Files
csgowtfd/ent/client.go

762 lines
24 KiB
Go

// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"fmt"
"log"
"csgowtfd/ent/migrate"
"csgowtfd/ent/match"
"csgowtfd/ent/player"
"csgowtfd/ent/roundstats"
"csgowtfd/ent/stats"
"csgowtfd/ent/weaponstats"
"entgo.io/ent/dialect"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
)
// Client is the client that holds all ent builders.
type Client struct {
config
// Schema is the client for creating, migrating and dropping schema.
Schema *migrate.Schema
// Match is the client for interacting with the Match builders.
Match *MatchClient
// Player is the client for interacting with the Player builders.
Player *PlayerClient
// RoundStats is the client for interacting with the RoundStats builders.
RoundStats *RoundStatsClient
// Stats is the client for interacting with the Stats builders.
Stats *StatsClient
// WeaponStats is the client for interacting with the WeaponStats builders.
WeaponStats *WeaponStatsClient
}
// NewClient creates a new client configured with the given options.
func NewClient(opts ...Option) *Client {
cfg := config{log: log.Println, hooks: &hooks{}}
cfg.options(opts...)
client := &Client{config: cfg}
client.init()
return client
}
func (c *Client) init() {
c.Schema = migrate.NewSchema(c.driver)
c.Match = NewMatchClient(c.config)
c.Player = NewPlayerClient(c.config)
c.RoundStats = NewRoundStatsClient(c.config)
c.Stats = NewStatsClient(c.config)
c.WeaponStats = NewWeaponStatsClient(c.config)
}
// Open opens a database/sql.DB specified by the driver name and
// the data source name, and returns a new client attached to it.
// Optional parameters can be added for configuring the client.
func Open(driverName, dataSourceName string, options ...Option) (*Client, error) {
switch driverName {
case dialect.MySQL, dialect.Postgres, dialect.SQLite:
drv, err := sql.Open(driverName, dataSourceName)
if err != nil {
return nil, err
}
return NewClient(append(options, Driver(drv))...), nil
default:
return nil, fmt.Errorf("unsupported driver: %q", driverName)
}
}
// Tx returns a new transactional client. The provided context
// is used until the transaction is committed or rolled back.
func (c *Client) Tx(ctx context.Context) (*Tx, error) {
if _, ok := c.driver.(*txDriver); ok {
return nil, fmt.Errorf("ent: cannot start a transaction within a transaction")
}
tx, err := newTx(ctx, c.driver)
if err != nil {
return nil, fmt.Errorf("ent: starting a transaction: %w", err)
}
cfg := c.config
cfg.driver = tx
return &Tx{
ctx: ctx,
config: cfg,
Match: NewMatchClient(cfg),
Player: NewPlayerClient(cfg),
RoundStats: NewRoundStatsClient(cfg),
Stats: NewStatsClient(cfg),
WeaponStats: NewWeaponStatsClient(cfg),
}, nil
}
// BeginTx returns a transactional client with specified options.
func (c *Client) BeginTx(ctx context.Context, opts *sql.TxOptions) (*Tx, error) {
if _, ok := c.driver.(*txDriver); ok {
return nil, fmt.Errorf("ent: cannot start a transaction within a transaction")
}
tx, err := c.driver.(interface {
BeginTx(context.Context, *sql.TxOptions) (dialect.Tx, error)
}).BeginTx(ctx, opts)
if err != nil {
return nil, fmt.Errorf("ent: starting a transaction: %w", err)
}
cfg := c.config
cfg.driver = &txDriver{tx: tx, drv: c.driver}
return &Tx{
config: cfg,
Match: NewMatchClient(cfg),
Player: NewPlayerClient(cfg),
RoundStats: NewRoundStatsClient(cfg),
Stats: NewStatsClient(cfg),
WeaponStats: NewWeaponStatsClient(cfg),
}, nil
}
// Debug returns a new debug-client. It's used to get verbose logging on specific operations.
//
// client.Debug().
// Match.
// Query().
// Count(ctx)
//
func (c *Client) Debug() *Client {
if c.debug {
return c
}
cfg := c.config
cfg.driver = dialect.Debug(c.driver, c.log)
client := &Client{config: cfg}
client.init()
return client
}
// Close closes the database connection and prevents new queries from starting.
func (c *Client) Close() error {
return c.driver.Close()
}
// Use adds the mutation hooks to all the entity clients.
// In order to add hooks to a specific client, call: `client.Node.Use(...)`.
func (c *Client) Use(hooks ...Hook) {
c.Match.Use(hooks...)
c.Player.Use(hooks...)
c.RoundStats.Use(hooks...)
c.Stats.Use(hooks...)
c.WeaponStats.Use(hooks...)
}
// MatchClient is a client for the Match schema.
type MatchClient struct {
config
}
// NewMatchClient returns a client for the Match from the given config.
func NewMatchClient(c config) *MatchClient {
return &MatchClient{config: c}
}
// Use adds a list of mutation hooks to the hooks stack.
// A call to `Use(f, g, h)` equals to `match.Hooks(f(g(h())))`.
func (c *MatchClient) Use(hooks ...Hook) {
c.hooks.Match = append(c.hooks.Match, hooks...)
}
// Create returns a create builder for Match.
func (c *MatchClient) Create() *MatchCreate {
mutation := newMatchMutation(c.config, OpCreate)
return &MatchCreate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// CreateBulk returns a builder for creating a bulk of Match entities.
func (c *MatchClient) CreateBulk(builders ...*MatchCreate) *MatchCreateBulk {
return &MatchCreateBulk{config: c.config, builders: builders}
}
// Update returns an update builder for Match.
func (c *MatchClient) Update() *MatchUpdate {
mutation := newMatchMutation(c.config, OpUpdate)
return &MatchUpdate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOne returns an update builder for the given entity.
func (c *MatchClient) UpdateOne(m *Match) *MatchUpdateOne {
mutation := newMatchMutation(c.config, OpUpdateOne, withMatch(m))
return &MatchUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOneID returns an update builder for the given id.
func (c *MatchClient) UpdateOneID(id uint64) *MatchUpdateOne {
mutation := newMatchMutation(c.config, OpUpdateOne, withMatchID(id))
return &MatchUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// Delete returns a delete builder for Match.
func (c *MatchClient) Delete() *MatchDelete {
mutation := newMatchMutation(c.config, OpDelete)
return &MatchDelete{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// DeleteOne returns a delete builder for the given entity.
func (c *MatchClient) DeleteOne(m *Match) *MatchDeleteOne {
return c.DeleteOneID(m.ID)
}
// DeleteOneID returns a delete builder for the given id.
func (c *MatchClient) DeleteOneID(id uint64) *MatchDeleteOne {
builder := c.Delete().Where(match.ID(id))
builder.mutation.id = &id
builder.mutation.op = OpDeleteOne
return &MatchDeleteOne{builder}
}
// Query returns a query builder for Match.
func (c *MatchClient) Query() *MatchQuery {
return &MatchQuery{
config: c.config,
}
}
// Get returns a Match entity by its id.
func (c *MatchClient) Get(ctx context.Context, id uint64) (*Match, error) {
return c.Query().Where(match.ID(id)).Only(ctx)
}
// GetX is like Get, but panics if an error occurs.
func (c *MatchClient) GetX(ctx context.Context, id uint64) *Match {
obj, err := c.Get(ctx, id)
if err != nil {
panic(err)
}
return obj
}
// QueryStats queries the stats edge of a Match.
func (c *MatchClient) QueryStats(m *Match) *StatsQuery {
query := &StatsQuery{config: c.config}
query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
id := m.ID
step := sqlgraph.NewStep(
sqlgraph.From(match.Table, match.FieldID, id),
sqlgraph.To(stats.Table, stats.FieldID),
sqlgraph.Edge(sqlgraph.O2M, false, match.StatsTable, match.StatsColumn),
)
fromV = sqlgraph.Neighbors(m.driver.Dialect(), step)
return fromV, nil
}
return query
}
// QueryPlayers queries the players edge of a Match.
func (c *MatchClient) QueryPlayers(m *Match) *PlayerQuery {
query := &PlayerQuery{config: c.config}
query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
id := m.ID
step := sqlgraph.NewStep(
sqlgraph.From(match.Table, match.FieldID, id),
sqlgraph.To(player.Table, player.FieldID),
sqlgraph.Edge(sqlgraph.M2M, true, match.PlayersTable, match.PlayersPrimaryKey...),
)
fromV = sqlgraph.Neighbors(m.driver.Dialect(), step)
return fromV, nil
}
return query
}
// Hooks returns the client hooks.
func (c *MatchClient) Hooks() []Hook {
return c.hooks.Match
}
// PlayerClient is a client for the Player schema.
type PlayerClient struct {
config
}
// NewPlayerClient returns a client for the Player from the given config.
func NewPlayerClient(c config) *PlayerClient {
return &PlayerClient{config: c}
}
// Use adds a list of mutation hooks to the hooks stack.
// A call to `Use(f, g, h)` equals to `player.Hooks(f(g(h())))`.
func (c *PlayerClient) Use(hooks ...Hook) {
c.hooks.Player = append(c.hooks.Player, hooks...)
}
// Create returns a create builder for Player.
func (c *PlayerClient) Create() *PlayerCreate {
mutation := newPlayerMutation(c.config, OpCreate)
return &PlayerCreate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// CreateBulk returns a builder for creating a bulk of Player entities.
func (c *PlayerClient) CreateBulk(builders ...*PlayerCreate) *PlayerCreateBulk {
return &PlayerCreateBulk{config: c.config, builders: builders}
}
// Update returns an update builder for Player.
func (c *PlayerClient) Update() *PlayerUpdate {
mutation := newPlayerMutation(c.config, OpUpdate)
return &PlayerUpdate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOne returns an update builder for the given entity.
func (c *PlayerClient) UpdateOne(pl *Player) *PlayerUpdateOne {
mutation := newPlayerMutation(c.config, OpUpdateOne, withPlayer(pl))
return &PlayerUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOneID returns an update builder for the given id.
func (c *PlayerClient) UpdateOneID(id uint64) *PlayerUpdateOne {
mutation := newPlayerMutation(c.config, OpUpdateOne, withPlayerID(id))
return &PlayerUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// Delete returns a delete builder for Player.
func (c *PlayerClient) Delete() *PlayerDelete {
mutation := newPlayerMutation(c.config, OpDelete)
return &PlayerDelete{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// DeleteOne returns a delete builder for the given entity.
func (c *PlayerClient) DeleteOne(pl *Player) *PlayerDeleteOne {
return c.DeleteOneID(pl.ID)
}
// DeleteOneID returns a delete builder for the given id.
func (c *PlayerClient) DeleteOneID(id uint64) *PlayerDeleteOne {
builder := c.Delete().Where(player.ID(id))
builder.mutation.id = &id
builder.mutation.op = OpDeleteOne
return &PlayerDeleteOne{builder}
}
// Query returns a query builder for Player.
func (c *PlayerClient) Query() *PlayerQuery {
return &PlayerQuery{
config: c.config,
}
}
// Get returns a Player entity by its id.
func (c *PlayerClient) Get(ctx context.Context, id uint64) (*Player, error) {
return c.Query().Where(player.ID(id)).Only(ctx)
}
// GetX is like Get, but panics if an error occurs.
func (c *PlayerClient) GetX(ctx context.Context, id uint64) *Player {
obj, err := c.Get(ctx, id)
if err != nil {
panic(err)
}
return obj
}
// QueryStats queries the stats edge of a Player.
func (c *PlayerClient) QueryStats(pl *Player) *StatsQuery {
query := &StatsQuery{config: c.config}
query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
id := pl.ID
step := sqlgraph.NewStep(
sqlgraph.From(player.Table, player.FieldID, id),
sqlgraph.To(stats.Table, stats.FieldID),
sqlgraph.Edge(sqlgraph.O2M, false, player.StatsTable, player.StatsColumn),
)
fromV = sqlgraph.Neighbors(pl.driver.Dialect(), step)
return fromV, nil
}
return query
}
// QueryMatches queries the matches edge of a Player.
func (c *PlayerClient) QueryMatches(pl *Player) *MatchQuery {
query := &MatchQuery{config: c.config}
query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
id := pl.ID
step := sqlgraph.NewStep(
sqlgraph.From(player.Table, player.FieldID, id),
sqlgraph.To(match.Table, match.FieldID),
sqlgraph.Edge(sqlgraph.M2M, false, player.MatchesTable, player.MatchesPrimaryKey...),
)
fromV = sqlgraph.Neighbors(pl.driver.Dialect(), step)
return fromV, nil
}
return query
}
// Hooks returns the client hooks.
func (c *PlayerClient) Hooks() []Hook {
return c.hooks.Player
}
// RoundStatsClient is a client for the RoundStats schema.
type RoundStatsClient struct {
config
}
// NewRoundStatsClient returns a client for the RoundStats from the given config.
func NewRoundStatsClient(c config) *RoundStatsClient {
return &RoundStatsClient{config: c}
}
// Use adds a list of mutation hooks to the hooks stack.
// A call to `Use(f, g, h)` equals to `roundstats.Hooks(f(g(h())))`.
func (c *RoundStatsClient) Use(hooks ...Hook) {
c.hooks.RoundStats = append(c.hooks.RoundStats, hooks...)
}
// Create returns a create builder for RoundStats.
func (c *RoundStatsClient) Create() *RoundStatsCreate {
mutation := newRoundStatsMutation(c.config, OpCreate)
return &RoundStatsCreate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// CreateBulk returns a builder for creating a bulk of RoundStats entities.
func (c *RoundStatsClient) CreateBulk(builders ...*RoundStatsCreate) *RoundStatsCreateBulk {
return &RoundStatsCreateBulk{config: c.config, builders: builders}
}
// Update returns an update builder for RoundStats.
func (c *RoundStatsClient) Update() *RoundStatsUpdate {
mutation := newRoundStatsMutation(c.config, OpUpdate)
return &RoundStatsUpdate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOne returns an update builder for the given entity.
func (c *RoundStatsClient) UpdateOne(rs *RoundStats) *RoundStatsUpdateOne {
mutation := newRoundStatsMutation(c.config, OpUpdateOne, withRoundStats(rs))
return &RoundStatsUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOneID returns an update builder for the given id.
func (c *RoundStatsClient) UpdateOneID(id int) *RoundStatsUpdateOne {
mutation := newRoundStatsMutation(c.config, OpUpdateOne, withRoundStatsID(id))
return &RoundStatsUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// Delete returns a delete builder for RoundStats.
func (c *RoundStatsClient) Delete() *RoundStatsDelete {
mutation := newRoundStatsMutation(c.config, OpDelete)
return &RoundStatsDelete{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// DeleteOne returns a delete builder for the given entity.
func (c *RoundStatsClient) DeleteOne(rs *RoundStats) *RoundStatsDeleteOne {
return c.DeleteOneID(rs.ID)
}
// DeleteOneID returns a delete builder for the given id.
func (c *RoundStatsClient) DeleteOneID(id int) *RoundStatsDeleteOne {
builder := c.Delete().Where(roundstats.ID(id))
builder.mutation.id = &id
builder.mutation.op = OpDeleteOne
return &RoundStatsDeleteOne{builder}
}
// Query returns a query builder for RoundStats.
func (c *RoundStatsClient) Query() *RoundStatsQuery {
return &RoundStatsQuery{
config: c.config,
}
}
// Get returns a RoundStats entity by its id.
func (c *RoundStatsClient) Get(ctx context.Context, id int) (*RoundStats, error) {
return c.Query().Where(roundstats.ID(id)).Only(ctx)
}
// GetX is like Get, but panics if an error occurs.
func (c *RoundStatsClient) GetX(ctx context.Context, id int) *RoundStats {
obj, err := c.Get(ctx, id)
if err != nil {
panic(err)
}
return obj
}
// QueryStat queries the stat edge of a RoundStats.
func (c *RoundStatsClient) QueryStat(rs *RoundStats) *StatsQuery {
query := &StatsQuery{config: c.config}
query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
id := rs.ID
step := sqlgraph.NewStep(
sqlgraph.From(roundstats.Table, roundstats.FieldID, id),
sqlgraph.To(stats.Table, stats.FieldID),
sqlgraph.Edge(sqlgraph.M2O, true, roundstats.StatTable, roundstats.StatColumn),
)
fromV = sqlgraph.Neighbors(rs.driver.Dialect(), step)
return fromV, nil
}
return query
}
// Hooks returns the client hooks.
func (c *RoundStatsClient) Hooks() []Hook {
return c.hooks.RoundStats
}
// StatsClient is a client for the Stats schema.
type StatsClient struct {
config
}
// NewStatsClient returns a client for the Stats from the given config.
func NewStatsClient(c config) *StatsClient {
return &StatsClient{config: c}
}
// Use adds a list of mutation hooks to the hooks stack.
// A call to `Use(f, g, h)` equals to `stats.Hooks(f(g(h())))`.
func (c *StatsClient) Use(hooks ...Hook) {
c.hooks.Stats = append(c.hooks.Stats, hooks...)
}
// Create returns a create builder for Stats.
func (c *StatsClient) Create() *StatsCreate {
mutation := newStatsMutation(c.config, OpCreate)
return &StatsCreate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// CreateBulk returns a builder for creating a bulk of Stats entities.
func (c *StatsClient) CreateBulk(builders ...*StatsCreate) *StatsCreateBulk {
return &StatsCreateBulk{config: c.config, builders: builders}
}
// Update returns an update builder for Stats.
func (c *StatsClient) Update() *StatsUpdate {
mutation := newStatsMutation(c.config, OpUpdate)
return &StatsUpdate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOne returns an update builder for the given entity.
func (c *StatsClient) UpdateOne(s *Stats) *StatsUpdateOne {
mutation := newStatsMutation(c.config, OpUpdateOne, withStats(s))
return &StatsUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOneID returns an update builder for the given id.
func (c *StatsClient) UpdateOneID(id int) *StatsUpdateOne {
mutation := newStatsMutation(c.config, OpUpdateOne, withStatsID(id))
return &StatsUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// Delete returns a delete builder for Stats.
func (c *StatsClient) Delete() *StatsDelete {
mutation := newStatsMutation(c.config, OpDelete)
return &StatsDelete{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// DeleteOne returns a delete builder for the given entity.
func (c *StatsClient) DeleteOne(s *Stats) *StatsDeleteOne {
return c.DeleteOneID(s.ID)
}
// DeleteOneID returns a delete builder for the given id.
func (c *StatsClient) DeleteOneID(id int) *StatsDeleteOne {
builder := c.Delete().Where(stats.ID(id))
builder.mutation.id = &id
builder.mutation.op = OpDeleteOne
return &StatsDeleteOne{builder}
}
// Query returns a query builder for Stats.
func (c *StatsClient) Query() *StatsQuery {
return &StatsQuery{
config: c.config,
}
}
// Get returns a Stats entity by its id.
func (c *StatsClient) Get(ctx context.Context, id int) (*Stats, error) {
return c.Query().Where(stats.ID(id)).Only(ctx)
}
// GetX is like Get, but panics if an error occurs.
func (c *StatsClient) GetX(ctx context.Context, id int) *Stats {
obj, err := c.Get(ctx, id)
if err != nil {
panic(err)
}
return obj
}
// QueryMatches queries the matches edge of a Stats.
func (c *StatsClient) QueryMatches(s *Stats) *MatchQuery {
query := &MatchQuery{config: c.config}
query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
id := s.ID
step := sqlgraph.NewStep(
sqlgraph.From(stats.Table, stats.FieldID, id),
sqlgraph.To(match.Table, match.FieldID),
sqlgraph.Edge(sqlgraph.M2O, true, stats.MatchesTable, stats.MatchesColumn),
)
fromV = sqlgraph.Neighbors(s.driver.Dialect(), step)
return fromV, nil
}
return query
}
// QueryPlayers queries the players edge of a Stats.
func (c *StatsClient) QueryPlayers(s *Stats) *PlayerQuery {
query := &PlayerQuery{config: c.config}
query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
id := s.ID
step := sqlgraph.NewStep(
sqlgraph.From(stats.Table, stats.FieldID, id),
sqlgraph.To(player.Table, player.FieldID),
sqlgraph.Edge(sqlgraph.M2O, true, stats.PlayersTable, stats.PlayersColumn),
)
fromV = sqlgraph.Neighbors(s.driver.Dialect(), step)
return fromV, nil
}
return query
}
// QueryWeaponStats queries the weapon_stats edge of a Stats.
func (c *StatsClient) QueryWeaponStats(s *Stats) *WeaponStatsQuery {
query := &WeaponStatsQuery{config: c.config}
query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
id := s.ID
step := sqlgraph.NewStep(
sqlgraph.From(stats.Table, stats.FieldID, id),
sqlgraph.To(weaponstats.Table, weaponstats.FieldID),
sqlgraph.Edge(sqlgraph.O2M, false, stats.WeaponStatsTable, stats.WeaponStatsColumn),
)
fromV = sqlgraph.Neighbors(s.driver.Dialect(), step)
return fromV, nil
}
return query
}
// QueryRoundStats queries the round_stats edge of a Stats.
func (c *StatsClient) QueryRoundStats(s *Stats) *RoundStatsQuery {
query := &RoundStatsQuery{config: c.config}
query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
id := s.ID
step := sqlgraph.NewStep(
sqlgraph.From(stats.Table, stats.FieldID, id),
sqlgraph.To(roundstats.Table, roundstats.FieldID),
sqlgraph.Edge(sqlgraph.O2M, false, stats.RoundStatsTable, stats.RoundStatsColumn),
)
fromV = sqlgraph.Neighbors(s.driver.Dialect(), step)
return fromV, nil
}
return query
}
// Hooks returns the client hooks.
func (c *StatsClient) Hooks() []Hook {
return c.hooks.Stats
}
// WeaponStatsClient is a client for the WeaponStats schema.
type WeaponStatsClient struct {
config
}
// NewWeaponStatsClient returns a client for the WeaponStats from the given config.
func NewWeaponStatsClient(c config) *WeaponStatsClient {
return &WeaponStatsClient{config: c}
}
// Use adds a list of mutation hooks to the hooks stack.
// A call to `Use(f, g, h)` equals to `weaponstats.Hooks(f(g(h())))`.
func (c *WeaponStatsClient) Use(hooks ...Hook) {
c.hooks.WeaponStats = append(c.hooks.WeaponStats, hooks...)
}
// Create returns a create builder for WeaponStats.
func (c *WeaponStatsClient) Create() *WeaponStatsCreate {
mutation := newWeaponStatsMutation(c.config, OpCreate)
return &WeaponStatsCreate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// CreateBulk returns a builder for creating a bulk of WeaponStats entities.
func (c *WeaponStatsClient) CreateBulk(builders ...*WeaponStatsCreate) *WeaponStatsCreateBulk {
return &WeaponStatsCreateBulk{config: c.config, builders: builders}
}
// Update returns an update builder for WeaponStats.
func (c *WeaponStatsClient) Update() *WeaponStatsUpdate {
mutation := newWeaponStatsMutation(c.config, OpUpdate)
return &WeaponStatsUpdate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOne returns an update builder for the given entity.
func (c *WeaponStatsClient) UpdateOne(ws *WeaponStats) *WeaponStatsUpdateOne {
mutation := newWeaponStatsMutation(c.config, OpUpdateOne, withWeaponStats(ws))
return &WeaponStatsUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOneID returns an update builder for the given id.
func (c *WeaponStatsClient) UpdateOneID(id int) *WeaponStatsUpdateOne {
mutation := newWeaponStatsMutation(c.config, OpUpdateOne, withWeaponStatsID(id))
return &WeaponStatsUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// Delete returns a delete builder for WeaponStats.
func (c *WeaponStatsClient) Delete() *WeaponStatsDelete {
mutation := newWeaponStatsMutation(c.config, OpDelete)
return &WeaponStatsDelete{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// DeleteOne returns a delete builder for the given entity.
func (c *WeaponStatsClient) DeleteOne(ws *WeaponStats) *WeaponStatsDeleteOne {
return c.DeleteOneID(ws.ID)
}
// DeleteOneID returns a delete builder for the given id.
func (c *WeaponStatsClient) DeleteOneID(id int) *WeaponStatsDeleteOne {
builder := c.Delete().Where(weaponstats.ID(id))
builder.mutation.id = &id
builder.mutation.op = OpDeleteOne
return &WeaponStatsDeleteOne{builder}
}
// Query returns a query builder for WeaponStats.
func (c *WeaponStatsClient) Query() *WeaponStatsQuery {
return &WeaponStatsQuery{
config: c.config,
}
}
// Get returns a WeaponStats entity by its id.
func (c *WeaponStatsClient) Get(ctx context.Context, id int) (*WeaponStats, error) {
return c.Query().Where(weaponstats.ID(id)).Only(ctx)
}
// GetX is like Get, but panics if an error occurs.
func (c *WeaponStatsClient) GetX(ctx context.Context, id int) *WeaponStats {
obj, err := c.Get(ctx, id)
if err != nil {
panic(err)
}
return obj
}
// QueryStat queries the stat edge of a WeaponStats.
func (c *WeaponStatsClient) QueryStat(ws *WeaponStats) *StatsQuery {
query := &StatsQuery{config: c.config}
query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
id := ws.ID
step := sqlgraph.NewStep(
sqlgraph.From(weaponstats.Table, weaponstats.FieldID, id),
sqlgraph.To(stats.Table, stats.FieldID),
sqlgraph.Edge(sqlgraph.M2O, true, weaponstats.StatTable, weaponstats.StatColumn),
)
fromV = sqlgraph.Neighbors(ws.driver.Dialect(), step)
return fromV, nil
}
return query
}
// Hooks returns the client hooks.
func (c *WeaponStatsClient) Hooks() []Hook {
return c.hooks.WeaponStats
}