Files
csgowtfd/ent/weaponstats_query.go
2021-10-16 01:49:52 +02:00

1017 lines
27 KiB
Go

// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"csgowtfd/ent/predicate"
"csgowtfd/ent/stats"
"csgowtfd/ent/weaponstats"
"errors"
"fmt"
"math"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// WeaponStatsQuery is the builder for querying WeaponStats entities.
type WeaponStatsQuery struct {
config
limit *int
offset *int
unique *bool
order []OrderFunc
fields []string
predicates []predicate.WeaponStats
// eager-loading edges.
withStat *StatsQuery
withFKs bool
modifiers []func(s *sql.Selector)
// intermediate query (i.e. traversal path).
sql *sql.Selector
path func(context.Context) (*sql.Selector, error)
}
// Where adds a new predicate for the WeaponStatsQuery builder.
func (wsq *WeaponStatsQuery) Where(ps ...predicate.WeaponStats) *WeaponStatsQuery {
wsq.predicates = append(wsq.predicates, ps...)
return wsq
}
// Limit adds a limit step to the query.
func (wsq *WeaponStatsQuery) Limit(limit int) *WeaponStatsQuery {
wsq.limit = &limit
return wsq
}
// Offset adds an offset step to the query.
func (wsq *WeaponStatsQuery) Offset(offset int) *WeaponStatsQuery {
wsq.offset = &offset
return wsq
}
// Unique configures the query builder to filter duplicate records on query.
// By default, unique is set to true, and can be disabled using this method.
func (wsq *WeaponStatsQuery) Unique(unique bool) *WeaponStatsQuery {
wsq.unique = &unique
return wsq
}
// Order adds an order step to the query.
func (wsq *WeaponStatsQuery) Order(o ...OrderFunc) *WeaponStatsQuery {
wsq.order = append(wsq.order, o...)
return wsq
}
// QueryStat chains the current query on the "stat" edge.
func (wsq *WeaponStatsQuery) QueryStat() *StatsQuery {
query := &StatsQuery{config: wsq.config}
query.path = func(ctx context.Context) (fromU *sql.Selector, err error) {
if err := wsq.prepareQuery(ctx); err != nil {
return nil, err
}
selector := wsq.sqlQuery(ctx)
if err := selector.Err(); err != nil {
return nil, err
}
step := sqlgraph.NewStep(
sqlgraph.From(weaponstats.Table, weaponstats.FieldID, selector),
sqlgraph.To(stats.Table, stats.FieldID),
sqlgraph.Edge(sqlgraph.M2O, true, weaponstats.StatTable, weaponstats.StatColumn),
)
fromU = sqlgraph.SetNeighbors(wsq.driver.Dialect(), step)
return fromU, nil
}
return query
}
// First returns the first WeaponStats entity from the query.
// Returns a *NotFoundError when no WeaponStats was found.
func (wsq *WeaponStatsQuery) First(ctx context.Context) (*WeaponStats, error) {
nodes, err := wsq.Limit(1).All(ctx)
if err != nil {
return nil, err
}
if len(nodes) == 0 {
return nil, &NotFoundError{weaponstats.Label}
}
return nodes[0], nil
}
// FirstX is like First, but panics if an error occurs.
func (wsq *WeaponStatsQuery) FirstX(ctx context.Context) *WeaponStats {
node, err := wsq.First(ctx)
if err != nil && !IsNotFound(err) {
panic(err)
}
return node
}
// FirstID returns the first WeaponStats ID from the query.
// Returns a *NotFoundError when no WeaponStats ID was found.
func (wsq *WeaponStatsQuery) FirstID(ctx context.Context) (id int, err error) {
var ids []int
if ids, err = wsq.Limit(1).IDs(ctx); err != nil {
return
}
if len(ids) == 0 {
err = &NotFoundError{weaponstats.Label}
return
}
return ids[0], nil
}
// FirstIDX is like FirstID, but panics if an error occurs.
func (wsq *WeaponStatsQuery) FirstIDX(ctx context.Context) int {
id, err := wsq.FirstID(ctx)
if err != nil && !IsNotFound(err) {
panic(err)
}
return id
}
// Only returns a single WeaponStats entity found by the query, ensuring it only returns one.
