719 lines
18 KiB
Go
719 lines
18 KiB
Go
package utils
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import (
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"context"
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"csgowtfd/ent"
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"csgowtfd/ent/match"
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"csgowtfd/ent/player"
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"csgowtfd/ent/stats"
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"encoding/json"
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"entgo.io/ent/dialect/sql"
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"errors"
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"fmt"
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"github.com/an0nfunc/go-steamapi"
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"github.com/markus-wa/demoinfocs-golang/v2/pkg/demoinfocs/common"
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log "github.com/sirupsen/logrus"
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"go.uber.org/ratelimit"
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"io"
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"io/ioutil"
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"net/http"
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"path"
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"regexp"
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"sort"
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"strconv"
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"strings"
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"sync"
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"time"
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)
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type Conf struct {
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Logging struct {
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Level string
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}
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Db struct {
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Driver string
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ConnectTo string `yaml:"connect_to"`
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}
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Parser struct {
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Worker int
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}
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Steam struct {
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Username string
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Password string
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APIKey string `yaml:"api_key"`
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RatePerSecond int `yaml:"rate_per_sec"`
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Sentry string
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LoginKey string `yaml:"login_key"`
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ServerList string `yaml:"server_list"`
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}
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Redis struct {
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Address string
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Password string
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}
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Httpd struct {
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CORSAllowDomains string `yaml:"cors_allow_domains"`
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Listen []struct {
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Socket string
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Host string
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Port int
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}
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}
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}
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type DBWithLock struct {
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Client *ent.Client
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Lock *sync.RWMutex
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}
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type CommunityXML struct {
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SteamID64 uint64 `xml:"steamID64"`
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AvatarURL string `xml:"avatarFull"`
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VacBanned bool `xml:"vacBanned"`
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ProfileName string `xml:"steamID"`
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Error string `xml:"error"`
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VanityURL string `xml:"customURL"`
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}
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type shareCodeResponse struct {
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Result struct {
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Code string `json:"nextcode"`
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} `json:"result"`
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}
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type MatchStats struct {
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Win int `json:"win,omitempty"`
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Tie int `json:"tie,omitempty"`
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Loss int `json:"loss,omitempty"`
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}
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type MultiKills struct {
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Duo uint `json:"duo,omitempty"`
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Triple uint `json:"triple,omitempty"`
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Quad uint `json:"quad,omitempty"`
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Pent uint `json:"pent,omitempty"`
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}
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type Rank struct {
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Old int `json:"old,omitempty"`
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New int `json:"new,omitempty"`
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}
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type Damage struct {
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Enemy uint `json:"enemy,omitempty"`
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Team uint `json:"team,omitempty"`
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}
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type SelfTeamEnemy struct {
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Self interface{} `json:"self,omitempty"`
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Team interface{} `json:"team,omitempty"`
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Enemy interface{} `json:"enemy,omitempty"`
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}
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type Flash struct {
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Duration *SelfTeamEnemy `json:"duration,omitempty"`
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Total *SelfTeamEnemy `json:"total,omitempty"`
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}
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type StatsResponse struct {
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TeamID int `json:"team_id"`
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Kills int `json:"kills"`
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Deaths int `json:"deaths"`
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Assists int `json:"assists"`
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Headshot int `json:"headshot"`
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MVP uint `json:"mvp"`
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Score int `json:"score"`
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Player interface{} `json:"player,omitempty"`
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Rank *Rank `json:"rank,omitempty"`
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MultiKills *MultiKills `json:"multi_kills,omitempty"`
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Dmg *Damage `json:"dmg,omitempty"`
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Flash *Flash `json:"flash,omitempty"`
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Crosshair string `json:"crosshair,omitempty"`
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Color string `json:"color,omitempty"`
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KAST int `json:"kast,omitempty"`
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}
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type PlayerResponse struct {
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SteamID64 uint64 `json:"steamid64,string"`
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Name string `json:"name,omitempty"`
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Avatar string `json:"avatar,omitempty"`
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VAC bool `json:"vac"`
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VACDate int64 `json:"vac_date,omitempty"`
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GameBan bool `json:"game_ban"`
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GameBanDate int64 `json:"game_ban_date,omitempty"`
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Tracked bool `json:"tracked"`
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VanityURL string `json:"vanity_url,omitempty"`
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MatchStats *MatchStats `json:"match_stats,omitempty"`
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Matches []*MatchResponse `json:"matches,omitempty"`
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}
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type MateResponse struct {
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Player *PlayerResponse `json:"player"`
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WinRate float32 `json:"win_rate,omitempty"`
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TieRate float32 `json:"tie_rate,omitempty"`
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Total int `json:"total,omitempty"`
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}
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type WeaponDmg struct {
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Eq int `json:"eq"`
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Dmg uint `json:"dmg"`
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}
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type MetaStatsResponse struct {
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Player *PlayerResponse `json:"player"`
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BestMates []*MateResponse `json:"best_mates,omitempty"`
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MostMates []*MateResponse `json:"most_mates,omitempty"`
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EqMap map[int]string `json:"eq_map,omitempty"`
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WeaponDmg []*WeaponDmg `json:"weapon_dmg,omitempty"`
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WinMaps map[string]float32 `json:"win_maps,omitempty"`
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TieMaps map[string]float32 `json:"tie_maps,omitempty"`
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}
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type MatchResponse struct {
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MatchId uint64 `json:"match_id,string"`
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ShareCode string `json:"share_code,omitempty"`
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Map string `json:"map"`
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Date int64 `json:"date"`
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Score [2]int `json:"score"`
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Duration int `json:"duration"`
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MatchResult int `json:"match_result"`
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MaxRounds int `json:"max_rounds,omitempty"`
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Parsed bool `json:"parsed"`
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ReplayURL string `json:"replay_url,omitempty"`
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Stats interface{} `json:"stats,omitempty"`
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}
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type (
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AuthcodeUnauthorizedError struct {
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error
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}
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AuthcodeRateLimitError struct {
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error
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}
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SharecodeNoMatchError struct {
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error
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}
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)
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const (
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shareCodeURLEntry = "https://api.steampowered.com/ICSGOPlayers_730/GetNextMatchSharingCode/v1?key=%s&steamid=%d&steamidkey=%s&knowncode=%s"
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SideMetaCacheKey = "csgowtfd_side_meta_%d"
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MatchMetaCacheKey = "csgowtfd_match_meta_%d"
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)
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//goland:noinspection SpellCheckingInspection
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var (
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SteamId64RegEx = regexp.MustCompile(`^\d{17}$`)
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ShareCodeRegEx = regexp.MustCompile(`^CSGO(?:-?[ABCDEFGHJKLMNOPQRSTUVWXYZabcdefhijkmnopqrstuvwxyz23456789]{5}){5}$`)
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AuthCodeRegEx = regexp.MustCompile(`^[ABCDEFGHJKLMNOPQRSTUVWXYZ23456789]{4}-[ABCDEFGHJKLMNOPQRSTUVWXYZ23456789]{5}-[ABCDEFGHJKLMNOPQRSTUVWXYZ23456789]{4}$`)
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)
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func SendJSON(data interface{}, w http.ResponseWriter) error {
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playerJson, err := json.Marshal(data)
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if err != nil {
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return err
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}
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w.WriteHeader(http.StatusOK)
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_, err = w.Write(playerJson)
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if err != nil {
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return err
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}
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return nil
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}
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func GetMatchStats(dbPlayer *ent.Player, lock *sync.RWMutex) (int, int, int, error) {
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wins, loss, ties, err := getWinLossTieFromPlayer(dbPlayer, lock)
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if err != nil {
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return 0, 0, 0, err
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}
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return wins, ties, loss, nil
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}
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func GetMetaStats(dbPlayer *ent.Player, lock *sync.RWMutex, limit int) (*MetaStatsResponse, error) {
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mResponse := new(MetaStatsResponse)
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mResponse.Player = &PlayerResponse{SteamID64: dbPlayer.ID}
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lock.RLock()
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tPlayers, err := dbPlayer.QueryMatches().QueryPlayers().All(context.Background())
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lock.RUnlock()
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if err != nil {
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return nil, err
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}
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lock.RLock()
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matchIDs, err := dbPlayer.QueryMatches().IDs(context.Background())
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lock.RUnlock()
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if err != nil {
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return nil, err
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}
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mapWins := map[string]int{}
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mapTies := map[string]int{}
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mapMatchTotal := map[string]int{}
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matchSeen := map[uint64]bool{}
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mResponse.EqMap = map[int]string{}
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for _, s := range tPlayers {
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if s.ID == dbPlayer.ID {
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continue
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}
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mateRes := new(MateResponse)
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mostRes := new(MateResponse)
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playerRes := &PlayerResponse{
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SteamID64: s.ID,
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Name: s.Name,
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Avatar: s.Avatar,
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Tracked: s.AuthCode != "",
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VanityURL: s.VanityURLReal,
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}
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lock.RLock()
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pMatches, err := s.QueryMatches().Where(match.IDIn(matchIDs...)).WithStats().Where(match.HasStatsWith(stats.Or(stats.PlayerStats(dbPlayer.ID), stats.PlayerStats(s.ID)))).All(context.Background())
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lock.RUnlock()
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if err != nil {
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return nil, err
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}
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mostRes.Player = playerRes
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var wins int
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var ties int
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for _, pm := range pMatches {
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var subjectStats *ent.Stats
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var currentStats *ent.Stats
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for _, ps := range pm.Edges.Stats {
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if ps.PlayerStats == dbPlayer.ID {
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subjectStats = ps
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} else if ps.PlayerStats == s.ID {
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currentStats = ps
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}
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}
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win := subjectStats.TeamID == pm.MatchResult
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tie := pm.MatchResult == 0
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if _, ok := matchSeen[pm.ID]; !ok {
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mapMatchTotal[pm.Map]++
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if win {
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mapWins[pm.Map]++
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} else if tie {
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mapTies[pm.Map]++
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}
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lock.RLock()
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wSs, err := subjectStats.QueryWeaponStats().All(context.Background())
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lock.RUnlock()
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if err != nil {
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return nil, err
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}
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for _, weaponStat := range wSs {
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found := false
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for _, dmgS := range mResponse.WeaponDmg {
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if dmgS.Eq == weaponStat.EqType {
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dmgS.Dmg += weaponStat.Dmg
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found = true
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}
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}
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if !found {
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mResponse.WeaponDmg = append(mResponse.WeaponDmg, &WeaponDmg{
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Eq: weaponStat.EqType,
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Dmg: weaponStat.Dmg,
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})
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}
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if _, exist := mResponse.EqMap[weaponStat.EqType]; !exist {
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mResponse.EqMap[weaponStat.EqType] = common.EquipmentType(weaponStat.EqType).String()
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}
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}
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matchSeen[pm.ID] = true
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}
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// check if same team
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if subjectStats.TeamID == currentStats.TeamID {
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mostRes.Total++
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if win {
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wins++
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} else if tie {
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ties++
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}
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}
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}
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if mostRes.Total > 0 {
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mResponse.MostMates = append(mResponse.MostMates, mostRes)
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}
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if mostRes.Total > 0 && (wins > 0 || ties > 0) {
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mateRes.Player = playerRes
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mateRes.TieRate = float32(ties) / float32(mostRes.Total)
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mateRes.WinRate = float32(wins) / float32(mostRes.Total)
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mResponse.BestMates = append(mResponse.BestMates, mateRes)
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}
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}
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mResponse.TieMaps = map[string]float32{}
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mResponse.WinMaps = map[string]float32{}
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for tMap, wins := range mapWins {
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mResponse.WinMaps[tMap] = float32(wins) / float32(mapMatchTotal[tMap])
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}
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for tMap, ties := range mapTies {
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mResponse.TieMaps[tMap] = float32(ties) / float32(mapMatchTotal[tMap])
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}
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// sort all results
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sort.Slice(mResponse.BestMates, func(i, j int) bool {
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return mResponse.BestMates[i].WinRate > mResponse.BestMates[j].WinRate
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})
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sort.Slice(mResponse.MostMates, func(i, j int) bool {
