// Code generated by ent, DO NOT EDIT. package ent import ( "context" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "somegit.dev/csgowtf/csgowtfd/ent/player" "somegit.dev/csgowtf/csgowtfd/ent/predicate" ) // PlayerDelete is the builder for deleting a Player entity. type PlayerDelete struct { config hooks []Hook mutation *PlayerMutation } // Where appends a list predicates to the PlayerDelete builder. func (_d *PlayerDelete) Where(ps ...predicate.Player) *PlayerDelete { _d.mutation.Where(ps...) return _d } // Exec executes the deletion query and returns how many vertices were deleted. func (_d *PlayerDelete) Exec(ctx context.Context) (int, error) { return withHooks(ctx, _d.sqlExec, _d.mutation, _d.hooks) } // ExecX is like Exec, but panics if an error occurs. func (_d *PlayerDelete) ExecX(ctx context.Context) int { n, err := _d.Exec(ctx) if err != nil { panic(err) } return n } func (_d *PlayerDelete) sqlExec(ctx context.Context) (int, error) { _spec := sqlgraph.NewDeleteSpec(player.Table, sqlgraph.NewFieldSpec(player.FieldID, field.TypeUint64)) if ps := _d.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } affected, err := sqlgraph.DeleteNodes(ctx, _d.driver, _spec) if err != nil && sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } _d.mutation.done = true return affected, err } // PlayerDeleteOne is the builder for deleting a single Player entity. type PlayerDeleteOne struct { _d *PlayerDelete } // Where appends a list predicates to the PlayerDelete builder. func (_d *PlayerDeleteOne) Where(ps ...predicate.Player) *PlayerDeleteOne { _d._d.mutation.Where(ps...) return _d } // Exec executes the deletion query. func (_d *PlayerDeleteOne) Exec(ctx context.Context) error { n, err := _d._d.Exec(ctx) switch { case err != nil: return err case n == 0: return &NotFoundError{player.Label} default: return nil } } // ExecX is like Exec, but panics if an error occurs. func (_d *PlayerDeleteOne) ExecX(ctx context.Context) { if err := _d.Exec(ctx); err != nil { panic(err) } }