519 lines
14 KiB
Go
519 lines
14 KiB
Go
// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"context"
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"csgowtfd/ent/match"
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"csgowtfd/ent/player"
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"csgowtfd/ent/stats"
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"errors"
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"fmt"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// StatsCreate is the builder for creating a Stats entity.
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type StatsCreate struct {
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config
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mutation *StatsMutation
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hooks []Hook
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}
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// SetTeamID sets the "team_id" field.
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func (sc *StatsCreate) SetTeamID(i int) *StatsCreate {
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sc.mutation.SetTeamID(i)
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return sc
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}
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// SetKills sets the "kills" field.
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func (sc *StatsCreate) SetKills(i int) *StatsCreate {
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sc.mutation.SetKills(i)
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return sc
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}
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// SetDeaths sets the "deaths" field.
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func (sc *StatsCreate) SetDeaths(i int) *StatsCreate {
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sc.mutation.SetDeaths(i)
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return sc
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}
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// SetAssists sets the "assists" field.
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func (sc *StatsCreate) SetAssists(i int) *StatsCreate {
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sc.mutation.SetAssists(i)
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return sc
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}
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// SetHeadshot sets the "headshot" field.
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func (sc *StatsCreate) SetHeadshot(i int) *StatsCreate {
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sc.mutation.SetHeadshot(i)
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return sc
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}
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// SetMvp sets the "mvp" field.
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func (sc *StatsCreate) SetMvp(i int) *StatsCreate {
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sc.mutation.SetMvp(i)
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return sc
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}
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// SetScore sets the "score" field.
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func (sc *StatsCreate) SetScore(i int) *StatsCreate {
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sc.mutation.SetScore(i)
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return sc
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}
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// SetExtended sets the "extended" field.
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func (sc *StatsCreate) SetExtended(skkgaaaallllg struct {
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MultiKills struct {
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Duo int "json:\"duo,omitempty\""
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Triple int "json:\"triple,omitempty\""
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Quad int "json:\"quad,omitempty\""
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Pent int "json:\"pent,omitempty\""
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} "json:\"multi_kills,omitempty\""
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Dmg struct {
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Enemy int "json:\"enemy,omitempty\""
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Team int "json:\"team,omitempty\""
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UD struct {
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HE int "json:\"he,omitempty\""
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Flames int "json:\"flames,omitempty\""
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Flash int "json:\"flash,omitempty\""
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Decoy int "json:\"decoy,omitempty\""
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Smoke int "json:\"smoke,omitempty\""
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} "json:\"ud,omitempty\""
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HitGroup struct {
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Head int "json:\"head,omitempty\""
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Chest int "json:\"chest,omitempty\""
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Stomach int "json:\"stomach,omitempty\""
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LeftArm int "json:\"left_arm,omitempty\""
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RightArm int "json:\"right_arm,omitempty\""
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LeftLeg int "json:\"left_leg,omitempty\""
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RightLeg int "json:\"right_leg,omitempty\""
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Gear int "json:\"gear,omitempty\""
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} "json:\"hit_group,omitempty\""
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} "json:\"dmg,omitempty\""
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Crosshair string "json:\"crosshair,omitempty\""
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Color int "json:\"color,omitempty\""
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KAST int "json:\"kast,omitempty\""
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Rank struct {
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Old int "json:\"old,omitempty\""
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New int "json:\"new,omitempty\""
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} "json:\"rank,omitempty\""
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Flash struct {
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Duration struct {
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Self float32 "json:\"self,omitempty\""
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Team float32 "json:\"team,omitempty\""
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Enemy float32 "json:\"enemy,omitempty\""
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} "json:\"duration,omitempty\""
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Total struct {
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Team int "json:\"team,omitempty\""
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Enemy int "json:\"enemy,omitempty\""
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Self int "json:\"self,omitempty\""
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} "json:\"total,omitempty\""
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} "json:\"flash,omitempty\""
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}) *StatsCreate {
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sc.mutation.SetExtended(skkgaaaallllg)
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return sc
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}
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// SetNillableExtended sets the "extended" field if the given value is not nil.
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func (sc *StatsCreate) SetNillableExtended(skkgaaaallllg *struct {
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MultiKills struct {
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Duo int "json:\"duo,omitempty\""
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Triple int "json:\"triple,omitempty\""
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Quad int "json:\"quad,omitempty\""
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Pent int "json:\"pent,omitempty\""
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} "json:\"multi_kills,omitempty\""
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Dmg struct {
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Enemy int "json:\"enemy,omitempty\""
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Team int "json:\"team,omitempty\""
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UD struct {
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HE int "json:\"he,omitempty\""
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Flames int "json:\"flames,omitempty\""
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Flash int "json:\"flash,omitempty\""
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Decoy int "json:\"decoy,omitempty\""
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Smoke int "json:\"smoke,omitempty\""
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} "json:\"ud,omitempty\""
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HitGroup struct {
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Head int "json:\"head,omitempty\""
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Chest int "json:\"chest,omitempty\""
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Stomach int "json:\"stomach,omitempty\""
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LeftArm int "json:\"left_arm,omitempty\""
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RightArm int "json:\"right_arm,omitempty\""
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LeftLeg int "json:\"left_leg,omitempty\""
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RightLeg int "json:\"right_leg,omitempty\""
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Gear int "json:\"gear,omitempty\""
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} "json:\"hit_group,omitempty\""
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} "json:\"dmg,omitempty\""
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Crosshair string "json:\"crosshair,omitempty\""
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Color int "json:\"color,omitempty\""
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KAST int "json:\"kast,omitempty\""
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Rank struct {
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Old int "json:\"old,omitempty\""
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New int "json:\"new,omitempty\""
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} "json:\"rank,omitempty\""
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Flash struct {
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Duration struct {
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Self float32 "json:\"self,omitempty\""
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Team float32 "json:\"team,omitempty\""
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Enemy float32 "json:\"enemy,omitempty\""
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} "json:\"duration,omitempty\""
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Total struct {
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Team int "json:\"team,omitempty\""
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Enemy int "json:\"enemy,omitempty\""
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Self int "json:\"self,omitempty\""
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} "json:\"total,omitempty\""
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} "json:\"flash,omitempty\""
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}) *StatsCreate {
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if skkgaaaallllg != nil {
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sc.SetExtended(*skkgaaaallllg)
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}
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return sc
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}
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// SetMatchesID sets the "matches" edge to the Match entity by ID.
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func (sc *StatsCreate) SetMatchesID(id int) *StatsCreate {
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sc.mutation.SetMatchesID(id)
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return sc
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}
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// SetNillableMatchesID sets the "matches" edge to the Match entity by ID if the given value is not nil.
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func (sc *StatsCreate) SetNillableMatchesID(id *int) *StatsCreate {
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if id != nil {
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sc = sc.SetMatchesID(*id)
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}
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return sc
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}
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// SetMatches sets the "matches" edge to the Match entity.
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func (sc *StatsCreate) SetMatches(m *Match) *StatsCreate {
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return sc.SetMatchesID(m.ID)
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}
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// SetPlayersID sets the "players" edge to the Player entity by ID.
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func (sc *StatsCreate) SetPlayersID(id int) *StatsCreate {
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sc.mutation.SetPlayersID(id)
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return sc
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}
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// SetNillablePlayersID sets the "players" edge to the Player entity by ID if the given value is not nil.
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func (sc *StatsCreate) SetNillablePlayersID(id *int) *StatsCreate {
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if id != nil {
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sc = sc.SetPlayersID(*id)
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}
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return sc
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}
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// SetPlayers sets the "players" edge to the Player entity.
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func (sc *StatsCreate) SetPlayers(p *Player) *StatsCreate {
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return sc.SetPlayersID(p.ID)
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}
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// Mutation returns the StatsMutation object of the builder.
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func (sc *StatsCreate) Mutation() *StatsMutation {
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return sc.mutation
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}
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// Save creates the Stats in the database.
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func (sc *StatsCreate) Save(ctx context.Context) (*Stats, error) {
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var (
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err error
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node *Stats
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)
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if len(sc.hooks) == 0 {
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if err = sc.check(); err != nil {
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return nil, err
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}
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node, err = sc.sqlSave(ctx)
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} else {
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*StatsMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err = sc.check(); err != nil {
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return nil, err
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}
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sc.mutation = mutation
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if node, err = sc.sqlSave(ctx); err != nil {
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return nil, err
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}
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mutation.id = &node.ID
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mutation.done = true
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return node, err
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})
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for i := len(sc.hooks) - 1; i >= 0; i-- {
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if sc.hooks[i] == nil {
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return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
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}
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mut = sc.hooks[i](mut)
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}
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if _, err := mut.Mutate(ctx, sc.mutation); err != nil {
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return nil, err
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}
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}
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return node, err
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}
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// SaveX calls Save and panics if Save returns an error.
