212 lines
8.4 KiB
Go
212 lines
8.4 KiB
Go
// Code generated by entc, DO NOT EDIT.
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package stats
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import (
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"fmt"
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)
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const (
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// Label holds the string label denoting the stats type in the database.
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Label = "stats"
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// FieldID holds the string denoting the id field in the database.
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FieldID = "id"
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// FieldTeamID holds the string denoting the team_id field in the database.
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FieldTeamID = "team_id"
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// FieldKills holds the string denoting the kills field in the database.
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FieldKills = "kills"
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// FieldDeaths holds the string denoting the deaths field in the database.
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FieldDeaths = "deaths"
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// FieldAssists holds the string denoting the assists field in the database.
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FieldAssists = "assists"
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// FieldHeadshot holds the string denoting the headshot field in the database.
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FieldHeadshot = "headshot"
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// FieldMvp holds the string denoting the mvp field in the database.
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FieldMvp = "mvp"
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// FieldScore holds the string denoting the score field in the database.
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FieldScore = "score"
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// FieldRankNew holds the string denoting the rank_new field in the database.
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FieldRankNew = "rank_new"
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// FieldRankOld holds the string denoting the rank_old field in the database.
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FieldRankOld = "rank_old"
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// FieldMk2 holds the string denoting the mk_2 field in the database.
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FieldMk2 = "mk_2"
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// FieldMk3 holds the string denoting the mk_3 field in the database.
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FieldMk3 = "mk_3"
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// FieldMk4 holds the string denoting the mk_4 field in the database.
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FieldMk4 = "mk_4"
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// FieldMk5 holds the string denoting the mk_5 field in the database.
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FieldMk5 = "mk_5"
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// FieldDmgEnemy holds the string denoting the dmg_enemy field in the database.
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FieldDmgEnemy = "dmg_enemy"
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// FieldDmgTeam holds the string denoting the dmg_team field in the database.
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FieldDmgTeam = "dmg_team"
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// FieldUdHe holds the string denoting the ud_he field in the database.
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FieldUdHe = "ud_he"
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// FieldUdFlames holds the string denoting the ud_flames field in the database.
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FieldUdFlames = "ud_flames"
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// FieldUdFlash holds the string denoting the ud_flash field in the database.
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FieldUdFlash = "ud_flash"
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// FieldUdDecoy holds the string denoting the ud_decoy field in the database.
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FieldUdDecoy = "ud_decoy"
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// FieldUdSmoke holds the string denoting the ud_smoke field in the database.
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FieldUdSmoke = "ud_smoke"
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// FieldHitGroupHead holds the string denoting the hit_group_head field in the database.
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FieldHitGroupHead = "hit_group_head"
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// FieldHitGroupChest holds the string denoting the hit_group_chest field in the database.
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FieldHitGroupChest = "hit_group_chest"
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// FieldHitGroupStomach holds the string denoting the hit_group_stomach field in the database.
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FieldHitGroupStomach = "hit_group_stomach"
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// FieldHitGroupLeftArm holds the string denoting the hit_group_left_arm field in the database.
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FieldHitGroupLeftArm = "hit_group_left_arm"
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// FieldHitGroupRightArm holds the string denoting the hit_group_right_arm field in the database.
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FieldHitGroupRightArm = "hit_group_right_arm"
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// FieldHitGroupLeftLeg holds the string denoting the hit_group_left_leg field in the database.
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FieldHitGroupLeftLeg = "hit_group_left_leg"
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// FieldHitGroupRightLeg holds the string denoting the hit_group_right_leg field in the database.
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FieldHitGroupRightLeg = "hit_group_right_leg"
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// FieldHitGroupGear holds the string denoting the hit_group_gear field in the database.
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FieldHitGroupGear = "hit_group_gear"
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// FieldCrosshair holds the string denoting the crosshair field in the database.
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FieldCrosshair = "crosshair"
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// FieldColor holds the string denoting the color field in the database.
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FieldColor = "color"
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// FieldKast holds the string denoting the kast field in the database.
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FieldKast = "kast"
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// FieldFlashDurationSelf holds the string denoting the flash_duration_self field in the database.
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FieldFlashDurationSelf = "flash_duration_self"
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// FieldFlashDurationTeam holds the string denoting the flash_duration_team field in the database.
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FieldFlashDurationTeam = "flash_duration_team"
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// FieldFlashDurationEnemy holds the string denoting the flash_duration_enemy field in the database.
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FieldFlashDurationEnemy = "flash_duration_enemy"
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// FieldFlashTotalSelf holds the string denoting the flash_total_self field in the database.
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FieldFlashTotalSelf = "flash_total_self"
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// FieldFlashTotalTeam holds the string denoting the flash_total_team field in the database.
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FieldFlashTotalTeam = "flash_total_team"
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// FieldFlashTotalEnemy holds the string denoting the flash_total_enemy field in the database.
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FieldFlashTotalEnemy = "flash_total_enemy"
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// FieldMatchStats holds the string denoting the match_stats field in the database.
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FieldMatchStats = "match_stats"
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// FieldPlayerStats holds the string denoting the player_stats field in the database.
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FieldPlayerStats = "player_stats"
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// EdgeMatches holds the string denoting the matches edge name in mutations.
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EdgeMatches = "matches"
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// EdgePlayers holds the string denoting the players edge name in mutations.
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EdgePlayers = "players"
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// EdgeWeaponStats holds the string denoting the weapon_stats edge name in mutations.
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EdgeWeaponStats = "weapon_stats"
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// EdgeRoundStats holds the string denoting the round_stats edge name in mutations.
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EdgeRoundStats = "round_stats"
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// Table holds the table name of the stats in the database.
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Table = "stats"
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// MatchesTable is the table that holds the matches relation/edge.
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MatchesTable = "stats"
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// MatchesInverseTable is the table name for the Match entity.
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// It exists in this package in order to avoid circular dependency with the "match" package.
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MatchesInverseTable = "matches"
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// MatchesColumn is the table column denoting the matches relation/edge.
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MatchesColumn = "match_stats"
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// PlayersTable is the table that holds the players relation/edge.
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PlayersTable = "stats"
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// PlayersInverseTable is the table name for the Player entity.
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// It exists in this package in order to avoid circular dependency with the "player" package.
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PlayersInverseTable = "players"
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// PlayersColumn is the table column denoting the players relation/edge.
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PlayersColumn = "player_stats"
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// WeaponStatsTable is the table that holds the weapon_stats relation/edge.
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WeaponStatsTable = "weapon_stats"
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// WeaponStatsInverseTable is the table name for the WeaponStats entity.
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// It exists in this package in order to avoid circular dependency with the "weaponstats" package.
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WeaponStatsInverseTable = "weapon_stats"
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// WeaponStatsColumn is the table column denoting the weapon_stats relation/edge.
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WeaponStatsColumn = "stats_weapon_stats"
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// RoundStatsTable is the table that holds the round_stats relation/edge.
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RoundStatsTable = "round_stats"
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// RoundStatsInverseTable is the table name for the RoundStats entity.
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// It exists in this package in order to avoid circular dependency with the "roundstats" package.
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RoundStatsInverseTable = "round_stats"
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// RoundStatsColumn is the table column denoting the round_stats relation/edge.
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RoundStatsColumn = "stats_round_stats"
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)
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// Columns holds all SQL columns for stats fields.
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var Columns = []string{
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FieldID,
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FieldTeamID,
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FieldKills,
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FieldDeaths,
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FieldAssists,
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FieldHeadshot,
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FieldMvp,
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FieldScore,
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FieldRankNew,
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FieldRankOld,
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FieldMk2,
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FieldMk3,
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FieldMk4,
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FieldMk5,
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FieldDmgEnemy,
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FieldDmgTeam,
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FieldUdHe,
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FieldUdFlames,
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FieldUdFlash,
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FieldUdDecoy,
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FieldUdSmoke,
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FieldHitGroupHead,
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FieldHitGroupChest,
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FieldHitGroupStomach,
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FieldHitGroupLeftArm,
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FieldHitGroupRightArm,
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FieldHitGroupLeftLeg,
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FieldHitGroupRightLeg,
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FieldHitGroupGear,
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FieldCrosshair,
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FieldColor,
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FieldKast,
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FieldFlashDurationSelf,
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FieldFlashDurationTeam,
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FieldFlashDurationEnemy,
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FieldFlashTotalSelf,
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FieldFlashTotalTeam,
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FieldFlashTotalEnemy,
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FieldMatchStats,
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FieldPlayerStats,
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}
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// ValidColumn reports if the column name is valid (part of the table columns).
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func ValidColumn(column string) bool {
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for i := range Columns {
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if column == Columns[i] {
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return true
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}
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}
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return false
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}
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// Color defines the type for the "color" enum field.
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type Color string
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// Color values.
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const (
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ColorGreen Color = "green"
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ColorYellow Color = "yellow"
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ColorPurple Color = "purple"
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ColorBlue Color = "blue"
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ColorOrange Color = "orange"
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ColorGrey Color = "grey"
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)
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func (c Color) String() string {
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return string(c)
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}
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// ColorValidator is a validator for the "color" field enum values. It is called by the builders before save.
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func ColorValidator(c Color) error {
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switch c {
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case ColorGreen, ColorYellow, ColorPurple, ColorBlue, ColorOrange, ColorGrey:
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return nil
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default:
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return fmt.Errorf("stats: invalid enum value for color field: %q", c)
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}
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}
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