// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "time" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "somegit.dev/csgowtf/csgowtfd/ent/match" "somegit.dev/csgowtf/csgowtfd/ent/matchplayer" "somegit.dev/csgowtf/csgowtfd/ent/player" "somegit.dev/csgowtf/csgowtfd/ent/predicate" ) // MatchUpdate is the builder for updating Match entities. type MatchUpdate struct { config hooks []Hook mutation *MatchMutation modifiers []func(*sql.UpdateBuilder) } // Where appends a list predicates to the MatchUpdate builder. func (_u *MatchUpdate) Where(ps ...predicate.Match) *MatchUpdate { _u.mutation.Where(ps...) return _u } // SetShareCode sets the "share_code" field. func (_u *MatchUpdate) SetShareCode(v string) *MatchUpdate { _u.mutation.SetShareCode(v) return _u } // SetNillableShareCode sets the "share_code" field if the given value is not nil. func (_u *MatchUpdate) SetNillableShareCode(v *string) *MatchUpdate { if v != nil { _u.SetShareCode(*v) } return _u } // SetMap sets the "map" field. func (_u *MatchUpdate) SetMap(v string) *MatchUpdate { _u.mutation.SetMap(v) return _u } // SetNillableMap sets the "map" field if the given value is not nil. func (_u *MatchUpdate) SetNillableMap(v *string) *MatchUpdate { if v != nil { _u.SetMap(*v) } return _u } // ClearMap clears the value of the "map" field. func (_u *MatchUpdate) ClearMap() *MatchUpdate { _u.mutation.ClearMap() return _u } // SetDate sets the "date" field. func (_u *MatchUpdate) SetDate(v time.Time) *MatchUpdate { _u.mutation.SetDate(v) return _u } // SetNillableDate sets the "date" field if the given value is not nil. func (_u *MatchUpdate) SetNillableDate(v *time.Time) *MatchUpdate { if v != nil { _u.SetDate(*v) } return _u } // SetScoreTeamA sets the "score_team_a" field. func (_u *MatchUpdate) SetScoreTeamA(v int) *MatchUpdate { _u.mutation.ResetScoreTeamA() _u.mutation.SetScoreTeamA(v) return _u } // SetNillableScoreTeamA sets the "score_team_a" field if the given value is not nil. func (_u *MatchUpdate) SetNillableScoreTeamA(v *int) *MatchUpdate { if v != nil { _u.SetScoreTeamA(*v) } return _u } // AddScoreTeamA adds value to the "score_team_a" field. func (_u *MatchUpdate) AddScoreTeamA(v int) *MatchUpdate { _u.mutation.AddScoreTeamA(v) return _u } // SetScoreTeamB sets the "score_team_b" field. func (_u *MatchUpdate) SetScoreTeamB(v int) *MatchUpdate { _u.mutation.ResetScoreTeamB() _u.mutation.SetScoreTeamB(v) return _u } // SetNillableScoreTeamB sets the "score_team_b" field if the given value is not nil. func (_u *MatchUpdate) SetNillableScoreTeamB(v *int) *MatchUpdate { if v != nil { _u.SetScoreTeamB(*v) } return _u } // AddScoreTeamB adds value to the "score_team_b" field. func (_u *MatchUpdate) AddScoreTeamB(v int) *MatchUpdate { _u.mutation.AddScoreTeamB(v) return _u } // SetReplayURL sets the "replay_url" field. func (_u *MatchUpdate) SetReplayURL(v string) *MatchUpdate { _u.mutation.SetReplayURL(v) return _u } // SetNillableReplayURL sets the "replay_url" field if the given value is not nil. func (_u *MatchUpdate) SetNillableReplayURL(v *string) *MatchUpdate { if v != nil { _u.SetReplayURL(*v) } return _u } // ClearReplayURL clears the value of the "replay_url" field. func (_u *MatchUpdate) ClearReplayURL() *MatchUpdate { _u.mutation.ClearReplayURL() return _u } // SetDuration sets the "duration" field. func (_u *MatchUpdate) SetDuration(v int) *MatchUpdate { _u.mutation.ResetDuration() _u.mutation.SetDuration(v) return _u } // SetNillableDuration sets the "duration" field if the given value is not nil. func (_u *MatchUpdate) SetNillableDuration(v *int) *MatchUpdate { if v != nil { _u.SetDuration(*v) } return _u } // AddDuration adds value to the "duration" field. func (_u *MatchUpdate) AddDuration(v int) *MatchUpdate { _u.mutation.AddDuration(v) return _u } // SetMatchResult sets the "match_result" field. func (_u *MatchUpdate) SetMatchResult(v int) *MatchUpdate { _u.mutation.ResetMatchResult() _u.mutation.SetMatchResult(v) return _u } // SetNillableMatchResult sets the "match_result" field if the given value is not nil. func (_u *MatchUpdate) SetNillableMatchResult(v *int) *MatchUpdate { if v != nil { _u.SetMatchResult(*v) } return _u } // AddMatchResult adds value to the "match_result" field. func (_u *MatchUpdate) AddMatchResult(v int) *MatchUpdate { _u.mutation.AddMatchResult(v) return _u } // SetMaxRounds sets the "max_rounds" field. func (_u *MatchUpdate) SetMaxRounds(v int) *MatchUpdate { _u.mutation.ResetMaxRounds() _u.mutation.SetMaxRounds(v) return _u } // SetNillableMaxRounds sets the "max_rounds" field if the given value is not nil. func (_u *MatchUpdate) SetNillableMaxRounds(v *int) *MatchUpdate { if v != nil { _u.SetMaxRounds(*v) } return _u } // AddMaxRounds adds value to the "max_rounds" field. func (_u *MatchUpdate) AddMaxRounds(v int) *MatchUpdate { _u.mutation.AddMaxRounds(v) return _u } // SetDemoParsed sets the "demo_parsed" field. func (_u *MatchUpdate) SetDemoParsed(v bool) *MatchUpdate { _u.mutation.SetDemoParsed(v) return _u } // SetNillableDemoParsed sets the "demo_parsed" field if the given value is not nil. func (_u *MatchUpdate) SetNillableDemoParsed(v *bool) *MatchUpdate { if v != nil { _u.SetDemoParsed(*v) } return _u } // SetVacPresent sets the "vac_present" field. func (_u *MatchUpdate) SetVacPresent(v bool) *MatchUpdate { _u.mutation.SetVacPresent(v) return _u } // SetNillableVacPresent sets the "vac_present" field if the given value is not nil. func (_u *MatchUpdate) SetNillableVacPresent(v *bool) *MatchUpdate { if v != nil { _u.SetVacPresent(*v) } return _u } // SetGamebanPresent sets the "gameban_present" field. func (_u *MatchUpdate) SetGamebanPresent(v bool) *MatchUpdate { _u.mutation.SetGamebanPresent(v) return _u } // SetNillableGamebanPresent sets the "gameban_present" field if the given value is not nil. func (_u *MatchUpdate) SetNillableGamebanPresent(v *bool) *MatchUpdate { if v != nil { _u.SetGamebanPresent(*v) } return _u } // SetDecryptionKey sets the "decryption_key" field. func (_u *MatchUpdate) SetDecryptionKey(v []byte) *MatchUpdate { _u.mutation.SetDecryptionKey(v) return _u } // ClearDecryptionKey clears the value of the "decryption_key" field. func (_u *MatchUpdate) ClearDecryptionKey() *MatchUpdate { _u.mutation.ClearDecryptionKey() return _u } // SetTickRate sets the "tick_rate" field. func (_u *MatchUpdate) SetTickRate(v float64) *MatchUpdate { _u.mutation.ResetTickRate() _u.mutation.SetTickRate(v) return _u } // SetNillableTickRate sets the "tick_rate" field if the given value is not nil. func (_u *MatchUpdate) SetNillableTickRate(v *float64) *MatchUpdate { if v != nil { _u.SetTickRate(*v) } return _u } // AddTickRate adds value to the "tick_rate" field. func (_u *MatchUpdate) AddTickRate(v float64) *MatchUpdate { _u.mutation.AddTickRate(v) return _u } // ClearTickRate clears the value of the "tick_rate" field. func (_u *MatchUpdate) ClearTickRate() *MatchUpdate { _u.mutation.ClearTickRate() return _u } // AddStatIDs adds the "stats" edge to the MatchPlayer entity by IDs. func (_u *MatchUpdate) AddStatIDs(ids ...int) *MatchUpdate { _u.mutation.AddStatIDs(ids...) return _u } // AddStats adds the "stats" edges to the MatchPlayer entity. func (_u *MatchUpdate) AddStats(v ...*MatchPlayer) *MatchUpdate { ids := make([]int, len(v)) for i := range v { ids[i] = v[i].ID } return _u.AddStatIDs(ids...) } // AddPlayerIDs adds the "players" edge to the Player entity by IDs. func (_u *MatchUpdate) AddPlayerIDs(ids ...uint64) *MatchUpdate { _u.mutation.AddPlayerIDs(ids...) return _u } // AddPlayers adds the "players" edges to the Player entity. func (_u *MatchUpdate) AddPlayers(v ...*Player) *MatchUpdate { ids := make([]uint64, len(v)) for i := range v { ids[i] = v[i].ID } return _u.AddPlayerIDs(ids...) } // Mutation returns the MatchMutation object of the builder. func (_u *MatchUpdate) Mutation() *MatchMutation { return _u.mutation } // ClearStats clears all "stats" edges to the MatchPlayer entity. func (_u *MatchUpdate) ClearStats() *MatchUpdate { _u.mutation.ClearStats() return _u } // RemoveStatIDs removes the "stats" edge to MatchPlayer entities by IDs. func (_u *MatchUpdate) RemoveStatIDs(ids ...int) *MatchUpdate { _u.mutation.RemoveStatIDs(ids...) return _u } // RemoveStats removes "stats" edges to MatchPlayer entities. func (_u *MatchUpdate) RemoveStats(v ...*MatchPlayer) *MatchUpdate { ids := make([]int, len(v)) for i := range v { ids[i] = v[i].ID } return _u.RemoveStatIDs(ids...) } // ClearPlayers clears all "players" edges to the Player entity. func (_u *MatchUpdate) ClearPlayers() *MatchUpdate { _u.mutation.ClearPlayers() return _u } // RemovePlayerIDs removes the "players" edge to Player entities by IDs. func (_u *MatchUpdate) RemovePlayerIDs(ids ...uint64) *MatchUpdate { _u.mutation.RemovePlayerIDs(ids...) return _u } // RemovePlayers removes "players" edges to Player entities. func (_u *MatchUpdate) RemovePlayers(v ...*Player) *MatchUpdate { ids := make([]uint64, len(v)) for i := range v { ids[i] = v[i].ID } return _u.RemovePlayerIDs(ids...) } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *MatchUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *MatchUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *MatchUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *MatchUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *MatchUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *MatchUpdate { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *MatchUpdate) sqlSave(ctx context.Context) (_node int, err error) { _spec := sqlgraph.NewUpdateSpec(match.Table, match.Columns, sqlgraph.NewFieldSpec(match.FieldID, field.TypeUint64)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.ShareCode(); ok { _spec.SetField(match.FieldShareCode, field.TypeString, value) } if value, ok := _u.mutation.Map(); ok { _spec.SetField(match.FieldMap, field.TypeString, value) } if _u.mutation.MapCleared() { _spec.ClearField(match.FieldMap, field.TypeString) } if value, ok := _u.mutation.Date(); ok { _spec.SetField(match.FieldDate, field.TypeTime, value) } if value, ok := _u.mutation.ScoreTeamA(); ok { _spec.SetField(match.FieldScoreTeamA, field.TypeInt, value) } if value, ok := _u.mutation.AddedScoreTeamA(); ok { _spec.AddField(match.FieldScoreTeamA, field.TypeInt, value) } if value, ok := _u.mutation.ScoreTeamB(); ok { _spec.SetField(match.FieldScoreTeamB, field.TypeInt, value) } if value, ok := _u.mutation.AddedScoreTeamB(); ok { _spec.AddField(match.FieldScoreTeamB, field.TypeInt, value) } if value, ok := _u.mutation.ReplayURL(); ok { _spec.SetField(match.FieldReplayURL, field.TypeString, value) } if _u.mutation.ReplayURLCleared() { _spec.ClearField(match.FieldReplayURL, field.TypeString) } if value, ok := _u.mutation.Duration(); ok { _spec.SetField(match.FieldDuration, field.TypeInt, value) } if value, ok := _u.mutation.AddedDuration(); ok { _spec.AddField(match.FieldDuration, field.TypeInt, value) } if value, ok := _u.mutation.MatchResult(); ok { _spec.SetField(match.FieldMatchResult, field.TypeInt, value) } if value, ok := _u.mutation.AddedMatchResult(); ok { _spec.AddField(match.FieldMatchResult, field.TypeInt, value) } if value, ok := _u.mutation.MaxRounds(); ok { _spec.SetField(match.FieldMaxRounds, field.TypeInt, value) } if value, ok := _u.mutation.AddedMaxRounds(); ok { _spec.AddField(match.FieldMaxRounds, field.TypeInt, value) } if value, ok := _u.mutation.DemoParsed(); ok { _spec.SetField(match.FieldDemoParsed, field.TypeBool, value) } if value, ok := _u.mutation.VacPresent(); ok { _spec.SetField(match.FieldVacPresent, field.TypeBool, value) } if value, ok := _u.mutation.GamebanPresent(); ok { _spec.SetField(match.FieldGamebanPresent, field.TypeBool, value) } if value, ok := _u.mutation.DecryptionKey(); ok { _spec.SetField(match.FieldDecryptionKey, field.TypeBytes, value) } if _u.mutation.DecryptionKeyCleared() { _spec.ClearField(match.FieldDecryptionKey, field.TypeBytes) } if value, ok := _u.mutation.TickRate(); ok { _spec.SetField(match.FieldTickRate, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedTickRate(); ok { _spec.AddField(match.FieldTickRate, field.TypeFloat64, value) } if _u.mutation.TickRateCleared() { _spec.ClearField(match.FieldTickRate, field.TypeFloat64) } if _u.mutation.StatsCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: match.StatsTable, Columns: []string{match.StatsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.RemovedStatsIDs(); len(nodes) > 0 && !_u.mutation.StatsCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: match.StatsTable, Columns: []string{match.StatsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.StatsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: match.StatsTable, Columns: []string{match.StatsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if _u.mutation.PlayersCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: true, Table: match.PlayersTable, Columns: match.PlayersPrimaryKey, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(player.FieldID, field.TypeUint64), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.RemovedPlayersIDs(); len(nodes) > 0 && !_u.mutation.PlayersCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: true, Table: match.PlayersTable, Columns: match.PlayersPrimaryKey, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(player.FieldID, field.TypeUint64), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.PlayersIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: true, Table: match.PlayersTable, Columns: match.PlayersPrimaryKey, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(player.FieldID, field.TypeUint64), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(_u.modifiers...) if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{match.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // MatchUpdateOne is the builder for updating a single Match entity. type MatchUpdateOne struct { config fields []string hooks []Hook mutation *MatchMutation modifiers []func(*sql.UpdateBuilder) } // SetShareCode sets the "share_code" field. func (_u *MatchUpdateOne) SetShareCode(v string) *MatchUpdateOne { _u.mutation.SetShareCode(v) return _u } // SetNillableShareCode sets the "share_code" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableShareCode(v *string) *MatchUpdateOne { if v != nil { _u.SetShareCode(*v) } return _u } // SetMap sets the "map" field. func (_u *MatchUpdateOne) SetMap(v string) *MatchUpdateOne { _u.mutation.SetMap(v) return _u } // SetNillableMap sets the "map" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableMap(v *string) *MatchUpdateOne { if v != nil { _u.SetMap(*v) } return _u } // ClearMap clears the value of the "map" field. func (_u *MatchUpdateOne) ClearMap() *MatchUpdateOne { _u.mutation.ClearMap() return _u } // SetDate sets the "date" field. func (_u *MatchUpdateOne) SetDate(v time.Time) *MatchUpdateOne { _u.mutation.SetDate(v) return _u } // SetNillableDate sets the "date" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableDate(v *time.Time) *MatchUpdateOne { if v != nil { _u.SetDate(*v) } return _u } // SetScoreTeamA sets the "score_team_a" field. func (_u *MatchUpdateOne) SetScoreTeamA(v int) *MatchUpdateOne { _u.mutation.ResetScoreTeamA() _u.mutation.SetScoreTeamA(v) return _u } // SetNillableScoreTeamA sets the "score_team_a" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableScoreTeamA(v *int) *MatchUpdateOne { if v != nil { _u.SetScoreTeamA(*v) } return _u } // AddScoreTeamA adds value to the "score_team_a" field. func (_u *MatchUpdateOne) AddScoreTeamA(v int) *MatchUpdateOne { _u.mutation.AddScoreTeamA(v) return _u } // SetScoreTeamB sets the "score_team_b" field. func (_u *MatchUpdateOne) SetScoreTeamB(v int) *MatchUpdateOne { _u.mutation.ResetScoreTeamB() _u.mutation.SetScoreTeamB(v) return _u } // SetNillableScoreTeamB sets the "score_team_b" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableScoreTeamB(v *int) *MatchUpdateOne { if v != nil { _u.SetScoreTeamB(*v) } return _u } // AddScoreTeamB adds value to the "score_team_b" field. func (_u *MatchUpdateOne) AddScoreTeamB(v int) *MatchUpdateOne { _u.mutation.AddScoreTeamB(v) return _u } // SetReplayURL sets the "replay_url" field. func (_u *MatchUpdateOne) SetReplayURL(v string) *MatchUpdateOne { _u.mutation.SetReplayURL(v) return _u } // SetNillableReplayURL sets the "replay_url" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableReplayURL(v *string) *MatchUpdateOne { if v != nil { _u.SetReplayURL(*v) } return _u } // ClearReplayURL clears the value of the "replay_url" field. func (_u *MatchUpdateOne) ClearReplayURL() *MatchUpdateOne { _u.mutation.ClearReplayURL() return _u } // SetDuration sets the "duration" field. func (_u *MatchUpdateOne) SetDuration(v int) *MatchUpdateOne { _u.mutation.ResetDuration() _u.mutation.SetDuration(v) return _u } // SetNillableDuration sets the "duration" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableDuration(v *int) *MatchUpdateOne { if v != nil { _u.SetDuration(*v) } return _u } // AddDuration adds value to the "duration" field. func (_u *MatchUpdateOne) AddDuration(v int) *MatchUpdateOne { _u.mutation.AddDuration(v) return _u } // SetMatchResult sets the "match_result" field. func (_u *MatchUpdateOne) SetMatchResult(v int) *MatchUpdateOne { _u.mutation.ResetMatchResult() _u.mutation.SetMatchResult(v) return _u } // SetNillableMatchResult sets the "match_result" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableMatchResult(v *int) *MatchUpdateOne { if v != nil { _u.SetMatchResult(*v) } return _u } // AddMatchResult adds value to the "match_result" field. func (_u *MatchUpdateOne) AddMatchResult(v int) *MatchUpdateOne { _u.mutation.AddMatchResult(v) return _u } // SetMaxRounds sets the "max_rounds" field. func (_u *MatchUpdateOne) SetMaxRounds(v int) *MatchUpdateOne { _u.mutation.ResetMaxRounds() _u.mutation.SetMaxRounds(v) return _u } // SetNillableMaxRounds sets the "max_rounds" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableMaxRounds(v *int) *MatchUpdateOne { if v != nil { _u.SetMaxRounds(*v) } return _u } // AddMaxRounds adds value to the "max_rounds" field. func (_u *MatchUpdateOne) AddMaxRounds(v int) *MatchUpdateOne { _u.mutation.AddMaxRounds(v) return _u } // SetDemoParsed sets the "demo_parsed" field. func (_u *MatchUpdateOne) SetDemoParsed(v bool) *MatchUpdateOne { _u.mutation.SetDemoParsed(v) return _u } // SetNillableDemoParsed sets the "demo_parsed" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableDemoParsed(v *bool) *MatchUpdateOne { if v != nil { _u.SetDemoParsed(*v) } return _u } // SetVacPresent sets the "vac_present" field. func (_u *MatchUpdateOne) SetVacPresent(v bool) *MatchUpdateOne { _u.mutation.SetVacPresent(v) return _u } // SetNillableVacPresent sets the "vac_present" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableVacPresent(v *bool) *MatchUpdateOne { if v != nil { _u.SetVacPresent(*v) } return _u } // SetGamebanPresent sets the "gameban_present" field. func (_u *MatchUpdateOne) SetGamebanPresent(v bool) *MatchUpdateOne { _u.mutation.SetGamebanPresent(v) return _u } // SetNillableGamebanPresent sets the "gameban_present" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableGamebanPresent(v *bool) *MatchUpdateOne { if v != nil { _u.SetGamebanPresent(*v) } return _u } // SetDecryptionKey sets the "decryption_key" field. func (_u *MatchUpdateOne) SetDecryptionKey(v []byte) *MatchUpdateOne { _u.mutation.SetDecryptionKey(v) return _u } // ClearDecryptionKey clears the value of the "decryption_key" field. func (_u *MatchUpdateOne) ClearDecryptionKey() *MatchUpdateOne { _u.mutation.ClearDecryptionKey() return _u } // SetTickRate sets the "tick_rate" field. func (_u *MatchUpdateOne) SetTickRate(v float64) *MatchUpdateOne { _u.mutation.ResetTickRate() _u.mutation.SetTickRate(v) return _u } // SetNillableTickRate sets the "tick_rate" field if the given value is not nil. func (_u *MatchUpdateOne) SetNillableTickRate(v *float64) *MatchUpdateOne { if v != nil { _u.SetTickRate(*v) } return _u } // AddTickRate adds value to the "tick_rate" field. func (_u *MatchUpdateOne) AddTickRate(v float64) *MatchUpdateOne { _u.mutation.AddTickRate(v) return _u } // ClearTickRate clears the value of the "tick_rate" field. func (_u *MatchUpdateOne) ClearTickRate() *MatchUpdateOne { _u.mutation.ClearTickRate() return _u } // AddStatIDs adds the "stats" edge to the MatchPlayer entity by IDs. func (_u *MatchUpdateOne) AddStatIDs(ids ...int) *MatchUpdateOne { _u.mutation.AddStatIDs(ids...) return _u } // AddStats adds the "stats" edges to the MatchPlayer entity. func (_u *MatchUpdateOne) AddStats(v ...*MatchPlayer) *MatchUpdateOne { ids := make([]int, len(v)) for i := range v { ids[i] = v[i].ID } return _u.AddStatIDs(ids...) } // AddPlayerIDs adds the "players" edge to the Player entity by IDs. func (_u *MatchUpdateOne) AddPlayerIDs(ids ...uint64) *MatchUpdateOne { _u.mutation.AddPlayerIDs(ids...) return _u } // AddPlayers adds the "players" edges to the Player entity. func (_u *MatchUpdateOne) AddPlayers(v ...*Player) *MatchUpdateOne { ids := make([]uint64, len(v)) for i := range v { ids[i] = v[i].ID } return _u.AddPlayerIDs(ids...) } // Mutation returns the MatchMutation object of the builder. func (_u *MatchUpdateOne) Mutation() *MatchMutation { return _u.mutation } // ClearStats clears all "stats" edges to the MatchPlayer entity. func (_u *MatchUpdateOne) ClearStats() *MatchUpdateOne { _u.mutation.ClearStats() return _u } // RemoveStatIDs removes the "stats" edge to MatchPlayer entities by IDs. func (_u *MatchUpdateOne) RemoveStatIDs(ids ...int) *MatchUpdateOne { _u.mutation.RemoveStatIDs(ids...) return _u } // RemoveStats removes "stats" edges to MatchPlayer entities. func (_u *MatchUpdateOne) RemoveStats(v ...*MatchPlayer) *MatchUpdateOne { ids := make([]int, len(v)) for i := range v { ids[i] = v[i].ID } return _u.RemoveStatIDs(ids...) } // ClearPlayers clears all "players" edges to the Player entity. func (_u *MatchUpdateOne) ClearPlayers() *MatchUpdateOne { _u.mutation.ClearPlayers() return _u } // RemovePlayerIDs removes the "players" edge to Player entities by IDs. func (_u *MatchUpdateOne) RemovePlayerIDs(ids ...uint64) *MatchUpdateOne { _u.mutation.RemovePlayerIDs(ids...) return _u } // RemovePlayers removes "players" edges to Player entities. func (_u *MatchUpdateOne) RemovePlayers(v ...*Player) *MatchUpdateOne { ids := make([]uint64, len(v)) for i := range v { ids[i] = v[i].ID } return _u.RemovePlayerIDs(ids...) } // Where appends a list predicates to the MatchUpdate builder. func (_u *MatchUpdateOne) Where(ps ...predicate.Match) *MatchUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *MatchUpdateOne) Select(field string, fields ...string) *MatchUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated Match entity. func (_u *MatchUpdateOne) Save(ctx context.Context) (*Match, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *MatchUpdateOne) SaveX(ctx context.Context) *Match { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *MatchUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *MatchUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *MatchUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *MatchUpdateOne { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *MatchUpdateOne) sqlSave(ctx context.Context) (_node *Match, err error) { _spec := sqlgraph.NewUpdateSpec(match.Table, match.Columns, sqlgraph.NewFieldSpec(match.FieldID, field.TypeUint64)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Match.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, match.FieldID) for _, f := range fields { if !match.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != match.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.ShareCode(); ok { _spec.SetField(match.FieldShareCode, field.TypeString, value) } if value, ok := _u.mutation.Map(); ok { _spec.SetField(match.FieldMap, field.TypeString, value) } if _u.mutation.MapCleared() { _spec.ClearField(match.FieldMap, field.TypeString) } if value, ok := _u.mutation.Date(); ok { _spec.SetField(match.FieldDate, field.TypeTime, value) } if value, ok := _u.mutation.ScoreTeamA(); ok { _spec.SetField(match.FieldScoreTeamA, field.TypeInt, value) } if value, ok := _u.mutation.AddedScoreTeamA(); ok { _spec.AddField(match.FieldScoreTeamA, field.TypeInt, value) } if value, ok := _u.mutation.ScoreTeamB(); ok { _spec.SetField(match.FieldScoreTeamB, field.TypeInt, value) } if value, ok := _u.mutation.AddedScoreTeamB(); ok { _spec.AddField(match.FieldScoreTeamB, field.TypeInt, value) } if value, ok := _u.mutation.ReplayURL(); ok { _spec.SetField(match.FieldReplayURL, field.TypeString, value) } if _u.mutation.ReplayURLCleared() { _spec.ClearField(match.FieldReplayURL, field.TypeString) } if value, ok := _u.mutation.Duration(); ok { _spec.SetField(match.FieldDuration, field.TypeInt, value) } if value, ok := _u.mutation.AddedDuration(); ok { _spec.AddField(match.FieldDuration, field.TypeInt, value) } if value, ok := _u.mutation.MatchResult(); ok { _spec.SetField(match.FieldMatchResult, field.TypeInt, value) } if value, ok := _u.mutation.AddedMatchResult(); ok { _spec.AddField(match.FieldMatchResult, field.TypeInt, value) } if value, ok := _u.mutation.MaxRounds(); ok { _spec.SetField(match.FieldMaxRounds, field.TypeInt, value) } if value, ok := _u.mutation.AddedMaxRounds(); ok { _spec.AddField(match.FieldMaxRounds, field.TypeInt, value) } if value, ok := _u.mutation.DemoParsed(); ok { _spec.SetField(match.FieldDemoParsed, field.TypeBool, value) } if value, ok := _u.mutation.VacPresent(); ok { _spec.SetField(match.FieldVacPresent, field.TypeBool, value) } if value, ok := _u.mutation.GamebanPresent(); ok { _spec.SetField(match.FieldGamebanPresent, field.TypeBool, value) } if value, ok := _u.mutation.DecryptionKey(); ok { _spec.SetField(match.FieldDecryptionKey, field.TypeBytes, value) } if _u.mutation.DecryptionKeyCleared() { _spec.ClearField(match.FieldDecryptionKey, field.TypeBytes) } if value, ok := _u.mutation.TickRate(); ok { _spec.SetField(match.FieldTickRate, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedTickRate(); ok { _spec.AddField(match.FieldTickRate, field.TypeFloat64, value) } if _u.mutation.TickRateCleared() { _spec.ClearField(match.FieldTickRate, field.TypeFloat64) } if _u.mutation.StatsCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: match.StatsTable, Columns: []string{match.StatsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.RemovedStatsIDs(); len(nodes) > 0 && !_u.mutation.StatsCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: match.StatsTable, Columns: []string{match.StatsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.StatsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: match.StatsTable, Columns: []string{match.StatsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if _u.mutation.PlayersCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: true, Table: match.PlayersTable, Columns: match.PlayersPrimaryKey, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(player.FieldID, field.TypeUint64), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.RemovedPlayersIDs(); len(nodes) > 0 && !_u.mutation.PlayersCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: true, Table: match.PlayersTable, Columns: match.PlayersPrimaryKey, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(player.FieldID, field.TypeUint64), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.PlayersIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: true, Table: match.PlayersTable, Columns: match.PlayersPrimaryKey, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(player.FieldID, field.TypeUint64), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(_u.modifiers...) _node = &Match{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{match.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }