// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "somegit.dev/csgowtf/csgowtfd/ent/matchplayer" "somegit.dev/csgowtf/csgowtfd/ent/predicate" "somegit.dev/csgowtf/csgowtfd/ent/roundstats" ) // RoundStatsUpdate is the builder for updating RoundStats entities. type RoundStatsUpdate struct { config hooks []Hook mutation *RoundStatsMutation modifiers []func(*sql.UpdateBuilder) } // Where appends a list predicates to the RoundStatsUpdate builder. func (_u *RoundStatsUpdate) Where(ps ...predicate.RoundStats) *RoundStatsUpdate { _u.mutation.Where(ps...) return _u } // SetRound sets the "round" field. func (_u *RoundStatsUpdate) SetRound(v uint) *RoundStatsUpdate { _u.mutation.ResetRound() _u.mutation.SetRound(v) return _u } // SetNillableRound sets the "round" field if the given value is not nil. func (_u *RoundStatsUpdate) SetNillableRound(v *uint) *RoundStatsUpdate { if v != nil { _u.SetRound(*v) } return _u } // AddRound adds value to the "round" field. func (_u *RoundStatsUpdate) AddRound(v int) *RoundStatsUpdate { _u.mutation.AddRound(v) return _u } // SetBank sets the "bank" field. func (_u *RoundStatsUpdate) SetBank(v uint) *RoundStatsUpdate { _u.mutation.ResetBank() _u.mutation.SetBank(v) return _u } // SetNillableBank sets the "bank" field if the given value is not nil. func (_u *RoundStatsUpdate) SetNillableBank(v *uint) *RoundStatsUpdate { if v != nil { _u.SetBank(*v) } return _u } // AddBank adds value to the "bank" field. func (_u *RoundStatsUpdate) AddBank(v int) *RoundStatsUpdate { _u.mutation.AddBank(v) return _u } // SetEquipment sets the "equipment" field. func (_u *RoundStatsUpdate) SetEquipment(v uint) *RoundStatsUpdate { _u.mutation.ResetEquipment() _u.mutation.SetEquipment(v) return _u } // SetNillableEquipment sets the "equipment" field if the given value is not nil. func (_u *RoundStatsUpdate) SetNillableEquipment(v *uint) *RoundStatsUpdate { if v != nil { _u.SetEquipment(*v) } return _u } // AddEquipment adds value to the "equipment" field. func (_u *RoundStatsUpdate) AddEquipment(v int) *RoundStatsUpdate { _u.mutation.AddEquipment(v) return _u } // SetSpent sets the "spent" field. func (_u *RoundStatsUpdate) SetSpent(v uint) *RoundStatsUpdate { _u.mutation.ResetSpent() _u.mutation.SetSpent(v) return _u } // SetNillableSpent sets the "spent" field if the given value is not nil. func (_u *RoundStatsUpdate) SetNillableSpent(v *uint) *RoundStatsUpdate { if v != nil { _u.SetSpent(*v) } return _u } // AddSpent adds value to the "spent" field. func (_u *RoundStatsUpdate) AddSpent(v int) *RoundStatsUpdate { _u.mutation.AddSpent(v) return _u } // SetMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID. func (_u *RoundStatsUpdate) SetMatchPlayerID(id int) *RoundStatsUpdate { _u.mutation.SetMatchPlayerID(id) return _u } // SetNillableMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID if the given value is not nil. func (_u *RoundStatsUpdate) SetNillableMatchPlayerID(id *int) *RoundStatsUpdate { if id != nil { _u = _u.SetMatchPlayerID(*id) } return _u } // SetMatchPlayer sets the "match_player" edge to the MatchPlayer entity. func (_u *RoundStatsUpdate) SetMatchPlayer(v *MatchPlayer) *RoundStatsUpdate { return _u.SetMatchPlayerID(v.ID) } // Mutation returns the RoundStatsMutation object of the builder. func (_u *RoundStatsUpdate) Mutation() *RoundStatsMutation { return _u.mutation } // ClearMatchPlayer clears the "match_player" edge to the MatchPlayer entity. func (_u *RoundStatsUpdate) ClearMatchPlayer() *RoundStatsUpdate { _u.mutation.ClearMatchPlayer() return _u } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *RoundStatsUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *RoundStatsUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *RoundStatsUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *RoundStatsUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *RoundStatsUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *RoundStatsUpdate { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *RoundStatsUpdate) sqlSave(ctx context.Context) (_node int, err error) { _spec := sqlgraph.NewUpdateSpec(roundstats.Table, roundstats.Columns, sqlgraph.NewFieldSpec(roundstats.FieldID, field.TypeInt)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Round(); ok { _spec.SetField(roundstats.FieldRound, field.TypeUint, value) } if value, ok := _u.mutation.AddedRound(); ok { _spec.AddField(roundstats.FieldRound, field.TypeUint, value) } if value, ok := _u.mutation.Bank(); ok { _spec.SetField(roundstats.FieldBank, field.TypeUint, value) } if value, ok := _u.mutation.AddedBank(); ok { _spec.AddField(roundstats.FieldBank, field.TypeUint, value) } if value, ok := _u.mutation.Equipment(); ok { _spec.SetField(roundstats.FieldEquipment, field.TypeUint, value) } if value, ok := _u.mutation.AddedEquipment(); ok { _spec.AddField(roundstats.FieldEquipment, field.TypeUint, value) } if value, ok := _u.mutation.Spent(); ok { _spec.SetField(roundstats.FieldSpent, field.TypeUint, value) } if value, ok := _u.mutation.AddedSpent(); ok { _spec.AddField(roundstats.FieldSpent, field.TypeUint, value) } if _u.mutation.MatchPlayerCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: roundstats.MatchPlayerTable, Columns: []string{roundstats.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.MatchPlayerIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: roundstats.MatchPlayerTable, Columns: []string{roundstats.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(_u.modifiers...) if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{roundstats.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // RoundStatsUpdateOne is the builder for updating a single RoundStats entity. type RoundStatsUpdateOne struct { config fields []string hooks []Hook mutation *RoundStatsMutation modifiers []func(*sql.UpdateBuilder) } // SetRound sets the "round" field. func (_u *RoundStatsUpdateOne) SetRound(v uint) *RoundStatsUpdateOne { _u.mutation.ResetRound() _u.mutation.SetRound(v) return _u } // SetNillableRound sets the "round" field if the given value is not nil. func (_u *RoundStatsUpdateOne) SetNillableRound(v *uint) *RoundStatsUpdateOne { if v != nil { _u.SetRound(*v) } return _u } // AddRound adds value to the "round" field. func (_u *RoundStatsUpdateOne) AddRound(v int) *RoundStatsUpdateOne { _u.mutation.AddRound(v) return _u } // SetBank sets the "bank" field. func (_u *RoundStatsUpdateOne) SetBank(v uint) *RoundStatsUpdateOne { _u.mutation.ResetBank() _u.mutation.SetBank(v) return _u } // SetNillableBank sets the "bank" field if the given value is not nil. func (_u *RoundStatsUpdateOne) SetNillableBank(v *uint) *RoundStatsUpdateOne { if v != nil { _u.SetBank(*v) } return _u } // AddBank adds value to the "bank" field. func (_u *RoundStatsUpdateOne) AddBank(v int) *RoundStatsUpdateOne { _u.mutation.AddBank(v) return _u } // SetEquipment sets the "equipment" field. func (_u *RoundStatsUpdateOne) SetEquipment(v uint) *RoundStatsUpdateOne { _u.mutation.ResetEquipment() _u.mutation.SetEquipment(v) return _u } // SetNillableEquipment sets the "equipment" field if the given value is not nil. func (_u *RoundStatsUpdateOne) SetNillableEquipment(v *uint) *RoundStatsUpdateOne { if v != nil { _u.SetEquipment(*v) } return _u } // AddEquipment adds value to the "equipment" field. func (_u *RoundStatsUpdateOne) AddEquipment(v int) *RoundStatsUpdateOne { _u.mutation.AddEquipment(v) return _u } // SetSpent sets the "spent" field. func (_u *RoundStatsUpdateOne) SetSpent(v uint) *RoundStatsUpdateOne { _u.mutation.ResetSpent() _u.mutation.SetSpent(v) return _u } // SetNillableSpent sets the "spent" field if the given value is not nil. func (_u *RoundStatsUpdateOne) SetNillableSpent(v *uint) *RoundStatsUpdateOne { if v != nil { _u.SetSpent(*v) } return _u } // AddSpent adds value to the "spent" field. func (_u *RoundStatsUpdateOne) AddSpent(v int) *RoundStatsUpdateOne { _u.mutation.AddSpent(v) return _u } // SetMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID. func (_u *RoundStatsUpdateOne) SetMatchPlayerID(id int) *RoundStatsUpdateOne { _u.mutation.SetMatchPlayerID(id) return _u } // SetNillableMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID if the given value is not nil. func (_u *RoundStatsUpdateOne) SetNillableMatchPlayerID(id *int) *RoundStatsUpdateOne { if id != nil { _u = _u.SetMatchPlayerID(*id) } return _u } // SetMatchPlayer sets the "match_player" edge to the MatchPlayer entity. func (_u *RoundStatsUpdateOne) SetMatchPlayer(v *MatchPlayer) *RoundStatsUpdateOne { return _u.SetMatchPlayerID(v.ID) } // Mutation returns the RoundStatsMutation object of the builder. func (_u *RoundStatsUpdateOne) Mutation() *RoundStatsMutation { return _u.mutation } // ClearMatchPlayer clears the "match_player" edge to the MatchPlayer entity. func (_u *RoundStatsUpdateOne) ClearMatchPlayer() *RoundStatsUpdateOne { _u.mutation.ClearMatchPlayer() return _u } // Where appends a list predicates to the RoundStatsUpdate builder. func (_u *RoundStatsUpdateOne) Where(ps ...predicate.RoundStats) *RoundStatsUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *RoundStatsUpdateOne) Select(field string, fields ...string) *RoundStatsUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated RoundStats entity. func (_u *RoundStatsUpdateOne) Save(ctx context.Context) (*RoundStats, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *RoundStatsUpdateOne) SaveX(ctx context.Context) *RoundStats { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *RoundStatsUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *RoundStatsUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *RoundStatsUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *RoundStatsUpdateOne { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *RoundStatsUpdateOne) sqlSave(ctx context.Context) (_node *RoundStats, err error) { _spec := sqlgraph.NewUpdateSpec(roundstats.Table, roundstats.Columns, sqlgraph.NewFieldSpec(roundstats.FieldID, field.TypeInt)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "RoundStats.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, roundstats.FieldID) for _, f := range fields { if !roundstats.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != roundstats.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Round(); ok { _spec.SetField(roundstats.FieldRound, field.TypeUint, value) } if value, ok := _u.mutation.AddedRound(); ok { _spec.AddField(roundstats.FieldRound, field.TypeUint, value) } if value, ok := _u.mutation.Bank(); ok { _spec.SetField(roundstats.FieldBank, field.TypeUint, value) } if value, ok := _u.mutation.AddedBank(); ok { _spec.AddField(roundstats.FieldBank, field.TypeUint, value) } if value, ok := _u.mutation.Equipment(); ok { _spec.SetField(roundstats.FieldEquipment, field.TypeUint, value) } if value, ok := _u.mutation.AddedEquipment(); ok { _spec.AddField(roundstats.FieldEquipment, field.TypeUint, value) } if value, ok := _u.mutation.Spent(); ok { _spec.SetField(roundstats.FieldSpent, field.TypeUint, value) } if value, ok := _u.mutation.AddedSpent(); ok { _spec.AddField(roundstats.FieldSpent, field.TypeUint, value) } if _u.mutation.MatchPlayerCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: roundstats.MatchPlayerTable, Columns: []string{roundstats.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.MatchPlayerIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: roundstats.MatchPlayerTable, Columns: []string{roundstats.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(_u.modifiers...) _node = &RoundStats{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{roundstats.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }