Files
csgowtfd/ent/spray_update.go
2025-10-26 05:09:47 +01:00

373 lines
11 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"somegit.dev/csgowtf/csgowtfd/ent/matchplayer"
"somegit.dev/csgowtf/csgowtfd/ent/predicate"
"somegit.dev/csgowtf/csgowtfd/ent/spray"
)
// SprayUpdate is the builder for updating Spray entities.
type SprayUpdate struct {
config
hooks []Hook
mutation *SprayMutation
modifiers []func(*sql.UpdateBuilder)
}
// Where appends a list predicates to the SprayUpdate builder.
func (_u *SprayUpdate) Where(ps ...predicate.Spray) *SprayUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetWeapon sets the "weapon" field.
func (_u *SprayUpdate) SetWeapon(v int) *SprayUpdate {
_u.mutation.ResetWeapon()
_u.mutation.SetWeapon(v)
return _u
}
// SetNillableWeapon sets the "weapon" field if the given value is not nil.
func (_u *SprayUpdate) SetNillableWeapon(v *int) *SprayUpdate {
if v != nil {
_u.SetWeapon(*v)
}
return _u
}
// AddWeapon adds value to the "weapon" field.
func (_u *SprayUpdate) AddWeapon(v int) *SprayUpdate {
_u.mutation.AddWeapon(v)
return _u
}
// SetSpray sets the "spray" field.
func (_u *SprayUpdate) SetSpray(v []byte) *SprayUpdate {
_u.mutation.SetSpray(v)
return _u
}
// SetMatchPlayersID sets the "match_players" edge to the MatchPlayer entity by ID.
func (_u *SprayUpdate) SetMatchPlayersID(id int) *SprayUpdate {
_u.mutation.SetMatchPlayersID(id)
return _u
}
// SetNillableMatchPlayersID sets the "match_players" edge to the MatchPlayer entity by ID if the given value is not nil.
func (_u *SprayUpdate) SetNillableMatchPlayersID(id *int) *SprayUpdate {
if id != nil {
_u = _u.SetMatchPlayersID(*id)
}
return _u
}
// SetMatchPlayers sets the "match_players" edge to the MatchPlayer entity.
func (_u *SprayUpdate) SetMatchPlayers(v *MatchPlayer) *SprayUpdate {
return _u.SetMatchPlayersID(v.ID)
}
// Mutation returns the SprayMutation object of the builder.
func (_u *SprayUpdate) Mutation() *SprayMutation {
return _u.mutation
}
// ClearMatchPlayers clears the "match_players" edge to the MatchPlayer entity.
func (_u *SprayUpdate) ClearMatchPlayers() *SprayUpdate {
_u.mutation.ClearMatchPlayers()
return _u
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *SprayUpdate) Save(ctx context.Context) (int, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *SprayUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *SprayUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *SprayUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// Modify adds a statement modifier for attaching custom logic to the UPDATE statement.
func (_u *SprayUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *SprayUpdate {
_u.modifiers = append(_u.modifiers, modifiers...)
return _u
}
func (_u *SprayUpdate) sqlSave(ctx context.Context) (_node int, err error) {
_spec := sqlgraph.NewUpdateSpec(spray.Table, spray.Columns, sqlgraph.NewFieldSpec(spray.FieldID, field.TypeInt))
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.Weapon(); ok {
_spec.SetField(spray.FieldWeapon, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedWeapon(); ok {
_spec.AddField(spray.FieldWeapon, field.TypeInt, value)
}
if value, ok := _u.mutation.Spray(); ok {
_spec.SetField(spray.FieldSpray, field.TypeBytes, value)
}
if _u.mutation.MatchPlayersCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: true,
Table: spray.MatchPlayersTable,
Columns: []string{spray.MatchPlayersColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.MatchPlayersIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: true,
Table: spray.MatchPlayersTable,
Columns: []string{spray.MatchPlayersColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
_spec.AddModifiers(_u.modifiers...)
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{spray.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// SprayUpdateOne is the builder for updating a single Spray entity.
type SprayUpdateOne struct {
config
fields []string
hooks []Hook
mutation *SprayMutation
modifiers []func(*sql.UpdateBuilder)
}
// SetWeapon sets the "weapon" field.
func (_u *SprayUpdateOne) SetWeapon(v int) *SprayUpdateOne {
_u.mutation.ResetWeapon()
_u.mutation.SetWeapon(v)
return _u
}
// SetNillableWeapon sets the "weapon" field if the given value is not nil.
func (_u *SprayUpdateOne) SetNillableWeapon(v *int) *SprayUpdateOne {
if v != nil {
_u.SetWeapon(*v)
}
return _u
}
// AddWeapon adds value to the "weapon" field.
func (_u *SprayUpdateOne) AddWeapon(v int) *SprayUpdateOne {
_u.mutation.AddWeapon(v)
return _u
}
// SetSpray sets the "spray" field.
func (_u *SprayUpdateOne) SetSpray(v []byte) *SprayUpdateOne {
_u.mutation.SetSpray(v)
return _u
}
// SetMatchPlayersID sets the "match_players" edge to the MatchPlayer entity by ID.
func (_u *SprayUpdateOne) SetMatchPlayersID(id int) *SprayUpdateOne {
_u.mutation.SetMatchPlayersID(id)
return _u
}
// SetNillableMatchPlayersID sets the "match_players" edge to the MatchPlayer entity by ID if the given value is not nil.
func (_u *SprayUpdateOne) SetNillableMatchPlayersID(id *int) *SprayUpdateOne {
if id != nil {
_u = _u.SetMatchPlayersID(*id)
}
return _u
}
// SetMatchPlayers sets the "match_players" edge to the MatchPlayer entity.
func (_u *SprayUpdateOne) SetMatchPlayers(v *MatchPlayer) *SprayUpdateOne {
return _u.SetMatchPlayersID(v.ID)
}
// Mutation returns the SprayMutation object of the builder.
func (_u *SprayUpdateOne) Mutation() *SprayMutation {
return _u.mutation
}
// ClearMatchPlayers clears the "match_players" edge to the MatchPlayer entity.
func (_u *SprayUpdateOne) ClearMatchPlayers() *SprayUpdateOne {
_u.mutation.ClearMatchPlayers()
return _u
}
// Where appends a list predicates to the SprayUpdate builder.
func (_u *SprayUpdateOne) Where(ps ...predicate.Spray) *SprayUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *SprayUpdateOne) Select(field string, fields ...string) *SprayUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated Spray entity.
func (_u *SprayUpdateOne) Save(ctx context.Context) (*Spray, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *SprayUpdateOne) SaveX(ctx context.Context) *Spray {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *SprayUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *SprayUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// Modify adds a statement modifier for attaching custom logic to the UPDATE statement.
func (_u *SprayUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *SprayUpdateOne {
_u.modifiers = append(_u.modifiers, modifiers...)
return _u
}
func (_u *SprayUpdateOne) sqlSave(ctx context.Context) (_node *Spray, err error) {
_spec := sqlgraph.NewUpdateSpec(spray.Table, spray.Columns, sqlgraph.NewFieldSpec(spray.FieldID, field.TypeInt))
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Spray.id" for update`)}
}
_spec.Node.ID.Value = id
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, spray.FieldID)
for _, f := range fields {
if !spray.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
if f != spray.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.Weapon(); ok {
_spec.SetField(spray.FieldWeapon, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedWeapon(); ok {
_spec.AddField(spray.FieldWeapon, field.TypeInt, value)
}
if value, ok := _u.mutation.Spray(); ok {
_spec.SetField(spray.FieldSpray, field.TypeBytes, value)
}
if _u.mutation.MatchPlayersCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: true,
Table: spray.MatchPlayersTable,
Columns: []string{spray.MatchPlayersColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.MatchPlayersIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: true,
Table: spray.MatchPlayersTable,
Columns: []string{spray.MatchPlayersColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
_spec.AddModifiers(_u.modifiers...)
_node = &Spray{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{spray.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}