// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "somegit.dev/csgowtf/csgowtfd/ent/matchplayer" "somegit.dev/csgowtf/csgowtfd/ent/roundstats" ) // RoundStatsCreate is the builder for creating a RoundStats entity. type RoundStatsCreate struct { config mutation *RoundStatsMutation hooks []Hook } // SetRound sets the "round" field. func (_c *RoundStatsCreate) SetRound(v uint) *RoundStatsCreate { _c.mutation.SetRound(v) return _c } // SetBank sets the "bank" field. func (_c *RoundStatsCreate) SetBank(v uint) *RoundStatsCreate { _c.mutation.SetBank(v) return _c } // SetEquipment sets the "equipment" field. func (_c *RoundStatsCreate) SetEquipment(v uint) *RoundStatsCreate { _c.mutation.SetEquipment(v) return _c } // SetSpent sets the "spent" field. func (_c *RoundStatsCreate) SetSpent(v uint) *RoundStatsCreate { _c.mutation.SetSpent(v) return _c } // SetMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID. func (_c *RoundStatsCreate) SetMatchPlayerID(id int) *RoundStatsCreate { _c.mutation.SetMatchPlayerID(id) return _c } // SetNillableMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID if the given value is not nil. func (_c *RoundStatsCreate) SetNillableMatchPlayerID(id *int) *RoundStatsCreate { if id != nil { _c = _c.SetMatchPlayerID(*id) } return _c } // SetMatchPlayer sets the "match_player" edge to the MatchPlayer entity. func (_c *RoundStatsCreate) SetMatchPlayer(v *MatchPlayer) *RoundStatsCreate { return _c.SetMatchPlayerID(v.ID) } // Mutation returns the RoundStatsMutation object of the builder. func (_c *RoundStatsCreate) Mutation() *RoundStatsMutation { return _c.mutation } // Save creates the RoundStats in the database. func (_c *RoundStatsCreate) Save(ctx context.Context) (*RoundStats, error) { return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *RoundStatsCreate) SaveX(ctx context.Context) *RoundStats { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *RoundStatsCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *RoundStatsCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_c *RoundStatsCreate) check() error { if _, ok := _c.mutation.Round(); !ok { return &ValidationError{Name: "round", err: errors.New(`ent: missing required field "RoundStats.round"`)} } if _, ok := _c.mutation.Bank(); !ok { return &ValidationError{Name: "bank", err: errors.New(`ent: missing required field "RoundStats.bank"`)} } if _, ok := _c.mutation.Equipment(); !ok { return &ValidationError{Name: "equipment", err: errors.New(`ent: missing required field "RoundStats.equipment"`)} } if _, ok := _c.mutation.Spent(); !ok { return &ValidationError{Name: "spent", err: errors.New(`ent: missing required field "RoundStats.spent"`)} } return nil } func (_c *RoundStatsCreate) sqlSave(ctx context.Context) (*RoundStats, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *RoundStatsCreate) createSpec() (*RoundStats, *sqlgraph.CreateSpec) { var ( _node = &RoundStats{config: _c.config} _spec = sqlgraph.NewCreateSpec(roundstats.Table, sqlgraph.NewFieldSpec(roundstats.FieldID, field.TypeInt)) ) if value, ok := _c.mutation.Round(); ok { _spec.SetField(roundstats.FieldRound, field.TypeUint, value) _node.Round = value } if value, ok := _c.mutation.Bank(); ok { _spec.SetField(roundstats.FieldBank, field.TypeUint, value) _node.Bank = value } if value, ok := _c.mutation.Equipment(); ok { _spec.SetField(roundstats.FieldEquipment, field.TypeUint, value) _node.Equipment = value } if value, ok := _c.mutation.Spent(); ok { _spec.SetField(roundstats.FieldSpent, field.TypeUint, value) _node.Spent = value } if nodes := _c.mutation.MatchPlayerIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: roundstats.MatchPlayerTable, Columns: []string{roundstats.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.match_player_round_stats = &nodes[0] _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // RoundStatsCreateBulk is the builder for creating many RoundStats entities in bulk. type RoundStatsCreateBulk struct { config err error builders []*RoundStatsCreate } // Save creates the RoundStats entities in the database. func (_c *RoundStatsCreateBulk) Save(ctx context.Context) ([]*RoundStats, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*RoundStats, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*RoundStatsMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *RoundStatsCreateBulk) SaveX(ctx context.Context) []*RoundStats { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *RoundStatsCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *RoundStatsCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } }