Files
csgowtfd/ent/matchplayer/matchplayer.go

212 lines
8.4 KiB
Go

// Code generated by ent, DO NOT EDIT.
package matchplayer
import (
"fmt"
)
const (
// Label holds the string label denoting the matchplayer type in the database.
Label = "match_player"
// FieldID holds the string denoting the id field in the database.
FieldID = "id"
// FieldTeamID holds the string denoting the team_id field in the database.
FieldTeamID = "team_id"
// FieldKills holds the string denoting the kills field in the database.
FieldKills = "kills"
// FieldDeaths holds the string denoting the deaths field in the database.
FieldDeaths = "deaths"
// FieldAssists holds the string denoting the assists field in the database.
FieldAssists = "assists"
// FieldHeadshot holds the string denoting the headshot field in the database.
FieldHeadshot = "headshot"
// FieldMvp holds the string denoting the mvp field in the database.
FieldMvp = "mvp"
// FieldScore holds the string denoting the score field in the database.
FieldScore = "score"
// FieldRankNew holds the string denoting the rank_new field in the database.
FieldRankNew = "rank_new"
// FieldRankOld holds the string denoting the rank_old field in the database.
FieldRankOld = "rank_old"
// FieldMk2 holds the string denoting the mk_2 field in the database.
FieldMk2 = "mk_2"
// FieldMk3 holds the string denoting the mk_3 field in the database.
FieldMk3 = "mk_3"
// FieldMk4 holds the string denoting the mk_4 field in the database.
FieldMk4 = "mk_4"
// FieldMk5 holds the string denoting the mk_5 field in the database.
FieldMk5 = "mk_5"
// FieldDmgEnemy holds the string denoting the dmg_enemy field in the database.
FieldDmgEnemy = "dmg_enemy"
// FieldDmgTeam holds the string denoting the dmg_team field in the database.
FieldDmgTeam = "dmg_team"
// FieldUdHe holds the string denoting the ud_he field in the database.
FieldUdHe = "ud_he"
// FieldUdFlames holds the string denoting the ud_flames field in the database.
FieldUdFlames = "ud_flames"
// FieldUdFlash holds the string denoting the ud_flash field in the database.
FieldUdFlash = "ud_flash"
// FieldUdDecoy holds the string denoting the ud_decoy field in the database.
FieldUdDecoy = "ud_decoy"
// FieldUdSmoke holds the string denoting the ud_smoke field in the database.
FieldUdSmoke = "ud_smoke"
// FieldCrosshair holds the string denoting the crosshair field in the database.
FieldCrosshair = "crosshair"
// FieldColor holds the string denoting the color field in the database.
FieldColor = "color"
// FieldKast holds the string denoting the kast field in the database.
FieldKast = "kast"
// FieldFlashDurationSelf holds the string denoting the flash_duration_self field in the database.
FieldFlashDurationSelf = "flash_duration_self"
// FieldFlashDurationTeam holds the string denoting the flash_duration_team field in the database.
FieldFlashDurationTeam = "flash_duration_team"
// FieldFlashDurationEnemy holds the string denoting the flash_duration_enemy field in the database.
FieldFlashDurationEnemy = "flash_duration_enemy"
// FieldFlashTotalSelf holds the string denoting the flash_total_self field in the database.
FieldFlashTotalSelf = "flash_total_self"
// FieldFlashTotalTeam holds the string denoting the flash_total_team field in the database.
FieldFlashTotalTeam = "flash_total_team"
// FieldFlashTotalEnemy holds the string denoting the flash_total_enemy field in the database.
FieldFlashTotalEnemy = "flash_total_enemy"
// FieldMatchStats holds the string denoting the match_stats field in the database.
FieldMatchStats = "match_stats"
// FieldPlayerStats holds the string denoting the player_stats field in the database.
FieldPlayerStats = "player_stats"
// FieldFlashAssists holds the string denoting the flash_assists field in the database.
FieldFlashAssists = "flash_assists"
// FieldAvgPing holds the string denoting the avg_ping field in the database.
FieldAvgPing = "avg_ping"
// EdgeMatches holds the string denoting the matches edge name in mutations.
EdgeMatches = "matches"
// EdgePlayers holds the string denoting the players edge name in mutations.
EdgePlayers = "players"
// EdgeWeaponStats holds the string denoting the weapon_stats edge name in mutations.
EdgeWeaponStats = "weapon_stats"
// EdgeRoundStats holds the string denoting the round_stats edge name in mutations.
