Files
csgowtfd/csgo/demo_loader.go

470 lines
13 KiB
Go

package csgo
import (
"context"
"csgowtfd/ent"
"csgowtfd/utils"
"fmt"
"github.com/an0nfunc/go-steam/v3"
"github.com/an0nfunc/go-steam/v3/csgo/protocol/protobuf"
"github.com/an0nfunc/go-steam/v3/netutil"
"github.com/an0nfunc/go-steam/v3/protocol/gamecoordinator"
"github.com/an0nfunc/go-steam/v3/protocol/steamlang"
"github.com/go-redis/cache/v8"
log "github.com/sirupsen/logrus"
"go.uber.org/ratelimit"
"google.golang.org/protobuf/proto"
"io/ioutil"
"os"
"time"
)
const (
APPID = 730
)
type DemoMatchLoaderConfig struct {
Username string
Password string
AuthCode string
Sentry string
LoginKey string
Db *ent.Client
Worker int
ApiKey string
RateLimit ratelimit.Limiter
Cache *cache.Cache
}
type DemoMatchLoader struct {
client *steam.Client
GCReady bool
steamLogin *steam.LogOnDetails
matchRecv chan *protobuf.CMsgGCCStrike15V2_MatchList
cmList []*netutil.PortAddr
sentryFile string
loginKey string
db *ent.Client
dp *DemoParser
parseDemo chan *Demo
parseMap map[string]bool
cache *cache.Cache
connecting bool
}
func AccountId2SteamId(accId uint32) uint64 {
return uint64(accId) + 76561197960265728
}
func SteamId2AccountId(steamId uint64) uint32 {
return uint32(steamId - 76561197960265728)
}
func playerStatsFromRound(round *protobuf.CMsgGCCStrike15V2_MatchmakingServerRoundStats, p *ent.Player) (int32, int32, int32, int32, int32, int32) {
for i, acc := range round.GetReservation().GetAccountIds() {
if AccountId2SteamId(acc) == p.ID {
return round.GetKills()[i], round.GetDeaths()[i], round.GetAssists()[i], round.GetEnemyHeadshots()[i], round.GetScores()[i], round.GetMvps()[i]
}
}
return 0, 0, 0, 0, 0, 0
}
func (d *DemoMatchLoader) HandleGCPacket(pkg *gamecoordinator.GCPacket) {
switch pkg.MsgType {
case uint32(protobuf.EGCBaseClientMsg_k_EMsgGCClientWelcome):
msg := &protobuf.CMsgClientWelcome{}
err := proto.Unmarshal(pkg.Body, msg)
if err != nil {
log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err)
}
log.Debugf("[GC] Welcome: %+v", msg)
d.GCReady = true
case uint32(protobuf.EGCBaseClientMsg_k_EMsgGCClientConnectionStatus):
msg := &protobuf.CMsgConnectionStatus{}
err := proto.Unmarshal(pkg.Body, msg)
if err != nil {
log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err)
}
log.Debugf("[GC] Status: %+v", msg)
if msg.GetStatus() != protobuf.GCConnectionStatus_GCConnectionStatus_HAVE_SESSION {
d.GCReady = false
go d.greetGC()
}
case uint32(protobuf.ECsgoGCMsg_k_EMsgGCCStrike15_v2_GC2ClientGlobalStats):
msg := &protobuf.GlobalStatistics{}
err := proto.Unmarshal(pkg.Body, msg)
if err != nil {
log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err)
}
log.Debugf("[GC] Stats: %+v", msg)
d.GCReady = true
case uint32(protobuf.ECsgoGCMsg_k_EMsgGCCStrike15_v2_MatchList):
msg := &protobuf.CMsgGCCStrike15V2_MatchList{}
err := proto.Unmarshal(pkg.Body, msg)
if err != nil {
log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err)
}
d.matchRecv <- msg
default:
log.Debugf("[GC] Unhandled GC message: %+v", pkg)
}
}
func (d *DemoMatchLoader) getMatchDetails(sharecode string) (*protobuf.CMsgGCCStrike15V2_MatchList, error) {
