Files
csgowtfd/ent/weaponstats.go
2021-10-16 01:49:52 +02:00

170 lines
5.6 KiB
Go

// Code generated by entc, DO NOT EDIT.
package ent
import (
"csgowtfd/ent/stats"
"csgowtfd/ent/weaponstats"
"fmt"
"strings"
"entgo.io/ent/dialect/sql"
)
// WeaponStats is the model entity for the WeaponStats schema.
type WeaponStats struct {
config `json:"-"`
// ID of the ent.
ID int `json:"id,omitempty"`
// Victim holds the value of the "victim" field.
Victim uint64 `json:"victim,omitempty"`
// Dmg holds the value of the "dmg" field.
Dmg uint `json:"dmg,omitempty"`
// EqType holds the value of the "eq_type" field.
EqType int `json:"eq_type,omitempty"`
// HitGroup holds the value of the "hit_group" field.
HitGroup int `json:"hit_group,omitempty"`
// Edges holds the relations/edges for other nodes in the graph.
// The values are being populated by the WeaponStatsQuery when eager-loading is set.
Edges WeaponStatsEdges `json:"edges"`
stats_weapon_stats *int
}
// WeaponStatsEdges holds the relations/edges for other nodes in the graph.
type WeaponStatsEdges struct {
// Stat holds the value of the stat edge.
Stat *Stats `json:"stat,omitempty"`
// loadedTypes holds the information for reporting if a
// type was loaded (or requested) in eager-loading or not.
loadedTypes [1]bool
}
// StatOrErr returns the Stat value or an error if the edge
// was not loaded in eager-loading, or loaded but was not found.
func (e WeaponStatsEdges) StatOrErr() (*Stats, error) {
if e.loadedTypes[0] {
if e.Stat == nil {
// The edge stat was loaded in eager-loading,
// but was not found.
return nil, &NotFoundError{label: stats.Label}
}
return e.Stat, nil
}
return nil, &NotLoadedError{edge: "stat"}
}
// scanValues returns the types for scanning values from sql.Rows.
func (*WeaponStats) scanValues(columns []string) ([]interface{}, error) {
values := make([]interface{}, len(columns))
for i := range columns {
switch columns[i] {
case weaponstats.FieldID, weaponstats.FieldVictim, weaponstats.FieldDmg, weaponstats.FieldEqType, weaponstats.FieldHitGroup:
values[i] = new(sql.NullInt64)
case weaponstats.ForeignKeys[0]: // stats_weapon_stats
values[i] = new(sql.NullInt64)
default:
return nil, fmt.Errorf("unexpected column %q for type WeaponStats", columns[i])
}
}
return values, nil
}
// assignValues assigns the values that were returned from sql.Rows (after scanning)
// to the WeaponStats fields.
func (ws *WeaponStats) assignValues(columns []string, values []interface{}) error {
if m, n := len(values), len(columns); m < n {
return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
}
for i := range columns {
switch columns[i] {
case weaponstats.FieldID:
value, ok := values[i].(*sql.NullInt64)
if !ok {
return fmt.Errorf("unexpected type %T for field id", value)
}
ws.ID = int(value.Int64)
case weaponstats.FieldVictim:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field victim", values[i])
} else if value.Valid {
ws.Victim = uint64(value.Int64)
}
case weaponstats.FieldDmg:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field dmg", values[i])
} else if value.Valid {
ws.Dmg = uint(value.Int64)
}
case weaponstats.FieldEqType:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field eq_type", values[i])
} else if value.Valid {
ws.EqType = int(value.Int64)
}
case weaponstats.FieldHitGroup:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field hit_group", values[i])
} else if value.Valid {
ws.HitGroup = int(value.Int64)
}
case weaponstats.ForeignKeys[0]:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for edge-field stats_weapon_stats", value)
} else if value.Valid {
ws.stats_weapon_stats = new(int)
*ws.stats_weapon_stats = int(value.Int64)
}
}
}
return nil
}
// QueryStat queries the "stat" edge of the WeaponStats entity.
func (ws *WeaponStats) QueryStat() *StatsQuery {
return (&WeaponStatsClient{config: ws.config}).QueryStat(ws)
}
// Update returns a builder for updating this WeaponStats.
// Note that you need to call WeaponStats.Unwrap() before calling this method if this WeaponStats
// was returned from a transaction, and the transaction was committed or rolled back.
func (ws *WeaponStats) Update() *WeaponStatsUpdateOne {
return (&WeaponStatsClient{config: ws.config}).UpdateOne(ws)
}
// Unwrap unwraps the WeaponStats entity that was returned from a transaction after it was closed,
// so that all future queries will be executed through the driver which created the transaction.
func (ws *WeaponStats) Unwrap() *WeaponStats {
tx, ok := ws.config.driver.(*txDriver)
if !ok {
panic("ent: WeaponStats is not a transactional entity")
}
ws.config.driver = tx.drv
return ws
}
// String implements the fmt.Stringer.
func (ws *WeaponStats) String() string {
var builder strings.Builder
builder.WriteString("WeaponStats(")
builder.WriteString(fmt.Sprintf("id=%v", ws.ID))
builder.WriteString(", victim=")
builder.WriteString(fmt.Sprintf("%v", ws.Victim))
builder.WriteString(", dmg=")
builder.WriteString(fmt.Sprintf("%v", ws.Dmg))
builder.WriteString(", eq_type=")
builder.WriteString(fmt.Sprintf("%v", ws.EqType))
builder.WriteString(", hit_group=")
builder.WriteString(fmt.Sprintf("%v", ws.HitGroup))
builder.WriteByte(')')
return builder.String()
}
// WeaponStatsSlice is a parsable slice of WeaponStats.
type WeaponStatsSlice []*WeaponStats
func (ws WeaponStatsSlice) config(cfg config) {
for _i := range ws {
ws[_i].config = cfg
}
}