Files
csgowtfd/ent/player_delete.go
2025-10-26 05:09:47 +01:00

89 lines
2.2 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"somegit.dev/csgowtf/csgowtfd/ent/player"
"somegit.dev/csgowtf/csgowtfd/ent/predicate"
)
// PlayerDelete is the builder for deleting a Player entity.
type PlayerDelete struct {
config
hooks []Hook
mutation *PlayerMutation
}
// Where appends a list predicates to the PlayerDelete builder.
func (_d *PlayerDelete) Where(ps ...predicate.Player) *PlayerDelete {
_d.mutation.Where(ps...)
return _d
}
// Exec executes the deletion query and returns how many vertices were deleted.
func (_d *PlayerDelete) Exec(ctx context.Context) (int, error) {
return withHooks(ctx, _d.sqlExec, _d.mutation, _d.hooks)
}
// ExecX is like Exec, but panics if an error occurs.
func (_d *PlayerDelete) ExecX(ctx context.Context) int {
n, err := _d.Exec(ctx)
if err != nil {
panic(err)
}
return n
}
func (_d *PlayerDelete) sqlExec(ctx context.Context) (int, error) {
_spec := sqlgraph.NewDeleteSpec(player.Table, sqlgraph.NewFieldSpec(player.FieldID, field.TypeUint64))
if ps := _d.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
affected, err := sqlgraph.DeleteNodes(ctx, _d.driver, _spec)
if err != nil && sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
_d.mutation.done = true
return affected, err
}
// PlayerDeleteOne is the builder for deleting a single Player entity.
type PlayerDeleteOne struct {
_d *PlayerDelete
}
// Where appends a list predicates to the PlayerDelete builder.
func (_d *PlayerDeleteOne) Where(ps ...predicate.Player) *PlayerDeleteOne {
_d._d.mutation.Where(ps...)
return _d
}
// Exec executes the deletion query.
func (_d *PlayerDeleteOne) Exec(ctx context.Context) error {
n, err := _d._d.Exec(ctx)
switch {
case err != nil:
return err
case n == 0:
return &NotFoundError{player.Label}
default:
return nil
}
}
// ExecX is like Exec, but panics if an error occurs.
func (_d *PlayerDeleteOne) ExecX(ctx context.Context) {
if err := _d.Exec(ctx); err != nil {
panic(err)
}
}