EdgeRoundStats = "round_stats"
// EdgeSpray holds the string denoting the spray edge name in mutations.
EdgeSpray = "spray"
// EdgeMessages holds the string denoting the messages edge name in mutations.
EdgeMessages = "messages"
// Table holds the table name of the matchplayer in the database.
Table = "match_players"
// MatchesTable is the table that holds the matches relation/edge.
MatchesTable = "match_players"
// MatchesInverseTable is the table name for the Match entity.
// It exists in this package in order to avoid circular dependency with the "match" package.
MatchesInverseTable = "matches"
// MatchesColumn is the table column denoting the matches relation/edge.
MatchesColumn = "match_stats"
// PlayersTable is the table that holds the players relation/edge.
PlayersTable = "match_players"
// PlayersInverseTable is the table name for the Player entity.
// It exists in this package in order to avoid circular dependency with the "player" package.
PlayersInverseTable = "players"
// PlayersColumn is the table column denoting the players relation/edge.
PlayersColumn = "player_stats"
// WeaponStatsTable is the table that holds the weapon_stats relation/edge.
WeaponStatsTable = "weapons"
// WeaponStatsInverseTable is the table name for the Weapon entity.
// It exists in this package in order to avoid circular dependency with the "weapon" package.
WeaponStatsInverseTable = "weapons"
// WeaponStatsColumn is the table column denoting the weapon_stats relation/edge.
WeaponStatsColumn = "match_player_weapon_stats"
// RoundStatsTable is the table that holds the round_stats relation/edge.
RoundStatsTable = "round_stats"
// RoundStatsInverseTable is the table name for the RoundStats entity.
// It exists in this package in order to avoid circular dependency with the "roundstats" package.
RoundStatsInverseTable = "round_stats"
// RoundStatsColumn is the table column denoting the round_stats relation/edge.
RoundStatsColumn = "match_player_round_stats"
// SprayTable is the table that holds the spray relation/edge.
SprayTable = "sprays"
// SprayInverseTable is the table name for the Spray entity.
// It exists in this package in order to avoid circular dependency with the "spray" package.
SprayInverseTable = "sprays"
// SprayColumn is the table column denoting the spray relation/edge.
SprayColumn = "match_player_spray"
// MessagesTable is the table that holds the messages relation/edge.
MessagesTable = "messages"
// MessagesInverseTable is the table name for the Messages entity.
// It exists in this package in order to avoid circular dependency with the "messages" package.
MessagesInverseTable = "messages"
// MessagesColumn is the table column denoting the messages relation/edge.
MessagesColumn = "match_player_messages"
)
// Columns holds all SQL columns for matchplayer fields.
var Columns = []string{
FieldID,
FieldTeamID,
FieldKills,
FieldDeaths,
FieldAssists,
FieldHeadshot,
FieldMvp,
FieldScore,
FieldRankNew,
FieldRankOld,
FieldMk2,
FieldMk3,
FieldMk4,
FieldMk5,
FieldDmgEnemy,
FieldDmgTeam,
FieldUdHe,
FieldUdFlames,
FieldUdFlash,
FieldUdDecoy,
FieldUdSmoke,
FieldCrosshair,
FieldColor,
FieldKast,
FieldFlashDurationSelf,
FieldFlashDurationTeam,
FieldFlashDurationEnemy,
FieldFlashTotalSelf,
FieldFlashTotalTeam,
FieldFlashTotalEnemy,
FieldMatchStats,
FieldPlayerStats,
FieldFlashAssists,
FieldAvgPing,
}
// ValidColumn reports if the column name is valid (part of the table columns).
func ValidColumn(column string) bool {
for i := range Columns {
if column == Columns[i] {
return true
}
}
return false
}
// Color defines the type for the "color" enum field.
type Color string
// Color values.
const (
ColorGreen Color = "green"
ColorYellow Color = "yellow"
ColorPurple Color = "purple"
ColorBlue Color = "blue"
ColorOrange Color = "orange"
ColorGrey Color = "grey"
)
func (c Color) String() string {
return string(c)
}
// ColorValidator is a validator for the "color" field enum values. It is called by the builders before save.
func ColorValidator(c Color) error {
switch c {
case ColorGreen, ColorYellow, ColorPurple, ColorBlue, ColorOrange, ColorGrey:
return nil
default:
return fmt.Errorf("matchplayer: invalid enum value for color field: %q", c)
}
}