// Returns a *NotSingularError when exactly one WeaponStats entity is not found.
// Returns a *NotFoundError when no WeaponStats entities are found.
func (wsq *WeaponStatsQuery) Only(ctx context.Context) (*WeaponStats, error) {
nodes, err := wsq.Limit(2).All(ctx)
if err != nil {
return nil, err
}
switch len(nodes) {
case 1:
return nodes[0], nil
case 0:
return nil, &NotFoundError{weaponstats.Label}
default:
return nil, &NotSingularError{weaponstats.Label}
}
}
// OnlyX is like Only, but panics if an error occurs.
func (wsq *WeaponStatsQuery) OnlyX(ctx context.Context) *WeaponStats {
node, err := wsq.Only(ctx)
if err != nil {
panic(err)
}
return node
}
// OnlyID is like Only, but returns the only WeaponStats ID in the query.
// Returns a *NotSingularError when exactly one WeaponStats ID is not found.
// Returns a *NotFoundError when no entities are found.
func (wsq *WeaponStatsQuery) OnlyID(ctx context.Context) (id int, err error) {
var ids []int
if ids, err = wsq.Limit(2).IDs(ctx); err != nil {
return
}
switch len(ids) {
case 1:
id = ids[0]
case 0:
err = &NotFoundError{weaponstats.Label}
default:
err = &NotSingularError{weaponstats.Label}
}
return
}
// OnlyIDX is like OnlyID, but panics if an error occurs.
func (wsq *WeaponStatsQuery) OnlyIDX(ctx context.Context) int {
id, err := wsq.OnlyID(ctx)
if err != nil {
panic(err)
}
return id
}
// All executes the query and returns a list of WeaponStatsSlice.
func (wsq *WeaponStatsQuery) All(ctx context.Context) ([]*WeaponStats, error) {
if err := wsq.prepareQuery(ctx); err != nil {
return nil, err
}
return wsq.sqlAll(ctx)
}
// AllX is like All, but panics if an error occurs.
func (wsq *WeaponStatsQuery) AllX(ctx context.Context) []*WeaponStats {
nodes, err := wsq.All(ctx)
if err != nil {
panic(err)
}
return nodes
}
// IDs executes the query and returns a list of WeaponStats IDs.
func (wsq *WeaponStatsQuery) IDs(ctx context.Context) ([]int, error) {
var ids []int
if err := wsq.Select(weaponstats.FieldID).Scan(ctx, &ids); err != nil {
return nil, err
}
return ids, nil
}
// IDsX is like IDs, but panics if an error occurs.
func (wsq *WeaponStatsQuery) IDsX(ctx context.Context) []int {
ids, err := wsq.IDs(ctx)
if err != nil {
panic(err)
}
return ids
}
// Count returns the count of the given query.
func (wsq *WeaponStatsQuery) Count(ctx context.Context) (int, error) {
if err := wsq.prepareQuery(ctx); err != nil {
return 0, err
}
return wsq.sqlCount(ctx)
}
// CountX is like Count, but panics if an error occurs.
func (wsq *WeaponStatsQuery) CountX(ctx context.Context) int {
count, err := wsq.Count(ctx)
if err != nil {
panic(err)
}
return count
}
// Exist returns true if the query has elements in the graph.
func (wsq *WeaponStatsQuery) Exist(ctx context.Context) (bool, error) {
if err := wsq.prepareQuery(ctx); err != nil {
return false, err
}
return wsq.sqlExist(ctx)
}
// ExistX is like Exist, but panics if an error occurs.
func (wsq *WeaponStatsQuery) ExistX(ctx context.Context) bool {
exist, err := wsq.Exist(ctx)
if err != nil {
panic(err)
}
return exist
}
// Clone returns a duplicate of the WeaponStatsQuery builder, including all associated steps. It can be
// used to prepare common query builders and use them differently after the clone is made.
