// Code generated by entc, DO NOT EDIT. package ent import ( "context" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "git.harting.dev/csgowtf/csgowtfd/ent/player" "git.harting.dev/csgowtf/csgowtfd/ent/predicate" ) // PlayerDelete is the builder for deleting a Player entity. type PlayerDelete struct { config hooks []Hook mutation *PlayerMutation } // Where appends a list predicates to the PlayerDelete builder. func (pd *PlayerDelete) Where(ps ...predicate.Player) *PlayerDelete { pd.mutation.Where(ps...) return pd } // Exec executes the deletion query and returns how many vertices were deleted. func (pd *PlayerDelete) Exec(ctx context.Context) (int, error) { var ( err error affected int ) if len(pd.hooks) == 0 { affected, err = pd.sqlExec(ctx) } else { var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*PlayerMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } pd.mutation = mutation affected, err = pd.sqlExec(ctx) mutation.done = true return affected, err }) for i := len(pd.hooks) - 1; i >= 0; i-- { if pd.hooks[i] == nil { return 0, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)") } mut = pd.hooks[i](mut) } if _, err := mut.Mutate(ctx, pd.mutation); err != nil { return 0, err } } return affected, err } // ExecX is like Exec, but panics if an error occurs. func (pd *PlayerDelete) ExecX(ctx context.Context) int { n, err := pd.Exec(ctx) if err != nil { panic(err) } return n } func (pd *PlayerDelete) sqlExec(ctx context.Context) (int, error) { _spec := &sqlgraph.DeleteSpec{ Node: &sqlgraph.NodeSpec{ Table: player.Table, ID: &sqlgraph.FieldSpec{ Type: field.TypeUint64, Column: player.FieldID, }, }, } if ps := pd.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } return sqlgraph.DeleteNodes(ctx, pd.driver, _spec) } // PlayerDeleteOne is the builder for deleting a single Player entity. type PlayerDeleteOne struct { pd *PlayerDelete } // Exec executes the deletion query. func (pdo *PlayerDeleteOne) Exec(ctx context.Context) error { n, err := pdo.pd.Exec(ctx) switch { case err != nil: return err case n == 0: return &NotFoundError{player.Label} default: return nil } } // ExecX is like Exec, but panics if an error occurs. func (pdo *PlayerDeleteOne) ExecX(ctx context.Context) { pdo.pd.ExecX(ctx) }