// Code generated by ent, DO NOT EDIT. package ent import ( "context" "database/sql/driver" "fmt" "math" "entgo.io/ent" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "somegit.dev/csgowtf/csgowtfd/ent/match" "somegit.dev/csgowtf/csgowtfd/ent/matchplayer" "somegit.dev/csgowtf/csgowtfd/ent/messages" "somegit.dev/csgowtf/csgowtfd/ent/player" "somegit.dev/csgowtf/csgowtfd/ent/predicate" "somegit.dev/csgowtf/csgowtfd/ent/roundstats" "somegit.dev/csgowtf/csgowtfd/ent/spray" "somegit.dev/csgowtf/csgowtfd/ent/weapon" ) // MatchPlayerQuery is the builder for querying MatchPlayer entities. type MatchPlayerQuery struct { config ctx *QueryContext order []matchplayer.OrderOption inters []Interceptor predicates []predicate.MatchPlayer withMatches *MatchQuery withPlayers *PlayerQuery withWeaponStats *WeaponQuery withRoundStats *RoundStatsQuery withSpray *SprayQuery withMessages *MessagesQuery modifiers []func(*sql.Selector) // intermediate query (i.e. traversal path). sql *sql.Selector path func(context.Context) (*sql.Selector, error) } // Where adds a new predicate for the MatchPlayerQuery builder. func (_q *MatchPlayerQuery) Where(ps ...predicate.MatchPlayer) *MatchPlayerQuery { _q.predicates = append(_q.predicates, ps...) return _q } // Limit the number of records to be returned by this query. func (_q *MatchPlayerQuery) Limit(limit int) *MatchPlayerQuery { _q.ctx.Limit = &limit return _q } // Offset to start from. func (_q *MatchPlayerQuery) Offset(offset int) *MatchPlayerQuery { _q.ctx.Offset = &offset return _q } // Unique configures the query builder to filter duplicate records on query. // By default, unique is set to true, and can be disabled using this method. func (_q *MatchPlayerQuery) Unique(unique bool) *MatchPlayerQuery { _q.ctx.Unique = &unique return _q } // Order specifies how the records should be ordered. func (_q *MatchPlayerQuery) Order(o ...matchplayer.OrderOption) *MatchPlayerQuery { _q.order = append(_q.order, o...) return _q } // QueryMatches chains the current query on the "matches" edge. func (_q *MatchPlayerQuery) QueryMatches() *MatchQuery { query := (&MatchClient{config: _q.config}).Query() query.path = func(ctx context.Context) (fromU *sql.Selector, err error) { if err := _q.prepareQuery(ctx); err != nil { return nil, err } selector := _q.sqlQuery(ctx) if err := selector.Err(); err != nil { return nil, err } step := sqlgraph.NewStep( sqlgraph.From(matchplayer.Table, matchplayer.FieldID, selector), sqlgraph.To(match.Table, match.FieldID), sqlgraph.Edge(sqlgraph.M2O, true, matchplayer.MatchesTable, matchplayer.MatchesColumn), ) fromU = sqlgraph.SetNeighbors(_q.driver.Dialect(), step) return fromU, nil } return query } // QueryPlayers chains the current query on the "players" edge. func (_q *MatchPlayerQuery) QueryPlayers() *PlayerQuery { query := (&PlayerClient{config: _q.config}).Query() query.path = func(ctx context.Context) (fromU *sql.Selector, err error) { if err := _q.prepareQuery(ctx); err != nil { return nil, err } selector := _q.sqlQuery(ctx) if err := selector.Err(); err != nil { return nil, err } step := sqlgraph.NewStep( sqlgraph.From(matchplayer.Table, matchplayer.FieldID, selector), sqlgraph.To(player.Table, player.FieldID), sqlgraph.Edge(sqlgraph.M2O, true, matchplayer.PlayersTable, matchplayer.PlayersColumn), ) fromU = sqlgraph.SetNeighbors(_q.driver.Dialect(), step) return fromU, nil } return query } // QueryWeaponStats chains the current query on the "weapon_stats" edge. func (_q *MatchPlayerQuery) QueryWeaponStats() *WeaponQuery { query := (&WeaponClient{config: _q.config}).Query() query.path = func(ctx context.Context) (fromU *sql.Selector, err error) { if err := _q.prepareQuery(ctx); err != nil { return nil, err } selector := _q.sqlQuery(ctx) if err := selector.Err(); err != nil { return nil, err } step := sqlgraph.NewStep( sqlgraph.From(matchplayer.Table, matchplayer.FieldID, selector), sqlgraph.To(weapon.Table, weapon.FieldID), sqlgraph.Edge(sqlgraph.O2M, false, matchplayer.WeaponStatsTable, matchplayer.WeaponStatsColumn), ) fromU = sqlgraph.SetNeighbors(_q.driver.Dialect(), step) return fromU, nil } return query } // QueryRoundStats chains the current query on the "round_stats" edge. func (_q *MatchPlayerQuery) QueryRoundStats() *RoundStatsQuery { query := (&RoundStatsClient{config: _q.config}).Query() query.path = func(ctx context.Context) (fromU *sql.Selector, err error) { if err := _q.prepareQuery(ctx); err != nil { return nil, err } selector := _q.sqlQuery(ctx) if err := selector.Err(); err != nil { return nil, err } step := sqlgraph.NewStep( sqlgraph.From(matchplayer.Table, matchplayer.FieldID, selector), sqlgraph.To(roundstats.Table, roundstats.FieldID), sqlgraph.Edge(sqlgraph.O2M, false, matchplayer.RoundStatsTable, matchplayer.RoundStatsColumn), ) fromU = sqlgraph.SetNeighbors(_q.driver.Dialect(), step) return fromU, nil } return query } // QuerySpray chains the current query on the "spray" edge. func (_q *MatchPlayerQuery) QuerySpray() *SprayQuery { query := (&SprayClient{config: _q.config}).Query() query.path = func(ctx context.Context) (fromU *sql.Selector, err error) { if err := _q.prepareQuery(ctx); err != nil { return nil, err } selector := _q.sqlQuery(ctx) if err := selector.Err(); err != nil { return nil, err } step := sqlgraph.NewStep( sqlgraph.From(matchplayer.Table, matchplayer.FieldID, selector), sqlgraph.To(spray.Table, spray.FieldID), sqlgraph.Edge(sqlgraph.O2M, false, matchplayer.SprayTable, matchplayer.SprayColumn), ) fromU = sqlgraph.SetNeighbors(_q.driver.Dialect(), step) return fromU, nil } return query } // QueryMessages chains the current query on the "messages" edge. func (_q *MatchPlayerQuery) QueryMessages() *MessagesQuery { query := (&MessagesClient{config: _q.config}).Query() query.path = func(ctx context.Context) (fromU *sql.Selector, err error) { if err := _q.prepareQuery(ctx); err != nil { return nil, err } selector := _q.sqlQuery(ctx) if err := selector.Err(); err != nil { return nil, err } step := sqlgraph.NewStep( sqlgraph.From(matchplayer.Table, matchplayer.FieldID, selector), sqlgraph.To(messages.Table, messages.FieldID), sqlgraph.Edge(sqlgraph.O2M, false, matchplayer.MessagesTable, matchplayer.MessagesColumn), ) fromU = sqlgraph.SetNeighbors(_q.driver.Dialect(), step) return fromU, nil } return query } // First returns the first MatchPlayer entity from the query. // Returns a *NotFoundError when no MatchPlayer was found. func (_q *MatchPlayerQuery) First(ctx context.Context) (*MatchPlayer, error) { nodes, err := _q.Limit(1).All(setContextOp(ctx, _q.ctx, ent.OpQueryFirst)) if err != nil { return nil, err } if len(nodes) == 0 { return nil, &NotFoundError{matchplayer.Label} } return nodes[0], nil } // FirstX is like First, but panics if an error occurs. func (_q *MatchPlayerQuery) FirstX(ctx context.Context) *MatchPlayer { node, err := _q.First(ctx) if err != nil && !IsNotFound(err) { panic(err) } return node } // FirstID returns the first MatchPlayer ID from the query. // Returns a *NotFoundError when no MatchPlayer ID was found. func (_q *MatchPlayerQuery) FirstID(ctx context.Context) (id int, err error) { var ids []int if ids, err = _q.Limit(1).IDs(setContextOp(ctx, _q.ctx, ent.OpQueryFirstID)); err != nil { return } if len(ids) == 0 { err = &NotFoundError{matchplayer.Label} return } return ids[0], nil } // FirstIDX is like FirstID, but panics if an error occurs. func (_q *MatchPlayerQuery) FirstIDX(ctx context.Context) int { id, err := _q.FirstID(ctx) if err != nil && !IsNotFound(err) { panic(err) } return id } // Only returns a single MatchPlayer entity found by the query, ensuring it only returns one. // Returns a *NotSingularError when more than one MatchPlayer entity is found. // Returns a *NotFoundError when no MatchPlayer entities are found. func (_q *MatchPlayerQuery) Only(ctx context.Context) (*MatchPlayer, error) { nodes, err := _q.Limit(2).All(setContextOp(ctx, _q.ctx, ent.OpQueryOnly)) if err != nil { return nil, err } switch len(nodes) { case 1: return nodes[0], nil case 0: return nil, &NotFoundError{matchplayer.Label} default: return nil, &NotSingularError{matchplayer.Label} } } // OnlyX is like Only, but panics if an error occurs. func (_q *MatchPlayerQuery) OnlyX(ctx context.Context) *MatchPlayer { node, err := _q.Only(ctx) if err != nil { panic(err) } return node } // OnlyID is like Only, but returns the only MatchPlayer ID in the query. // Returns a *NotSingularError when more than one MatchPlayer ID is found. // Returns a *NotFoundError when no entities are found. func (_q *MatchPlayerQuery) OnlyID(ctx context.Context) (id int, err error) { var ids []int if ids, err = _q.Limit(2).IDs(setContextOp(ctx, _q.ctx, ent.OpQueryOnlyID)); err != nil { return } switch len(ids) { case 1: id = ids[0] case 0: err = &NotFoundError{matchplayer.Label} default: err = &NotSingularError{matchplayer.Label} } return } // OnlyIDX is like OnlyID, but panics if an error occurs. func (_q *MatchPlayerQuery) OnlyIDX(ctx context.Context) int { id, err := _q.OnlyID(ctx) if err != nil { panic(err) } return id } // All executes the query and returns a list of MatchPlayers. func (_q *MatchPlayerQuery) All(ctx context.Context) ([]*MatchPlayer, error) { ctx = setContextOp(ctx, _q.ctx, ent.OpQueryAll) if err := _q.prepareQuery(ctx); err != nil { return nil, err } qr := querierAll[[]*MatchPlayer, *MatchPlayerQuery]() return withInterceptors[[]*MatchPlayer](ctx, _q, qr, _q.inters) } // AllX is like All, but panics if an error occurs. func (_q *MatchPlayerQuery) AllX(ctx context.Context) []*MatchPlayer { nodes, err := _q.All(ctx) if err != nil { panic(err) } return nodes } // IDs executes the query and returns a list of MatchPlayer IDs. func (_q *MatchPlayerQuery) IDs(ctx context.Context) (ids []int, err error) { if _q.ctx.Unique == nil && _q.path != nil { _q.Unique(true) } ctx = setContextOp(ctx, _q.ctx, ent.OpQueryIDs) if err = _q.Select(matchplayer.FieldID).Scan(ctx, &ids); err != nil { return nil, err } return ids, nil } // IDsX is like IDs, but panics if an error occurs. func (_q *MatchPlayerQuery) IDsX(ctx context.Context) []int { ids, err := _q.IDs(ctx) if err != nil { panic(err) } return ids } // Count returns the count of the given query. func (_q *MatchPlayerQuery) Count(ctx context.Context) (int, error) { ctx = setContextOp(ctx, _q.ctx, ent.OpQueryCount) if err := _q.prepareQuery(ctx); err != nil { return 0, err } return withInterceptors[int](ctx, _q, querierCount[*MatchPlayerQuery](), _q.inters) } // CountX is like Count, but panics if an error occurs. func (_q *MatchPlayerQuery) CountX(ctx context.Context) int { count, err := _q.Count(ctx) if err != nil { panic(err) } return count } // Exist returns true if the query has elements in the graph. func (_q *MatchPlayerQuery) Exist(ctx context.Context) (bool, error) { ctx = setContextOp(ctx, _q.ctx, ent.OpQueryExist) switch _, err := _q.FirstID(ctx); { case IsNotFound(err): return false, nil case err != nil: return false, fmt.Errorf("ent: check existence: %w", err) default: return true, nil } } // ExistX is like Exist, but panics if an error occurs. func (_q *MatchPlayerQuery) ExistX(ctx context.Context) bool { exist, err := _q.Exist(ctx) if err != nil { panic(err) } return exist } // Clone returns a duplicate of the MatchPlayerQuery builder, including all associated steps. It can be // used to prepare common query builders and use them differently after the clone is made. func (_q *MatchPlayerQuery) Clone() *MatchPlayerQuery { if _q == nil { return nil } return &MatchPlayerQuery{ config: _q.config, ctx: _q.ctx.Clone(), order: append([]matchplayer.OrderOption{}, _q.order...), inters: append([]Interceptor{}, _q.inters...), predicates: append([]predicate.MatchPlayer{}, _q.predicates...), withMatches: _q.withMatches.Clone(), withPlayers: _q.withPlayers.Clone(), withWeaponStats: _q.withWeaponStats.Clone(), withRoundStats: _q.withRoundStats.Clone(), withSpray: _q.withSpray.Clone(), withMessages: _q.withMessages.Clone(), // clone intermediate query. sql: _q.sql.Clone(), path: _q.path, modifiers: append([]func(*sql.Selector){}, _q.modifiers...), } } // WithMatches tells the query-builder to eager-load the nodes that are connected to // the "matches" edge. The optional arguments are used to configure the query builder of the edge. func (_q *MatchPlayerQuery) WithMatches(opts ...func(*MatchQuery)) *MatchPlayerQuery { query := (&MatchClient{config: _q.config}).Query() for _, opt := range opts { opt(query) } _q.withMatches = query return _q } // WithPlayers tells the query-builder to eager-load the nodes that are connected to // the "players" edge. The optional arguments are used to configure the query builder of the edge. func (_q *MatchPlayerQuery) WithPlayers(opts ...func(*PlayerQuery)) *MatchPlayerQuery { query := (&PlayerClient{config: _q.config}).Query() for _, opt := range opts { opt(query) } _q.withPlayers = query return _q } // WithWeaponStats tells the query-builder to eager-load the nodes that are connected to // the "weapon_stats" edge. The optional arguments are used to configure the query builder of the edge. func (_q *MatchPlayerQuery) WithWeaponStats(opts ...func(*WeaponQuery)) *MatchPlayerQuery { query := (&WeaponClient{config: _q.config}).Query() for _, opt := range opts { opt(query) } _q.withWeaponStats = query return _q } // WithRoundStats tells the query-builder to eager-load the nodes that are connected to // the "round_stats" edge. The optional arguments are used to configure the query builder of the edge. func (_q *MatchPlayerQuery) WithRoundStats(opts ...func(*RoundStatsQuery)) *MatchPlayerQuery { query := (&RoundStatsClient{config: _q.config}).Query() for _, opt := range opts { opt(query) } _q.withRoundStats = query return _q } // WithSpray tells the query-builder to eager-load the nodes that are connected to // the "spray" edge. The optional arguments are used to configure the query builder of the edge. func (_q *MatchPlayerQuery) WithSpray(opts ...func(*SprayQuery)) *MatchPlayerQuery { query := (&SprayClient{config: _q.config}).Query() for _, opt := range opts { opt(query) } _q.withSpray = query return _q } // WithMessages tells the query-builder to eager-load the nodes that are connected to // the "messages" edge. The optional arguments are used to configure the query builder of the edge. func (_q *MatchPlayerQuery) WithMessages(opts ...func(*MessagesQuery)) *MatchPlayerQuery { query := (&MessagesClient{config: _q.config}).Query() for _, opt := range opts { opt(query) } _q.withMessages = query return _q } // GroupBy is used to group vertices by one or more fields/columns. // It is often used with aggregate functions, like: count, max, mean, min, sum. // // Example: // // var v []struct { // TeamID int `json:"team_id,omitempty"` // Count int `json:"count,omitempty"` // } // // client.MatchPlayer.Query(). // GroupBy(matchplayer.FieldTeamID). // Aggregate(ent.Count()). // Scan(ctx, &v) func (_q *MatchPlayerQuery) GroupBy(field string, fields ...string) *MatchPlayerGroupBy { _q.ctx.Fields = append([]string{field}, fields...) grbuild := &MatchPlayerGroupBy{build: _q} grbuild.flds = &_q.ctx.Fields grbuild.label = matchplayer.Label grbuild.scan = grbuild.Scan return grbuild } // Select allows the selection one or more fields/columns for the given query, // instead of selecting all fields in the entity. // // Example: // // var v []struct { // TeamID int `json:"team_id,omitempty"` // } // // client.MatchPlayer.Query(). // Select(matchplayer.FieldTeamID). // Scan(ctx, &v) func (_q *MatchPlayerQuery) Select(fields ...string) *MatchPlayerSelect { _q.ctx.Fields = append(_q.ctx.Fields, fields...) sbuild := &MatchPlayerSelect{MatchPlayerQuery: _q} sbuild.label = matchplayer.Label sbuild.flds, sbuild.scan = &_q.ctx.Fields, sbuild.Scan return sbuild } // Aggregate returns a MatchPlayerSelect configured with the given aggregations. func (_q *MatchPlayerQuery) Aggregate(fns ...AggregateFunc) *MatchPlayerSelect { return _q.Select().Aggregate(fns...) } func (_q *MatchPlayerQuery) prepareQuery(ctx context.Context) error { for _, inter := range _q.inters { if inter == nil { return fmt.Errorf("ent: uninitialized interceptor (forgotten import ent/runtime?)") } if trv, ok := inter.(Traverser); ok { if err := trv.Traverse(ctx, _q); err != nil { return err } } } for _, f := range _q.ctx.Fields { if !matchplayer.ValidColumn(f) { return &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } } if _q.path != nil { prev, err := _q.path(ctx) if err != nil { return err } _q.sql = prev } return nil } func (_q *MatchPlayerQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*MatchPlayer, error) { var ( nodes = []*MatchPlayer{} _spec = _q.querySpec() loadedTypes = [6]bool{ _q.withMatches != nil, _q.withPlayers != nil, _q.withWeaponStats != nil, _q.withRoundStats != nil, _q.withSpray != nil, _q.withMessages != nil, } ) _spec.ScanValues = func(columns []string) ([]any, error) { return (*MatchPlayer).scanValues(nil, columns) } _spec.Assign = func(columns []string, values []any) error { node := &MatchPlayer{config: _q.config} nodes = append(nodes, node) node.Edges.loadedTypes = loadedTypes return node.assignValues(columns, values) } if len(_q.modifiers) > 0 { _spec.Modifiers = _q.modifiers } for i := range hooks { hooks[i](ctx, _spec) } if err := sqlgraph.QueryNodes(ctx, _q.driver, _spec); err != nil { return nil, err } if len(nodes) == 0 { return nodes, nil } if query := _q.withMatches; query != nil { if err := _q.loadMatches(ctx, query, nodes, nil, func(n *MatchPlayer, e *Match) { n.Edges.Matches = e }); err != nil { return nil, err } } if query := _q.withPlayers; query != nil { if err := _q.loadPlayers(ctx, query, nodes, nil, func(n *MatchPlayer, e *Player) { n.Edges.Players = e }); err != nil { return nil, err } } if query := _q.withWeaponStats; query != nil { if err := _q.loadWeaponStats(ctx, query, nodes, func(n *MatchPlayer) { n.Edges.WeaponStats = []*Weapon{} }, func(n *MatchPlayer, e *Weapon) { n.Edges.WeaponStats = append(n.Edges.WeaponStats, e) }); err != nil { return nil, err } } if query := _q.withRoundStats; query != nil { if err := _q.loadRoundStats(ctx, query, nodes, func(n *MatchPlayer) { n.Edges.RoundStats = []*RoundStats{} }, func(n *MatchPlayer, e *RoundStats) { n.Edges.RoundStats = append(n.Edges.RoundStats, e) }); err != nil { return nil, err } } if query := _q.withSpray; query != nil { if err := _q.loadSpray(ctx, query, nodes, func(n *MatchPlayer) { n.Edges.Spray = []*Spray{} }, func(n *MatchPlayer, e *Spray) { n.Edges.Spray = append(n.Edges.Spray, e) }); err != nil { return nil, err } } if query := _q.withMessages; query != nil { if err := _q.loadMessages(ctx, query, nodes, func(n *MatchPlayer) { n.Edges.Messages = []*Messages{} }, func(n *MatchPlayer, e *Messages) { n.Edges.Messages = append(n.Edges.Messages, e) }); err != nil { return nil, err } } return nodes, nil } func (_q *MatchPlayerQuery) loadMatches(ctx context.Context, query *MatchQuery, nodes []*MatchPlayer, init func(*MatchPlayer), assign func(*MatchPlayer, *Match)) error { ids := make([]uint64, 0, len(nodes)) nodeids := make(map[uint64][]*MatchPlayer) for i := range nodes { fk := nodes[i].MatchStats if _, ok := nodeids[fk]; !ok { ids = append(ids, fk) } nodeids[fk] = append(nodeids[fk], nodes[i]) } if len(ids) == 0 { return nil } query.Where(match.IDIn(ids...)) neighbors, err := query.All(ctx) if err != nil { return err } for _, n := range neighbors { nodes, ok := nodeids[n.ID] if !ok { return fmt.Errorf(`unexpected foreign-key "match_stats" returned %v`, n.ID) } for i := range nodes { assign(nodes[i], n) } } return nil } func (_q *MatchPlayerQuery) loadPlayers(ctx context.Context, query *PlayerQuery, nodes []*MatchPlayer, init func(*MatchPlayer), assign func(*MatchPlayer, *Player)) error { ids := make([]uint64, 0, len(nodes)) nodeids := make(map[uint64][]*MatchPlayer) for i := range nodes { fk := nodes[i].PlayerStats if _, ok := nodeids[fk]; !ok { ids = append(ids, fk) } nodeids[fk] = append(nodeids[fk], nodes[i]) } if len(ids) == 0 { return nil } query.Where(player.IDIn(ids...)) neighbors, err := query.All(ctx) if err != nil { return err } for _, n := range neighbors { nodes, ok := nodeids[n.ID] if !ok { return fmt.Errorf(`unexpected foreign-key "player_stats" returned %v`, n.ID) } for i := range nodes { assign(nodes[i], n) } } return nil } func (_q *MatchPlayerQuery) loadWeaponStats(ctx context.Context, query *WeaponQuery, nodes []*MatchPlayer, init func(*MatchPlayer), assign func(*MatchPlayer, *Weapon)) error { fks := make([]driver.Value, 0, len(nodes)) nodeids := make(map[int]*MatchPlayer) for i := range nodes { fks = append(fks, nodes[i].ID) nodeids[nodes[i].ID] = nodes[i] if init != nil { init(nodes[i]) } } query.withFKs = true query.Where(predicate.Weapon(func(s *sql.Selector) { s.Where(sql.InValues(s.C(matchplayer.WeaponStatsColumn), fks...)) })) neighbors, err := query.All(ctx) if err != nil { return err } for _, n := range neighbors { fk := n.match_player_weapon_stats if fk == nil { return fmt.Errorf(`foreign-key "match_player_weapon_stats" is nil for node %v`, n.ID) } node, ok := nodeids[*fk] if !ok { return fmt.Errorf(`unexpected referenced foreign-key "match_player_weapon_stats" returned %v for node %v`, *fk, n.ID) } assign(node, n) } return nil } func (_q *MatchPlayerQuery) loadRoundStats(ctx context.Context, query *RoundStatsQuery, nodes []*MatchPlayer, init func(*MatchPlayer), assign func(*MatchPlayer, *RoundStats)) error { fks := make([]driver.Value, 0, len(nodes)) nodeids := make(map[int]*MatchPlayer) for i := range nodes { fks = append(fks, nodes[i].ID) nodeids[nodes[i].ID] = nodes[i] if init != nil { init(nodes[i]) } } query.withFKs = true query.Where(predicate.RoundStats(func(s *sql.Selector) { s.Where(sql.InValues(s.C(matchplayer.RoundStatsColumn), fks...)) })) neighbors, err := query.All(ctx) if err != nil { return err } for _, n := range neighbors { fk := n.match_player_round_stats if fk == nil { return fmt.Errorf(`foreign-key "match_player_round_stats" is nil for node %v`, n.ID) } node, ok := nodeids[*fk] if !ok { return fmt.Errorf(`unexpected referenced foreign-key "match_player_round_stats" returned %v for node %v`, *fk, n.ID) } assign(node, n) } return nil } func (_q *MatchPlayerQuery) loadSpray(ctx context.Context, query *SprayQuery, nodes []*MatchPlayer, init func(*MatchPlayer), assign func(*MatchPlayer, *Spray)) error { fks := make([]driver.Value, 0, len(nodes)) nodeids := make(map[int]*MatchPlayer) for i := range nodes { fks = append(fks, nodes[i].ID) nodeids[nodes[i].ID] = nodes[i] if init != nil { init(nodes[i]) } } query.withFKs = true query.Where(predicate.Spray(func(s *sql.Selector) { s.Where(sql.InValues(s.C(matchplayer.SprayColumn), fks...)) })) neighbors, err := query.All(ctx) if err != nil { return err } for _, n := range neighbors { fk := n.match_player_spray if fk == nil { return fmt.Errorf(`foreign-key "match_player_spray" is nil for node %v`, n.ID) } node, ok := nodeids[*fk] if !ok { return fmt.Errorf(`unexpected referenced foreign-key "match_player_spray" returned %v for node %v`, *fk, n.ID) } assign(node, n) } return nil } func (_q *MatchPlayerQuery) loadMessages(ctx context.Context, query *MessagesQuery, nodes []*MatchPlayer, init func(*MatchPlayer), assign func(*MatchPlayer, *Messages)) error { fks := make([]driver.Value, 0, len(nodes)) nodeids := make(map[int]*MatchPlayer) for i := range nodes { fks = append(fks, nodes[i].ID) nodeids[nodes[i].ID] = nodes[i] if init != nil { init(nodes[i]) } } query.withFKs = true query.Where(predicate.Messages(func(s *sql.Selector) { s.Where(sql.InValues(s.C(matchplayer.MessagesColumn), fks...)) })) neighbors, err := query.All(ctx) if err != nil { return err } for _, n := range neighbors { fk := n.match_player_messages if fk == nil { return fmt.Errorf(`foreign-key "match_player_messages" is nil for node %v`, n.ID) } node, ok := nodeids[*fk] if !ok { return fmt.Errorf(`unexpected referenced foreign-key "match_player_messages" returned %v for node %v`, *fk, n.ID) } assign(node, n) } return nil } func (_q *MatchPlayerQuery) sqlCount(ctx context.Context) (int, error) { _spec := _q.querySpec() if len(_q.modifiers) > 0 { _spec.Modifiers = _q.modifiers } _spec.Node.Columns = _q.ctx.Fields if len(_q.ctx.Fields) > 0 { _spec.Unique = _q.ctx.Unique != nil && *_q.ctx.Unique } return sqlgraph.CountNodes(ctx, _q.driver, _spec) } func (_q *MatchPlayerQuery) querySpec() *sqlgraph.QuerySpec { _spec := sqlgraph.NewQuerySpec(matchplayer.Table, matchplayer.Columns, sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt)) _spec.From = _q.sql if unique := _q.ctx.Unique; unique != nil { _spec.Unique = *unique } else if _q.path != nil { _spec.Unique = true } if fields := _q.ctx.Fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, matchplayer.FieldID) for i := range fields { if fields[i] != matchplayer.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, fields[i]) } } if _q.withMatches != nil { _spec.Node.AddColumnOnce(matchplayer.FieldMatchStats) } if _q.withPlayers != nil { _spec.Node.AddColumnOnce(matchplayer.FieldPlayerStats) } } if ps := _q.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if limit := _q.ctx.Limit; limit != nil { _spec.Limit = *limit } if offset := _q.ctx.Offset; offset != nil { _spec.Offset = *offset } if ps := _q.order; len(ps) > 0 { _spec.Order = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } return _spec } func (_q *MatchPlayerQuery) sqlQuery(ctx context.Context) *sql.Selector { builder := sql.Dialect(_q.driver.Dialect()) t1 := builder.Table(matchplayer.Table) columns := _q.ctx.Fields if len(columns) == 0 { columns = matchplayer.Columns } selector := builder.Select(t1.Columns(columns...)...).From(t1) if _q.sql != nil { selector = _q.sql selector.Select(selector.Columns(columns...)...) } if _q.ctx.Unique != nil && *_q.ctx.Unique { selector.Distinct() } for _, m := range _q.modifiers { m(selector) } for _, p := range _q.predicates { p(selector) } for _, p := range _q.order { p(selector) } if offset := _q.ctx.Offset; offset != nil { // limit is mandatory for offset clause. We start // with default value, and override it below if needed. selector.Offset(*offset).Limit(math.MaxInt32) } if limit := _q.ctx.Limit; limit != nil { selector.Limit(*limit) } return selector } // Modify adds a query modifier for attaching custom logic to queries. func (_q *MatchPlayerQuery) Modify(modifiers ...func(s *sql.Selector)) *MatchPlayerSelect { _q.modifiers = append(_q.modifiers, modifiers...) return _q.Select() } // MatchPlayerGroupBy is the group-by builder for MatchPlayer entities. type MatchPlayerGroupBy struct { selector build *MatchPlayerQuery } // Aggregate adds the given aggregation functions to the group-by query. func (_g *MatchPlayerGroupBy) Aggregate(fns ...AggregateFunc) *MatchPlayerGroupBy { _g.fns = append(_g.fns, fns...) return _g } // Scan applies the selector query and scans the result into the given value. func (_g *MatchPlayerGroupBy) Scan(ctx context.Context, v any) error { ctx = setContextOp(ctx, _g.build.ctx, ent.OpQueryGroupBy) if err := _g.build.prepareQuery(ctx); err != nil { return err } return scanWithInterceptors[*MatchPlayerQuery, *MatchPlayerGroupBy](ctx, _g.build, _g, _g.build.inters, v) } func (_g *MatchPlayerGroupBy) sqlScan(ctx context.Context, root *MatchPlayerQuery, v any) error { selector := root.sqlQuery(ctx).Select() aggregation := make([]string, 0, len(_g.fns)) for _, fn := range _g.fns { aggregation = append(aggregation, fn(selector)) } if len(selector.SelectedColumns()) == 0 { columns := make([]string, 0, len(*_g.flds)+len(_g.fns)) for _, f := range *_g.flds { columns = append(columns, selector.C(f)) } columns = append(columns, aggregation...) selector.Select(columns...) } selector.GroupBy(selector.Columns(*_g.flds...)...) if err := selector.Err(); err != nil { return err } rows := &sql.Rows{} query, args := selector.Query() if err := _g.build.driver.Query(ctx, query, args, rows); err != nil { return err } defer rows.Close() return sql.ScanSlice(rows, v) } // MatchPlayerSelect is the builder for selecting fields of MatchPlayer entities. type MatchPlayerSelect struct { *MatchPlayerQuery selector } // Aggregate adds the given aggregation functions to the selector query. func (_s *MatchPlayerSelect) Aggregate(fns ...AggregateFunc) *MatchPlayerSelect { _s.fns = append(_s.fns, fns...) return _s } // Scan applies the selector query and scans the result into the given value. func (_s *MatchPlayerSelect) Scan(ctx context.Context, v any) error { ctx = setContextOp(ctx, _s.ctx, ent.OpQuerySelect) if err := _s.prepareQuery(ctx); err != nil { return err } return scanWithInterceptors[*MatchPlayerQuery, *MatchPlayerSelect](ctx, _s.MatchPlayerQuery, _s, _s.inters, v) } func (_s *MatchPlayerSelect) sqlScan(ctx context.Context, root *MatchPlayerQuery, v any) error { selector := root.sqlQuery(ctx) aggregation := make([]string, 0, len(_s.fns)) for _, fn := range _s.fns { aggregation = append(aggregation, fn(selector)) } switch n := len(*_s.selector.flds); { case n == 0 && len(aggregation) > 0: selector.Select(aggregation...) case n != 0 && len(aggregation) > 0: selector.AppendSelect(aggregation...) } rows := &sql.Rows{} query, args := selector.Query() if err := _s.driver.Query(ctx, query, args, rows); err != nil { return err } defer rows.Close() return sql.ScanSlice(rows, v) } // Modify adds a query modifier for attaching custom logic to queries. func (_s *MatchPlayerSelect) Modify(modifiers ...func(s *sql.Selector)) *MatchPlayerSelect { _s.modifiers = append(_s.modifiers, modifiers...) return _s }