if !d.GCReady {
return nil, fmt.Errorf("gc not ready")
}
matchId, outcomeId, tokenId, err := DecodeSharecode(sharecode)
if err != nil {
return nil, err
}
err = d.requestDemoInfo(matchId, outcomeId, uint32(tokenId))
if err != nil {
return nil, err
}
for {
select {
case matchDetails := <-d.matchRecv:
if *matchDetails.Matches[0].Matchid == matchId {
return matchDetails, nil
} else {
d.matchRecv <- matchDetails
}
}
}
}
func (d *DemoMatchLoader) connectToSteam() error {
if d.client.Connected() {
return nil
}
_, err := d.client.Connect()
if err != nil {
return err
}
return nil
}
func (d *DemoMatchLoader) Setup(config *DemoMatchLoaderConfig) error {
d.loginKey = config.LoginKey
d.sentryFile = config.Sentry
d.db = config.Db
d.dp = &DemoParser{}
d.parseMap = map[string]bool{}
d.cache = config.Cache
err := d.dp.Setup(config.Db, config.Worker)
if err != nil {
return err
}
d.steamLogin = new(steam.LogOnDetails)
d.steamLogin.Username = config.Username
d.steamLogin.Password = config.Password
d.steamLogin.AuthCode = config.AuthCode
d.steamLogin.ShouldRememberPassword = true
if _, err := os.Stat(d.sentryFile); err == nil {
hash, err := ioutil.ReadFile(d.sentryFile)
if err != nil {
return err
}
d.steamLogin.SentryFileHash = hash
}
if _, err := os.Stat(d.loginKey); err == nil {
hash, err := ioutil.ReadFile(d.loginKey)
if err != nil {
return err
}
d.steamLogin.LoginKey = string(hash)
}
d.client = steam.NewClient()
err = steam.InitializeSteamDirectory()
if err != nil {
return err
}
d.matchRecv = make(chan *protobuf.CMsgGCCStrike15V2_MatchList, 1000)
d.parseDemo = make(chan *Demo, 1000)
go d.connectLoop()
go d.steamEventHandler()
for i := 0; i < config.Worker; i++ {
go d.gcWorker(config.ApiKey, config.RateLimit)
}
return nil
}
func (d DemoMatchLoader) LoadDemo(demo *Demo) error {
select {
case d.parseDemo <- demo:
return nil
default:
return fmt.Errorf("queue full")
}
}
func (d DemoMatchLoader) connectLoop() {
if !d.connecting {
d.connecting = true
for d.connectToSteam() != nil {
log.Infof("[DL] Retrying connecting to steam...")
time.Sleep(time.Minute)
}
}
}
func (d *DemoMatchLoader) steamEventHandler() {
for event := range d.client.Events() {
switch e := event.(type) {
case *steam.ConnectedEvent:
log.Debug("[DL] Connected!")
d.client.Auth.LogOn(d.steamLogin)
case *steam.MachineAuthUpdateEvent:
log.Debug("[DL] Got sentry!")
err := ioutil.WriteFile(d.sentryFile, e.Hash, os.ModePerm)
if err != nil {
log.Errorf("[DL] Unable write sentry file: %v", err)
}
case *steam.LoggedOnEvent:
log.Debug("[DL] Login successfully!")
d.client.Social.SetPersonaState(steamlang.EPersonaState_Online)
go d.setPlaying()
case *steam.LogOnFailedEvent:
log.Warningf("[DL] Steam login denied: %+v", e)
switch e.Result {
case steamlang.EResult_AccountLogonDenied:
log.Fatalf("[DL] Please provide AuthCode with --authcode")
case steamlang.EResult_InvalidPassword:
_ = os.Remove(d.sentryFile)
_ = os.Remove(d.loginKey)
log.Fatalf("[DL] Steam login wrong")
case steamlang.EResult_InvalidLoginAuthCode:
log.Fatalf("[DL] Steam auth code wrong")
}
case *steam.DisconnectedEvent:
log.Warningf("Steam disconnected, trying to reconnect...")
