package schema import ( "entgo.io/ent" "entgo.io/ent/schema/edge" "entgo.io/ent/schema/field" "time" ) // Player holds the schema definition for the Player entity. type Player struct { ent.Schema } // Fields of the Player. func (Player) Fields() []ent.Field { return []ent.Field{ field.Uint64("id").Unique().Immutable().StructTag(`json:"steamid,string"`), field.String("name").Optional(), field.String("avatar").Optional(), field.String("vanity_url").Optional(), field.String("vanity_url_real").Optional(), field.Time("vac_date").Optional(), field.Int("vac_count").Optional(), field.Time("game_ban_date").Optional(), field.Int("game_ban_count").Optional(), field.Time("steam_updated").Default(func() time.Time { return time.Now().UTC() }).StructTag(`json:"-"`), field.Time("sharecode_updated").Optional().StructTag(`json:"-"`), field.String("auth_code").Optional().Sensitive(), field.Time("profile_created").Optional(), field.String("oldest_sharecode_seen").Optional(), } } // Edges of the Player. func (Player) Edges() []ent.Edge { return []ent.Edge{ edge.To("stats", Stats.Type), edge.To("matches", Match.Type), } }