// Code generated by entc, DO NOT EDIT. package ent import ( "context" "csgowtfd/ent/predicate" "csgowtfd/ent/stats" "csgowtfd/ent/weaponstats" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // WeaponStatsUpdate is the builder for updating WeaponStats entities. type WeaponStatsUpdate struct { config hooks []Hook mutation *WeaponStatsMutation } // Where appends a list predicates to the WeaponStatsUpdate builder. func (wsu *WeaponStatsUpdate) Where(ps ...predicate.WeaponStats) *WeaponStatsUpdate { wsu.mutation.Where(ps...) return wsu } // SetVictim sets the "victim" field. func (wsu *WeaponStatsUpdate) SetVictim(u uint64) *WeaponStatsUpdate { wsu.mutation.ResetVictim() wsu.mutation.SetVictim(u) return wsu } // AddVictim adds u to the "victim" field. func (wsu *WeaponStatsUpdate) AddVictim(u uint64) *WeaponStatsUpdate { wsu.mutation.AddVictim(u) return wsu } // SetDmg sets the "dmg" field. func (wsu *WeaponStatsUpdate) SetDmg(u uint) *WeaponStatsUpdate { wsu.mutation.ResetDmg() wsu.mutation.SetDmg(u) return wsu } // AddDmg adds u to the "dmg" field. func (wsu *WeaponStatsUpdate) AddDmg(u uint) *WeaponStatsUpdate { wsu.mutation.AddDmg(u) return wsu } // SetEqType sets the "eq_type" field. func (wsu *WeaponStatsUpdate) SetEqType(i int) *WeaponStatsUpdate { wsu.mutation.ResetEqType() wsu.mutation.SetEqType(i) return wsu } // AddEqType adds i to the "eq_type" field. func (wsu *WeaponStatsUpdate) AddEqType(i int) *WeaponStatsUpdate { wsu.mutation.AddEqType(i) return wsu } // SetHitGroup sets the "hit_group" field. func (wsu *WeaponStatsUpdate) SetHitGroup(i int) *WeaponStatsUpdate { wsu.mutation.ResetHitGroup() wsu.mutation.SetHitGroup(i) return wsu } // AddHitGroup adds i to the "hit_group" field. func (wsu *WeaponStatsUpdate) AddHitGroup(i int) *WeaponStatsUpdate { wsu.mutation.AddHitGroup(i) return wsu } // SetStatID sets the "stat" edge to the Stats entity by ID. func (wsu *WeaponStatsUpdate) SetStatID(id int) *WeaponStatsUpdate { wsu.mutation.SetStatID(id) return wsu } // SetNillableStatID sets the "stat" edge to the Stats entity by ID if the given value is not nil. func (wsu *WeaponStatsUpdate) SetNillableStatID(id *int) *WeaponStatsUpdate { if id != nil { wsu = wsu.SetStatID(*id) } return wsu } // SetStat sets the "stat" edge to the Stats entity. func (wsu *WeaponStatsUpdate) SetStat(s *Stats) *WeaponStatsUpdate { return wsu.SetStatID(s.ID) } // Mutation returns the WeaponStatsMutation object of the builder. func (wsu *WeaponStatsUpdate) Mutation() *WeaponStatsMutation { return wsu.mutation } // ClearStat clears the "stat" edge to the Stats entity. func (wsu *WeaponStatsUpdate) ClearStat() *WeaponStatsUpdate { wsu.mutation.ClearStat() return wsu } // Save executes the query and returns the number of nodes affected by the update operation. func (wsu *WeaponStatsUpdate) Save(ctx context.Context) (int, error) { var ( err error affected int ) if len(wsu.hooks) == 0 { affected, err = wsu.sqlSave(ctx) } else { var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*WeaponStatsMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } wsu.mutation = mutation affected, err = wsu.sqlSave(ctx) mutation.done = true return affected, err }) for i := len(wsu.hooks) - 1; i >= 0; i-- { if wsu.hooks[i] == nil { return 0, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)") } mut = wsu.hooks[i](mut) } if _, err := mut.Mutate(ctx, wsu.mutation); err != nil { return 0, err } } return affected, err } // SaveX is like Save, but panics if an error occurs. func (wsu *WeaponStatsUpdate) SaveX(ctx context.Context) int { affected, err := wsu.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (wsu *WeaponStatsUpdate) Exec(ctx context.Context) error { _, err := wsu.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (wsu *WeaponStatsUpdate) ExecX(ctx context.Context) { if err := wsu.Exec(ctx); err != nil { panic(err) } } func (wsu *WeaponStatsUpdate) sqlSave(ctx context.Context) (n int, err error) { _spec := &sqlgraph.UpdateSpec{ Node: &sqlgraph.NodeSpec{ Table: weaponstats.Table, Columns: weaponstats.Columns, ID: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: weaponstats.FieldID, }, }, } if ps := wsu.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := wsu.mutation.Victim(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeUint64, Value: value, Column: weaponstats.FieldVictim, }) } if value, ok := wsu.mutation.AddedVictim(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeUint64, Value: value, Column: weaponstats.FieldVictim, }) } if value, ok := wsu.mutation.Dmg(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeUint, Value: value, Column: weaponstats.FieldDmg, }) } if value, ok := wsu.mutation.AddedDmg(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeUint, Value: value, Column: weaponstats.FieldDmg, }) } if value, ok := wsu.mutation.EqType(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: weaponstats.FieldEqType, }) } if value, ok := wsu.mutation.AddedEqType(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: weaponstats.FieldEqType, }) } if value, ok := wsu.mutation.HitGroup(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: weaponstats.FieldHitGroup, }) } if value, ok := wsu.mutation.AddedHitGroup(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: weaponstats.FieldHitGroup, }) } if wsu.mutation.StatCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: weaponstats.StatTable, Columns: []string{weaponstats.StatColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: stats.FieldID, }, }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := wsu.mutation.StatIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: weaponstats.StatTable, Columns: []string{weaponstats.StatColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: stats.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if n, err = sqlgraph.UpdateNodes(ctx, wsu.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{weaponstats.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{err.Error(), err} } return 0, err } return n, nil } // WeaponStatsUpdateOne is the builder for updating a single WeaponStats entity. type WeaponStatsUpdateOne struct { config fields []string hooks []Hook mutation *WeaponStatsMutation } // SetVictim sets the "victim" field. func (wsuo *WeaponStatsUpdateOne) SetVictim(u uint64) *WeaponStatsUpdateOne { wsuo.mutation.ResetVictim() wsuo.mutation.SetVictim(u) return wsuo } // AddVictim adds u to the "victim" field. func (wsuo *WeaponStatsUpdateOne) AddVictim(u uint64) *WeaponStatsUpdateOne { wsuo.mutation.AddVictim(u) return wsuo } // SetDmg sets the "dmg" field. func (wsuo *WeaponStatsUpdateOne) SetDmg(u uint) *WeaponStatsUpdateOne { wsuo.mutation.ResetDmg() wsuo.mutation.SetDmg(u) return wsuo } // AddDmg adds u to the "dmg" field. func (wsuo *WeaponStatsUpdateOne) AddDmg(u uint) *WeaponStatsUpdateOne { wsuo.mutation.AddDmg(u) return wsuo } // SetEqType sets the "eq_type" field. func (wsuo *WeaponStatsUpdateOne) SetEqType(i int) *WeaponStatsUpdateOne { wsuo.mutation.ResetEqType() wsuo.mutation.SetEqType(i) return wsuo } // AddEqType adds i to the "eq_type" field. func (wsuo *WeaponStatsUpdateOne) AddEqType(i int) *WeaponStatsUpdateOne { wsuo.mutation.AddEqType(i) return wsuo } // SetHitGroup sets the "hit_group" field. func (wsuo *WeaponStatsUpdateOne) SetHitGroup(i int) *WeaponStatsUpdateOne { wsuo.mutation.ResetHitGroup() wsuo.mutation.SetHitGroup(i) return wsuo } // AddHitGroup adds i to the "hit_group" field. func (wsuo *WeaponStatsUpdateOne) AddHitGroup(i int) *WeaponStatsUpdateOne { wsuo.mutation.AddHitGroup(i) return wsuo } // SetStatID sets the "stat" edge to the Stats entity by ID. func (wsuo *WeaponStatsUpdateOne) SetStatID(id int) *WeaponStatsUpdateOne { wsuo.mutation.SetStatID(id) return wsuo } // SetNillableStatID sets the "stat" edge to the Stats entity by ID if the given value is not nil. func (wsuo *WeaponStatsUpdateOne) SetNillableStatID(id *int) *WeaponStatsUpdateOne { if id != nil { wsuo = wsuo.SetStatID(*id) } return wsuo } // SetStat sets the "stat" edge to the Stats entity. func (wsuo *WeaponStatsUpdateOne) SetStat(s *Stats) *WeaponStatsUpdateOne { return wsuo.SetStatID(s.ID) } // Mutation returns the WeaponStatsMutation object of the builder. func (wsuo *WeaponStatsUpdateOne) Mutation() *WeaponStatsMutation { return wsuo.mutation } // ClearStat clears the "stat" edge to the Stats entity. func (wsuo *WeaponStatsUpdateOne) ClearStat() *WeaponStatsUpdateOne { wsuo.mutation.ClearStat() return wsuo } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (wsuo *WeaponStatsUpdateOne) Select(field string, fields ...string) *WeaponStatsUpdateOne { wsuo.fields = append([]string{field}, fields...) return wsuo } // Save executes the query and returns the updated WeaponStats entity. func (wsuo *WeaponStatsUpdateOne) Save(ctx context.Context) (*WeaponStats, error) { var ( err error node *WeaponStats ) if len(wsuo.hooks) == 0 { node, err = wsuo.sqlSave(ctx) } else { var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*WeaponStatsMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } wsuo.mutation = mutation node, err = wsuo.sqlSave(ctx) mutation.done = true return node, err }) for i := len(wsuo.hooks) - 1; i >= 0; i-- { if wsuo.hooks[i] == nil { return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)") } mut = wsuo.hooks[i](mut) } if _, err := mut.Mutate(ctx, wsuo.mutation); err != nil { return nil, err } } return node, err } // SaveX is like Save, but panics if an error occurs. func (wsuo *WeaponStatsUpdateOne) SaveX(ctx context.Context) *WeaponStats { node, err := wsuo.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (wsuo *WeaponStatsUpdateOne) Exec(ctx context.Context) error { _, err := wsuo.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (wsuo *WeaponStatsUpdateOne) ExecX(ctx context.Context) { if err := wsuo.Exec(ctx); err != nil { panic(err) } } func (wsuo *WeaponStatsUpdateOne) sqlSave(ctx context.Context) (_node *WeaponStats, err error) { _spec := &sqlgraph.UpdateSpec{ Node: &sqlgraph.NodeSpec{ Table: weaponstats.Table, Columns: weaponstats.Columns, ID: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: weaponstats.FieldID, }, }, } id, ok := wsuo.mutation.ID() if !ok { return nil, &ValidationError{Name: "ID", err: fmt.Errorf("missing WeaponStats.ID for update")} } _spec.Node.ID.Value = id if fields := wsuo.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, weaponstats.FieldID) for _, f := range fields { if !weaponstats.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != weaponstats.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := wsuo.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := wsuo.mutation.Victim(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeUint64, Value: value, Column: weaponstats.FieldVictim, }) } if value, ok := wsuo.mutation.AddedVictim(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeUint64, Value: value, Column: weaponstats.FieldVictim, }) } if value, ok := wsuo.mutation.Dmg(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeUint, Value: value, Column: weaponstats.FieldDmg, }) } if value, ok := wsuo.mutation.AddedDmg(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeUint, Value: value, Column: weaponstats.FieldDmg, }) } if value, ok := wsuo.mutation.EqType(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: weaponstats.FieldEqType, }) } if value, ok := wsuo.mutation.AddedEqType(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: weaponstats.FieldEqType, }) } if value, ok := wsuo.mutation.HitGroup(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: weaponstats.FieldHitGroup, }) } if value, ok := wsuo.mutation.AddedHitGroup(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: weaponstats.FieldHitGroup, }) } if wsuo.mutation.StatCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: weaponstats.StatTable, Columns: []string{weaponstats.StatColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: stats.FieldID, }, }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := wsuo.mutation.StatIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: weaponstats.StatTable, Columns: []string{weaponstats.StatColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: stats.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _node = &WeaponStats{config: wsuo.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, wsuo.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{weaponstats.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{err.Error(), err} } return nil, err } return _node, nil }