// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "somegit.dev/csgowtf/csgowtfd/ent/matchplayer" "somegit.dev/csgowtf/csgowtfd/ent/messages" "somegit.dev/csgowtf/csgowtfd/ent/predicate" ) // MessagesUpdate is the builder for updating Messages entities. type MessagesUpdate struct { config hooks []Hook mutation *MessagesMutation modifiers []func(*sql.UpdateBuilder) } // Where appends a list predicates to the MessagesUpdate builder. func (_u *MessagesUpdate) Where(ps ...predicate.Messages) *MessagesUpdate { _u.mutation.Where(ps...) return _u } // SetMessage sets the "message" field. func (_u *MessagesUpdate) SetMessage(v string) *MessagesUpdate { _u.mutation.SetMessage(v) return _u } // SetNillableMessage sets the "message" field if the given value is not nil. func (_u *MessagesUpdate) SetNillableMessage(v *string) *MessagesUpdate { if v != nil { _u.SetMessage(*v) } return _u } // SetAllChat sets the "all_chat" field. func (_u *MessagesUpdate) SetAllChat(v bool) *MessagesUpdate { _u.mutation.SetAllChat(v) return _u } // SetNillableAllChat sets the "all_chat" field if the given value is not nil. func (_u *MessagesUpdate) SetNillableAllChat(v *bool) *MessagesUpdate { if v != nil { _u.SetAllChat(*v) } return _u } // SetTick sets the "tick" field. func (_u *MessagesUpdate) SetTick(v int) *MessagesUpdate { _u.mutation.ResetTick() _u.mutation.SetTick(v) return _u } // SetNillableTick sets the "tick" field if the given value is not nil. func (_u *MessagesUpdate) SetNillableTick(v *int) *MessagesUpdate { if v != nil { _u.SetTick(*v) } return _u } // AddTick adds value to the "tick" field. func (_u *MessagesUpdate) AddTick(v int) *MessagesUpdate { _u.mutation.AddTick(v) return _u } // SetMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID. func (_u *MessagesUpdate) SetMatchPlayerID(id int) *MessagesUpdate { _u.mutation.SetMatchPlayerID(id) return _u } // SetNillableMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID if the given value is not nil. func (_u *MessagesUpdate) SetNillableMatchPlayerID(id *int) *MessagesUpdate { if id != nil { _u = _u.SetMatchPlayerID(*id) } return _u } // SetMatchPlayer sets the "match_player" edge to the MatchPlayer entity. func (_u *MessagesUpdate) SetMatchPlayer(v *MatchPlayer) *MessagesUpdate { return _u.SetMatchPlayerID(v.ID) } // Mutation returns the MessagesMutation object of the builder. func (_u *MessagesUpdate) Mutation() *MessagesMutation { return _u.mutation } // ClearMatchPlayer clears the "match_player" edge to the MatchPlayer entity. func (_u *MessagesUpdate) ClearMatchPlayer() *MessagesUpdate { _u.mutation.ClearMatchPlayer() return _u } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *MessagesUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *MessagesUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *MessagesUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *MessagesUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *MessagesUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *MessagesUpdate { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *MessagesUpdate) sqlSave(ctx context.Context) (_node int, err error) { _spec := sqlgraph.NewUpdateSpec(messages.Table, messages.Columns, sqlgraph.NewFieldSpec(messages.FieldID, field.TypeInt)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Message(); ok { _spec.SetField(messages.FieldMessage, field.TypeString, value) } if value, ok := _u.mutation.AllChat(); ok { _spec.SetField(messages.FieldAllChat, field.TypeBool, value) } if value, ok := _u.mutation.Tick(); ok { _spec.SetField(messages.FieldTick, field.TypeInt, value) } if value, ok := _u.mutation.AddedTick(); ok { _spec.AddField(messages.FieldTick, field.TypeInt, value) } if _u.mutation.MatchPlayerCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: messages.MatchPlayerTable, Columns: []string{messages.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.MatchPlayerIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: messages.MatchPlayerTable, Columns: []string{messages.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(_u.modifiers...) if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{messages.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // MessagesUpdateOne is the builder for updating a single Messages entity. type MessagesUpdateOne struct { config fields []string hooks []Hook mutation *MessagesMutation modifiers []func(*sql.UpdateBuilder) } // SetMessage sets the "message" field. func (_u *MessagesUpdateOne) SetMessage(v string) *MessagesUpdateOne { _u.mutation.SetMessage(v) return _u } // SetNillableMessage sets the "message" field if the given value is not nil. func (_u *MessagesUpdateOne) SetNillableMessage(v *string) *MessagesUpdateOne { if v != nil { _u.SetMessage(*v) } return _u } // SetAllChat sets the "all_chat" field. func (_u *MessagesUpdateOne) SetAllChat(v bool) *MessagesUpdateOne { _u.mutation.SetAllChat(v) return _u } // SetNillableAllChat sets the "all_chat" field if the given value is not nil. func (_u *MessagesUpdateOne) SetNillableAllChat(v *bool) *MessagesUpdateOne { if v != nil { _u.SetAllChat(*v) } return _u } // SetTick sets the "tick" field. func (_u *MessagesUpdateOne) SetTick(v int) *MessagesUpdateOne { _u.mutation.ResetTick() _u.mutation.SetTick(v) return _u } // SetNillableTick sets the "tick" field if the given value is not nil. func (_u *MessagesUpdateOne) SetNillableTick(v *int) *MessagesUpdateOne { if v != nil { _u.SetTick(*v) } return _u } // AddTick adds value to the "tick" field. func (_u *MessagesUpdateOne) AddTick(v int) *MessagesUpdateOne { _u.mutation.AddTick(v) return _u } // SetMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID. func (_u *MessagesUpdateOne) SetMatchPlayerID(id int) *MessagesUpdateOne { _u.mutation.SetMatchPlayerID(id) return _u } // SetNillableMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID if the given value is not nil. func (_u *MessagesUpdateOne) SetNillableMatchPlayerID(id *int) *MessagesUpdateOne { if id != nil { _u = _u.SetMatchPlayerID(*id) } return _u } // SetMatchPlayer sets the "match_player" edge to the MatchPlayer entity. func (_u *MessagesUpdateOne) SetMatchPlayer(v *MatchPlayer) *MessagesUpdateOne { return _u.SetMatchPlayerID(v.ID) } // Mutation returns the MessagesMutation object of the builder. func (_u *MessagesUpdateOne) Mutation() *MessagesMutation { return _u.mutation } // ClearMatchPlayer clears the "match_player" edge to the MatchPlayer entity. func (_u *MessagesUpdateOne) ClearMatchPlayer() *MessagesUpdateOne { _u.mutation.ClearMatchPlayer() return _u } // Where appends a list predicates to the MessagesUpdate builder. func (_u *MessagesUpdateOne) Where(ps ...predicate.Messages) *MessagesUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *MessagesUpdateOne) Select(field string, fields ...string) *MessagesUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated Messages entity. func (_u *MessagesUpdateOne) Save(ctx context.Context) (*Messages, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *MessagesUpdateOne) SaveX(ctx context.Context) *Messages { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *MessagesUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *MessagesUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *MessagesUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *MessagesUpdateOne { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *MessagesUpdateOne) sqlSave(ctx context.Context) (_node *Messages, err error) { _spec := sqlgraph.NewUpdateSpec(messages.Table, messages.Columns, sqlgraph.NewFieldSpec(messages.FieldID, field.TypeInt)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Messages.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, messages.FieldID) for _, f := range fields { if !messages.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != messages.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Message(); ok { _spec.SetField(messages.FieldMessage, field.TypeString, value) } if value, ok := _u.mutation.AllChat(); ok { _spec.SetField(messages.FieldAllChat, field.TypeBool, value) } if value, ok := _u.mutation.Tick(); ok { _spec.SetField(messages.FieldTick, field.TypeInt, value) } if value, ok := _u.mutation.AddedTick(); ok { _spec.AddField(messages.FieldTick, field.TypeInt, value) } if _u.mutation.MatchPlayerCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: messages.MatchPlayerTable, Columns: []string{messages.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.MatchPlayerIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: messages.MatchPlayerTable, Columns: []string{messages.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(_u.modifiers...) _node = &Messages{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{messages.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }