Files
csgowtfd/utils/utils.go

833 lines
22 KiB
Go

package utils
import (
"context"
"encoding/json"
"entgo.io/ent/dialect/sql"
"errors"
"fmt"
"git.harting.dev/csgowtf/csgowtfd/ent"
"git.harting.dev/csgowtf/csgowtfd/ent/match"
"git.harting.dev/csgowtf/csgowtfd/ent/matchplayer"
"git.harting.dev/csgowtf/csgowtfd/ent/player"
"git.harting.dev/csgowtf/csgowtfd/ent/roundstats"
"git.harting.dev/csgowtf/csgowtfd/ent/spray"
"git.harting.dev/csgowtf/csgowtfd/ent/weapon"
"github.com/an0nfunc/go-steamapi"
log "github.com/sirupsen/logrus"
"golang.org/x/time/rate"
"io"
"math"
"net/http"
"net/url"
"path"
"regexp"
"sort"
"strconv"
"strings"
"time"
)
type Conf struct {
Logging struct {
Level string
}
Db struct {
Driver string
ConnectTo string `yaml:"connect_to"`
}
Parser struct {
Worker int
}
Steam struct {
Username string
Password string
AuthCode string `yaml:"auth_code"`
APIKey string `yaml:"api_key"`
RatePerSecond float64 `yaml:"rate_per_sec"`
Sentry string
LoginKey string `yaml:"login_key"`
MaxRetryWait int `yaml:"max_retry_wait"`
}
Redis struct {
Address string
Password string
}
Httpd struct {
CORSAllowDomains []string `yaml:"cors_allow_domains"`
Listen []struct {
Socket string
Host string
Port int
}
}
Csgowtfd struct {
ProfileUpdate string `yaml:"profile_update"`
SharecodeUpdate string `yaml:"sharecode_update"`
DemosExpire int `yaml:"demos_expire"`
SprayTimeout int `yaml:"spray_timeout"`
Timeout struct {
Read int
Write int
Idle int
}
}
DeepL struct {
BaseURL string `yaml:"base_url"`
APIKey string `yaml:"api_key"`
Timeout int `yaml:"timeout"`
} `yaml:"deepl"`
}
type CommunityXML struct {
SteamID64 uint64 `xml:"steamID64"`
AvatarURL string `xml:"avatarFull"`
VacBanned bool `xml:"vacBanned"`
ProfileName string `xml:"steamID"`
Error string `xml:"error"`
VanityURL string `xml:"customURL"`
}
type ShareCodeResponse struct {
Result struct {
Code string `json:"nextcode"`
} `json:"result"`
}
type DeepLResponse struct {
Translations []struct {
DetectedSourceLanguage string `json:"detected_source_language"`
Text string `json:"text"`
} `json:"translations"`
}
type MatchStats struct {
Win int `json:"win,omitempty"`
Tie int `json:"tie,omitempty"`
Loss int `json:"loss,omitempty"`
}
type MultiKills struct {
Duo uint `json:"duo,omitempty"`
Triple uint `json:"triple,omitempty"`
Quad uint `json:"quad,omitempty"`
Pent uint `json:"pent,omitempty"`
}
type Rank struct {
Old int `json:"old,omitempty"`
New int `json:"new,omitempty"`
}
type Damage struct {
Enemy uint `json:"enemy,omitempty"`
Team uint `json:"team,omitempty"`
}
type SelfTeamEnemy struct {
Self interface{} `json:"self,omitempty"`
Team interface{} `json:"team,omitempty"`
Enemy interface{} `json:"enemy,omitempty"`
}
type Flash struct {
Duration *SelfTeamEnemy `json:"duration,omitempty"`
Total *SelfTeamEnemy `json:"total,omitempty"`
}
type StatsResponse struct {
TeamID int `json:"team_id"`
Kills int `json:"kills"`
Deaths int `json:"deaths"`
Assists int `json:"assists"`
Headshot int `json:"headshot"`
MVP uint `json:"mvp"`
Score int `json:"score"`
Player interface{} `json:"player,omitempty"`
Rank *Rank `json:"rank,omitempty"`
MultiKills *MultiKills `json:"multi_kills,omitempty"`
Dmg *Damage `json:"dmg,omitempty"`
Flash *Flash `json:"flash,omitempty"`
Crosshair string `json:"crosshair,omitempty"`
Color string `json:"color,omitempty"`
KAST int `json:"kast,omitempty"`
}
type PlayerResponse struct {
SteamID64 uint64 `json:"steamid64,string"`
Name string `json:"name,omitempty"`
Avatar string `json:"avatar,omitempty"`
VAC bool `json:"vac"`
VACDate int64 `json:"vac_date,omitempty"`
GameBan bool `json:"game_ban"`
GameBanDate int64 `json:"game_ban_date,omitempty"`
Tracked bool `json:"tracked"`
VanityURL string `json:"vanity_url,omitempty"`
MatchStats *MatchStats `json:"match_stats,omitempty"`
Matches []*MatchResponse `json:"matches,omitempty"`
}
type MateResponse struct {
Player *PlayerResponse `json:"player"`
WinRate float32 `json:"win_rate,omitempty"`
TieRate float32 `json:"tie_rate,omitempty"`
Total int `json:"total,omitempty"`
}
type ChatResponse struct {
Player *PlayerResponse `json:"player,omitempty"`
Message string `json:"message"`
AllChat bool `json:"all_chat"`
Tick int `json:"tick"`
TranslatedFrom string `json:"translated_from,omitempty"`
TranslatedTo string `json:"translated_to,omitempty"`
}
type WeaponDmg struct {
Eq int `json:"eq"`
Dmg uint `json:"dmg"`
}
type MetaStatsResponse struct {
Player *PlayerResponse `json:"player"`
BestMates []*MateResponse `json:"best_mates,omitempty"`
MostMates []*MateResponse `json:"most_mates,omitempty"`
EqMap map[int]string `json:"eq_map,omitempty"`
WeaponDmg []*WeaponDmg `json:"weapon_dmg,omitempty"`
WinMaps map[string]float32 `json:"win_maps,omitempty"`
TieMaps map[string]float32 `json:"tie_maps,omitempty"`
TotalMaps map[string]int `json:"total_maps,omitempty"`
}
type MatchResponse struct {
MatchId uint64 `json:"match_id,string"`
ShareCode string `json:"share_code,omitempty"`
Map string `json:"map"`
Date int64 `json:"date"`
Score [2]int `json:"score"`
Duration int `json:"duration"`
MatchResult int `json:"match_result"`
MaxRounds int `json:"max_rounds,omitempty"`
Parsed bool `json:"parsed"`
ReplayURL string `json:"replay_url,omitempty"`
VAC bool `json:"vac"`
GameBan bool `json:"game_ban"`
Stats interface{} `json:"stats,omitempty"`
AvgRank float64 `json:"avg_rank,omitempty"`
TickRate float64 `json:"tick_rate,omitempty"`
}
var (
SharecodeNoMatchError = errors.New("sharecode not provided")
AuthcodeRateLimitError = errors.New("temporary rate-limited/unavailable")
AuthcodeUnauthorizedError = errors.New("authcode unauthorized")
NoMatchError = errors.New("no match found")
)
const (
shareCodeURLEntry = "https://api.steampowered.com/ICSGOPlayers_730/GetNextMatchSharingCode/v1?key=%s&steamid=%d&steamidkey=%s&knowncode=%s"
CachePrefix = "csgowtfd_"
SideMetaCacheKey = CachePrefix + "side_meta_%d"
MatchChatCacheKey = CachePrefix + "chat_%d_%s"
)
//goland:noinspection SpellCheckingInspection
var (
SteamId64RegEx = regexp.MustCompile(`^\d{17}$`)
ShareCodeRegEx = regexp.MustCompile(`^CSGO(?:-?[ABCDEFGHJKLMNOPQRSTUVWXYZabcdefhijkmnopqrstuvwxyz23456789]{5}){5}$`)
AuthCodeRegEx = regexp.MustCompile(`^[ABCDEFGHJKLMNOPQRSTUVWXYZ23456789]{4}-[ABCDEFGHJKLMNOPQRSTUVWXYZ23456789]{5}-[ABCDEFGHJKLMNOPQRSTUVWXYZ23456789]{4}$`)
)
func GetMetaStats(dbPlayer *ent.Player) (*MetaStatsResponse, error) {
mResponse := new(MetaStatsResponse)
mResponse.Player = &PlayerResponse{SteamID64: dbPlayer.ID}
tPlayers, err := dbPlayer.QueryMatches().QueryPlayers().Select(player.FieldID).All(context.Background())
if err != nil {
return nil, err
}
matchIDs, err := dbPlayer.QueryMatches().IDs(context.Background())
if err != nil {
return nil, err
}
mapWins := map[string]int{}
mapTies := map[string]int{}
mapMatchTotal := map[string]int{}
matchSeen := map[uint64]bool{}
mResponse.EqMap = map[int]string{}
for _, s := range tPlayers {
if s.ID == dbPlayer.ID {
continue
}
mateRes := new(MateResponse)
mostRes := new(MateResponse)
playerRes := &PlayerResponse{
SteamID64: s.ID,
}
pMatches, err := s.QueryMatches().
Select(match.FieldID, match.FieldMatchResult, match.FieldMap).
Where(match.IDIn(matchIDs...)).
WithStats(). // TODO: limit fields returned
Where(match.HasStatsWith(matchplayer.Or(matchplayer.PlayerStats(dbPlayer.ID), matchplayer.PlayerStats(s.ID)))).
All(context.Background())
if err != nil {
return nil, err
}
mostRes.Player = playerRes
var wins int
var ties int
for _, pm := range pMatches {
var subjectStats *ent.MatchPlayer
var currentStats *ent.MatchPlayer
for _, ps := range pm.Edges.Stats {
if ps.PlayerStats == dbPlayer.ID {
subjectStats = ps
} else if ps.PlayerStats == s.ID {
currentStats = ps
}
}
win := subjectStats.TeamID == pm.MatchResult
tie := pm.MatchResult == 0
if _, ok := matchSeen[pm.ID]; !ok {
if pm.Map != "" {
mapMatchTotal[pm.Map]++
if win {
mapWins[pm.Map]++
} else if tie {
mapTies[pm.Map]++
}
}
wSs, err := subjectStats.QueryWeaponStats().
Select(weapon.FieldEqType, weapon.FieldDmg).All(context.Background())
if err != nil {
return nil, err
}
for _, weaponStat := range wSs {
found := false
for _, dmgS := range mResponse.WeaponDmg {
if dmgS.Eq == weaponStat.EqType {
dmgS.Dmg += weaponStat.Dmg
found = true
}
}
if !found {
mResponse.WeaponDmg = append(mResponse.WeaponDmg, &WeaponDmg{
Eq: weaponStat.EqType,
Dmg: weaponStat.Dmg,
})
}
}
matchSeen[pm.ID] = true
}
// check if same team
if subjectStats.TeamID == currentStats.TeamID {
mostRes.Total++
if win {
wins++
} else if tie {
ties++
}
}
}
if mostRes.Total > 0 {
mResponse.MostMates = append(mResponse.MostMates, mostRes)
}
if mostRes.Total > 1 && (wins > 0 || ties > 0) {
mateRes.Player = playerRes
mateRes.TieRate = float32(ties) / float32(mostRes.Total)
mateRes.WinRate = float32(wins) / float32(mostRes.Total)
mateRes.Total = mostRes.Total
mResponse.BestMates = append(mResponse.BestMates, mateRes)
}
}
mResponse.TieMaps = map[string]float32{}
mResponse.WinMaps = map[string]float32{}
mResponse.TotalMaps = map[string]int{}
for tMap, wins := range mapWins {
mResponse.WinMaps[tMap] = float32(wins) / float32(mapMatchTotal[tMap])
}
for tMap, ties := range mapTies {
mResponse.TieMaps[tMap] = float32(ties) / float32(mapMatchTotal[tMap])
}
for tMap, total := range mapMatchTotal {
mResponse.TotalMaps[tMap] = total
}
// sort all results
sort.Slice(mResponse.BestMates, func(i, j int) bool {
return mResponse.BestMates[i].WinRate > mResponse.BestMates[j].WinRate
})
sort.Slice(mResponse.MostMates, func(i, j int) bool {
return mResponse.MostMates[i].Total > mResponse.MostMates[j].Total
})
sort.Slice(mResponse.WeaponDmg, func(i, j int) bool {
return mResponse.WeaponDmg[i].Dmg > mResponse.WeaponDmg[j].Dmg
})
if len(mResponse.BestMates) > 10 {
mResponse.BestMates = mResponse.BestMates[:10]
}
if len(mResponse.MostMates) > 10 {
mResponse.MostMates = mResponse.MostMates[:10]
}
if len(mResponse.WeaponDmg) > 10 {
mResponse.WeaponDmg = mResponse.WeaponDmg[:10]
}
return mResponse, nil
}
func DeleteMatch(matchDel *ent.Match, db *ent.Client) error {
tMatchPlayer, err := matchDel.QueryStats().IDs(context.Background())
if err != nil {
return err
}
_, err = db.Spray.Delete().Where(spray.HasMatchPlayersWith(matchplayer.IDIn(tMatchPlayer...))).Exec(context.Background())
if err != nil {
return err
}
_, err = db.Weapon.Delete().Where(weapon.HasStatWith(matchplayer.IDIn(tMatchPlayer...))).Exec(context.Background())
if err != nil {
return err
}
_, err = db.RoundStats.Delete().Where(roundstats.HasMatchPlayerWith(matchplayer.IDIn(tMatchPlayer...))).Exec(context.Background())
if err != nil {
return err
}
_, err = db.MatchPlayer.Delete().Where(matchplayer.IDIn(tMatchPlayer...)).Exec(context.Background())
if err != nil {
return err
}
_, err = db.Match.Delete().Where(match.ID(matchDel.ID)).Exec(context.Background())
if err != nil {
return err
}
return nil
}
func GetWinLossTieForPlayer(dbPlayer *ent.Player) (wins int, looses int, ties int, err error) {
var res []struct {
MatchResult int `json:"match_result"`
Count int `json:"count"`
}
err = dbPlayer.QueryMatches().GroupBy(match.FieldMatchResult).Aggregate(func(s *sql.Selector) string {
sT := sql.Table(matchplayer.Table)
s.Join(sT).On(s.C(match.FieldID), sT.C(matchplayer.MatchesColumn))
s.Where(sql.And(
sql.Or(
sql.ColumnsEQ(match.FieldMatchResult, matchplayer.FieldTeamID),
sql.EQ(s.C(match.FieldMatchResult), 0),
),
sql.EQ(sT.C(matchplayer.PlayersColumn), dbPlayer.ID),
))
return sql.Count("*")
}).Scan(context.Background(), &res)
if err != nil {
return
}
total, err := dbPlayer.QueryMatches().Modify(func(s *sql.Selector) {
s.Select("COUNT(*)")
}).Int(context.Background())
if err != nil {
return
}
for _, r := range res {
switch r.MatchResult {
case 0:
ties = r.Count
case 1, 2:
wins += r.Count
}
}
looses = total - wins - ties
return
}
func IsAuthCodeValid(player *ent.Player, apiKey string, shareCode string, authCode string, rl *rate.Limiter) (bool, error) {
var tMatch *ent.Match
var err error
if shareCode == "" {
tMatch, err = player.QueryMatches().Order(ent.Asc(match.FieldDate)).First(context.Background())
if err != nil {
return false, SharecodeNoMatchError
}
_, err := getNextShareCode(tMatch.ShareCode, apiKey, authCode, player.ID, rl)
if err != nil {
return false, err
}
return true, nil
} else {
_, err := getNextShareCode(shareCode, apiKey, authCode, player.ID, rl)
if err != nil {
return false, err
}
return true, nil
}
}
func GetNewShareCodesForPlayer(player *ent.Player, apiKey string, rl *rate.Limiter) ([]string, error) {
latestMatch, err := player.QueryMatches().Order(ent.Desc(match.FieldDate)).First(context.Background())
if err != nil {
if ent.IsNotFound(err) {
return nil, NoMatchError
}
return nil, err
}
oldestMatch, err := player.QueryMatches().Order(ent.Asc(match.FieldDate)).First(context.Background())
if err != nil {
if ent.IsNotFound(err) {
return nil, NoMatchError
}
return nil, err
}
var newShareCode string
if oldestMatch.ShareCode == player.OldestSharecodeSeen {
newShareCode, err = getNextShareCode(latestMatch.ShareCode, apiKey, player.AuthCode, player.ID, rl)
} else {
newShareCode, err = getNextShareCode(oldestMatch.ShareCode, apiKey, player.AuthCode, player.ID, rl)
}
if err != nil {
return nil, err
}
var rCodes []string
for newShareCode != "n/a" {
rCodes = append(rCodes, newShareCode)
newShareCode, err = getNextShareCode(rCodes[len(rCodes)-1], apiKey, player.AuthCode, player.ID, rl)
if err != nil {
return nil, err
}
}
err = player.Update().SetSharecodeUpdated(time.Now().UTC()).SetOldestSharecodeSeen(oldestMatch.ShareCode).Exec(context.Background())
if err != nil {
return nil, err
}
return rCodes, nil
}
func getNextShareCode(lastCode string, apiKey string, authCode string, steamId uint64, rl *rate.Limiter) (string, error) {
if lastCode == "" || apiKey == "" || authCode == "" || steamId == 0 {
return "", fmt.Errorf("invalid arguments")
}
if rl != nil {
err := rl.Wait(context.Background())
if err != nil {
return "", err
}
}
log.Debugf("[SC] STEAMPI with %s", fmt.Sprintf(shareCodeURLEntry, "REDACTED", steamId, "REDACTED", lastCode))
r, err := http.Get(fmt.Sprintf(shareCodeURLEntry, apiKey, steamId, authCode, lastCode))
if err != nil {
return "", err
}
switch r.StatusCode {
case http.StatusAccepted:
return "n/a", nil
case http.StatusTooManyRequests:
return "", AuthcodeRateLimitError
case http.StatusServiceUnavailable:
return "", AuthcodeRateLimitError
case http.StatusPreconditionFailed:
return "", SharecodeNoMatchError
case http.StatusForbidden:
return "", AuthcodeUnauthorizedError
case http.StatusOK:
break
default:
return "", errors.New("temporary steamapi error")
}
defer func(Body io.ReadCloser) {
_ = Body.Close()
}(r.Body)
bJson, err := io.ReadAll(r.Body)
if err != nil {
return "", err
}
rJson := new(ShareCodeResponse)
err = json.Unmarshal(bJson, rJson)
if err != nil {
return "", err
}
return rJson.Result.Code, nil
}
func Player(db *ent.Client, id interface{}, apiKey string, rl *rate.Limiter) (*ent.Player, error) {
switch e := id.(type) {
case uint64:
return PlayerFromSteamID64(db, e, apiKey, rl)
case string:
if SteamId64RegEx.MatchString(e) {
steamID64, err := strconv.ParseUint(e, 10, 64)
if err != nil {
return nil, err
}
return PlayerFromSteamID64(db, steamID64, apiKey, rl)
}
return PlayerFromVanityURL(db, e, apiKey, rl)
default:
return nil, fmt.Errorf("invalid arguments")
}
}
func PlayerFromVanityURL(db *ent.Client, id string, apiKey string, rl *rate.Limiter) (*ent.Player, error) {
if id == "" {
return nil, fmt.Errorf("invalid arguments")
}
tPlayer, err := db.Player.Query().Where(player.VanityURL(strings.ToLower(id))).Only(context.Background())
if err == nil {
return tPlayer, nil
} else {
if rl != nil {
err := rl.Wait(context.Background())
if err != nil {
return nil, err
}
}
resp, err := steamapi.ResolveVanityURL(id, apiKey)
if err != nil {
return nil, err
}
if resp.Success != 1 {
return nil, fmt.Errorf("vanity url not found")
}
nPlayer, err := PlayerFromSteamID64(db, resp.SteamID, apiKey, rl)
if err != nil {
return nil, err
}
return nPlayer, nil
}
}
func PlayerFromSteamID64(db *ent.Client, steamID uint64, apiKey string, rl *rate.Limiter) (*ent.Player, error) {
tPlayer, err := db.Player.Get(context.Background(), steamID)
if err == nil {
return tPlayer, nil
} else {
nPlayer := &ent.Player{ID: steamID}
uPlayer, err := PlayerFromSteam([]*ent.Player{nPlayer}, nil, apiKey, rl)
if err != nil {
return nil, err
}
if len(uPlayer) > 0 {
nPlayer, err = db.Player.Create().
SetID(steamID).
SetName(uPlayer[0].Name).
SetAvatar(uPlayer[0].Avatar).
SetSteamUpdated(uPlayer[0].SteamUpdated).
SetVanityURL(uPlayer[0].VanityURL).
SetVanityURLReal(uPlayer[0].VanityURLReal).
SetProfileCreated(uPlayer[0].ProfileCreated).
SetGameBanCount(uPlayer[0].GameBanCount).
SetVacCount(uPlayer[0].VacCount).
SetVacDate(uPlayer[0].VacDate).
SetGameBanDate(uPlayer[0].GameBanDate).
Save(context.Background())
if err != nil {
return nil, err
}
return nPlayer, nil
}
return nil, fmt.Errorf("player %d not found", steamID)
}
}
func TranslateWithDeepL(text string, language string, baseURL string, apiKey string, timeout int) (translated string, detectedLanguage string, err error) {
c := &http.Client{
Timeout: time.Duration(timeout) * time.Second,
}
v := url.Values{}
v.Set("auth_key", apiKey)
v.Set("text", text)
v.Set("target_lang", language)
dlResp, err := c.PostForm("https://"+baseURL+"/v2/translate", v)
switch {
case err != nil:
return "", "", fmt.Errorf("deepl response: %w", err)
case dlResp.StatusCode != http.StatusOK:
return "", "", fmt.Errorf("deepl response %d", dlResp.StatusCode)
default:
respBytes, err := io.ReadAll(dlResp.Body)
defer func(Body io.ReadCloser) {
_ = Body.Close()
}(dlResp.Body)
if err != nil {
return "", "", fmt.Errorf("error reading deepl response: %w", err)
}
dlRespJSON := new(DeepLResponse)
err = json.Unmarshal(respBytes, &dlRespJSON)
if err != nil {
return "", "", fmt.Errorf("error decoding json from deepl: %w", err)
}
return dlRespJSON.Translations[0].Text, strings.ToLower(dlRespJSON.Translations[0].DetectedSourceLanguage), nil
}
}
func PlayerFromSteam(players []*ent.Player, db *ent.Client, apiKey string, rl *rate.Limiter) ([]*ent.Player, error) {
var idsToUpdate []uint64
for _, updatePlayer := range players {
idsToUpdate = append(idsToUpdate, updatePlayer.ID)
}
batches := int(math.Round((float64(len(players)) / 1000) + 0.5))
if rl != nil {
err := rl.WaitN(context.Background(), batches)
if err != nil {
return nil, err
}
}
playerSum, err := steamapi.GetPlayerSummaries(idsToUpdate, apiKey)
if err != nil {
return nil, err
}
// TODO: what happens if a player deleted their profile?
var nPlayers []*ent.Player
for _, pS := range playerSum {
// check for vanityURL
if SteamId64RegEx.MatchString(path.Base(pS.ProfileURL)) {
pS.ProfileURL = ""
} else {
pS.ProfileURL = path.Base(pS.ProfileURL)
}
var tPlayer *ent.Player
if db != nil {
tPlayer, err = db.Player.UpdateOneID(pS.SteamID).
SetName(pS.PersonaName).
SetAvatar(pS.AvatarHash).
SetVanityURL(strings.ToLower(pS.ProfileURL)).
SetVanityURLReal(pS.ProfileURL).
SetSteamUpdated(time.Now().UTC()).
SetProfileCreated(time.Unix(pS.TimeCreated, 0).UTC()).
Save(context.Background())
if err != nil {
return nil, err
}
} else {
tPlayer = &ent.Player{
ID: pS.SteamID,
Name: pS.PersonaName,
Avatar: pS.AvatarHash,
VanityURL: strings.ToLower(pS.ProfileURL),
VanityURLReal: pS.ProfileURL,
SteamUpdated: time.Now().UTC(),
ProfileCreated: time.Unix(pS.TimeCreated, 0),
}
}
nPlayers = append(nPlayers, tPlayer)
}
if rl != nil {
err := rl.WaitN(context.Background(), batches)
if err != nil {
return nil, err
}
}
bans, err := steamapi.GetPlayerBans(idsToUpdate, apiKey)
if err != nil {
return nil, err
}
for _, ban := range bans {
if ban.VACBanned || ban.NumberOfGameBans > 0 {
banDate := time.Now().UTC().AddDate(0, 0, -1*int(ban.DaysSinceLastBan))
if db != nil && ban.VACBanned {
err := db.Player.UpdateOneID(ban.SteamID).SetVacCount(int(ban.NumberOfVACBans)).SetVacDate(banDate).Exec(context.Background())
if err != nil {
return nil, err
}
}
if db != nil && ban.NumberOfGameBans > 0 {
err := db.Player.UpdateOneID(ban.SteamID).SetGameBanCount(int(ban.NumberOfGameBans)).SetGameBanDate(banDate).Exec(context.Background())
if err != nil {
return nil, err
}
}
for _, p := range nPlayers {
if p.ID == ban.SteamID {
if ban.NumberOfGameBans > 0 {
p.GameBanCount = int(ban.NumberOfGameBans)
p.GameBanDate = banDate
}
if ban.VACBanned {
p.VacCount = int(ban.NumberOfVACBans)
p.GameBanDate = banDate
}
}
}
}
}
return nPlayers, nil
}
func RealIP(header *http.Header, fallback string) string {
if header.Get("X-Forwarded-For") != "" {
return header.Get("X-Forwarded-For")
} else {
return fallback
}
}
func Rollback(tx *ent.Tx, err error) error {
if rErr := tx.Rollback(); rErr != nil {
err = fmt.Errorf("%w: %v", err, rErr)
}
return err
}