// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "somegit.dev/csgowtf/csgowtfd/ent/matchplayer" "somegit.dev/csgowtf/csgowtfd/ent/predicate" "somegit.dev/csgowtf/csgowtfd/ent/roundstats" ) // RoundStatsUpdate is the builder for updating RoundStats entities. type RoundStatsUpdate struct { config hooks []Hook mutation *RoundStatsMutation modifiers []func(*sql.UpdateBuilder) } // Where appends a list predicates to the RoundStatsUpdate builder. func (rsu *RoundStatsUpdate) Where(ps ...predicate.RoundStats) *RoundStatsUpdate { rsu.mutation.Where(ps...) return rsu } // SetRound sets the "round" field. func (rsu *RoundStatsUpdate) SetRound(u uint) *RoundStatsUpdate { rsu.mutation.ResetRound() rsu.mutation.SetRound(u) return rsu } // AddRound adds u to the "round" field. func (rsu *RoundStatsUpdate) AddRound(u int) *RoundStatsUpdate { rsu.mutation.AddRound(u) return rsu } // SetBank sets the "bank" field. func (rsu *RoundStatsUpdate) SetBank(u uint) *RoundStatsUpdate { rsu.mutation.ResetBank() rsu.mutation.SetBank(u) return rsu } // AddBank adds u to the "bank" field. func (rsu *RoundStatsUpdate) AddBank(u int) *RoundStatsUpdate { rsu.mutation.AddBank(u) return rsu } // SetEquipment sets the "equipment" field. func (rsu *RoundStatsUpdate) SetEquipment(u uint) *RoundStatsUpdate { rsu.mutation.ResetEquipment() rsu.mutation.SetEquipment(u) return rsu } // AddEquipment adds u to the "equipment" field. func (rsu *RoundStatsUpdate) AddEquipment(u int) *RoundStatsUpdate { rsu.mutation.AddEquipment(u) return rsu } // SetSpent sets the "spent" field. func (rsu *RoundStatsUpdate) SetSpent(u uint) *RoundStatsUpdate { rsu.mutation.ResetSpent() rsu.mutation.SetSpent(u) return rsu } // AddSpent adds u to the "spent" field. func (rsu *RoundStatsUpdate) AddSpent(u int) *RoundStatsUpdate { rsu.mutation.AddSpent(u) return rsu } // SetMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID. func (rsu *RoundStatsUpdate) SetMatchPlayerID(id int) *RoundStatsUpdate { rsu.mutation.SetMatchPlayerID(id) return rsu } // SetNillableMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID if the given value is not nil. func (rsu *RoundStatsUpdate) SetNillableMatchPlayerID(id *int) *RoundStatsUpdate { if id != nil { rsu = rsu.SetMatchPlayerID(*id) } return rsu } // SetMatchPlayer sets the "match_player" edge to the MatchPlayer entity. func (rsu *RoundStatsUpdate) SetMatchPlayer(m *MatchPlayer) *RoundStatsUpdate { return rsu.SetMatchPlayerID(m.ID) } // Mutation returns the RoundStatsMutation object of the builder. func (rsu *RoundStatsUpdate) Mutation() *RoundStatsMutation { return rsu.mutation } // ClearMatchPlayer clears the "match_player" edge to the MatchPlayer entity. func (rsu *RoundStatsUpdate) ClearMatchPlayer() *RoundStatsUpdate { rsu.mutation.ClearMatchPlayer() return rsu } // Save executes the query and returns the number of nodes affected by the update operation. func (rsu *RoundStatsUpdate) Save(ctx context.Context) (int, error) { return withHooks[int, RoundStatsMutation](ctx, rsu.sqlSave, rsu.mutation, rsu.hooks) } // SaveX is like Save, but panics if an error occurs. func (rsu *RoundStatsUpdate) SaveX(ctx context.Context) int { affected, err := rsu.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (rsu *RoundStatsUpdate) Exec(ctx context.Context) error { _, err := rsu.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (rsu *RoundStatsUpdate) ExecX(ctx context.Context) { if err := rsu.Exec(ctx); err != nil { panic(err) } } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (rsu *RoundStatsUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *RoundStatsUpdate { rsu.modifiers = append(rsu.modifiers, modifiers...) return rsu } func (rsu *RoundStatsUpdate) sqlSave(ctx context.Context) (n int, err error) { _spec := sqlgraph.NewUpdateSpec(roundstats.Table, roundstats.Columns, sqlgraph.NewFieldSpec(roundstats.FieldID, field.TypeInt)) if ps := rsu.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := rsu.mutation.Round(); ok { _spec.SetField(roundstats.FieldRound, field.TypeUint, value) } if value, ok := rsu.mutation.AddedRound(); ok { _spec.AddField(roundstats.FieldRound, field.TypeUint, value) } if value, ok := rsu.mutation.Bank(); ok { _spec.SetField(roundstats.FieldBank, field.TypeUint, value) } if value, ok := rsu.mutation.AddedBank(); ok { _spec.AddField(roundstats.FieldBank, field.TypeUint, value) } if value, ok := rsu.mutation.Equipment(); ok { _spec.SetField(roundstats.FieldEquipment, field.TypeUint, value) } if value, ok := rsu.mutation.AddedEquipment(); ok { _spec.AddField(roundstats.FieldEquipment, field.TypeUint, value) } if value, ok := rsu.mutation.Spent(); ok { _spec.SetField(roundstats.FieldSpent, field.TypeUint, value) } if value, ok := rsu.mutation.AddedSpent(); ok { _spec.AddField(roundstats.FieldSpent, field.TypeUint, value) } if rsu.mutation.MatchPlayerCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: roundstats.MatchPlayerTable, Columns: []string{roundstats.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: matchplayer.FieldID, }, }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := rsu.mutation.MatchPlayerIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: roundstats.MatchPlayerTable, Columns: []string{roundstats.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: matchplayer.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(rsu.modifiers...) if n, err = sqlgraph.UpdateNodes(ctx, rsu.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{roundstats.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } rsu.mutation.done = true return n, nil } // RoundStatsUpdateOne is the builder for updating a single RoundStats entity. type RoundStatsUpdateOne struct { config fields []string hooks []Hook mutation *RoundStatsMutation modifiers []func(*sql.UpdateBuilder) } // SetRound sets the "round" field. func (rsuo *RoundStatsUpdateOne) SetRound(u uint) *RoundStatsUpdateOne { rsuo.mutation.ResetRound() rsuo.mutation.SetRound(u) return rsuo } // AddRound adds u to the "round" field. func (rsuo *RoundStatsUpdateOne) AddRound(u int) *RoundStatsUpdateOne { rsuo.mutation.AddRound(u) return rsuo } // SetBank sets the "bank" field. func (rsuo *RoundStatsUpdateOne) SetBank(u uint) *RoundStatsUpdateOne { rsuo.mutation.ResetBank() rsuo.mutation.SetBank(u) return rsuo } // AddBank adds u to the "bank" field. func (rsuo *RoundStatsUpdateOne) AddBank(u int) *RoundStatsUpdateOne { rsuo.mutation.AddBank(u) return rsuo } // SetEquipment sets the "equipment" field. func (rsuo *RoundStatsUpdateOne) SetEquipment(u uint) *RoundStatsUpdateOne { rsuo.mutation.ResetEquipment() rsuo.mutation.SetEquipment(u) return rsuo } // AddEquipment adds u to the "equipment" field. func (rsuo *RoundStatsUpdateOne) AddEquipment(u int) *RoundStatsUpdateOne { rsuo.mutation.AddEquipment(u) return rsuo } // SetSpent sets the "spent" field. func (rsuo *RoundStatsUpdateOne) SetSpent(u uint) *RoundStatsUpdateOne { rsuo.mutation.ResetSpent() rsuo.mutation.SetSpent(u) return rsuo } // AddSpent adds u to the "spent" field. func (rsuo *RoundStatsUpdateOne) AddSpent(u int) *RoundStatsUpdateOne { rsuo.mutation.AddSpent(u) return rsuo } // SetMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID. func (rsuo *RoundStatsUpdateOne) SetMatchPlayerID(id int) *RoundStatsUpdateOne { rsuo.mutation.SetMatchPlayerID(id) return rsuo } // SetNillableMatchPlayerID sets the "match_player" edge to the MatchPlayer entity by ID if the given value is not nil. func (rsuo *RoundStatsUpdateOne) SetNillableMatchPlayerID(id *int) *RoundStatsUpdateOne { if id != nil { rsuo = rsuo.SetMatchPlayerID(*id) } return rsuo } // SetMatchPlayer sets the "match_player" edge to the MatchPlayer entity. func (rsuo *RoundStatsUpdateOne) SetMatchPlayer(m *MatchPlayer) *RoundStatsUpdateOne { return rsuo.SetMatchPlayerID(m.ID) } // Mutation returns the RoundStatsMutation object of the builder. func (rsuo *RoundStatsUpdateOne) Mutation() *RoundStatsMutation { return rsuo.mutation } // ClearMatchPlayer clears the "match_player" edge to the MatchPlayer entity. func (rsuo *RoundStatsUpdateOne) ClearMatchPlayer() *RoundStatsUpdateOne { rsuo.mutation.ClearMatchPlayer() return rsuo } // Where appends a list predicates to the RoundStatsUpdate builder. func (rsuo *RoundStatsUpdateOne) Where(ps ...predicate.RoundStats) *RoundStatsUpdateOne { rsuo.mutation.Where(ps...) return rsuo } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (rsuo *RoundStatsUpdateOne) Select(field string, fields ...string) *RoundStatsUpdateOne { rsuo.fields = append([]string{field}, fields...) return rsuo } // Save executes the query and returns the updated RoundStats entity. func (rsuo *RoundStatsUpdateOne) Save(ctx context.Context) (*RoundStats, error) { return withHooks[*RoundStats, RoundStatsMutation](ctx, rsuo.sqlSave, rsuo.mutation, rsuo.hooks) } // SaveX is like Save, but panics if an error occurs. func (rsuo *RoundStatsUpdateOne) SaveX(ctx context.Context) *RoundStats { node, err := rsuo.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (rsuo *RoundStatsUpdateOne) Exec(ctx context.Context) error { _, err := rsuo.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (rsuo *RoundStatsUpdateOne) ExecX(ctx context.Context) { if err := rsuo.Exec(ctx); err != nil { panic(err) } } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (rsuo *RoundStatsUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *RoundStatsUpdateOne { rsuo.modifiers = append(rsuo.modifiers, modifiers...) return rsuo } func (rsuo *RoundStatsUpdateOne) sqlSave(ctx context.Context) (_node *RoundStats, err error) { _spec := sqlgraph.NewUpdateSpec(roundstats.Table, roundstats.Columns, sqlgraph.NewFieldSpec(roundstats.FieldID, field.TypeInt)) id, ok := rsuo.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "RoundStats.id" for update`)} } _spec.Node.ID.Value = id if fields := rsuo.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, roundstats.FieldID) for _, f := range fields { if !roundstats.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != roundstats.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := rsuo.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := rsuo.mutation.Round(); ok { _spec.SetField(roundstats.FieldRound, field.TypeUint, value) } if value, ok := rsuo.mutation.AddedRound(); ok { _spec.AddField(roundstats.FieldRound, field.TypeUint, value) } if value, ok := rsuo.mutation.Bank(); ok { _spec.SetField(roundstats.FieldBank, field.TypeUint, value) } if value, ok := rsuo.mutation.AddedBank(); ok { _spec.AddField(roundstats.FieldBank, field.TypeUint, value) } if value, ok := rsuo.mutation.Equipment(); ok { _spec.SetField(roundstats.FieldEquipment, field.TypeUint, value) } if value, ok := rsuo.mutation.AddedEquipment(); ok { _spec.AddField(roundstats.FieldEquipment, field.TypeUint, value) } if value, ok := rsuo.mutation.Spent(); ok { _spec.SetField(roundstats.FieldSpent, field.TypeUint, value) } if value, ok := rsuo.mutation.AddedSpent(); ok { _spec.AddField(roundstats.FieldSpent, field.TypeUint, value) } if rsuo.mutation.MatchPlayerCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: roundstats.MatchPlayerTable, Columns: []string{roundstats.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: matchplayer.FieldID, }, }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := rsuo.mutation.MatchPlayerIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: roundstats.MatchPlayerTable, Columns: []string{roundstats.MatchPlayerColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: matchplayer.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(rsuo.modifiers...) _node = &RoundStats{config: rsuo.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, rsuo.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{roundstats.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } rsuo.mutation.done = true return _node, nil }