go d.connectLoop()
case *steam.LoginKeyEvent:
log.Debug("Got login_key!")
err := ioutil.WriteFile(d.loginKey, []byte(e.LoginKey), os.ModePerm)
if err != nil {
log.Errorf("[DL] Unable write login_key: %v", err)
}
case steam.FatalErrorEvent:
log.Debugf("[DL] Got FatalError %+v", e)
case error:
log.Fatalf("[DL] Got error %+v", e)
default:
log.Debugf("[DL] %T: %v", e, e)
}
}
}
func (d *DemoMatchLoader) setPlaying() {
d.client.GC.SetGamesPlayed(APPID)
d.client.GC.RegisterPacketHandler(d)
go d.greetGC()
}
func (d *DemoMatchLoader) greetGC() {
for !d.GCReady {
log.Debugf("[DL] Sending GC greeting")
msg := protobuf.CMsgClientHello{}
d.client.GC.Write(gamecoordinator.NewGCMsgProtobuf(APPID, uint32(protobuf.EGCBaseClientMsg_k_EMsgGCClientHello), &msg))
time.Sleep(500 * time.Millisecond)
}
}
func (d *DemoMatchLoader) requestDemoInfo(matchId uint64, conclusionId uint64, tokenId uint32) error {
if !d.GCReady {
return fmt.Errorf("gc not ready")
}
msg := protobuf.CMsgGCCStrike15V2_MatchListRequestFullGameInfo{Matchid: &matchId,
Outcomeid: &conclusionId,
Token: &tokenId}
d.client.GC.Write(gamecoordinator.NewGCMsgProtobuf(APPID, uint32(protobuf.ECsgoGCMsg_k_EMsgGCCStrike15_v2_MatchListRequestFullGameInfo), &msg))
return nil
}
func (d *DemoMatchLoader) gcWorker(apiKey string, rl ratelimit.Limiter) {
for {
select {
case demo := <-d.parseDemo:
if _, ok := d.parseMap[demo.ShareCode]; ok {
log.Infof("[DL] Skipping %s: parsing in progress", demo.ShareCode)
continue
} else {
d.parseMap[demo.ShareCode] = true
}
if !d.GCReady {
log.Infof("[DL] Postponing match %d (%s): GC not ready", demo.MatchId, demo.ShareCode)
time.Sleep(5 * time.Second)
delete(d.parseMap, demo.ShareCode)
d.parseDemo <- demo
continue
}
matchId, _, _, err := DecodeSharecode(demo.ShareCode)
if err != nil || matchId == 0 {
log.Warningf("[DL] Can't parse match with sharecode %s: %v", demo.ShareCode, err)
delete(d.parseMap, demo.ShareCode)
continue
}
iMatch, err := d.db.Match.Get(context.Background(), matchId)
if err != nil {
switch e := err.(type) {
case *ent.NotFoundError:
break
default:
log.Errorf("[DL] Failure trying to lookup match %d in db: %v", matchId, e)
delete(d.parseMap, demo.ShareCode)
continue
}
} else {
if iMatch.DemoParsed == false && iMatch.Date.After(time.Now().UTC().AddDate(0, 0, -30)) {
log.Infof("[DL] Match %d is loaded, but not parsed. Try parsing.", demo.MatchId)
demo.MatchId = matchId
demo.Url = iMatch.ReplayURL
err := d.dp.ParseDemo(demo)
if err != nil {
log.Warningf("[DL] Parsing demo from match %d failed: %v", demo.MatchId, err)
}
delete(d.parseMap, demo.ShareCode)
continue
}
log.Debugf("[DL] Skipped match %d: already parsed", matchId)
delete(d.parseMap, demo.ShareCode)
continue
}
matchDetails, err := d.getMatchDetails(demo.ShareCode)
if err != nil {
log.Warningf("[DL] Failure to get match-details for %d from GC: %v", demo.MatchId, err)
delete(d.parseMap, demo.ShareCode)
continue
}
matchZero := matchDetails.GetMatches()[0]
lastRound := matchZero.GetRoundstatsall()[len(matchZero.Roundstatsall)-1]
var players []*ent.Player
for _, accountId := range lastRound.GetReservation().GetAccountIds() {
tPlayer, err := utils.GetPlayer(d.db, AccountId2SteamId(accountId), apiKey, rl)
if err != nil {
log.Warningf("[DL] Unable to get player for steamid %d: %v", AccountId2SteamId(accountId), err)
continue
}
players = append(players, tPlayer)
}
demo.Url = lastRound.GetMap()
demo.MatchId = matchZero.GetMatchid()
tMatch, err := d.db.Match.Create().