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return mResponse.MostMates[i].Total > mResponse.MostMates[j].Total
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})
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sort.Slice(mResponse.WeaponDmg, func(i, j int) bool {
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return mResponse.WeaponDmg[i].Dmg > mResponse.WeaponDmg[j].Dmg
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})
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if len(mResponse.BestMates) > limit {
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mResponse.BestMates = mResponse.BestMates[:limit]
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}
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if len(mResponse.MostMates) > limit {
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mResponse.MostMates = mResponse.MostMates[:limit]
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}
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if len(mResponse.WeaponDmg) > limit {
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mResponse.WeaponDmg = mResponse.WeaponDmg[:limit]
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}
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return mResponse, nil
|
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}
|
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func getWinLossTieFromPlayer(dbPlayer *ent.Player, lock *sync.RWMutex) (int, int, int, error) {
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var res []struct {
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MatchResult int `json:"match_result"`
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Count int `json:"count"`
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}
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lock.RLock()
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err := dbPlayer.QueryMatches().GroupBy(match.FieldMatchResult).Aggregate(func(s *sql.Selector) string {
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sT := sql.Table(stats.Table)
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s.Join(sT).On(s.C(match.FieldID), sT.C(stats.MatchesColumn))
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s.Where(sql.And(
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sql.Or(
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sql.ColumnsEQ(match.FieldMatchResult, stats.FieldTeamID),
|
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sql.EQ(s.C(match.FieldMatchResult), 0),
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),
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sql.EQ(sT.C(stats.PlayersColumn), dbPlayer.ID),
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))
|
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return sql.Count("*")
|
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}).Scan(context.Background(), &res)
|
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lock.RUnlock()
|
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if err != nil {
|
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return 0, 0, 0, err
|
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}
|
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|
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lock.RLock()
|
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total, err := dbPlayer.QueryMatches().Modify(func(s *sql.Selector) {
|
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s.Select("COUNT(*)")
|
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}).Int(context.Background())
|
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lock.RUnlock()
|
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if err != nil {
|
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return 0, 0, 0, err
|
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}
|
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|
|
var (
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wins int
|
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ties int
|
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)
|
|
|
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for _, r := range res {
|
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switch r.MatchResult {
|
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case 0:
|
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ties = r.Count
|
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case 1, 2:
|
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wins += r.Count
|
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}
|
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}
|
|
|
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return wins, total - wins - ties, ties, nil
|
|
}
|
|
|
|
func IsAuthCodeValid(player *ent.Player, lock *sync.RWMutex, apiKey string, shareCode string, authCode string, rl ratelimit.Limiter) (bool, error) {
|
|
var tMatch *ent.Match
|
|
var err error
|
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if shareCode == "" {
|
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lock.RLock()
|
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tMatch, err = player.QueryMatches().Order(ent.Asc(match.FieldDate)).First(context.Background())
|
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lock.RUnlock()
|
|
if err != nil {
|
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return false, err
|
|
}
|
|
|
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_, err := getNextShareCode(tMatch.ShareCode, apiKey, authCode, player.ID, rl)
|
|
if err != nil {
|
|
return false, err
|
|
}
|
|
return true, nil
|
|
} else {
|
|
_, err := getNextShareCode(shareCode, apiKey, authCode, player.ID, rl)
|
|
if err != nil {
|
|
return false, err
|
|
}
|
|
return true, nil
|
|
}
|
|
}
|
|
|
|
func GetNewShareCodesForPlayer(player *ent.Player, lock *sync.RWMutex, apiKey string, rl ratelimit.Limiter) ([]string, error) {
|
|
lock.RLock()
|
|
latestMatch, err := player.QueryMatches().Order(ent.Desc(match.FieldDate)).First(context.Background())
|
|
lock.RUnlock()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
lock.RLock()
|
|
oldestMatch, err := player.QueryMatches().Order(ent.Asc(match.FieldDate)).First(context.Background())
|
|
lock.RUnlock()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
var newShareCode string
|
|
if oldestMatch.ShareCode == player.OldestSharecodeSeen {
|
|
newShareCode, err = getNextShareCode(latestMatch.ShareCode, apiKey, player.AuthCode, player.ID, rl)
|
|
} else {
|
|
newShareCode, err = getNextShareCode(oldestMatch.ShareCode, apiKey, player.AuthCode, player.ID, rl)
|
|
}
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
var rCodes []string
|
|
for newShareCode != "n/a" {
|
|
rCodes = append(rCodes, newShareCode)
|
|
newShareCode, err = getNextShareCode(rCodes[len(rCodes)-1], apiKey, player.AuthCode, player.ID, rl)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
}
|
|
|
|
lock.Lock()
|
|
err = player.Update().SetSharecodeUpdated(time.Now().UTC()).SetOldestSharecodeSeen(oldestMatch.ShareCode).Exec(context.Background())
|
|
lock.Unlock()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return rCodes, nil
|
|
}
|
|
|
|
func getNextShareCode(lastCode string, apiKey string, authCode string, steamId uint64, rl ratelimit.Limiter) (string, error) {
|
|
if lastCode == "" || apiKey == "" || authCode == "" || steamId == 0 {
|
|
return "", fmt.Errorf("invalid arguments")
|
|
}
|
|
|
|
if rl != nil {
|
|
rl.Take()
|
|
}
|
|
log.Debugf("[SC] STEAMPI with %s", fmt.Sprintf(shareCodeURLEntry, "REDACTED", steamId, "REDACTED", lastCode))
|
|
r, err := http.Get(fmt.Sprintf(shareCodeURLEntry, apiKey, steamId, authCode, lastCode))
|
|
if err != nil {
|
|
return "", err
|
|
}
|
|
|
|
switch r.StatusCode {
|
|
case http.StatusAccepted:
|
|
return "n/a", nil
|
|
case http.StatusTooManyRequests, http.StatusServiceUnavailable:
|
|
return "", AuthcodeRateLimitError{errors.New("api temp. ratelimited")}
|
|
case http.StatusPreconditionFailed:
|
|
return "", SharecodeNoMatchError{errors.New("sharecode not from player history")}
|
|
case http.StatusForbidden:
|
|
return "", AuthcodeUnauthorizedError{errors.New("authcode unauthorized")}
|
|
case http.StatusOK:
|
|
break
|
|
default:
|
|
return "", errors.New("temporary steamapi error")
|
|
}
|
|
|
|
defer func(Body io.ReadCloser) {
|
|
_ = Body.Close()
|
|
}(r.Body)
|
|
bJson, err := ioutil.ReadAll(r.Body)
|
|
if err != nil {
|
|
return "", err
|
|
}
|
|
|
|
rJson := new(shareCodeResponse)
|
|
err = json.Unmarshal(bJson, rJson)
|
|
if err != nil {
|
|
return "", err
|
|
}
|
|
|
|
return rJson.Result.Code, nil
|
|
}
|
|
|
|
func GetPlayer(db *DBWithLock, id interface{}, apiKey string, rl ratelimit.Limiter) (*ent.Player, error) {
|
|
switch e := id.(type) {
|
|
case uint64:
|
|
return GetPlayerFromSteamID64(db, e, apiKey, rl)
|
|
case string:
|
|
if SteamId64RegEx.MatchString(e) {
|
|
steamID64, err := strconv.ParseUint(e, 10, 64)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return GetPlayerFromSteamID64(db, steamID64, apiKey, rl)
|
|
}
|
|
|
|
return GetPlayerFromVanityURL(db, e, apiKey, rl)
|
|
default:
|
|
return nil, fmt.Errorf("invalid arguments")
|
|
}
|
|
}
|
|
|
|
func GetPlayerFromVanityURL(db *DBWithLock, id string, apiKey string, rl ratelimit.Limiter) (*ent.Player, error) {
|
|
if id == "" {
|
|
return nil, fmt.Errorf("invalid arguments")
|
|
}
|
|
|
|
db.Lock.RLock()
|
|
tPlayer, err := db.Client.Player.Query().Where(player.VanityURL(strings.ToLower(id))).Only(context.Background())
|
|
db.Lock.RUnlock()
|
|
if err == nil {
|
|
return tPlayer, nil
|
|
} else {
|
|
if rl != nil {
|
|
rl.Take()
|
|
}
|
|
resp, err := steamapi.ResolveVanityURL(id, apiKey)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
if resp.Success != 1 {
|
|
return nil, fmt.Errorf("vanity url not found")
|
|
}
|
|
|
|
nPlayer, err := GetPlayerFromSteamID64(db, resp.SteamID, apiKey, rl)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return nPlayer, nil
|
|
}
|
|
}
|
|
|
|
func GetPlayerFromSteamID64(db *DBWithLock, steamID uint64, apiKey string, rl ratelimit.Limiter) (*ent.Player, error) {
|
|
db.Lock.RLock()
|
|
tPlayer, err := db.Client.Player.Get(context.Background(), steamID)
|
|
db.Lock.RUnlock()
|
|
if err == nil {
|
|
return tPlayer, nil
|
|
} else {
|
|
db.Lock.Lock()
|
|
nPlayer, err := db.Client.Player.Create().SetID(steamID).Save(context.Background())
|
|
db.Lock.Unlock()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
uPlayer, err := UpdatePlayerFromSteam([]*ent.Player{nPlayer}, db.Client, apiKey, db.Lock, rl)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
if len(uPlayer) > 0 {
|
|
return uPlayer[0], nil
|
|
} else {
|
|
return nil, nil
|
|
}
|
|
}
|
|
}
|
|
|
|
func UpdatePlayerFromSteam(players []*ent.Player, db *ent.Client, apiKey string, lock *sync.RWMutex, rl ratelimit.Limiter) ([]*ent.Player, error) {
|
|
var idsToUpdate []uint64
|
|
|
|
for _, updatePlayer := range players {
|
|
idsToUpdate = append(idsToUpdate, updatePlayer.ID)
|
|
}
|
|
|
|
if rl != nil {
|
|
rl.Take()
|
|
}
|
|
playerSum, err := steamapi.GetPlayerSummaries(idsToUpdate, apiKey)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
var nPlayers []*ent.Player
|
|
for _, pS := range playerSum {
|
|
// TODO: what happens if a player deleted their profile?
|
|
|
|
// check for vanityURL
|
|
if SteamId64RegEx.MatchString(path.Base(pS.ProfileURL)) {
|
|
pS.ProfileURL = ""
|
|
} else {
|
|
pS.ProfileURL = path.Base(pS.ProfileURL)
|
|
}
|
|
|
|
lock.Lock()
|
|
tPlayer, err := db.Player.UpdateOneID(pS.SteamID).
|
|
SetName(pS.PersonaName).
|
|
SetAvatar(pS.AvatarHash).
|
|
SetSteamUpdated(time.Now().UTC()).
|
|
SetVanityURL(strings.ToLower(pS.ProfileURL)).
|
|
SetVanityURLReal(pS.ProfileURL).
|
|
SetSteamUpdated(time.Now().UTC()).
|
|
SetProfileCreated(time.Unix(pS.TimeCreated, 0).UTC()).
|
|
Save(context.Background())
|
|
lock.Unlock()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
nPlayers = append(nPlayers, tPlayer)
|
|
}
|
|
|
|
if rl != nil {
|
|
rl.Take()
|
|
}
|
|
bans, err := steamapi.GetPlayerBans(idsToUpdate, apiKey)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
for _, ban := range bans {
|
|
if ban.NumberOfVACBans > 0 {
|
|
banDate := time.Now().UTC().AddDate(0, 0, -1*int(ban.DaysSinceLastBan))
|
|
|
|
lock.Lock()
|
|
err := db.Player.UpdateOneID(ban.SteamID).SetVacCount(int(ban.NumberOfVACBans)).SetVacDate(banDate).Exec(context.Background())
|
|
lock.Unlock()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
}
|
|
if ban.NumberOfGameBans > 0 {
|
|
banDate := time.Now().UTC().AddDate(0, 0, -1*int(ban.DaysSinceLastBan))
|
|
|
|
lock.Lock()
|
|
err := db.Player.UpdateOneID(ban.SteamID).SetGameBanCount(int(ban.NumberOfGameBans)).SetGameBanDate(banDate).Exec(context.Background())
|
|
lock.Unlock()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
}
|
|
}
|
|
|
|
return nPlayers, nil
|
|
}
|