func (wsq *WeaponStatsQuery) Clone() *WeaponStatsQuery {
if wsq == nil {
return nil
}
return &WeaponStatsQuery{
config: wsq.config,
limit: wsq.limit,
offset: wsq.offset,
order: append([]OrderFunc{}, wsq.order...),
predicates: append([]predicate.WeaponStats{}, wsq.predicates...),
withStat: wsq.withStat.Clone(),
// clone intermediate query.
sql: wsq.sql.Clone(),
path: wsq.path,
}
}
// WithStat tells the query-builder to eager-load the nodes that are connected to
// the "stat" edge. The optional arguments are used to configure the query builder of the edge.
func (wsq *WeaponStatsQuery) WithStat(opts ...func(*StatsQuery)) *WeaponStatsQuery {
query := &StatsQuery{config: wsq.config}
for _, opt := range opts {
opt(query)
}
wsq.withStat = query
return wsq
}
// GroupBy is used to group vertices by one or more fields/columns.
// It is often used with aggregate functions, like: count, max, mean, min, sum.
//
// Example:
//
// var v []struct {
// Victim uint64 `json:"victim,omitempty"`
// Count int `json:"count,omitempty"`
// }
//
// client.WeaponStats.Query().
// GroupBy(weaponstats.FieldVictim).
// Aggregate(ent.Count()).
// Scan(ctx, &v)
//
func (wsq *WeaponStatsQuery) GroupBy(field string, fields ...string) *WeaponStatsGroupBy {
group := &WeaponStatsGroupBy{config: wsq.config}
group.fields = append([]string{field}, fields...)
group.path = func(ctx context.Context) (prev *sql.Selector, err error) {
if err := wsq.prepareQuery(ctx); err != nil {
return nil, err
}
return wsq.sqlQuery(ctx), nil
}
return group
}
// Select allows the selection one or more fields/columns for the given query,
// instead of selecting all fields in the entity.
//
// Example:
//
// var v []struct {
// Victim uint64 `json:"victim,omitempty"`
// }
//
// client.WeaponStats.Query().
// Select(weaponstats.FieldVictim).
// Scan(ctx, &v)
//
func (wsq *WeaponStatsQuery) Select(fields ...string) *WeaponStatsSelect {
wsq.fields = append(wsq.fields, fields...)
return &WeaponStatsSelect{WeaponStatsQuery: wsq}
}
func (wsq *WeaponStatsQuery) prepareQuery(ctx context.Context) error {
for _, f := range wsq.fields {
if !weaponstats.ValidColumn(f) {
return &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
}
if wsq.path != nil {
prev, err := wsq.path(ctx)
if err != nil {
return err
}
wsq.sql = prev
}
return nil
}
func (wsq *WeaponStatsQuery) sqlAll(ctx context.Context) ([]*WeaponStats, error) {
var (
nodes = []*WeaponStats{}
withFKs = wsq.withFKs
_spec = wsq.querySpec()
loadedTypes = [1]bool{
wsq.withStat != nil,
}
)
if wsq.withStat != nil {
withFKs = true
}
if withFKs {
_spec.Node.Columns = append(_spec.Node.Columns, weaponstats.ForeignKeys...)
}
_spec.ScanValues = func(columns []string) ([]interface{}, error) {
node := &WeaponStats{config: wsq.config}
nodes = append(nodes, node)
return node.scanValues(columns)
}
_spec.Assign = func(columns []string, values []interface{}) error {
if len(nodes) == 0 {
return fmt.Errorf("ent: Assign called without calling ScanValues")
}
node := nodes[len(nodes)-1]
node.Edges.loadedTypes = loadedTypes
return node.assignValues(columns, values)
}
if len(wsq.modifiers) > 0 {
_spec.Modifiers = wsq.modifiers
}
if err := sqlgraph.QueryNodes(ctx, wsq.driver, _spec); err != nil {
return nil, err
}
if len(nodes) == 0 {
return nodes, nil
}
if query := wsq.withStat; query != nil {
ids := make([]int, 0, len(nodes))
nodeids := make(map[int][]*WeaponStats)
for i := range nodes {
if nodes[i].stats_weapon_stats == nil {
continue
}
fk := *nodes[i].stats_weapon_stats
if _, ok := nodeids[fk]; !ok {
ids = append(ids, fk)
}
nodeids[fk] = append(nodeids[fk], nodes[i])
}
query.Where(stats.IDIn(ids...))
neighbors, err := query.All(ctx)
if err != nil {
return nil, err
}
for _, n := range neighbors {
nodes, ok := nodeids[n.ID]
if !ok {
return nil, fmt.Errorf(`unexpected foreign-key "stats_weapon_stats" returned %v`, n.ID)
}
for i := range nodes {
nodes[i].Edges.Stat = n
}
}
}
return nodes, nil
}
func (wsq *WeaponStatsQuery) sqlCount(ctx context.Context) (int, error) {
_spec := wsq.querySpec()
if len(wsq.modifiers) > 0 {
_spec.Modifiers = wsq.modifiers
}
return sqlgraph.CountNodes(ctx, wsq.driver, _spec)
}
func (wsq *WeaponStatsQuery) sqlExist(ctx context.Context) (bool, error) {
n, err := wsq.sqlCount(ctx)
if err != nil {
return false, fmt.Errorf("ent: check existence: %w", err)
}
return n > 0, nil
}
func (wsq *WeaponStatsQuery) querySpec() *sqlgraph.QuerySpec {
_spec := &sqlgraph.QuerySpec{
Node: &sqlgraph.NodeSpec{
Table: weaponstats.Table,
Columns: weaponstats.Columns,
ID: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: weaponstats.FieldID,
},
},
From: wsq.sql,
Unique: true,
}
if unique := wsq.unique; unique != nil {
_spec.Unique = *unique
}
if fields := wsq.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, weaponstats.FieldID)
for i := range fields {
if fields[i] != weaponstats.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, fields[i])
}
}
}
if ps := wsq.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if limit := wsq.limit; limit != nil {
_spec.Limit = *limit
}
if offset := wsq.offset; offset != nil {
_spec.Offset = *offset
}
if ps := wsq.order; len(ps) > 0 {
_spec.Order = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
return _spec
}
func (wsq *WeaponStatsQuery) sqlQuery(ctx context.Context) *sql.Selector {
builder := sql.Dialect(wsq.driver.Dialect())
t1 := builder.Table(weaponstats.Table)
columns := wsq.fields
if len(columns) == 0 {
columns = weaponstats.Columns
}
selector := builder.Select(t1.Columns(columns...)...).From(t1)
if wsq.sql != nil {
selector = wsq.sql
selector.Select(selector.Columns(columns...)...)
}
for _, m := range wsq.modifiers {
m(selector)
}
for _, p := range wsq.predicates {
p(selector)
}
for _, p := range wsq.order {
p(selector)
}
if offset := wsq.offset; offset != nil {
// limit is mandatory for offset clause. We start
// with default value, and override it below if needed.
selector.Offset(*offset).Limit(math.MaxInt32)
}
if limit := wsq.limit; limit != nil {
selector.Limit(*limit)
}
return selector
}
// Modify adds a query modifier for attaching custom logic to queries.
func (wsq *WeaponStatsQuery) Modify(modifiers ...func(s *sql.Selector)) *WeaponStatsSelect {
wsq.modifiers = append(wsq.modifiers, modifiers...)
return wsq.Select()
}
// WeaponStatsGroupBy is the group-by builder for WeaponStats entities.
type WeaponStatsGroupBy struct {
config
fields []string
fns []AggregateFunc
// intermediate query (i.e. traversal path).
sql *sql.Selector
path func(context.Context) (*sql.Selector, error)
}
// Aggregate adds the given aggregation functions to the group-by query.
func (wsgb *WeaponStatsGroupBy) Aggregate(fns ...AggregateFunc) *WeaponStatsGroupBy {
wsgb.fns = append(wsgb.fns, fns...)
return wsgb
}
// Scan applies the group-by query and scans the result into the given value.
func (wsgb *WeaponStatsGroupBy) Scan(ctx context.Context, v interface{}) error {
query, err := wsgb.path(ctx)
if err != nil {
return err
}
wsgb.sql = query
return wsgb.sqlScan(ctx, v)
}
// ScanX is like Scan, but panics if an error occurs.
func (wsgb *WeaponStatsGroupBy) ScanX(ctx context.Context, v interface{}) {
if err := wsgb.Scan(ctx, v); err != nil {
panic(err)
}
}
// Strings returns list of strings from group-by.
// It is only allowed when executing a group-by query with one field.
func (wsgb *WeaponStatsGroupBy) Strings(ctx context.Context) ([]string, error) {
if len(wsgb.fields) > 1 {
return nil, errors.New("ent: WeaponStatsGroupBy.Strings is not achievable when grouping more than 1 field")
}
var v []string
if err := wsgb.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// StringsX is like Strings, but panics if an error occurs.
func (wsgb *WeaponStatsGroupBy) StringsX(ctx context.Context) []string {
v, err := wsgb.Strings(ctx)
if err != nil {
panic(err)
}
return v
}
// String returns a single string from a group-by query.
// It is only allowed when executing a group-by query with one field.
func (wsgb *WeaponStatsGroupBy) String(ctx context.Context) (_ string, err error) {
var v []string
if v, err = wsgb.Strings(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weaponstats.Label}
default:
err = fmt.Errorf("ent: WeaponStatsGroupBy.Strings returned %d results when one was expected", len(v))
}
return
}
// StringX is like String, but panics if an error occurs.
func (wsgb *WeaponStatsGroupBy) StringX(ctx context.Context) string {
v, err := wsgb.String(ctx)
if err != nil {
panic(err)
}
return v
}
// Ints returns list of ints from group-by.
// It is only allowed when executing a group-by query with one field.
func (wsgb *WeaponStatsGroupBy) Ints(ctx context.Context) ([]int, error) {
if len(wsgb.fields) > 1 {
return nil, errors.New("ent: WeaponStatsGroupBy.Ints is not achievable when grouping more than 1 field")
}
var v []int
if err := wsgb.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// IntsX is like Ints, but panics if an error occurs.
func (wsgb *WeaponStatsGroupBy) IntsX(ctx context.Context) []int {
v, err := wsgb.Ints(ctx)
if err != nil {
panic(err)
}
return v
}
// Int returns a single int from a group-by query.
// It is only allowed when executing a group-by query with one field.
func (wsgb *WeaponStatsGroupBy) Int(ctx context.Context) (_ int, err error) {
var v []int
if v, err = wsgb.Ints(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weaponstats.Label}
default:
err = fmt.Errorf("ent: WeaponStatsGroupBy.Ints returned %d results when one was expected", len(v))
}
return
}
// IntX is like Int, but panics if an error occurs.
func (wsgb *WeaponStatsGroupBy) IntX(ctx context.Context) int {
v, err := wsgb.Int(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64s returns list of float64s from group-by.
// It is only allowed when executing a group-by query with one field.
func (wsgb *WeaponStatsGroupBy) Float64s(ctx context.Context) ([]float64, error) {
if len(wsgb.fields) > 1 {
return nil, errors.New("ent: WeaponStatsGroupBy.Float64s is not achievable when grouping more than 1 field")
}
var v []float64
if err := wsgb.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// Float64sX is like Float64s, but panics if an error occurs.
func (wsgb *WeaponStatsGroupBy) Float64sX(ctx context.Context) []float64 {
v, err := wsgb.Float64s(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64 returns a single float64 from a group-by query.
// It is only allowed when executing a group-by query with one field.
func (wsgb *WeaponStatsGroupBy) Float64(ctx context.Context) (_ float64, err error) {
var v []float64
if v, err = wsgb.Float64s(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weaponstats.Label}
default:
err = fmt.Errorf("ent: WeaponStatsGroupBy.Float64s returned %d results when one was expected", len(v))
}
return
}
// Float64X is like Float64, but panics if an error occurs.
func (wsgb *WeaponStatsGroupBy) Float64X(ctx context.Context) float64 {
v, err := wsgb.Float64(ctx)
if err != nil {
panic(err)
}
return v
}
// Bools returns list of bools from group-by.
