Files
csgowtfd/ent/weapon.go

172 lines
5.5 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"fmt"
"strings"
"entgo.io/ent/dialect/sql"
"git.harting.dev/csgowtf/csgowtfd/ent/matchplayer"
"git.harting.dev/csgowtf/csgowtfd/ent/weapon"
)
// Weapon is the model entity for the Weapon schema.
type Weapon struct {
config `json:"-"`
// ID of the ent.
ID int `json:"id,omitempty"`
// Victim holds the value of the "victim" field.
Victim uint64 `json:"victim,omitempty"`
// Dmg holds the value of the "dmg" field.
Dmg uint `json:"dmg,omitempty"`
// EqType holds the value of the "eq_type" field.
EqType int `json:"eq_type,omitempty"`
// HitGroup holds the value of the "hit_group" field.
HitGroup int `json:"hit_group,omitempty"`
// Edges holds the relations/edges for other nodes in the graph.
// The values are being populated by the WeaponQuery when eager-loading is set.
Edges WeaponEdges `json:"edges"`
match_player_weapon_stats *int
}
// WeaponEdges holds the relations/edges for other nodes in the graph.
type WeaponEdges struct {
// Stat holds the value of the stat edge.
Stat *MatchPlayer `json:"stat,omitempty"`
// loadedTypes holds the information for reporting if a
// type was loaded (or requested) in eager-loading or not.
loadedTypes [1]bool
}
// StatOrErr returns the Stat value or an error if the edge
// was not loaded in eager-loading, or loaded but was not found.
func (e WeaponEdges) StatOrErr() (*MatchPlayer, error) {
if e.loadedTypes[0] {
if e.Stat == nil {
// Edge was loaded but was not found.
return nil, &NotFoundError{label: matchplayer.Label}
}
return e.Stat, nil
}
return nil, &NotLoadedError{edge: "stat"}
}
// scanValues returns the types for scanning values from sql.Rows.
func (*Weapon) scanValues(columns []string) ([]any, error) {
values := make([]any, len(columns))
for i := range columns {
switch columns[i] {
case weapon.FieldID, weapon.FieldVictim, weapon.FieldDmg, weapon.FieldEqType, weapon.FieldHitGroup:
values[i] = new(sql.NullInt64)
case weapon.ForeignKeys[0]: // match_player_weapon_stats
values[i] = new(sql.NullInt64)
default:
return nil, fmt.Errorf("unexpected column %q for type Weapon", columns[i])
}
}
return values, nil
}
// assignValues assigns the values that were returned from sql.Rows (after scanning)
// to the Weapon fields.
func (w *Weapon) assignValues(columns []string, values []any) error {
if m, n := len(values), len(columns); m < n {
return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
}
for i := range columns {
switch columns[i] {
case weapon.FieldID:
value, ok := values[i].(*sql.NullInt64)
if !ok {
return fmt.Errorf("unexpected type %T for field id", value)
}
w.ID = int(value.Int64)
case weapon.FieldVictim:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field victim", values[i])
} else if value.Valid {
w.Victim = uint64(value.Int64)
}
case weapon.FieldDmg:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field dmg", values[i])
} else if value.Valid {
w.Dmg = uint(value.Int64)
}
case weapon.FieldEqType:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field eq_type", values[i])
} else if value.Valid {
w.EqType = int(value.Int64)
}
case weapon.FieldHitGroup:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field hit_group", values[i])
} else if value.Valid {
w.HitGroup = int(value.Int64)
}
case weapon.ForeignKeys[0]:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for edge-field match_player_weapon_stats", value)
} else if value.Valid {
w.match_player_weapon_stats = new(int)
*w.match_player_weapon_stats = int(value.Int64)
}
}
}
return nil
}
// QueryStat queries the "stat" edge of the Weapon entity.
func (w *Weapon) QueryStat() *MatchPlayerQuery {
return (&WeaponClient{config: w.config}).QueryStat(w)
}
// Update returns a builder for updating this Weapon.
// Note that you need to call Weapon.Unwrap() before calling this method if this Weapon
// was returned from a transaction, and the transaction was committed or rolled back.
func (w *Weapon) Update() *WeaponUpdateOne {
return (&WeaponClient{config: w.config}).UpdateOne(w)
}
// Unwrap unwraps the Weapon entity that was returned from a transaction after it was closed,
// so that all future queries will be executed through the driver which created the transaction.
func (w *Weapon) Unwrap() *Weapon {
_tx, ok := w.config.driver.(*txDriver)
if !ok {
panic("ent: Weapon is not a transactional entity")
}
w.config.driver = _tx.drv
return w
}
// String implements the fmt.Stringer.
func (w *Weapon) String() string {
var builder strings.Builder
builder.WriteString("Weapon(")
builder.WriteString(fmt.Sprintf("id=%v, ", w.ID))
builder.WriteString("victim=")
builder.WriteString(fmt.Sprintf("%v", w.Victim))
builder.WriteString(", ")
builder.WriteString("dmg=")
builder.WriteString(fmt.Sprintf("%v", w.Dmg))
builder.WriteString(", ")
builder.WriteString("eq_type=")
builder.WriteString(fmt.Sprintf("%v", w.EqType))
builder.WriteString(", ")
builder.WriteString("hit_group=")
builder.WriteString(fmt.Sprintf("%v", w.HitGroup))
builder.WriteByte(')')
return builder.String()
}
// Weapons is a parsable slice of Weapon.
type Weapons []*Weapon
func (w Weapons) config(cfg config) {
for _i := range w {
w[_i].config = cfg
}
}