500 lines
18 KiB
Go
500 lines
18 KiB
Go
// Code generated by ent, DO NOT EDIT.
|
|
|
|
package matchplayer
|
|
|
|
import (
|
|
"fmt"
|
|
|
|
"entgo.io/ent/dialect/sql"
|
|
"entgo.io/ent/dialect/sql/sqlgraph"
|
|
)
|
|
|
|
const (
|
|
// Label holds the string label denoting the matchplayer type in the database.
|
|
Label = "match_player"
|
|
// FieldID holds the string denoting the id field in the database.
|
|
FieldID = "id"
|
|
// FieldTeamID holds the string denoting the team_id field in the database.
|
|
FieldTeamID = "team_id"
|
|
// FieldKills holds the string denoting the kills field in the database.
|
|
FieldKills = "kills"
|
|
// FieldDeaths holds the string denoting the deaths field in the database.
|
|
FieldDeaths = "deaths"
|
|
// FieldAssists holds the string denoting the assists field in the database.
|
|
FieldAssists = "assists"
|
|
// FieldHeadshot holds the string denoting the headshot field in the database.
|
|
FieldHeadshot = "headshot"
|
|
// FieldMvp holds the string denoting the mvp field in the database.
|
|
FieldMvp = "mvp"
|
|
// FieldScore holds the string denoting the score field in the database.
|
|
FieldScore = "score"
|
|
// FieldRankNew holds the string denoting the rank_new field in the database.
|
|
FieldRankNew = "rank_new"
|
|
// FieldRankOld holds the string denoting the rank_old field in the database.
|
|
FieldRankOld = "rank_old"
|
|
// FieldMk2 holds the string denoting the mk_2 field in the database.
|
|
FieldMk2 = "mk_2"
|
|
// FieldMk3 holds the string denoting the mk_3 field in the database.
|
|
FieldMk3 = "mk_3"
|
|
// FieldMk4 holds the string denoting the mk_4 field in the database.
|
|
FieldMk4 = "mk_4"
|
|
// FieldMk5 holds the string denoting the mk_5 field in the database.
|
|
FieldMk5 = "mk_5"
|
|
// FieldDmgEnemy holds the string denoting the dmg_enemy field in the database.
|
|
FieldDmgEnemy = "dmg_enemy"
|
|
// FieldDmgTeam holds the string denoting the dmg_team field in the database.
|
|
FieldDmgTeam = "dmg_team"
|
|
// FieldUdHe holds the string denoting the ud_he field in the database.
|
|
FieldUdHe = "ud_he"
|
|
// FieldUdFlames holds the string denoting the ud_flames field in the database.
|
|
FieldUdFlames = "ud_flames"
|
|
// FieldUdFlash holds the string denoting the ud_flash field in the database.
|
|
FieldUdFlash = "ud_flash"
|
|
// FieldUdDecoy holds the string denoting the ud_decoy field in the database.
|
|
FieldUdDecoy = "ud_decoy"
|
|
// FieldUdSmoke holds the string denoting the ud_smoke field in the database.
|
|
FieldUdSmoke = "ud_smoke"
|
|
// FieldCrosshair holds the string denoting the crosshair field in the database.
|
|
FieldCrosshair = "crosshair"
|
|
// FieldColor holds the string denoting the color field in the database.
|
|
FieldColor = "color"
|
|
// FieldKast holds the string denoting the kast field in the database.
|
|
FieldKast = "kast"
|
|
// FieldFlashDurationSelf holds the string denoting the flash_duration_self field in the database.
|
|
FieldFlashDurationSelf = "flash_duration_self"
|
|
// FieldFlashDurationTeam holds the string denoting the flash_duration_team field in the database.
|
|
FieldFlashDurationTeam = "flash_duration_team"
|
|
// FieldFlashDurationEnemy holds the string denoting the flash_duration_enemy field in the database.
|
|
FieldFlashDurationEnemy = "flash_duration_enemy"
|
|
// FieldFlashTotalSelf holds the string denoting the flash_total_self field in the database.
|
|
FieldFlashTotalSelf = "flash_total_self"
|
|
// FieldFlashTotalTeam holds the string denoting the flash_total_team field in the database.
|
|
FieldFlashTotalTeam = "flash_total_team"
|
|
// FieldFlashTotalEnemy holds the string denoting the flash_total_enemy field in the database.
|
|
FieldFlashTotalEnemy = "flash_total_enemy"
|
|
// FieldMatchStats holds the string denoting the match_stats field in the database.
|
|
FieldMatchStats = "match_stats"
|
|
// FieldPlayerStats holds the string denoting the player_stats field in the database.
|
|
FieldPlayerStats = "player_stats"
|
|
// FieldFlashAssists holds the string denoting the flash_assists field in the database.
|
|
FieldFlashAssists = "flash_assists"
|
|
// FieldAvgPing holds the string denoting the avg_ping field in the database.
|
|
FieldAvgPing = "avg_ping"
|
|
// EdgeMatches holds the string denoting the matches edge name in mutations.
|
|
EdgeMatches = "matches"
|
|
// EdgePlayers holds the string denoting the players edge name in mutations.
|
|
EdgePlayers = "players"
|
|
// EdgeWeaponStats holds the string denoting the weapon_stats edge name in mutations.
|
|
EdgeWeaponStats = "weapon_stats"
|
|
// EdgeRoundStats holds the string denoting the round_stats edge name in mutations.
|
|
EdgeRoundStats = "round_stats"
|
|
// EdgeSpray holds the string denoting the spray edge name in mutations.
|
|
EdgeSpray = "spray"
|
|
// EdgeMessages holds the string denoting the messages edge name in mutations.
|
|
EdgeMessages = "messages"
|
|
// Table holds the table name of the matchplayer in the database.
|
|
Table = "match_players"
|
|
// MatchesTable is the table that holds the matches relation/edge.
|
|
MatchesTable = "match_players"
|
|
// MatchesInverseTable is the table name for the Match entity.
|
|
// It exists in this package in order to avoid circular dependency with the "match" package.
|
|
MatchesInverseTable = "matches"
|
|
// MatchesColumn is the table column denoting the matches relation/edge.
|
|
MatchesColumn = "match_stats"
|
|
// PlayersTable is the table that holds the players relation/edge.
|
|
PlayersTable = "match_players"
|
|
// PlayersInverseTable is the table name for the Player entity.
|
|
// It exists in this package in order to avoid circular dependency with the "player" package.
|
|
PlayersInverseTable = "players"
|
|
// PlayersColumn is the table column denoting the players relation/edge.
|
|
PlayersColumn = "player_stats"
|
|
// WeaponStatsTable is the table that holds the weapon_stats relation/edge.
|
|
WeaponStatsTable = "weapons"
|
|
// WeaponStatsInverseTable is the table name for the Weapon entity.
|
|
// It exists in this package in order to avoid circular dependency with the "weapon" package.
|
|
WeaponStatsInverseTable = "weapons"
|
|
// WeaponStatsColumn is the table column denoting the weapon_stats relation/edge.
|
|
WeaponStatsColumn = "match_player_weapon_stats"
|
|
// RoundStatsTable is the table that holds the round_stats relation/edge.
|
|
RoundStatsTable = "round_stats"
|
|
// RoundStatsInverseTable is the table name for the RoundStats entity.
|
|
// It exists in this package in order to avoid circular dependency with the "roundstats" package.
|
|
RoundStatsInverseTable = "round_stats"
|
|
// RoundStatsColumn is the table column denoting the round_stats relation/edge.
|
|
RoundStatsColumn = "match_player_round_stats"
|
|
// SprayTable is the table that holds the spray relation/edge.
|
|
SprayTable = "sprays"
|
|
// SprayInverseTable is the table name for the Spray entity.
|
|
// It exists in this package in order to avoid circular dependency with the "spray" package.
|
|
SprayInverseTable = "sprays"
|
|
// SprayColumn is the table column denoting the spray relation/edge.
|
|
SprayColumn = "match_player_spray"
|
|
// MessagesTable is the table that holds the messages relation/edge.
|
|
MessagesTable = "messages"
|
|
// MessagesInverseTable is the table name for the Messages entity.
|
|
// It exists in this package in order to avoid circular dependency with the "messages" package.
|
|
MessagesInverseTable = "messages"
|
|
// MessagesColumn is the table column denoting the messages relation/edge.
|
|
MessagesColumn = "match_player_messages"
|
|
)
|
|
|
|
// Columns holds all SQL columns for matchplayer fields.
|
|
var Columns = []string{
|
|
FieldID,
|
|
FieldTeamID,
|
|
FieldKills,
|
|
FieldDeaths,
|
|
FieldAssists,
|
|
FieldHeadshot,
|
|
FieldMvp,
|
|
FieldScore,
|
|
FieldRankNew,
|
|
FieldRankOld,
|
|
FieldMk2,
|
|
FieldMk3,
|
|
FieldMk4,
|
|
FieldMk5,
|
|
FieldDmgEnemy,
|
|
FieldDmgTeam,
|
|
FieldUdHe,
|
|
FieldUdFlames,
|
|
FieldUdFlash,
|
|
FieldUdDecoy,
|
|
FieldUdSmoke,
|
|
FieldCrosshair,
|
|
FieldColor,
|
|
FieldKast,
|
|
FieldFlashDurationSelf,
|
|
FieldFlashDurationTeam,
|
|
FieldFlashDurationEnemy,
|
|
FieldFlashTotalSelf,
|
|
FieldFlashTotalTeam,
|
|
FieldFlashTotalEnemy,
|
|
FieldMatchStats,
|
|
FieldPlayerStats,
|
|
FieldFlashAssists,
|
|
FieldAvgPing,
|
|
}
|
|
|
|
// ValidColumn reports if the column name is valid (part of the table columns).
|
|
func ValidColumn(column string) bool {
|
|
for i := range Columns {
|
|
if column == Columns[i] {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// Color defines the type for the "color" enum field.
|
|
type Color string
|
|
|
|
// Color values.
|
|
const (
|
|
ColorGreen Color = "green"
|
|
ColorYellow Color = "yellow"
|
|
ColorPurple Color = "purple"
|
|
ColorBlue Color = "blue"
|
|
ColorOrange Color = "orange"
|
|
ColorGrey Color = "grey"
|
|
)
|
|
|
|
func (c Color) String() string {
|
|
return string(c)
|
|
}
|
|
|
|
// ColorValidator is a validator for the "color" field enum values. It is called by the builders before save.
|
|
func ColorValidator(c Color) error {
|
|
switch c {
|
|
case ColorGreen, ColorYellow, ColorPurple, ColorBlue, ColorOrange, ColorGrey:
|
|
return nil
|
|
default:
|
|
return fmt.Errorf("matchplayer: invalid enum value for color field: %q", c)
|
|
}
|
|
}
|
|
|
|
// OrderOption defines the ordering options for the MatchPlayer queries.
|
|
type OrderOption func(*sql.Selector)
|
|
|
|
// ByID orders the results by the id field.
|
|
func ByID(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldID, opts...).ToFunc()
|
|
}
|
|
|
|
// ByTeamID orders the results by the team_id field.
|
|
func ByTeamID(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldTeamID, opts...).ToFunc()
|
|
}
|
|
|
|
// ByKills orders the results by the kills field.
|
|
func ByKills(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldKills, opts...).ToFunc()
|
|
}
|
|
|
|
// ByDeaths orders the results by the deaths field.
|
|
func ByDeaths(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldDeaths, opts...).ToFunc()
|
|
}
|
|
|
|
// ByAssists orders the results by the assists field.
|
|
func ByAssists(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldAssists, opts...).ToFunc()
|
|
}
|
|
|
|
// ByHeadshot orders the results by the headshot field.
|
|
func ByHeadshot(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldHeadshot, opts...).ToFunc()
|
|
}
|
|
|
|
// ByMvp orders the results by the mvp field.
|
|
func ByMvp(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldMvp, opts...).ToFunc()
|
|
}
|
|
|
|
// ByScore orders the results by the score field.
|
|
func ByScore(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldScore, opts...).ToFunc()
|
|
}
|
|
|
|
// ByRankNew orders the results by the rank_new field.
|
|
func ByRankNew(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldRankNew, opts...).ToFunc()
|
|
}
|
|
|
|
// ByRankOld orders the results by the rank_old field.
|
|
func ByRankOld(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldRankOld, opts...).ToFunc()
|
|
}
|
|
|
|
// ByMk2 orders the results by the mk_2 field.
|
|
func ByMk2(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldMk2, opts...).ToFunc()
|
|
}
|
|
|
|
// ByMk3 orders the results by the mk_3 field.
|
|
func ByMk3(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldMk3, opts...).ToFunc()
|
|
}
|
|
|
|
// ByMk4 orders the results by the mk_4 field.
|
|
func ByMk4(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldMk4, opts...).ToFunc()
|
|
}
|
|
|
|
// ByMk5 orders the results by the mk_5 field.
|
|
func ByMk5(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldMk5, opts...).ToFunc()
|
|
}
|
|
|
|
// ByDmgEnemy orders the results by the dmg_enemy field.
|
|
func ByDmgEnemy(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldDmgEnemy, opts...).ToFunc()
|
|
}
|
|
|
|
// ByDmgTeam orders the results by the dmg_team field.
|
|
func ByDmgTeam(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldDmgTeam, opts...).ToFunc()
|
|
}
|
|
|
|
// ByUdHe orders the results by the ud_he field.
|
|
func ByUdHe(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldUdHe, opts...).ToFunc()
|
|
}
|
|
|
|
// ByUdFlames orders the results by the ud_flames field.
|
|
func ByUdFlames(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldUdFlames, opts...).ToFunc()
|
|
}
|
|
|
|
// ByUdFlash orders the results by the ud_flash field.
|
|
func ByUdFlash(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldUdFlash, opts...).ToFunc()
|
|
}
|
|
|
|
// ByUdDecoy orders the results by the ud_decoy field.
|
|
func ByUdDecoy(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldUdDecoy, opts...).ToFunc()
|
|
}
|
|
|
|
// ByUdSmoke orders the results by the ud_smoke field.
|
|
func ByUdSmoke(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldUdSmoke, opts...).ToFunc()
|
|
}
|
|
|
|
// ByCrosshair orders the results by the crosshair field.
|
|
func ByCrosshair(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldCrosshair, opts...).ToFunc()
|
|
}
|
|
|
|
// ByColor orders the results by the color field.
|
|
func ByColor(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldColor, opts...).ToFunc()
|
|
}
|
|
|
|
// ByKast orders the results by the kast field.
|
|
func ByKast(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldKast, opts...).ToFunc()
|
|
}
|
|
|
|
// ByFlashDurationSelf orders the results by the flash_duration_self field.
|
|
func ByFlashDurationSelf(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldFlashDurationSelf, opts...).ToFunc()
|
|
}
|
|
|
|
// ByFlashDurationTeam orders the results by the flash_duration_team field.
|
|
func ByFlashDurationTeam(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldFlashDurationTeam, opts...).ToFunc()
|
|
}
|
|
|
|
// ByFlashDurationEnemy orders the results by the flash_duration_enemy field.
|
|
func ByFlashDurationEnemy(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldFlashDurationEnemy, opts...).ToFunc()
|
|
}
|
|
|
|
// ByFlashTotalSelf orders the results by the flash_total_self field.
|
|
func ByFlashTotalSelf(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldFlashTotalSelf, opts...).ToFunc()
|
|
}
|
|
|
|
// ByFlashTotalTeam orders the results by the flash_total_team field.
|
|
func ByFlashTotalTeam(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldFlashTotalTeam, opts...).ToFunc()
|
|
}
|
|
|
|
// ByFlashTotalEnemy orders the results by the flash_total_enemy field.
|
|
func ByFlashTotalEnemy(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldFlashTotalEnemy, opts...).ToFunc()
|
|
}
|
|
|
|
// ByMatchStats orders the results by the match_stats field.
|
|
func ByMatchStats(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldMatchStats, opts...).ToFunc()
|
|
}
|
|
|
|
// ByPlayerStats orders the results by the player_stats field.
|
|
func ByPlayerStats(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldPlayerStats, opts...).ToFunc()
|
|
}
|
|
|
|
// ByFlashAssists orders the results by the flash_assists field.
|
|
func ByFlashAssists(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldFlashAssists, opts...).ToFunc()
|
|
}
|
|
|
|
// ByAvgPing orders the results by the avg_ping field.
|
|
func ByAvgPing(opts ...sql.OrderTermOption) OrderOption {
|
|
return sql.OrderByField(FieldAvgPing, opts...).ToFunc()
|
|
}
|
|
|
|
// ByMatchesField orders the results by matches field.
|
|
func ByMatchesField(field string, opts ...sql.OrderTermOption) OrderOption {
|
|
return func(s *sql.Selector) {
|
|
sqlgraph.OrderByNeighborTerms(s, newMatchesStep(), sql.OrderByField(field, opts...))
|
|
}
|
|
}
|
|
|
|
// ByPlayersField orders the results by players field.
|
|
func ByPlayersField(field string, opts ...sql.OrderTermOption) OrderOption {
|
|
return func(s *sql.Selector) {
|
|
sqlgraph.OrderByNeighborTerms(s, newPlayersStep(), sql.OrderByField(field, opts...))
|
|
}
|
|
}
|
|
|
|
// ByWeaponStatsCount orders the results by weapon_stats count.
|
|
func ByWeaponStatsCount(opts ...sql.OrderTermOption) OrderOption {
|
|
return func(s *sql.Selector) {
|
|
sqlgraph.OrderByNeighborsCount(s, newWeaponStatsStep(), opts...)
|
|
}
|
|
}
|
|
|
|
// ByWeaponStats orders the results by weapon_stats terms.
|
|
func ByWeaponStats(term sql.OrderTerm, terms ...sql.OrderTerm) OrderOption {
|
|
return func(s *sql.Selector) {
|
|
sqlgraph.OrderByNeighborTerms(s, newWeaponStatsStep(), append([]sql.OrderTerm{term}, terms...)...)