// It is only allowed when executing a group-by query with one field.
func (wsgb *WeaponStatsGroupBy) Bools(ctx context.Context) ([]bool, error) {
if len(wsgb.fields) > 1 {
return nil, errors.New("ent: WeaponStatsGroupBy.Bools is not achievable when grouping more than 1 field")
}
var v []bool
if err := wsgb.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// BoolsX is like Bools, but panics if an error occurs.
func (wsgb *WeaponStatsGroupBy) BoolsX(ctx context.Context) []bool {
v, err := wsgb.Bools(ctx)
if err != nil {
panic(err)
}
return v
}
// Bool returns a single bool from a group-by query.
// It is only allowed when executing a group-by query with one field.
func (wsgb *WeaponStatsGroupBy) Bool(ctx context.Context) (_ bool, err error) {
var v []bool
if v, err = wsgb.Bools(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weaponstats.Label}
default:
err = fmt.Errorf("ent: WeaponStatsGroupBy.Bools returned %d results when one was expected", len(v))
}
return
}
// BoolX is like Bool, but panics if an error occurs.
func (wsgb *WeaponStatsGroupBy) BoolX(ctx context.Context) bool {
v, err := wsgb.Bool(ctx)
if err != nil {
panic(err)
}
return v
}
func (wsgb *WeaponStatsGroupBy) sqlScan(ctx context.Context, v interface{}) error {
for _, f := range wsgb.fields {
if !weaponstats.ValidColumn(f) {
return &ValidationError{Name: f, err: fmt.Errorf("invalid field %q for group-by", f)}
}
}
selector := wsgb.sqlQuery()
if err := selector.Err(); err != nil {
return err
}
rows := &sql.Rows{}
query, args := selector.Query()
if err := wsgb.driver.Query(ctx, query, args, rows); err != nil {
return err
}
defer rows.Close()
return sql.ScanSlice(rows, v)
}
func (wsgb *WeaponStatsGroupBy) sqlQuery() *sql.Selector {
selector := wsgb.sql.Select()
aggregation := make([]string, 0, len(wsgb.fns))
for _, fn := range wsgb.fns {
aggregation = append(aggregation, fn(selector))
}
// If no columns were selected in a custom aggregation function, the default
// selection is the fields used for "group-by", and the aggregation functions.
if len(selector.SelectedColumns()) == 0 {
columns := make([]string, 0, len(wsgb.fields)+len(wsgb.fns))
for _, f := range wsgb.fields {
columns = append(columns, selector.C(f))
}
for _, c := range aggregation {
columns = append(columns, c)
}
selector.Select(columns...)
}
return selector.GroupBy(selector.Columns(wsgb.fields...)...)
}
// WeaponStatsSelect is the builder for selecting fields of WeaponStats entities.
type WeaponStatsSelect struct {
*WeaponStatsQuery
// intermediate query (i.e. traversal path).
sql *sql.Selector
}
// Scan applies the selector query and scans the result into the given value.
func (wss *WeaponStatsSelect) Scan(ctx context.Context, v interface{}) error {
if err := wss.prepareQuery(ctx); err != nil {
return err
}
wss.sql = wss.WeaponStatsQuery.sqlQuery(ctx)
return wss.sqlScan(ctx, v)
}
// ScanX is like Scan, but panics if an error occurs.
func (wss *WeaponStatsSelect) ScanX(ctx context.Context, v interface{}) {
if err := wss.Scan(ctx, v); err != nil {
panic(err)
}
}
// Strings returns list of strings from a selector. It is only allowed when selecting one field.
func (wss *WeaponStatsSelect) Strings(ctx context.Context) ([]string, error) {
if len(wss.fields) > 1 {
return nil, errors.New("ent: WeaponStatsSelect.Strings is not achievable when selecting more than 1 field")
}
var v []string
if err := wss.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// StringsX is like Strings, but panics if an error occurs.
func (wss *WeaponStatsSelect) StringsX(ctx context.Context) []string {
v, err := wss.Strings(ctx)
if err != nil {
panic(err)
}
return v
}
// String returns a single string from a selector. It is only allowed when selecting one field.