SetID(matchZero.GetMatchid()).
AddPlayers(players...).
SetDate(time.Unix(int64(matchZero.GetMatchtime()), 0).UTC()).
SetMaxRounds(int(lastRound.GetMaxRounds())).
SetDuration(int(lastRound.GetMatchDuration())).
SetShareCode(demo.ShareCode).
SetReplayURL(lastRound.GetMap()).
SetScoreTeamA(int(lastRound.GetTeamScores()[0])).
SetScoreTeamB(int(lastRound.GetTeamScores()[1])).
SetMatchResult(int(lastRound.GetMatchResult())).
Save(context.Background())
if err != nil {
log.Warningf("[DL] Unable to create match %d: %v", matchZero.GetMatchid(), err)
delete(d.parseMap, demo.ShareCode)
continue
}
for i, mPlayer := range players {
var (
teamId int
mk2 uint
mk3 uint
mk4 uint
mk5 uint
)
if i > 4 {
teamId = 2
} else {
teamId = 1
}
var oldKills int32
for _, round := range matchZero.GetRoundstatsall() {
kills, _, _, _, _, _ := playerStatsFromRound(round, mPlayer)
killDiff := kills - oldKills
switch killDiff {
case 2:
mk2++
case 3:
mk3++
case 4:
mk4++
case 5:
mk5++
}
oldKills = kills
}
kills, deaths, assists, hs, score, mvp := playerStatsFromRound(lastRound, mPlayer)
err := d.db.Stats.Create().
SetMatches(tMatch).
SetPlayers(mPlayer).
SetTeamID(teamId).
SetKills(int(kills)).
SetDeaths(int(deaths)).
SetAssists(int(assists)).
SetMvp(uint(mvp)).
SetScore(int(score)).
SetHeadshot(int(hs)).
SetMk2(mk2).
SetMk3(mk3).
SetMk4(mk4).
SetMk5(mk5).
Exec(context.Background())
if err != nil {
log.Warningf("[DL] Unable to create stats for player %d in match %d: %v", mPlayer.ID, tMatch.ID, err)
}
}
// clear cache for player
for _, p := range players {
err = d.cache.Delete(context.Background(), fmt.Sprintf(utils.SideMetaCacheKey, p.ID))
if err != nil {
log.Warningf("[DL] Unable to delete cache key %s: %v", fmt.Sprintf(utils.SideMetaCacheKey, p.ID), err)
}
err = d.cache.Delete(context.Background(), fmt.Sprintf(utils.MatchMetaCacheKey, p.ID))
if err != nil {
log.Warningf("[DL] Unable to delete cache key %s: %v", fmt.Sprintf(utils.MatchMetaCacheKey, p.ID), err)
}
}
err = d.dp.ParseDemo(demo)
if err != nil {
log.Warningf("[DL] Can't queue demo %d for parsing: %v", demo.MatchId, err)
}
delete(d.parseMap, demo.ShareCode)
}
}
}