|
|
}
|
|
}
|
|
|
|
// ByRoundStatsCount orders the results by round_stats count.
|
|
func ByRoundStatsCount(opts ...sql.OrderTermOption) OrderOption {
|
|
return func(s *sql.Selector) {
|
|
sqlgraph.OrderByNeighborsCount(s, newRoundStatsStep(), opts...)
|
|
}
|
|
}
|
|
|
|
// ByRoundStats orders the results by round_stats terms.
|
|
func ByRoundStats(term sql.OrderTerm, terms ...sql.OrderTerm) OrderOption {
|
|
return func(s *sql.Selector) {
|
|
sqlgraph.OrderByNeighborTerms(s, newRoundStatsStep(), append([]sql.OrderTerm{term}, terms...)...)
|
|
}
|
|
}
|
|
|
|
// BySprayCount orders the results by spray count.
|
|
func BySprayCount(opts ...sql.OrderTermOption) OrderOption {
|
|
return func(s *sql.Selector) {
|
|
sqlgraph.OrderByNeighborsCount(s, newSprayStep(), opts...)
|
|
}
|
|
}
|
|
|
|
// BySpray orders the results by spray terms.
|
|
func BySpray(term sql.OrderTerm, terms ...sql.OrderTerm) OrderOption {
|
|
return func(s *sql.Selector) {
|
|
sqlgraph.OrderByNeighborTerms(s, newSprayStep(), append([]sql.OrderTerm{term}, terms...)...)
|
|
}
|
|
}
|
|
|
|
// ByMessagesCount orders the results by messages count.
|
|
func ByMessagesCount(opts ...sql.OrderTermOption) OrderOption {
|
|
return func(s *sql.Selector) {
|
|
sqlgraph.OrderByNeighborsCount(s, newMessagesStep(), opts...)
|
|
}
|
|
}
|
|
|
|
// ByMessages orders the results by messages terms.
|
|
func ByMessages(term sql.OrderTerm, terms ...sql.OrderTerm) OrderOption {
|
|
return func(s *sql.Selector) {
|
|
sqlgraph.OrderByNeighborTerms(s, newMessagesStep(), append([]sql.OrderTerm{term}, terms...)...)
|
|
}
|
|
}
|
|
func newMatchesStep() *sqlgraph.Step {
|
|
return sqlgraph.NewStep(
|
|
sqlgraph.From(Table, FieldID),
|
|
sqlgraph.To(MatchesInverseTable, FieldID),
|
|
sqlgraph.Edge(sqlgraph.M2O, true, MatchesTable, MatchesColumn),
|
|
)
|
|
}
|
|
func newPlayersStep() *sqlgraph.Step {
|
|
return sqlgraph.NewStep(
|
|
sqlgraph.From(Table, FieldID),
|
|
sqlgraph.To(PlayersInverseTable, FieldID),
|
|
sqlgraph.Edge(sqlgraph.M2O, true, PlayersTable, PlayersColumn),
|
|
)
|
|
}
|
|
func newWeaponStatsStep() *sqlgraph.Step {
|
|
return sqlgraph.NewStep(
|
|
sqlgraph.From(Table, FieldID),
|
|
sqlgraph.To(WeaponStatsInverseTable, FieldID),
|
|
sqlgraph.Edge(sqlgraph.O2M, false, WeaponStatsTable, WeaponStatsColumn),
|
|
)
|
|
}
|
|
func newRoundStatsStep() *sqlgraph.Step {
|
|
return sqlgraph.NewStep(
|
|
sqlgraph.From(Table, FieldID),
|
|
sqlgraph.To(RoundStatsInverseTable, FieldID),
|
|
sqlgraph.Edge(sqlgraph.O2M, false, RoundStatsTable, RoundStatsColumn),
|
|
)
|
|
}
|
|
func newSprayStep() *sqlgraph.Step {
|
|
return sqlgraph.NewStep(
|
|
sqlgraph.From(Table, FieldID),
|
|
sqlgraph.To(SprayInverseTable, FieldID),
|
|
sqlgraph.Edge(sqlgraph.O2M, false, SprayTable, SprayColumn),
|
|
)
|
|
}
|
|
func newMessagesStep() *sqlgraph.Step {
|
|
return sqlgraph.NewStep(
|
|
sqlgraph.From(Table, FieldID),
|
|
sqlgraph.To(MessagesInverseTable, FieldID),
|
|
sqlgraph.Edge(sqlgraph.O2M, false, MessagesTable, MessagesColumn),
|
|
)
|
|
}
|