func (wss *WeaponStatsSelect) String(ctx context.Context) (_ string, err error) {
var v []string
if v, err = wss.Strings(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weaponstats.Label}
default:
err = fmt.Errorf("ent: WeaponStatsSelect.Strings returned %d results when one was expected", len(v))
}
return
}
// StringX is like String, but panics if an error occurs.
func (wss *WeaponStatsSelect) StringX(ctx context.Context) string {
v, err := wss.String(ctx)
if err != nil {
panic(err)
}
return v
}
// Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (wss *WeaponStatsSelect) Ints(ctx context.Context) ([]int, error) {
if len(wss.fields) > 1 {
return nil, errors.New("ent: WeaponStatsSelect.Ints is not achievable when selecting more than 1 field")
}
var v []int
if err := wss.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// IntsX is like Ints, but panics if an error occurs.
func (wss *WeaponStatsSelect) IntsX(ctx context.Context) []int {
v, err := wss.Ints(ctx)
if err != nil {
panic(err)
}
return v
}
// Int returns a single int from a selector. It is only allowed when selecting one field.
func (wss *WeaponStatsSelect) Int(ctx context.Context) (_ int, err error) {
var v []int
if v, err = wss.Ints(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weaponstats.Label}
default:
err = fmt.Errorf("ent: WeaponStatsSelect.Ints returned %d results when one was expected", len(v))
}
return
}
// IntX is like Int, but panics if an error occurs.
func (wss *WeaponStatsSelect) IntX(ctx context.Context) int {
v, err := wss.Int(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (wss *WeaponStatsSelect) Float64s(ctx context.Context) ([]float64, error) {
if len(wss.fields) > 1 {
return nil, errors.New("ent: WeaponStatsSelect.Float64s is not achievable when selecting more than 1 field")
}
var v []float64
if err := wss.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// Float64sX is like Float64s, but panics if an error occurs.
func (wss *WeaponStatsSelect) Float64sX(ctx context.Context) []float64 {
v, err := wss.Float64s(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (wss *WeaponStatsSelect) Float64(ctx context.Context) (_ float64, err error) {
var v []float64
if v, err = wss.Float64s(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weaponstats.Label}
default:
err = fmt.Errorf("ent: WeaponStatsSelect.Float64s returned %d results when one was expected", len(v))
}
return
}
// Float64X is like Float64, but panics if an error occurs.
func (wss *WeaponStatsSelect) Float64X(ctx context.Context) float64 {
v, err := wss.Float64(ctx)
if err != nil {
panic(err)
}
return v
}
// Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (wss *WeaponStatsSelect) Bools(ctx context.Context) ([]bool, error) {
if len(wss.fields) > 1 {
return nil, errors.New("ent: WeaponStatsSelect.Bools is not achievable when selecting more than 1 field")
}
var v []bool
if err := wss.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// BoolsX is like Bools, but panics if an error occurs.
func (wss *WeaponStatsSelect) BoolsX(ctx context.Context) []bool {
v, err := wss.Bools(ctx)
if err != nil {
panic(err)
}
return v
}
// Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (wss *WeaponStatsSelect) Bool(ctx context.Context) (_ bool, err error) {
var v []bool
if v, err = wss.Bools(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weaponstats.Label}
default:
err = fmt.Errorf("ent: WeaponStatsSelect.Bools returned %d results when one was expected", len(v))
}
return
}
// BoolX is like Bool, but panics if an error occurs.
func (wss *WeaponStatsSelect) BoolX(ctx context.Context) bool {
v, err := wss.Bool(ctx)
if err != nil {
panic(err)
}
return v
}
func (wss *WeaponStatsSelect) sqlScan(ctx context.Context, v interface{}) error {
rows := &sql.Rows{}
query, args := wss.sql.Query()
if err := wss.driver.Query(ctx, query, args, rows); err != nil {
return err
}
defer rows.Close()
return sql.ScanSlice(rows, v)
}
// Modify adds a query modifier for attaching custom logic to queries.
func (wss *WeaponStatsSelect) Modify(modifiers ...func(s *sql.Selector)) *WeaponStatsSelect {
wss.modifiers = append(wss.modifiers, modifiers...)
return wss
}