReady { return fmt.Errorf("gc not ready") } msg := protobuf.CMsgGCCStrike15V2_MatchListRequestFullGameInfo{Matchid: &matchId, Outcomeid: &conclusionId, Token: &tokenId} d.client.GC.Write(gamecoordinator.NewGCMsgProtobuf(APPID, uint32(protobuf.ECsgoGCMsg_k_EMsgGCCStrike15_v2_MatchListRequestFullGameInfo), &msg)) return nil } func (d *DemoMatchLoader) gcWorker(apiKey string, rl ratelimit.Limiter) { for { select { case demo := <-d.parseDemo: if !d.GCReady { time.Sleep(5 * time.Second) d.parseDemo <- demo continue } matchId, _, _, err := DecodeSharecode(demo.ShareCode) if err != nil || matchId == 0 { log.Warningf("[DL] Can't parse match with sharecode %s: %v", demo.ShareCode, err) continue } d.lock.RLock() iMatch, err := d.db.Match.Query().Where(match.ID(matchId)).Only(context.Background()) d.lock.RUnlock() if err != nil { switch e := err.(type) { case *ent.NotFoundError: break default: log.Errorf("[DL] Failure trying to find match %d in db: %v", matchId, e) } } else { if iMatch.DemoParsed == false && iMatch.Date.Before(time.Now().UTC().AddDate(0, 0, -30)) { log.Infof("[DL] Match %d is loaded, but not parsed. Try parsing.", demo.MatchId) demo.MatchId = matchId demo.Url = iMatch.ReplayURL err := d.dp.ParseDemo(demo) if err != nil { log.Warningf("[DL] Parsing demo from match %d failed: %v", demo.MatchId, err) } continue } log.Debugf("[DL] Skipped match %d: already parsed", matchId) continue } matchDetails, err := d.getMatchDetails(demo.ShareCode) if err != nil { log.Warningf("[DL] Failure to get match-details for %d from GC: %v", demo.MatchId, err) continue } matchZero := matchDetails.GetMatches()[0] lastRound := matchZero.GetRoundstatsall()[len(matchZero.Roundstatsall)-1] var players []*ent.Player for _, accountId := range lastRound.GetReservation().GetAccountIds() { tPlayer, err := utils.GetPlayer(&utils.DBWithLock{ Client: d.db, Lock: d.lock, }, AccountId2SteamId(accountId), apiKey, rl) if err != nil { log.Warningf("[DL] Unable to get player for steamid %d: %v", AccountId2SteamId(accountId), err) continue } players = append(players, tPlayer) } demo.Url = lastRound.GetMap() demo.MatchId = matchZero.GetMatchid() d.lock.Lock() tMatch, err := d.db.Match.Create(). SetID(matchZero.GetMatchid()). AddPlayers(players...). SetDate(time.Unix(int64(matchZero.GetMatchtime()), 0).UTC()). SetMaxRounds(int(lastRound.GetMaxRounds())). SetDuration(int(lastRound.GetMatchDuration())). SetShareCode(demo.ShareCode). SetReplayURL(lastRound.GetMap()). SetScoreTeamA(int(lastRound.GetTeamScores()[0])). SetScoreTeamB(int(lastRound.GetTeamScores()[1])). SetMatchResult(int(lastRound.GetMatchResult())). Save(context.Background()) d.lock.Unlock() if err != nil { log.Warningf("[DL] Unable to create match %d: %v", matchZero.GetMatchid(), err) continue } for i, mPlayer := range players { var teamId int if i > 4 { teamId = 2 } else { teamId = 1 } d.lock.Lock() err := d.db.Stats.Create(). SetMatches(tMatch). SetPlayers(mPlayer). SetTeamID(teamId). SetKills(int(lastRound.GetKills()[i])). SetDeaths(int(lastRound.GetDeaths()[i])). SetAssists(int(lastRound.GetAssists()[i])). SetMvp(int(lastRound.GetMvps()[i])). SetScore(int(lastRound.GetScores()[i])). SetHeadshot(int(lastRound.GetEnemyHeadshots()[i])). Exec(context.Background()) d.lock.Unlock() if err != nil { log.Warningf("[DL] Unable to create stats for player %d in match %d: %v", mPlayer.ID, tMatch.ID, err) } } err = d.dp.ParseDemo(demo) if err != nil { log.Warningf("[DL] Can't queue demo %d for parsing: %v", demo.MatchId, err) } } } }