// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "somegit.dev/csgowtf/csgowtfd/ent/matchplayer" "somegit.dev/csgowtf/csgowtfd/ent/predicate" "somegit.dev/csgowtf/csgowtfd/ent/spray" ) // SprayUpdate is the builder for updating Spray entities. type SprayUpdate struct { config hooks []Hook mutation *SprayMutation modifiers []func(*sql.UpdateBuilder) } // Where appends a list predicates to the SprayUpdate builder. func (_u *SprayUpdate) Where(ps ...predicate.Spray) *SprayUpdate { _u.mutation.Where(ps...) return _u } // SetWeapon sets the "weapon" field. func (_u *SprayUpdate) SetWeapon(v int) *SprayUpdate { _u.mutation.ResetWeapon() _u.mutation.SetWeapon(v) return _u } // SetNillableWeapon sets the "weapon" field if the given value is not nil. func (_u *SprayUpdate) SetNillableWeapon(v *int) *SprayUpdate { if v != nil { _u.SetWeapon(*v) } return _u } // AddWeapon adds value to the "weapon" field. func (_u *SprayUpdate) AddWeapon(v int) *SprayUpdate { _u.mutation.AddWeapon(v) return _u } // SetSpray sets the "spray" field. func (_u *SprayUpdate) SetSpray(v []byte) *SprayUpdate { _u.mutation.SetSpray(v) return _u } // SetMatchPlayersID sets the "match_players" edge to the MatchPlayer entity by ID. func (_u *SprayUpdate) SetMatchPlayersID(id int) *SprayUpdate { _u.mutation.SetMatchPlayersID(id) return _u } // SetNillableMatchPlayersID sets the "match_players" edge to the MatchPlayer entity by ID if the given value is not nil. func (_u *SprayUpdate) SetNillableMatchPlayersID(id *int) *SprayUpdate { if id != nil { _u = _u.SetMatchPlayersID(*id) } return _u } // SetMatchPlayers sets the "match_players" edge to the MatchPlayer entity. func (_u *SprayUpdate) SetMatchPlayers(v *MatchPlayer) *SprayUpdate { return _u.SetMatchPlayersID(v.ID) } // Mutation returns the SprayMutation object of the builder. func (_u *SprayUpdate) Mutation() *SprayMutation { return _u.mutation } // ClearMatchPlayers clears the "match_players" edge to the MatchPlayer entity. func (_u *SprayUpdate) ClearMatchPlayers() *SprayUpdate { _u.mutation.ClearMatchPlayers() return _u } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *SprayUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *SprayUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *SprayUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *SprayUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *SprayUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *SprayUpdate { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *SprayUpdate) sqlSave(ctx context.Context) (_node int, err error) { _spec := sqlgraph.NewUpdateSpec(spray.Table, spray.Columns, sqlgraph.NewFieldSpec(spray.FieldID, field.TypeInt)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Weapon(); ok { _spec.SetField(spray.FieldWeapon, field.TypeInt, value) } if value, ok := _u.mutation.AddedWeapon(); ok { _spec.AddField(spray.FieldWeapon, field.TypeInt, value) } if value, ok := _u.mutation.Spray(); ok { _spec.SetField(spray.FieldSpray, field.TypeBytes, value) } if _u.mutation.MatchPlayersCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: spray.MatchPlayersTable, Columns: []string{spray.MatchPlayersColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.MatchPlayersIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: spray.MatchPlayersTable, Columns: []string{spray.MatchPlayersColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(_u.modifiers...) if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{spray.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // SprayUpdateOne is the builder for updating a single Spray entity. type SprayUpdateOne struct { config fields []string hooks []Hook mutation *SprayMutation modifiers []func(*sql.UpdateBuilder) } // SetWeapon sets the "weapon" field. func (_u *SprayUpdateOne) SetWeapon(v int) *SprayUpdateOne { _u.mutation.ResetWeapon() _u.mutation.SetWeapon(v) return _u } // SetNillableWeapon sets the "weapon" field if the given value is not nil. func (_u *SprayUpdateOne) SetNillableWeapon(v *int) *SprayUpdateOne { if v != nil { _u.SetWeapon(*v) } return _u } // AddWeapon adds value to the "weapon" field. func (_u *SprayUpdateOne) AddWeapon(v int) *SprayUpdateOne { _u.mutation.AddWeapon(v) return _u } // SetSpray sets the "spray" field. func (_u *SprayUpdateOne) SetSpray(v []byte) *SprayUpdateOne { _u.mutation.SetSpray(v) return _u } // SetMatchPlayersID sets the "match_players" edge to the MatchPlayer entity by ID. func (_u *SprayUpdateOne) SetMatchPlayersID(id int) *SprayUpdateOne { _u.mutation.SetMatchPlayersID(id) return _u } // SetNillableMatchPlayersID sets the "match_players" edge to the MatchPlayer entity by ID if the given value is not nil. func (_u *SprayUpdateOne) SetNillableMatchPlayersID(id *int) *SprayUpdateOne { if id != nil { _u = _u.SetMatchPlayersID(*id) } return _u } // SetMatchPlayers sets the "match_players" edge to the MatchPlayer entity. func (_u *SprayUpdateOne) SetMatchPlayers(v *MatchPlayer) *SprayUpdateOne { return _u.SetMatchPlayersID(v.ID) } // Mutation returns the SprayMutation object of the builder. func (_u *SprayUpdateOne) Mutation() *SprayMutation { return _u.mutation } // ClearMatchPlayers clears the "match_players" edge to the MatchPlayer entity. func (_u *SprayUpdateOne) ClearMatchPlayers() *SprayUpdateOne { _u.mutation.ClearMatchPlayers() return _u } // Where appends a list predicates to the SprayUpdate builder. func (_u *SprayUpdateOne) Where(ps ...predicate.Spray) *SprayUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *SprayUpdateOne) Select(field string, fields ...string) *SprayUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated Spray entity. func (_u *SprayUpdateOne) Save(ctx context.Context) (*Spray, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *SprayUpdateOne) SaveX(ctx context.Context) *Spray { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *SprayUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *SprayUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *SprayUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *SprayUpdateOne { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *SprayUpdateOne) sqlSave(ctx context.Context) (_node *Spray, err error) { _spec := sqlgraph.NewUpdateSpec(spray.Table, spray.Columns, sqlgraph.NewFieldSpec(spray.FieldID, field.TypeInt)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Spray.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, spray.FieldID) for _, f := range fields { if !spray.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != spray.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Weapon(); ok { _spec.SetField(spray.FieldWeapon, field.TypeInt, value) } if value, ok := _u.mutation.AddedWeapon(); ok { _spec.AddField(spray.FieldWeapon, field.TypeInt, value) } if value, ok := _u.mutation.Spray(); ok { _spec.SetField(spray.FieldSpray, field.TypeBytes, value) } if _u.mutation.MatchPlayersCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: spray.MatchPlayersTable, Columns: []string{spray.MatchPlayersColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.MatchPlayersIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: spray.MatchPlayersTable, Columns: []string{spray.MatchPlayersColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(_u.modifiers...) _node = &Spray{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{spray.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }