Reviewed-on: https://git.harting.dev/CSGOWTF/csgowtfd/pulls/1 Co-authored-by: Giovanni Harting <539@idlegandalf.com> Co-committed-by: Giovanni Harting <539@idlegandalf.com>
1108 lines
29 KiB
Go
1108 lines
29 KiB
Go
// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"context"
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"csgowtfd/ent/match"
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"csgowtfd/ent/player"
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"csgowtfd/ent/predicate"
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"csgowtfd/ent/stats"
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"database/sql/driver"
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"errors"
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"fmt"
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"math"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// PlayerQuery is the builder for querying Player entities.
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type PlayerQuery struct {
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config
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limit *int
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offset *int
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unique *bool
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order []OrderFunc
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fields []string
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predicates []predicate.Player
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// eager-loading edges.
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withStats *StatsQuery
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withMatches *MatchQuery
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modifiers []func(s *sql.Selector)
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// intermediate query (i.e. traversal path).
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sql *sql.Selector
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path func(context.Context) (*sql.Selector, error)
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}
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// Where adds a new predicate for the PlayerQuery builder.
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func (pq *PlayerQuery) Where(ps ...predicate.Player) *PlayerQuery {
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pq.predicates = append(pq.predicates, ps...)
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return pq
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}
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// Limit adds a limit step to the query.
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func (pq *PlayerQuery) Limit(limit int) *PlayerQuery {
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pq.limit = &limit
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return pq
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}
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// Offset adds an offset step to the query.
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func (pq *PlayerQuery) Offset(offset int) *PlayerQuery {
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pq.offset = &offset
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return pq
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}
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// Unique configures the query builder to filter duplicate records on query.
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// By default, unique is set to true, and can be disabled using this method.
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func (pq *PlayerQuery) Unique(unique bool) *PlayerQuery {
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pq.unique = &unique
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return pq
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}
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// Order adds an order step to the query.
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func (pq *PlayerQuery) Order(o ...OrderFunc) *PlayerQuery {
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pq.order = append(pq.order, o...)
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return pq
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}
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// QueryStats chains the current query on the "stats" edge.
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func (pq *PlayerQuery) QueryStats() *StatsQuery {
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query := &StatsQuery{config: pq.config}
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query.path = func(ctx context.Context) (fromU *sql.Selector, err error) {
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if err := pq.prepareQuery(ctx); err != nil {
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return nil, err
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}
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selector := pq.sqlQuery(ctx)
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if err := selector.Err(); err != nil {
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return nil, err
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}
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step := sqlgraph.NewStep(
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sqlgraph.From(player.Table, player.FieldID, selector),
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sqlgraph.To(stats.Table, stats.FieldID),
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sqlgraph.Edge(sqlgraph.O2M, false, player.StatsTable, player.StatsColumn),
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)
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fromU = sqlgraph.SetNeighbors(pq.driver.Dialect(), step)
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return fromU, nil
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}
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return query
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}
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// QueryMatches chains the current query on the "matches" edge.
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func (pq *PlayerQuery) QueryMatches() *MatchQuery {
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query := &MatchQuery{config: pq.config}
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query.path = func(ctx context.Context) (fromU *sql.Selector, err error) {
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if err := pq.prepareQuery(ctx); err != nil {
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return nil, err
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}
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selector := pq.sqlQuery(ctx)
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if err := selector.Err(); err != nil {
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return nil, err
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}
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step := sqlgraph.NewStep(
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sqlgraph.From(player.Table, player.FieldID, selector),
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sqlgraph.To(match.Table, match.FieldID),
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sqlgraph.Edge(sqlgraph.M2M, false, player.MatchesTable, player.MatchesPrimaryKey...),
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)
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fromU = sqlgraph.SetNeighbors(pq.driver.Dialect(), step)
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return fromU, nil
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}
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return query
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}
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// First returns the first Player entity from the query.
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// Returns a *NotFoundError when no Player was found.
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func (pq *PlayerQuery) First(ctx context.Context) (*Player, error) {
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nodes, err := pq.Limit(1).All(ctx)
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if err != nil {
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return nil, err
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}
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if len(nodes) == 0 {
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return nil, &NotFoundError{player.Label}
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}
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return nodes[0], nil
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}
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// FirstX is like First, but panics if an error occurs.
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func (pq *PlayerQuery) FirstX(ctx context.Context) *Player {
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node, err := pq.First(ctx)
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if err != nil && !IsNotFound(err) {
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panic(err)
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}
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return node
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}
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// FirstID returns the first Player ID from the query.
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// Returns a *NotFoundError when no Player ID was found.
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func (pq *PlayerQuery) FirstID(ctx context.Context) (id uint64, err error) {
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var ids []uint64
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if ids, err = pq.Limit(1).IDs(ctx); err != nil {
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return
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}
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if len(ids) == 0 {
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err = &NotFoundError{player.Label}
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return
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}
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return ids[0], nil
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}
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// FirstIDX is like FirstID, but panics if an error occurs.
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func (pq *PlayerQuery) FirstIDX(ctx context.Context) uint64 {
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id, err := pq.FirstID(ctx)
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if err != nil && !IsNotFound(err) {
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panic(err)
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}
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return id
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}
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// Only returns a single Player entity found by the query, ensuring it only returns one.
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// Returns a *NotSingularError when exactly one Player entity is not found.
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// Returns a *NotFoundError when no Player entities are found.
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func (pq *PlayerQuery) Only(ctx context.Context) (*Player, error) {
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nodes, err := pq.Limit(2).All(ctx)
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if err != nil {
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return nil, err
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}
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switch len(nodes) {
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case 1:
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return nodes[0], nil
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case 0:
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return nil, &NotFoundError{player.Label}
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default:
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return nil, &NotSingularError{player.Label}
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}
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}
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// OnlyX is like Only, but panics if an error occurs.
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func (pq *PlayerQuery) OnlyX(ctx context.Context) *Player {
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node, err := pq.Only(ctx)
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if err != nil {
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panic(err)
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}
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return node
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}
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// OnlyID is like Only, but returns the only Player ID in the query.
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// Returns a *NotSingularError when exactly one Player ID is not found.
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// Returns a *NotFoundError when no entities are found.
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func (pq *PlayerQuery) OnlyID(ctx context.Context) (id uint64, err error) {
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var ids []uint64
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if ids, err = pq.Limit(2).IDs(ctx); err != nil {
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return
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}
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switch len(ids) {
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case 1:
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id = ids[0]
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case 0:
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err = &NotFoundError{player.Label}
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default:
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err = &NotSingularError{player.Label}
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}
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return
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}
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// OnlyIDX is like OnlyID, but panics if an error occurs.
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func (pq *PlayerQuery) OnlyIDX(ctx context.Context) uint64 {
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id, err := pq.OnlyID(ctx)
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if err != nil {
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panic(err)
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}
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return id
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}
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// All executes the query and returns a list of Players.
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func (pq *PlayerQuery) All(ctx context.Context) ([]*Player, error) {
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if err := pq.prepareQuery(ctx); err != nil {
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return nil, err
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}
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return pq.sqlAll(ctx)
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}
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// AllX is like All, but panics if an error occurs.
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func (pq *PlayerQuery) AllX(ctx context.Context) []*Player {
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nodes, err := pq.All(ctx)
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if err != nil {
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panic(err)
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}
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return nodes
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}
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// IDs executes the query and returns a list of Player IDs.
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func (pq *PlayerQuery) IDs(ctx context.Context) ([]uint64, error) {
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var ids []uint64
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if err := pq.Select(player.FieldID).Scan(ctx, &ids); err != nil {
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return nil, err
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}
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return ids, nil
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}
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// IDsX is like IDs, but panics if an error occurs.
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func (pq *PlayerQuery) IDsX(ctx context.Context) []uint64 {
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ids, err := pq.IDs(ctx)
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if err != nil {
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panic(err)
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}
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return ids
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}
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// Count returns the count of the given query.
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func (pq *PlayerQuery) Count(ctx context.Context) (int, error) {
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if err := pq.prepareQuery(ctx); err != nil {
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return 0, err
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}
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return pq.sqlCount(ctx)
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}
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// CountX is like Count, but panics if an error occurs.
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func (pq *PlayerQuery) CountX(ctx context.Context) int {
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count, err := pq.Count(ctx)
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if err != nil {
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panic(err)
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}
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return count
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}
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// Exist returns true if the query has elements in the graph.
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func (pq *PlayerQuery) Exist(ctx context.Context) (bool, error) {
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if err := pq.prepareQuery(ctx); err != nil {
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return false, err
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}
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return pq.sqlExist(ctx)
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}
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// ExistX is like Exist, but panics if an error occurs.
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func (pq *PlayerQuery) ExistX(ctx context.Context) bool {
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exist, err := pq.Exist(ctx)
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if err != nil {
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panic(err)
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}
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return exist
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}
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// Clone returns a duplicate of the PlayerQuery builder, including all associated steps. It can be
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// used to prepare common query builders and use them differently after the clone is made.
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func (pq *PlayerQuery) Clone() *PlayerQuery {
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if pq == nil {
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return nil
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}
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return &PlayerQuery{
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config: pq.config,
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limit: pq.limit,
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offset: pq.offset,
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order: append([]OrderFunc{}, pq.order...),
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predicates: append([]predicate.Player{}, pq.predicates...),
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withStats: pq.withStats.Clone(),
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withMatches: pq.withMatches.Clone(),
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// clone intermediate query.
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sql: pq.sql.Clone(),
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path: pq.path,
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}
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}
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// WithStats tells the query-builder to eager-load the nodes that are connected to
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// the "stats" edge. The optional arguments are used to configure the query builder of the edge.
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func (pq *PlayerQuery) WithStats(opts ...func(*StatsQuery)) *PlayerQuery {
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query := &StatsQuery{config: pq.config}
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for _, opt := range opts {
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opt(query)
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}
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pq.withStats = query
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return pq
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}
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// WithMatches tells the query-builder to eager-load the nodes that are connected to
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// the "matches" edge. The optional arguments are used to configure the query builder of the edge.
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func (pq *PlayerQuery) WithMatches(opts ...func(*MatchQuery)) *PlayerQuery {
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query := &MatchQuery{config: pq.config}
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for _, opt := range opts {
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opt(query)
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}
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pq.withMatches = query
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return pq
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}
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// GroupBy is used to group vertices by one or more fields/columns.
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// It is often used with aggregate functions, like: count, max, mean, min, sum.
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//
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// Example:
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//
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// var v []struct {
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// Name string `json:"name,omitempty"`
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// Count int `json:"count,omitempty"`
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// }
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//
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// client.Player.Query().
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// GroupBy(player.FieldName).
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// Aggregate(ent.Count()).
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// Scan(ctx, &v)
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//
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func (pq *PlayerQuery) GroupBy(field string, fields ...string) *PlayerGroupBy {
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group := &PlayerGroupBy{config: pq.config}
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group.fields = append([]string{field}, fields...)
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group.path = func(ctx context.Context) (prev *sql.Selector, err error) {
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if err := pq.prepareQuery(ctx); err != nil {
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return nil, err
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}
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return pq.sqlQuery(ctx), nil
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}
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return group
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}
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// Select allows the selection one or more fields/columns for the given query,
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// instead of selecting all fields in the entity.
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//
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// Example:
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//
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// var v []struct {
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// Name string `json:"name,omitempty"`
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// }
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//
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// client.Player.Query().
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// Select(player.FieldName).
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// Scan(ctx, &v)
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//
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func (pq *PlayerQuery) Select(fields ...string) *PlayerSelect {
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pq.fields = append(pq.fields, fields...)
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return &PlayerSelect{PlayerQuery: pq}
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}
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func (pq *PlayerQuery) prepareQuery(ctx context.Context) error {
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for _, f := range pq.fields {
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if !player.ValidColumn(f) {
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return &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
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}
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}
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if pq.path != nil {
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prev, err := pq.path(ctx)
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if err != nil {
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return err
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}
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pq.sql = prev
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}
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return nil
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}
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func (pq *PlayerQuery) sqlAll(ctx context.Context) ([]*Player, error) {
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var (
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nodes = []*Player{}
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_spec = pq.querySpec()
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loadedTypes = [2]bool{
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pq.withStats != nil,
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pq.withMatches != nil,
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}
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)
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_spec.ScanValues = func(columns []string) ([]interface{}, error) {
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node := &Player{config: pq.config}
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nodes = append(nodes, node)
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return node.scanValues(columns)
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}
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_spec.Assign = func(columns []string, values []interface{}) error {
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if len(nodes) == 0 {
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return fmt.Errorf("ent: Assign called without calling ScanValues")
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}
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node := nodes[len(nodes)-1]
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node.Edges.loadedTypes = loadedTypes
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return node.assignValues(columns, values)
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}
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if len(pq.modifiers) > 0 {
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_spec.Modifiers = pq.modifiers
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}
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if err := sqlgraph.QueryNodes(ctx, pq.driver, _spec); err != nil {
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return nil, err
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}
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if len(nodes) == 0 {
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return nodes, nil
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}
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if query := pq.withStats; query != nil {
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fks := make([]driver.Value, 0, len(nodes))
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nodeids := make(map[uint64]*Player)
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for i := range nodes {
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fks = append(fks, nodes[i].ID)
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nodeids[nodes[i].ID] = nodes[i]
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nodes[i].Edges.Stats = []*Stats{}
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}
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query.Where(predicate.Stats(func(s *sql.Selector) {
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s.Where(sql.InValues(player.StatsColumn, fks...))
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}))
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neighbors, err := query.All(ctx)
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if err != nil {
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return nil, err
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}
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for _, n := range neighbors {
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fk := n.PlayerStats
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node, ok := nodeids[fk]
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if !ok {
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return nil, fmt.Errorf(`unexpected foreign-key "player_stats" returned %v for node %v`, fk, n.ID)
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}
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node.Edges.Stats = append(node.Edges.Stats, n)
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}
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}
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if query := pq.withMatches; query != nil {
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fks := make([]driver.Value, 0, len(nodes))
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ids := make(map[uint64]*Player, len(nodes))
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for _, node := range nodes {
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ids[node.ID] = node
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fks = append(fks, node.ID)
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node.Edges.Matches = []*Match{}
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}
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var (
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edgeids []uint64
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edges = make(map[uint64][]*Player)
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)
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_spec := &sqlgraph.EdgeQuerySpec{
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Edge: &sqlgraph.EdgeSpec{
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Inverse: false,
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Table: player.MatchesTable,
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Columns: player.MatchesPrimaryKey,
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},
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Predicate: func(s *sql.Selector) {
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s.Where(sql.InValues(player.MatchesPrimaryKey[0], fks...))
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},
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ScanValues: func() [2]interface{} {
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return [2]interface{}{new(sql.NullInt64), new(sql.NullInt64)}
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},
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Assign: func(out, in interface{}) error {
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eout, ok := out.(*sql.NullInt64)
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if !ok || eout == nil {
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return fmt.Errorf("unexpected id value for edge-out")
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}
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ein, ok := in.(*sql.NullInt64)
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if !ok || ein == nil {
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return fmt.Errorf("unexpected id value for edge-in")
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}
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outValue := uint64(eout.Int64)
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inValue := uint64(ein.Int64)
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node, ok := ids[outValue]
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if !ok {
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return fmt.Errorf("unexpected node id in edges: %v", outValue)
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}
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if _, ok := edges[inValue]; !ok {
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edgeids = append(edgeids, inValue)
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}
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edges[inValue] = append(edges[inValue], node)
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return nil
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},
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}
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if err := sqlgraph.QueryEdges(ctx, pq.driver, _spec); err != nil {
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return nil, fmt.Errorf(`query edges "matches": %w`, err)
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}
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query.Where(match.IDIn(edgeids...))
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neighbors, err := query.All(ctx)
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if err != nil {
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return nil, err
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}
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for _, n := range neighbors {
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nodes, ok := edges[n.ID]
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if !ok {
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return nil, fmt.Errorf(`unexpected "matches" node returned %v`, n.ID)
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}
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for i := range nodes {
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nodes[i].Edges.Matches = append(nodes[i].Edges.Matches, n)
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}
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}
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}
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return nodes, nil
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}
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|
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func (pq *PlayerQuery) sqlCount(ctx context.Context) (int, error) {
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_spec := pq.querySpec()
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if len(pq.modifiers) > 0 {
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_spec.Modifiers = pq.modifiers
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}
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return sqlgraph.CountNodes(ctx, pq.driver, _spec)
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}
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func (pq *PlayerQuery) sqlExist(ctx context.Context) (bool, error) {
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n, err := pq.sqlCount(ctx)
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|
if err != nil {
|
|
return false, fmt.Errorf("ent: check existence: %w", err)
|
|
}
|
|
return n > 0, nil
|
|
}
|
|
|
|
func (pq *PlayerQuery) querySpec() *sqlgraph.QuerySpec {
|
|
_spec := &sqlgraph.QuerySpec{
|
|
Node: &sqlgraph.NodeSpec{
|
|
Table: player.Table,
|
|
Columns: player.Columns,
|
|
ID: &sqlgraph.FieldSpec{
|
|
Type: field.TypeUint64,
|
|
Column: player.FieldID,
|
|
},
|
|
},
|
|
From: pq.sql,
|
|
Unique: true,
|
|
}
|
|
if unique := pq.unique; unique != nil {
|
|
_spec.Unique = *unique
|
|
}
|
|
if fields := pq.fields; len(fields) > 0 {
|
|
_spec.Node.Columns = make([]string, 0, len(fields))
|
|
_spec.Node.Columns = append(_spec.Node.Columns, player.FieldID)
|
|
for i := range fields {
|
|
if fields[i] != player.FieldID {
|
|
_spec.Node.Columns = append(_spec.Node.Columns, fields[i])
|
|
}
|
|
}
|
|
}
|
|
if ps := pq.predicates; len(ps) > 0 {
|
|
_spec.Predicate = func(selector *sql.Selector) {
|
|
for i := range ps {
|
|
ps[i](selector)
|
|
}
|
|
}
|
|
}
|
|
if limit := pq.limit; limit != nil {
|
|
_spec.Limit = *limit
|
|
}
|
|
if offset := pq.offset; offset != nil {
|
|
_spec.Offset = *offset
|
|
}
|
|
if ps := pq.order; len(ps) > 0 {
|
|
_spec.Order = func(selector *sql.Selector) {
|
|
for i := range ps {
|
|
ps[i](selector)
|
|
}
|
|
}
|
|
}
|
|
return _spec
|
|
}
|
|
|
|
func (pq *PlayerQuery) sqlQuery(ctx context.Context) *sql.Selector {
|
|
builder := sql.Dialect(pq.driver.Dialect())
|
|
t1 := builder.Table(player.Table)
|
|
columns := pq.fields
|
|
if len(columns) == 0 {
|
|
columns = player.Columns
|
|
}
|
|
selector := builder.Select(t1.Columns(columns...)...).From(t1)
|
|
if pq.sql != nil {
|
|
selector = pq.sql
|
|
selector.Select(selector.Columns(columns...)...)
|
|
}
|
|
for _, m := range pq.modifiers {
|
|
m(selector)
|
|
}
|
|
for _, p := range pq.predicates {
|
|
p(selector)
|
|
}
|
|
for _, p := range pq.order {
|
|
p(selector)
|
|
}
|
|
if offset := pq.offset; offset != nil {
|
|
// limit is mandatory for offset clause. We start
|
|
// with default value, and override it below if needed.
|
|
selector.Offset(*offset).Limit(math.MaxInt32)
|
|
}
|
|
if limit := pq.limit; limit != nil {
|
|
selector.Limit(*limit)
|
|
}
|
|
return selector
|
|
}
|
|
|
|
// Modify adds a query modifier for attaching custom logic to queries.
|
|
func (pq *PlayerQuery) Modify(modifiers ...func(s *sql.Selector)) *PlayerSelect {
|
|
pq.modifiers = append(pq.modifiers, modifiers...)
|
|
return pq.Select()
|
|
}
|
|
|
|
// PlayerGroupBy is the group-by builder for Player entities.
|
|
type PlayerGroupBy struct {
|
|
config
|
|
fields []string
|
|
fns []AggregateFunc
|
|
// intermediate query (i.e. traversal path).
|
|
sql *sql.Selector
|
|
path func(context.Context) (*sql.Selector, error)
|
|
}
|
|
|
|
// Aggregate adds the given aggregation functions to the group-by query.
|
|
func (pgb *PlayerGroupBy) Aggregate(fns ...AggregateFunc) *PlayerGroupBy {
|
|
pgb.fns = append(pgb.fns, fns...)
|
|
return pgb
|
|
}
|
|
|
|
// Scan applies the group-by query and scans the result into the given value.
|
|
func (pgb *PlayerGroupBy) Scan(ctx context.Context, v interface{}) error {
|
|
query, err := pgb.path(ctx)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
pgb.sql = query
|
|
return pgb.sqlScan(ctx, v)
|
|
}
|
|
|
|
// ScanX is like Scan, but panics if an error occurs.
|
|
func (pgb *PlayerGroupBy) ScanX(ctx context.Context, v interface{}) {
|
|
if err := pgb.Scan(ctx, v); err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
|
|
// Strings returns list of strings from group-by.
|
|
// It is only allowed when executing a group-by query with one field.
|
|
func (pgb *PlayerGroupBy) Strings(ctx context.Context) ([]string, error) {
|
|
if len(pgb.fields) > 1 {
|
|
return nil, errors.New("ent: PlayerGroupBy.Strings is not achievable when grouping more than 1 field")
|
|
}
|
|
var v []string
|
|
if err := pgb.Scan(ctx, &v); err != nil {
|
|
return nil, err
|
|
}
|
|
return v, nil
|
|
}
|
|
|
|
// StringsX is like Strings, but panics if an error occurs.
|
|
func (pgb *PlayerGroupBy) StringsX(ctx context.Context) []string {
|
|
v, err := pgb.Strings(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// String returns a single string from a group-by query.
|
|
// It is only allowed when executing a group-by query with one field.
|
|
func (pgb *PlayerGroupBy) String(ctx context.Context) (_ string, err error) {
|
|
var v []string
|
|
if v, err = pgb.Strings(ctx); err != nil {
|
|
return
|
|
}
|
|
switch len(v) {
|
|
case 1:
|
|
return v[0], nil
|
|
case 0:
|
|
err = &NotFoundError{player.Label}
|
|
default:
|
|
err = fmt.Errorf("ent: PlayerGroupBy.Strings returned %d results when one was expected", len(v))
|
|
}
|
|
return
|
|
}
|
|
|
|
// StringX is like String, but panics if an error occurs.
|
|
func (pgb *PlayerGroupBy) StringX(ctx context.Context) string {
|
|
v, err := pgb.String(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Ints returns list of ints from group-by.
|
|
// It is only allowed when executing a group-by query with one field.
|
|
func (pgb *PlayerGroupBy) Ints(ctx context.Context) ([]int, error) {
|
|
if len(pgb.fields) > 1 {
|
|
return nil, errors.New("ent: PlayerGroupBy.Ints is not achievable when grouping more than 1 field")
|
|
}
|
|
var v []int
|
|
if err := pgb.Scan(ctx, &v); err != nil {
|
|
return nil, err
|
|
}
|
|
return v, nil
|
|
}
|
|
|
|
// IntsX is like Ints, but panics if an error occurs.
|
|
func (pgb *PlayerGroupBy) IntsX(ctx context.Context) []int {
|
|
v, err := pgb.Ints(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Int returns a single int from a group-by query.
|
|
// It is only allowed when executing a group-by query with one field.
|
|
func (pgb *PlayerGroupBy) Int(ctx context.Context) (_ int, err error) {
|
|
var v []int
|
|
if v, err = pgb.Ints(ctx); err != nil {
|
|
return
|
|
}
|
|
switch len(v) {
|
|
case 1:
|
|
return v[0], nil
|
|
case 0:
|
|
err = &NotFoundError{player.Label}
|
|
default:
|
|
err = fmt.Errorf("ent: PlayerGroupBy.Ints returned %d results when one was expected", len(v))
|
|
}
|
|
return
|
|
}
|
|
|
|
// IntX is like Int, but panics if an error occurs.
|
|
func (pgb *PlayerGroupBy) IntX(ctx context.Context) int {
|
|
v, err := pgb.Int(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Float64s returns list of float64s from group-by.
|
|
// It is only allowed when executing a group-by query with one field.
|
|
func (pgb *PlayerGroupBy) Float64s(ctx context.Context) ([]float64, error) {
|
|
if len(pgb.fields) > 1 {
|
|
return nil, errors.New("ent: PlayerGroupBy.Float64s is not achievable when grouping more than 1 field")
|
|
}
|
|
var v []float64
|
|
if err := pgb.Scan(ctx, &v); err != nil {
|
|
return nil, err
|
|
}
|
|
return v, nil
|
|
}
|
|
|
|
// Float64sX is like Float64s, but panics if an error occurs.
|
|
func (pgb *PlayerGroupBy) Float64sX(ctx context.Context) []float64 {
|
|
v, err := pgb.Float64s(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Float64 returns a single float64 from a group-by query.
|
|
// It is only allowed when executing a group-by query with one field.
|
|
func (pgb *PlayerGroupBy) Float64(ctx context.Context) (_ float64, err error) {
|
|
var v []float64
|
|
if v, err = pgb.Float64s(ctx); err != nil {
|
|
return
|
|
}
|
|
switch len(v) {
|
|
case 1:
|
|
return v[0], nil
|
|
case 0:
|
|
err = &NotFoundError{player.Label}
|
|
default:
|
|
err = fmt.Errorf("ent: PlayerGroupBy.Float64s returned %d results when one was expected", len(v))
|
|
}
|
|
return
|
|
}
|
|
|
|
// Float64X is like Float64, but panics if an error occurs.
|
|
func (pgb *PlayerGroupBy) Float64X(ctx context.Context) float64 {
|
|
v, err := pgb.Float64(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Bools returns list of bools from group-by.
|
|
// It is only allowed when executing a group-by query with one field.
|
|
func (pgb *PlayerGroupBy) Bools(ctx context.Context) ([]bool, error) {
|
|
if len(pgb.fields) > 1 {
|
|
return nil, errors.New("ent: PlayerGroupBy.Bools is not achievable when grouping more than 1 field")
|
|
}
|
|
var v []bool
|
|
if err := pgb.Scan(ctx, &v); err != nil {
|
|
return nil, err
|
|
}
|
|
return v, nil
|
|
}
|
|
|
|
// BoolsX is like Bools, but panics if an error occurs.
|
|
func (pgb *PlayerGroupBy) BoolsX(ctx context.Context) []bool {
|
|
v, err := pgb.Bools(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Bool returns a single bool from a group-by query.
|
|
// It is only allowed when executing a group-by query with one field.
|
|
func (pgb *PlayerGroupBy) Bool(ctx context.Context) (_ bool, err error) {
|
|
var v []bool
|
|
if v, err = pgb.Bools(ctx); err != nil {
|
|
return
|
|
}
|
|
switch len(v) {
|
|
case 1:
|
|
return v[0], nil
|
|
case 0:
|
|
err = &NotFoundError{player.Label}
|
|
default:
|
|
err = fmt.Errorf("ent: PlayerGroupBy.Bools returned %d results when one was expected", len(v))
|
|
}
|
|
return
|
|
}
|
|
|
|
// BoolX is like Bool, but panics if an error occurs.
|
|
func (pgb *PlayerGroupBy) BoolX(ctx context.Context) bool {
|
|
v, err := pgb.Bool(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
func (pgb *PlayerGroupBy) sqlScan(ctx context.Context, v interface{}) error {
|
|
for _, f := range pgb.fields {
|
|
if !player.ValidColumn(f) {
|
|
return &ValidationError{Name: f, err: fmt.Errorf("invalid field %q for group-by", f)}
|
|
}
|
|
}
|
|
selector := pgb.sqlQuery()
|
|
if err := selector.Err(); err != nil {
|
|
return err
|
|
}
|
|
rows := &sql.Rows{}
|
|
query, args := selector.Query()
|
|
if err := pgb.driver.Query(ctx, query, args, rows); err != nil {
|
|
return err
|
|
}
|
|
defer rows.Close()
|
|
return sql.ScanSlice(rows, v)
|
|
}
|
|
|
|
func (pgb *PlayerGroupBy) sqlQuery() *sql.Selector {
|
|
selector := pgb.sql.Select()
|
|
aggregation := make([]string, 0, len(pgb.fns))
|
|
for _, fn := range pgb.fns {
|
|
aggregation = append(aggregation, fn(selector))
|
|
}
|
|
// If no columns were selected in a custom aggregation function, the default
|
|
// selection is the fields used for "group-by", and the aggregation functions.
|
|
if len(selector.SelectedColumns()) == 0 {
|
|
columns := make([]string, 0, len(pgb.fields)+len(pgb.fns))
|
|
for _, f := range pgb.fields {
|
|
columns = append(columns, selector.C(f))
|
|
}
|
|
for _, c := range aggregation {
|
|
columns = append(columns, c)
|
|
}
|
|
selector.Select(columns...)
|
|
}
|
|
return selector.GroupBy(selector.Columns(pgb.fields...)...)
|
|
}
|
|
|
|
// PlayerSelect is the builder for selecting fields of Player entities.
|
|
type PlayerSelect struct {
|
|
*PlayerQuery
|
|
// intermediate query (i.e. traversal path).
|
|
sql *sql.Selector
|
|
}
|
|
|
|
// Scan applies the selector query and scans the result into the given value.
|
|
func (ps *PlayerSelect) Scan(ctx context.Context, v interface{}) error {
|
|
if err := ps.prepareQuery(ctx); err != nil {
|
|
return err
|
|
}
|
|
ps.sql = ps.PlayerQuery.sqlQuery(ctx)
|
|
return ps.sqlScan(ctx, v)
|
|
}
|
|
|
|
// ScanX is like Scan, but panics if an error occurs.
|
|
func (ps *PlayerSelect) ScanX(ctx context.Context, v interface{}) {
|
|
if err := ps.Scan(ctx, v); err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
|
|
// Strings returns list of strings from a selector. It is only allowed when selecting one field.
|
|
func (ps *PlayerSelect) Strings(ctx context.Context) ([]string, error) {
|
|
if len(ps.fields) > 1 {
|
|
return nil, errors.New("ent: PlayerSelect.Strings is not achievable when selecting more than 1 field")
|
|
}
|
|
var v []string
|
|
if err := ps.Scan(ctx, &v); err != nil {
|
|
return nil, err
|
|
}
|
|
return v, nil
|
|
}
|
|
|
|
// StringsX is like Strings, but panics if an error occurs.
|
|
func (ps *PlayerSelect) StringsX(ctx context.Context) []string {
|
|
v, err := ps.Strings(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// String returns a single string from a selector. It is only allowed when selecting one field.
|
|
func (ps *PlayerSelect) String(ctx context.Context) (_ string, err error) {
|
|
var v []string
|
|
if v, err = ps.Strings(ctx); err != nil {
|
|
return
|
|
}
|
|
switch len(v) {
|
|
case 1:
|
|
return v[0], nil
|
|
case 0:
|
|
err = &NotFoundError{player.Label}
|
|
default:
|
|
err = fmt.Errorf("ent: PlayerSelect.Strings returned %d results when one was expected", len(v))
|
|
}
|
|
return
|
|
}
|
|
|
|
// StringX is like String, but panics if an error occurs.
|
|
func (ps *PlayerSelect) StringX(ctx context.Context) string {
|
|
v, err := ps.String(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Ints returns list of ints from a selector. It is only allowed when selecting one field.
|
|
func (ps *PlayerSelect) Ints(ctx context.Context) ([]int, error) {
|
|
if len(ps.fields) > 1 {
|
|
return nil, errors.New("ent: PlayerSelect.Ints is not achievable when selecting more than 1 field")
|
|
}
|
|
var v []int
|
|
if err := ps.Scan(ctx, &v); err != nil {
|
|
return nil, err
|
|
}
|
|
return v, nil
|
|
}
|
|
|
|
// IntsX is like Ints, but panics if an error occurs.
|
|
func (ps *PlayerSelect) IntsX(ctx context.Context) []int {
|
|
v, err := ps.Ints(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Int returns a single int from a selector. It is only allowed when selecting one field.
|
|
func (ps *PlayerSelect) Int(ctx context.Context) (_ int, err error) {
|
|
var v []int
|
|
if v, err = ps.Ints(ctx); err != nil {
|
|
return
|
|
}
|
|
switch len(v) {
|
|
case 1:
|
|
return v[0], nil
|
|
case 0:
|
|
err = &NotFoundError{player.Label}
|
|
default:
|
|
err = fmt.Errorf("ent: PlayerSelect.Ints returned %d results when one was expected", len(v))
|
|
}
|
|
return
|
|
}
|
|
|
|
// IntX is like Int, but panics if an error occurs.
|
|
func (ps *PlayerSelect) IntX(ctx context.Context) int {
|
|
v, err := ps.Int(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
|
|
func (ps *PlayerSelect) Float64s(ctx context.Context) ([]float64, error) {
|
|
if len(ps.fields) > 1 {
|
|
return nil, errors.New("ent: PlayerSelect.Float64s is not achievable when selecting more than 1 field")
|
|
}
|
|
var v []float64
|
|
if err := ps.Scan(ctx, &v); err != nil {
|
|
return nil, err
|
|
}
|
|
return v, nil
|
|
}
|
|
|
|
// Float64sX is like Float64s, but panics if an error occurs.
|
|
func (ps *PlayerSelect) Float64sX(ctx context.Context) []float64 {
|
|
v, err := ps.Float64s(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
|
|
func (ps *PlayerSelect) Float64(ctx context.Context) (_ float64, err error) {
|
|
var v []float64
|
|
if v, err = ps.Float64s(ctx); err != nil {
|
|
return
|
|
}
|
|
switch len(v) {
|
|
case 1:
|
|
return v[0], nil
|
|
case 0:
|
|
err = &NotFoundError{player.Label}
|
|
default:
|
|
err = fmt.Errorf("ent: PlayerSelect.Float64s returned %d results when one was expected", len(v))
|
|
}
|
|
return
|
|
}
|
|
|
|
// Float64X is like Float64, but panics if an error occurs.
|
|
func (ps *PlayerSelect) Float64X(ctx context.Context) float64 {
|
|
v, err := ps.Float64(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Bools returns list of bools from a selector. It is only allowed when selecting one field.
|
|
func (ps *PlayerSelect) Bools(ctx context.Context) ([]bool, error) {
|
|
if len(ps.fields) > 1 {
|
|
return nil, errors.New("ent: PlayerSelect.Bools is not achievable when selecting more than 1 field")
|
|
}
|
|
var v []bool
|
|
if err := ps.Scan(ctx, &v); err != nil {
|
|
return nil, err
|
|
}
|
|
return v, nil
|
|
}
|
|
|
|
// BoolsX is like Bools, but panics if an error occurs.
|
|
func (ps *PlayerSelect) BoolsX(ctx context.Context) []bool {
|
|
v, err := ps.Bools(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Bool returns a single bool from a selector. It is only allowed when selecting one field.
|
|
func (ps *PlayerSelect) Bool(ctx context.Context) (_ bool, err error) {
|
|
var v []bool
|
|
if v, err = ps.Bools(ctx); err != nil {
|
|
return
|
|
}
|
|
switch len(v) {
|
|
case 1:
|
|
return v[0], nil
|
|
case 0:
|
|
err = &NotFoundError{player.Label}
|
|
default:
|
|
err = fmt.Errorf("ent: PlayerSelect.Bools returned %d results when one was expected", len(v))
|
|
}
|
|
return
|
|
}
|
|
|
|
// BoolX is like Bool, but panics if an error occurs.
|
|
func (ps *PlayerSelect) BoolX(ctx context.Context) bool {
|
|
v, err := ps.Bool(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
func (ps *PlayerSelect) sqlScan(ctx context.Context, v interface{}) error {
|
|
rows := &sql.Rows{}
|
|
query, args := ps.sql.Query()
|
|
if err := ps.driver.Query(ctx, query, args, rows); err != nil {
|
|
return err
|
|
}
|
|
defer rows.Close()
|
|
return sql.ScanSlice(rows, v)
|
|
}
|
|
|
|
// Modify adds a query modifier for attaching custom logic to queries.
|
|
func (ps *PlayerSelect) Modify(modifiers ...func(s *sql.Selector)) *PlayerSelect {
|
|
ps.modifiers = append(ps.modifiers, modifiers...)
|
|
return ps
|
|
}
|