// Code generated by entc, DO NOT EDIT. package ent import ( "csgowtfd/ent/stats" "csgowtfd/ent/weaponstats" "fmt" "strings" "entgo.io/ent/dialect/sql" ) // WeaponStats is the model entity for the WeaponStats schema. type WeaponStats struct { config `json:"-"` // ID of the ent. ID int `json:"id,omitempty"` // Victim holds the value of the "victim" field. Victim uint64 `json:"victim,omitempty"` // Dmg holds the value of the "dmg" field. Dmg uint `json:"dmg,omitempty"` // EqType holds the value of the "eq_type" field. EqType int `json:"eq_type,omitempty"` // HitGroup holds the value of the "hit_group" field. HitGroup int `json:"hit_group,omitempty"` // Edges holds the relations/edges for other nodes in the graph. // The values are being populated by the WeaponStatsQuery when eager-loading is set. Edges WeaponStatsEdges `json:"edges"` stats_weapon_stats *int } // WeaponStatsEdges holds the relations/edges for other nodes in the graph. type WeaponStatsEdges struct { // Stat holds the value of the stat edge. Stat *Stats `json:"stat,omitempty"` // loadedTypes holds the information for reporting if a // type was loaded (or requested) in eager-loading or not. loadedTypes [1]bool } // StatOrErr returns the Stat value or an error if the edge // was not loaded in eager-loading, or loaded but was not found. func (e WeaponStatsEdges) StatOrErr() (*Stats, error) { if e.loadedTypes[0] { if e.Stat == nil { // The edge stat was loaded in eager-loading, // but was not found. return nil, &NotFoundError{label: stats.Label} } return e.Stat, nil } return nil, &NotLoadedError{edge: "stat"} } // scanValues returns the types for scanning values from sql.Rows. func (*WeaponStats) scanValues(columns []string) ([]interface{}, error) { values := make([]interface{}, len(columns)) for i := range columns { switch columns[i] { case weaponstats.FieldID, weaponstats.FieldVictim, weaponstats.FieldDmg, weaponstats.FieldEqType, weaponstats.FieldHitGroup: values[i] = new(sql.NullInt64) case weaponstats.ForeignKeys[0]: // stats_weapon_stats values[i] = new(sql.NullInt64) default: return nil, fmt.Errorf("unexpected column %q for type WeaponStats", columns[i]) } } return values, nil } // assignValues assigns the values that were returned from sql.Rows (after scanning) // to the WeaponStats fields. func (ws *WeaponStats) assignValues(columns []string, values []interface{}) error { if m, n := len(values), len(columns); m < n { return fmt.Errorf("mismatch number of scan values: %d != %d", m, n) } for i := range columns { switch columns[i] { case weaponstats.FieldID: value, ok := values[i].(*sql.NullInt64) if !ok { return fmt.Errorf("unexpected type %T for field id", value) } ws.ID = int(value.Int64) case weaponstats.FieldVictim: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field victim", values[i]) } else if value.Valid { ws.Victim = uint64(value.Int64) } case weaponstats.FieldDmg: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field dmg", values[i]) } else if value.Valid { ws.Dmg = uint(value.Int64) } case weaponstats.FieldEqType: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field eq_type", values[i]) } else if value.Valid { ws.EqType = int(value.Int64) } case weaponstats.FieldHitGroup: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field hit_group", values[i]) } else if value.Valid { ws.HitGroup = int(value.Int64) } case weaponstats.ForeignKeys[0]: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for edge-field stats_weapon_stats", value) } else if value.Valid { ws.stats_weapon_stats = new(int) *ws.stats_weapon_stats = int(value.Int64) } } } return nil } // QueryStat queries the "stat" edge of the WeaponStats entity. func (ws *WeaponStats) QueryStat() *StatsQuery { return (&WeaponStatsClient{config: ws.config}).QueryStat(ws) } // Update returns a builder for updating this WeaponStats. // Note that you need to call WeaponStats.Unwrap() before calling this method if this WeaponStats // was returned from a transaction, and the transaction was committed or rolled back. func (ws *WeaponStats) Update() *WeaponStatsUpdateOne { return (&WeaponStatsClient{config: ws.config}).UpdateOne(ws) } // Unwrap unwraps the WeaponStats entity that was returned from a transaction after it was closed, // so that all future queries will be executed through the driver which created the transaction. func (ws *WeaponStats) Unwrap() *WeaponStats { tx, ok := ws.config.driver.(*txDriver) if !ok { panic("ent: WeaponStats is not a transactional entity") } ws.config.driver = tx.drv return ws } // String implements the fmt.Stringer. func (ws *WeaponStats) String() string { var builder strings.Builder builder.WriteString("WeaponStats(") builder.WriteString(fmt.Sprintf("id=%v", ws.ID)) builder.WriteString(", victim=") builder.WriteString(fmt.Sprintf("%v", ws.Victim)) builder.WriteString(", dmg=") builder.WriteString(fmt.Sprintf("%v", ws.Dmg)) builder.WriteString(", eq_type=") builder.WriteString(fmt.Sprintf("%v", ws.EqType)) builder.WriteString(", hit_group=") builder.WriteString(fmt.Sprintf("%v", ws.HitGroup)) builder.WriteByte(')') return builder.String() } // WeaponStatsSlice is a parsable slice of WeaponStats. type WeaponStatsSlice []*WeaponStats func (ws WeaponStatsSlice) config(cfg config) { for _i := range ws { ws[_i].config = cfg } }