package csgo import ( "encoding/json" "fmt" "github.com/an0nfunc/go-steam/v3" "github.com/an0nfunc/go-steam/v3/csgo/protocol/protobuf" "github.com/an0nfunc/go-steam/v3/netutil" "github.com/an0nfunc/go-steam/v3/protocol/gamecoordinator" "github.com/an0nfunc/go-steam/v3/protocol/steamlang" log "github.com/sirupsen/logrus" "google.golang.org/protobuf/proto" "io/ioutil" "math/rand" "os" "time" ) //goland:noinspection SpellCheckingInspection const ( SENTRYFILE = ".sentry" LOGINKEYFILE = ".login_key" SERVERLIST = ".server.json" APPID = 730 ) type DemoMatchLoader struct { client *steam.Client GCReady bool steamLogin *steam.LogOnDetails matchRecv chan *protobuf.CMsgGCCStrike15V2_MatchList cmList []*netutil.PortAddr } func AccountId2SteamId(accId uint32) uint64 { return uint64(accId) + 76561197960265728 } func SteamId2AccountId(steamId uint64) uint32 { return uint32(steamId - 76561197960265728) } func (d *DemoMatchLoader) HandleGCPacket(pkg *gamecoordinator.GCPacket) { switch pkg.MsgType { case uint32(protobuf.EGCBaseClientMsg_k_EMsgGCClientWelcome): msg := &protobuf.CMsgClientWelcome{} err := proto.Unmarshal(pkg.Body, msg) if err != nil { log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err) } log.Debugf("[GC] Welcome: %+v", msg) d.GCReady = true case uint32(protobuf.EGCBaseClientMsg_k_EMsgGCClientConnectionStatus): msg := &protobuf.CMsgConnectionStatus{} err := proto.Unmarshal(pkg.Body, msg) if err != nil { log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err) } log.Debugf("[GC] Status: %+v", msg) if msg.GetStatus() != protobuf.GCConnectionStatus_GCConnectionStatus_HAVE_SESSION { d.GCReady = false go d.greetGC() } case uint32(protobuf.ECsgoGCMsg_k_EMsgGCCStrike15_v2_GC2ClientGlobalStats): msg := &protobuf.GlobalStatistics{} err := proto.Unmarshal(pkg.Body, msg) if err != nil { log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err) } log.Debugf("[GC] Stats: %+v", msg) d.GCReady = true case uint32(protobuf.ECsgoGCMsg_k_EMsgGCCStrike15_v2_MatchList): msg := &protobuf.CMsgGCCStrike15V2_MatchList{} err := proto.Unmarshal(pkg.Body, msg) if err != nil { log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err) } d.matchRecv <- msg default: log.Debugf("[GC] Unhandled GC message: %+v", pkg) } } func (d *DemoMatchLoader) GetMatchDetails(sharecode string) (*protobuf.CMsgGCCStrike15V2_MatchList, error) { if !d.GCReady { return nil, fmt.Errorf("gc not ready") } matchId, outcomeId, tokenId, err := DecodeSharecode(sharecode) if err != nil { return nil, err } err = d.RequestDemoInfo(matchId, outcomeId, tokenId) if err != nil { return nil, err } for { select { case match := <-d.matchRecv: if *match.Matches[0].Matchid == matchId { return match, nil } else { d.matchRecv <- match } } } } func (d *DemoMatchLoader) getRandomCM() *netutil.PortAddr { return d.cmList[rand.Intn(len(d.cmList))] } func (d *DemoMatchLoader) connectToSteam() error { if d.cmList != nil { err := d.client.ConnectTo(d.getRandomCM()) if err != nil { return err } } else { _, err := d.client.Connect() if err != nil { return err } } return nil } func (d *DemoMatchLoader) Setup(username string, authCode string) error { d.steamLogin = new(steam.LogOnDetails) d.steamLogin.Username = username d.steamLogin.Password = os.Getenv("STEAM_PASSWORD") d.steamLogin.ShouldRememberPassword = true d.steamLogin.AuthCode = authCode if _, err := os.Stat(SENTRYFILE); err == nil { hash, err := ioutil.ReadFile(SENTRYFILE) if err != nil { return err } d.steamLogin.SentryFileHash = hash } if _, err := os.Stat(LOGINKEYFILE); err == nil { hash, err := ioutil.ReadFile(LOGINKEYFILE) if err != nil { return err } d.steamLogin.LoginKey = string(hash) } if _, err := os.Stat(SERVERLIST); err == nil { rawJson, err := ioutil.ReadFile(SERVERLIST) if err != nil { return err } err = json.Unmarshal(rawJson, &d.cmList) if err != nil { return err } } d.client = steam.NewClient() d.matchRecv = make(chan *protobuf.CMsgGCCStrike15V2_MatchList, 500) go d.connectLoop() go d.steamEventHandler() return nil } func (d DemoMatchLoader) connectLoop() { for d.connectToSteam() != nil { log.Infof("Retrying connecting to steam") time.Sleep(time.Second) } } func (d *DemoMatchLoader) steamEventHandler() { for event := range d.client.Events() { switch e := event.(type) { case *steam.ConnectedEvent: log.Debug("[DL] Connected!") d.client.Auth.LogOn(d.steamLogin) case *steam.ClientCMListEvent: log.Debug("[DL] CM list") serverJson, err := json.Marshal(e.Addresses) if err != nil { log.Errorf("[DL] Unable to marshal JSON: %v", err) } err = ioutil.WriteFile(SERVERLIST, serverJson, os.ModePerm) if err != nil { log.Errorf("[DL] Unable to write server list: %v", err) } case *steam.MachineAuthUpdateEvent: log.Debug("[DL] Got sentry!") err := ioutil.WriteFile(SENTRYFILE, e.Hash, os.ModePerm) if err != nil { log.Errorf("[DL] Unable write sentry file: %v", err) } case *steam.LoggedOnEvent: log.Debug("[DL] Login successfully!") d.client.Social.SetPersonaState(steamlang.EPersonaState_Online) go d.SetPlaying() case *steam.LogOnFailedEvent: log.Warningf("[DL] Steam login denied: %+v", e) switch e.Result { case steamlang.EResult_AccountLogonDenied: log.Warningf("[DL] Please provide AuthCode with --authcode") } case *steam.DisconnectedEvent: log.Warningf("Steam disconnected, trying to reconnect...") _, err := d.client.Connect() if err != nil { log.Errorf("[DL] Unable to reconnect to steam: %v", err) } case *steam.LoginKeyEvent: log.Debug("Got login_key!") err := ioutil.WriteFile(LOGINKEYFILE, []byte(e.LoginKey), os.ModePerm) if err != nil { log.Errorf("[DL] Unable write login_key: %v", err) } case steam.FatalErrorEvent: log.Debugf("[DL] Got FatalError %+v", e) case error: log.Fatalf("[DL] Got error %+v", e) default: log.Debugf("[DL] %T: %v", e, e) } } } func (d *DemoMatchLoader) SetPlaying() { d.client.GC.SetGamesPlayed(APPID) d.client.GC.RegisterPacketHandler(d) go d.greetGC() } func (d *DemoMatchLoader) greetGC() { for !d.GCReady { log.Debugf("[DL] Sending GC greeting") msg := protobuf.CMsgClientHello{} d.client.GC.Write(gamecoordinator.NewGCMsgProtobuf(APPID, uint32(protobuf.EGCBaseClientMsg_k_EMsgGCClientHello), &msg)) time.Sleep(500 * time.Millisecond) } } func (d *DemoMatchLoader) RequestDemoInfo(matchId uint64, conclusionId uint64, tokenId uint32) error { if !d.GCReady { return fmt.Errorf("gc not ready") } msg := protobuf.CMsgGCCStrike15V2_MatchListRequestFullGameInfo{Matchid: &matchId, Outcomeid: &conclusionId, Token: &tokenId} d.client.GC.Write(gamecoordinator.NewGCMsgProtobuf(APPID, uint32(protobuf.ECsgoGCMsg_k_EMsgGCCStrike15_v2_MatchListRequestFullGameInfo), &msg)) return nil }