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func (sc *StatsCreate) SaveX(ctx context.Context) *Stats {
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v, err := sc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (sc *StatsCreate) Exec(ctx context.Context) error {
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_, err := sc.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (sc *StatsCreate) ExecX(ctx context.Context) {
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if err := sc.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (sc *StatsCreate) check() error {
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if _, ok := sc.mutation.TeamID(); !ok {
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return &ValidationError{Name: "team_id", err: errors.New(`ent: missing required field "team_id"`)}
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}
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if _, ok := sc.mutation.Kills(); !ok {
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return &ValidationError{Name: "kills", err: errors.New(`ent: missing required field "kills"`)}
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}
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if _, ok := sc.mutation.Deaths(); !ok {
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return &ValidationError{Name: "deaths", err: errors.New(`ent: missing required field "deaths"`)}
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}
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if _, ok := sc.mutation.Assists(); !ok {
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return &ValidationError{Name: "assists", err: errors.New(`ent: missing required field "assists"`)}
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}
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if _, ok := sc.mutation.Headshot(); !ok {
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return &ValidationError{Name: "headshot", err: errors.New(`ent: missing required field "headshot"`)}
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}
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if _, ok := sc.mutation.Mvp(); !ok {
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return &ValidationError{Name: "mvp", err: errors.New(`ent: missing required field "mvp"`)}
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}
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if _, ok := sc.mutation.Score(); !ok {
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return &ValidationError{Name: "score", err: errors.New(`ent: missing required field "score"`)}
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}
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return nil
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}
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func (sc *StatsCreate) sqlSave(ctx context.Context) (*Stats, error) {
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_node, _spec := sc.createSpec()
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if err := sqlgraph.CreateNode(ctx, sc.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{err.Error(), err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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return _node, nil
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}
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func (sc *StatsCreate) createSpec() (*Stats, *sqlgraph.CreateSpec) {
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var (
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_node = &Stats{config: sc.config}
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_spec = &sqlgraph.CreateSpec{
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Table: stats.Table,
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ID: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: stats.FieldID,
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},
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}
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)
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if value, ok := sc.mutation.TeamID(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: stats.FieldTeamID,
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})
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_node.TeamID = value
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}
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if value, ok := sc.mutation.Kills(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: stats.FieldKills,
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})
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_node.Kills = value
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}
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if value, ok := sc.mutation.Deaths(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: stats.FieldDeaths,
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})
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_node.Deaths = value
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}
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if value, ok := sc.mutation.Assists(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: stats.FieldAssists,
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})
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_node.Assists = value
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}
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if value, ok := sc.mutation.Headshot(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: stats.FieldHeadshot,
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})
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_node.Headshot = value
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}
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if value, ok := sc.mutation.Mvp(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: stats.FieldMvp,
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})
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_node.Mvp = value
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}
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if value, ok := sc.mutation.Score(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: stats.FieldScore,
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})
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_node.Score = value
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}
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if value, ok := sc.mutation.Extended(); ok {
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_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
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Type: field.TypeJSON,
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Value: value,
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Column: stats.FieldExtended,
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})
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_node.Extended = value
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}
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if nodes := sc.mutation.MatchesIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2O,
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Inverse: true,
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Table: stats.MatchesTable,
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Columns: []string{stats.MatchesColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: match.FieldID,
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},
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_node.match_stats = &nodes[0]
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_spec.Edges = append(_spec.Edges, edge)
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}
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if nodes := sc.mutation.PlayersIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2O,
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Inverse: true,
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Table: stats.PlayersTable,
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Columns: []string{stats.PlayersColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: player.FieldID,
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},
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_node.player_stats = &nodes[0]
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// StatsCreateBulk is the builder for creating many Stats entities in bulk.
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type StatsCreateBulk struct {
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config
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builders []*StatsCreate
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}
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// Save creates the Stats entities in the database.
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func (scb *StatsCreateBulk) Save(ctx context.Context) ([]*Stats, error) {
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specs := make([]*sqlgraph.CreateSpec, len(scb.builders))
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nodes := make([]*Stats, len(scb.builders))
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mutators := make([]Mutator, len(scb.builders))
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for i := range scb.builders {
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func(i int, root context.Context) {
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builder := scb.builders[i]
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*StatsMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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nodes[i], specs[i] = builder.createSpec()
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var err error
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, scb.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, scb.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{err.Error(), err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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mutation.done = true
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if specs[i].ID.Value != nil {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, scb.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (scb *StatsCreateBulk) SaveX(ctx context.Context) []*Stats {
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v, err := scb.Save(ctx)
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if err != nil {
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panic(err)
|
|
}
|
|
return v
|
|
}
|
|
|
|
// Exec executes the query.
|
|
func (scb *StatsCreateBulk) Exec(ctx context.Context) error {
|
|
_, err := scb.Save(ctx)
|
|
return err
|
|
}
|
|
|
|
// ExecX is like Exec, but panics if an error occurs.
|
|
func (scb *StatsCreateBulk) ExecX(ctx context.Context) {
|
|
if err := scb.Exec(ctx); err != nil {
|
|
panic(err)
|
|
}
|
|
}
|