// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "somegit.dev/csgowtf/csgowtfd/ent/matchplayer" "somegit.dev/csgowtf/csgowtfd/ent/messages" "somegit.dev/csgowtf/csgowtfd/ent/predicate" ) // MessagesUpdate is the builder for updating Messages entities. type MessagesUpdate struct { config hooks []Hook mutation *MessagesMutation modifiers []func(*sql.UpdateBuilder) } // Where appends a list predicates to the MessagesUpdate builder. func (mu *MessagesUpdate) Where(ps ...predicate.Messages) *MessagesUpdate { mu.mutation.Where(ps...) return mu } // SetMessage sets the "message" field. func (mu *MessagesUpdate) SetMessage(s string) *MessagesUpdate { mu.mutation.SetMessage(s) return mu } // SetAllChat sets the "all_chat" field. func (mu *MessagesUpdate) SetAllChat(b bool) *MessagesUpdate { mu.mutation.SetAllChat(b) return mu } // SetTick sets the "tick" field. func (mu *MessagesUpdate) SetTick(i int) *MessagesUpdate { mu.mutation.ResetTick() mu.mutation.SetTick(i) return mu } // AddTick adds i to the "tick" field. func (mu *MessagesUpdate) AddTick(i int) *MessagesUpdate { mu.mutation.AddTick(i) return mu } // SetMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID. func (mu *MessagesUpdate) SetMatchPlayerID(id int) *MessagesUpdate { mu.mutation.SetMatchPlayerID(id) return mu } // SetNillableMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID if the given value is not nil. func (mu *MessagesUpdate) SetNillableMatchPlayerID(id *int) *MessagesUpdate { if id != nil { mu = mu.SetMatchPlayerID(*id) } return mu } // SetMatchPlayer sets the "match_player" edge to the MatchPlayer entity. func (mu *MessagesUpdate) SetMatchPlayer(m *MatchPlayer) *MessagesUpdate { return mu.SetMatchPlayerID(m.ID) } // Mutation returns the MessagesMutation object of the builder. func (mu *MessagesUpdate) Mutation() *MessagesMutation { return mu.mutation } // ClearMatchPlayer clears the "match_player" edge to the MatchPlayer entity. func (mu *MessagesUpdate) ClearMatchPlayer() *MessagesUpdate { mu.mutation.ClearMatchPlayer() return mu } // Save executes the query and returns the number of nodes affected by the update operation. func (mu *MessagesUpdate) Save(ctx context.Context) (int, error) { return withHooks[int, MessagesMutation](ctx, mu.sqlSave, mu.mutation, mu.hooks) } // SaveX is like Save, but panics if an error occurs. func (mu *MessagesUpdate) SaveX(ctx context.Context) int { affected, err := mu.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (mu *MessagesUpdate) Exec(ctx context.Context) error { _, err := mu.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (mu *MessagesUpdate) ExecX(ctx context.Context) { if err := mu.Exec(ctx); err != nil { panic(err) } } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (mu *MessagesUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *MessagesUpdate { mu.modifiers = append(mu.modifiers, modifiers...) return mu } func (mu *MessagesUpdate) sqlSave(ctx context.Context) (n int, err error) { _spec := sqlgraph.NewUpdateSpec(messages.Table, messages.Columns, sqlgraph.NewFieldSpec(messages.FieldID, field.TypeInt)) if ps := mu.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := mu.mutation.Message(); ok { _spec.SetField(messages.FieldMessage, field.TypeString, value) } if value, ok := mu.mutation.AllChat(); ok { _spec.SetField(messages.FieldAllChat, field.TypeBool, value) } if value, ok := mu.mutation.Tick(); ok { _spec.SetField(messages.FieldTick, field.TypeInt, value) } if value, ok := mu.mutation.AddedTick(); ok { _spec.AddField(messages.FieldTick, field.TypeInt, value) } if mu.mutation.MatchPlayerCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: messages.MatchPlayerTable, Columns: []string{messages.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: matchplayer.FieldID, }, }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := mu.mutation.MatchPlayerIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: messages.MatchPlayerTable, Columns: []string{messages.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: matchplayer.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(mu.modifiers...) if n, err = sqlgraph.UpdateNodes(ctx, mu.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{messages.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } mu.mutation.done = true return n, nil } // MessagesUpdateOne is the builder for updating a single Messages entity. type MessagesUpdateOne struct { config fields []string hooks []Hook mutation *MessagesMutation modifiers []func(*sql.UpdateBuilder) } // SetMessage sets the "message" field. func (muo *MessagesUpdateOne) SetMessage(s string) *MessagesUpdateOne { muo.mutation.SetMessage(s) return muo } // SetAllChat sets the "all_chat" field. func (muo *MessagesUpdateOne) SetAllChat(b bool) *MessagesUpdateOne { muo.mutation.SetAllChat(b) return muo } // SetTick sets the "tick" field. func (muo *MessagesUpdateOne) SetTick(i int) *MessagesUpdateOne { muo.mutation.ResetTick() muo.mutation.SetTick(i) return muo } // AddTick adds i to the "tick" field. func (muo *MessagesUpdateOne) AddTick(i int) *MessagesUpdateOne { muo.mutation.AddTick(i) return muo } // SetMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID. func (muo *MessagesUpdateOne) SetMatchPlayerID(id int) *MessagesUpdateOne { muo.mutation.SetMatchPlayerID(id) return muo } // SetNillableMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID if the given value is not nil. func (muo *MessagesUpdateOne) SetNillableMatchPlayerID(id *int) *MessagesUpdateOne { if id != nil { muo = muo.SetMatchPlayerID(*id) } return muo } // SetMatchPlayer sets the "match_player" edge to the MatchPlayer entity. func (muo *MessagesUpdateOne) SetMatchPlayer(m *MatchPlayer) *MessagesUpdateOne { return muo.SetMatchPlayerID(m.ID) } // Mutation returns the MessagesMutation object of the builder. func (muo *MessagesUpdateOne) Mutation() *MessagesMutation { return muo.mutation } // ClearMatchPlayer clears the "match_player" edge to the MatchPlayer entity. func (muo *MessagesUpdateOne) ClearMatchPlayer() *MessagesUpdateOne { muo.mutation.ClearMatchPlayer() return muo } // Where appends a list predicates to the MessagesUpdate builder. func (muo *MessagesUpdateOne) Where(ps ...predicate.Messages) *MessagesUpdateOne { muo.mutation.Where(ps...) return muo } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (muo *MessagesUpdateOne) Select(field string, fields ...string) *MessagesUpdateOne { muo.fields = append([]string{field}, fields...) return muo } // Save executes the query and returns the updated Messages entity. func (muo *MessagesUpdateOne) Save(ctx context.Context) (*Messages, error) { return withHooks[*Messages, MessagesMutation](ctx, muo.sqlSave, muo.mutation, muo.hooks) } // SaveX is like Save, but panics if an error occurs. func (muo *MessagesUpdateOne) SaveX(ctx context.Context) *Messages { node, err := muo.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (muo *MessagesUpdateOne) Exec(ctx context.Context) error { _, err := muo.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (muo *MessagesUpdateOne) ExecX(ctx context.Context) { if err := muo.Exec(ctx); err != nil { panic(err) } } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (muo *MessagesUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *MessagesUpdateOne { muo.modifiers = append(muo.modifiers, modifiers...) return muo } func (muo *MessagesUpdateOne) sqlSave(ctx context.Context) (_node *Messages, err error) { _spec := sqlgraph.NewUpdateSpec(messages.Table, messages.Columns, sqlgraph.NewFieldSpec(messages.FieldID, field.TypeInt)) id, ok := muo.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Messages.id" for update`)} } _spec.Node.ID.Value = id if fields := muo.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, messages.FieldID) for _, f := range fields { if !messages.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != messages.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := muo.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := muo.mutation.Message(); ok { _spec.SetField(messages.FieldMessage, field.TypeString, value) } if value, ok := muo.mutation.AllChat(); ok { _spec.SetField(messages.FieldAllChat, field.TypeBool, value) } if value, ok := muo.mutation.Tick(); ok { _spec.SetField(messages.FieldTick, field.TypeInt, value) } if value, ok := muo.mutation.AddedTick(); ok { _spec.AddField(messages.FieldTick, field.TypeInt, value) } if muo.mutation.MatchPlayerCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: messages.MatchPlayerTable, Columns: []string{messages.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: matchplayer.FieldID, }, }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := muo.mutation.MatchPlayerIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: messages.MatchPlayerTable, Columns: []string{messages.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: matchplayer.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(muo.modifiers...) _node = &Messages{config: muo.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, muo.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{messages.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } muo.mutation.done = true return _node, nil }