488 lines
18 KiB
Go
488 lines
18 KiB
Go
// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"csgowtfd/ent/match"
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"csgowtfd/ent/player"
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"csgowtfd/ent/stats"
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"fmt"
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"strings"
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"entgo.io/ent/dialect/sql"
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)
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// Stats is the model entity for the Stats schema.
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type Stats struct {
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config `json:"-"`
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// ID of the ent.
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ID int `json:"id,omitempty"`
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// TeamID holds the value of the "team_id" field.
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TeamID int `json:"team_id,omitempty"`
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// Kills holds the value of the "kills" field.
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Kills int `json:"kills,omitempty"`
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// Deaths holds the value of the "deaths" field.
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Deaths int `json:"deaths,omitempty"`
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// Assists holds the value of the "assists" field.
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Assists int `json:"assists,omitempty"`
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// Headshot holds the value of the "headshot" field.
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Headshot int `json:"headshot,omitempty"`
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// Mvp holds the value of the "mvp" field.
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Mvp uint `json:"mvp,omitempty"`
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// Score holds the value of the "score" field.
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Score int `json:"score,omitempty"`
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// RankNew holds the value of the "rank_new" field.
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RankNew int `json:"rank_new,omitempty"`
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// RankOld holds the value of the "rank_old" field.
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RankOld int `json:"rank_old,omitempty"`
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// Mk2 holds the value of the "mk_2" field.
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Mk2 uint `json:"mk_2,omitempty"`
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// Mk3 holds the value of the "mk_3" field.
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Mk3 uint `json:"mk_3,omitempty"`
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// Mk4 holds the value of the "mk_4" field.
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Mk4 uint `json:"mk_4,omitempty"`
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// Mk5 holds the value of the "mk_5" field.
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Mk5 uint `json:"mk_5,omitempty"`
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// DmgEnemy holds the value of the "dmg_enemy" field.
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DmgEnemy uint `json:"dmg_enemy,omitempty"`
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// DmgTeam holds the value of the "dmg_team" field.
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DmgTeam uint `json:"dmg_team,omitempty"`
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// UdHe holds the value of the "ud_he" field.
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UdHe uint `json:"ud_he,omitempty"`
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// UdFlames holds the value of the "ud_flames" field.
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UdFlames uint `json:"ud_flames,omitempty"`
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// UdFlash holds the value of the "ud_flash" field.
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UdFlash uint `json:"ud_flash,omitempty"`
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// UdDecoy holds the value of the "ud_decoy" field.
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UdDecoy uint `json:"ud_decoy,omitempty"`
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// UdSmoke holds the value of the "ud_smoke" field.
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UdSmoke uint `json:"ud_smoke,omitempty"`
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// Crosshair holds the value of the "crosshair" field.
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Crosshair string `json:"crosshair,omitempty"`
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// Color holds the value of the "color" field.
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Color stats.Color `json:"color,omitempty"`
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// Kast holds the value of the "kast" field.
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Kast int `json:"kast,omitempty"`
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// FlashDurationSelf holds the value of the "flash_duration_self" field.
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FlashDurationSelf float32 `json:"flash_duration_self,omitempty"`
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// FlashDurationTeam holds the value of the "flash_duration_team" field.
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FlashDurationTeam float32 `json:"flash_duration_team,omitempty"`
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// FlashDurationEnemy holds the value of the "flash_duration_enemy" field.
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FlashDurationEnemy float32 `json:"flash_duration_enemy,omitempty"`
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// FlashTotalSelf holds the value of the "flash_total_self" field.
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FlashTotalSelf uint `json:"flash_total_self,omitempty"`
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// FlashTotalTeam holds the value of the "flash_total_team" field.
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FlashTotalTeam uint `json:"flash_total_team,omitempty"`
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// FlashTotalEnemy holds the value of the "flash_total_enemy" field.
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FlashTotalEnemy uint `json:"flash_total_enemy,omitempty"`
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// MatchStats holds the value of the "match_stats" field.
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MatchStats uint64 `json:"match_stats,omitempty"`
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// PlayerStats holds the value of the "player_stats" field.
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PlayerStats uint64 `json:"player_stats,omitempty"`
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// Edges holds the relations/edges for other nodes in the graph.
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// The values are being populated by the StatsQuery when eager-loading is set.
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Edges StatsEdges `json:"edges"`
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}
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// StatsEdges holds the relations/edges for other nodes in the graph.
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type StatsEdges struct {
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// Matches holds the value of the matches edge.
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Matches *Match `json:"matches,omitempty"`
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// Players holds the value of the players edge.
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Players *Player `json:"players,omitempty"`
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// WeaponStats holds the value of the weapon_stats edge.
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WeaponStats []*WeaponStats `json:"weapon_stats,omitempty"`
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// RoundStats holds the value of the round_stats edge.
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RoundStats []*RoundStats `json:"round_stats,omitempty"`
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// loadedTypes holds the information for reporting if a
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// type was loaded (or requested) in eager-loading or not.
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loadedTypes [4]bool
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}
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// MatchesOrErr returns the Matches value or an error if the edge
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// was not loaded in eager-loading, or loaded but was not found.
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func (e StatsEdges) MatchesOrErr() (*Match, error) {
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if e.loadedTypes[0] {
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if e.Matches == nil {
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// The edge matches was loaded in eager-loading,
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// but was not found.
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return nil, &NotFoundError{label: match.Label}
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}
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return e.Matches, nil
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}
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return nil, &NotLoadedError{edge: "matches"}
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}
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// PlayersOrErr returns the Players value or an error if the edge
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// was not loaded in eager-loading, or loaded but was not found.
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func (e StatsEdges) PlayersOrErr() (*Player, error) {
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if e.loadedTypes[1] {
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if e.Players == nil {
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// The edge players was loaded in eager-loading,
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// but was not found.
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return nil, &NotFoundError{label: player.Label}
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}
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return e.Players, nil
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}
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return nil, &NotLoadedError{edge: "players"}
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}
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// WeaponStatsOrErr returns the WeaponStats value or an error if the edge
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// was not loaded in eager-loading.
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func (e StatsEdges) WeaponStatsOrErr() ([]*WeaponStats, error) {
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if e.loadedTypes[2] {
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return e.WeaponStats, nil
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}
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return nil, &NotLoadedError{edge: "weapon_stats"}
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}
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// RoundStatsOrErr returns the RoundStats value or an error if the edge
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// was not loaded in eager-loading.
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func (e StatsEdges) RoundStatsOrErr() ([]*RoundStats, error) {
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if e.loadedTypes[3] {
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return e.RoundStats, nil
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}
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return nil, &NotLoadedError{edge: "round_stats"}
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}
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// scanValues returns the types for scanning values from sql.Rows.
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func (*Stats) scanValues(columns []string) ([]interface{}, error) {
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values := make([]interface{}, len(columns))
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for i := range columns {
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switch columns[i] {
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case stats.FieldFlashDurationSelf, stats.FieldFlashDurationTeam, stats.FieldFlashDurationEnemy:
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values[i] = new(sql.NullFloat64)
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case stats.FieldID, stats.FieldTeamID, stats.FieldKills, stats.FieldDeaths, stats.FieldAssists, stats.FieldHeadshot, stats.FieldMvp, stats.FieldScore, stats.FieldRankNew, stats.FieldRankOld, stats.FieldMk2, stats.FieldMk3, stats.FieldMk4, stats.FieldMk5, stats.FieldDmgEnemy, stats.FieldDmgTeam, stats.FieldUdHe, stats.FieldUdFlames, stats.FieldUdFlash, stats.FieldUdDecoy, stats.FieldUdSmoke, stats.FieldKast, stats.FieldFlashTotalSelf, stats.FieldFlashTotalTeam, stats.FieldFlashTotalEnemy, stats.FieldMatchStats, stats.FieldPlayerStats:
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values[i] = new(sql.NullInt64)
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case stats.FieldCrosshair, stats.FieldColor:
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values[i] = new(sql.NullString)
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default:
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return nil, fmt.Errorf("unexpected column %q for type Stats", columns[i])
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}
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}
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return values, nil
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}
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// assignValues assigns the values that were returned from sql.Rows (after scanning)
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// to the Stats fields.
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func (s *Stats) assignValues(columns []string, values []interface{}) error {
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if m, n := len(values), len(columns); m < n {
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return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
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}
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for i := range columns {
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switch columns[i] {
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case stats.FieldID:
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value, ok := values[i].(*sql.NullInt64)
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if !ok {
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return fmt.Errorf("unexpected type %T for field id", value)
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}
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s.ID = int(value.Int64)
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case stats.FieldTeamID:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field team_id", values[i])
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} else if value.Valid {
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s.TeamID = int(value.Int64)
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}
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case stats.FieldKills:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field kills", values[i])
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} else if value.Valid {
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s.Kills = int(value.Int64)
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}
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case stats.FieldDeaths:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field deaths", values[i])
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} else if value.Valid {
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s.Deaths = int(value.Int64)
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}
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case stats.FieldAssists:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field assists", values[i])
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} else if value.Valid {
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s.Assists = int(value.Int64)
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}
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case stats.FieldHeadshot:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field headshot", values[i])
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} else if value.Valid {
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s.Headshot = int(value.Int64)
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}
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case stats.FieldMvp:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field mvp", values[i])
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} else if value.Valid {
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s.Mvp = uint(value.Int64)
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}
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case stats.FieldScore:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field score", values[i])
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} else if value.Valid {
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s.Score = int(value.Int64)
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}
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case stats.FieldRankNew:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field rank_new", values[i])
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} else if value.Valid {
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s.RankNew = int(value.Int64)
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}
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case stats.FieldRankOld:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field rank_old", values[i])
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} else if value.Valid {
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s.RankOld = int(value.Int64)
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}
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case stats.FieldMk2:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field mk_2", values[i])
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} else if value.Valid {
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s.Mk2 = uint(value.Int64)
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}
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case stats.FieldMk3:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field mk_3", values[i])
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} else if value.Valid {
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s.Mk3 = uint(value.Int64)
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}
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case stats.FieldMk4:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field mk_4", values[i])
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} else if value.Valid {
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s.Mk4 = uint(value.Int64)
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}
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case stats.FieldMk5:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field mk_5", values[i])
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} else if value.Valid {
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s.Mk5 = uint(value.Int64)
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}
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case stats.FieldDmgEnemy:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field dmg_enemy", values[i])
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} else if value.Valid {
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s.DmgEnemy = uint(value.Int64)
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}
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case stats.FieldDmgTeam:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field dmg_team", values[i])
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} else if value.Valid {
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s.DmgTeam = uint(value.Int64)
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}
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case stats.FieldUdHe:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field ud_he", values[i])
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} else if value.Valid {
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s.UdHe = uint(value.Int64)
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}
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case stats.FieldUdFlames:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field ud_flames", values[i])
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} else if value.Valid {
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s.UdFlames = uint(value.Int64)
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}
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case stats.FieldUdFlash:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field ud_flash", values[i])
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} else if value.Valid {
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s.UdFlash = uint(value.Int64)
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}
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case stats.FieldUdDecoy:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field ud_decoy", values[i])
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} else if value.Valid {
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s.UdDecoy = uint(value.Int64)
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}
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case stats.FieldUdSmoke:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field ud_smoke", values[i])
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} else if value.Valid {
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s.UdSmoke = uint(value.Int64)
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}
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case stats.FieldCrosshair:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field crosshair", values[i])
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} else if value.Valid {
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s.Crosshair = value.String
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}
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case stats.FieldColor:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field color", values[i])
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} else if value.Valid {
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s.Color = stats.Color(value.String)
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}
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case stats.FieldKast:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field kast", values[i])
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} else if value.Valid {
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s.Kast = int(value.Int64)
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}
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case stats.FieldFlashDurationSelf:
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if value, ok := values[i].(*sql.NullFloat64); !ok {
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return fmt.Errorf("unexpected type %T for field flash_duration_self", values[i])
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} else if value.Valid {
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s.FlashDurationSelf = float32(value.Float64)
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}
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case stats.FieldFlashDurationTeam:
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if value, ok := values[i].(*sql.NullFloat64); !ok {
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return fmt.Errorf("unexpected type %T for field flash_duration_team", values[i])
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} else if value.Valid {
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s.FlashDurationTeam = float32(value.Float64)
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}
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case stats.FieldFlashDurationEnemy:
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if value, ok := values[i].(*sql.NullFloat64); !ok {
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return fmt.Errorf("unexpected type %T for field flash_duration_enemy", values[i])
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} else if value.Valid {
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s.FlashDurationEnemy = float32(value.Float64)
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}
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case stats.FieldFlashTotalSelf:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field flash_total_self", values[i])
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} else if value.Valid {
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s.FlashTotalSelf = uint(value.Int64)
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}
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case stats.FieldFlashTotalTeam:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field flash_total_team", values[i])
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} else if value.Valid {
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s.FlashTotalTeam = uint(value.Int64)
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}
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case stats.FieldFlashTotalEnemy:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field flash_total_enemy", values[i])
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} else if value.Valid {
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s.FlashTotalEnemy = uint(value.Int64)
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}
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case stats.FieldMatchStats:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field match_stats", values[i])
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} else if value.Valid {
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s.MatchStats = uint64(value.Int64)
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}
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case stats.FieldPlayerStats:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field player_stats", values[i])
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} else if value.Valid {
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s.PlayerStats = uint64(value.Int64)
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}
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}
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}
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return nil
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}
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// QueryMatches queries the "matches" edge of the Stats entity.
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func (s *Stats) QueryMatches() *MatchQuery {
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return (&StatsClient{config: s.config}).QueryMatches(s)
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}
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// QueryPlayers queries the "players" edge of the Stats entity.
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func (s *Stats) QueryPlayers() *PlayerQuery {
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return (&StatsClient{config: s.config}).QueryPlayers(s)
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}
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// QueryWeaponStats queries the "weapon_stats" edge of the Stats entity.
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func (s *Stats) QueryWeaponStats() *WeaponStatsQuery {
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return (&StatsClient{config: s.config}).QueryWeaponStats(s)
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}
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// QueryRoundStats queries the "round_stats" edge of the Stats entity.
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func (s *Stats) QueryRoundStats() *RoundStatsQuery {
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return (&StatsClient{config: s.config}).QueryRoundStats(s)
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}
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// Update returns a builder for updating this Stats.
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// Note that you need to call Stats.Unwrap() before calling this method if this Stats
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// was returned from a transaction, and the transaction was committed or rolled back.
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func (s *Stats) Update() *StatsUpdateOne {
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return (&StatsClient{config: s.config}).UpdateOne(s)
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}
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// Unwrap unwraps the Stats entity that was returned from a transaction after it was closed,
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// so that all future queries will be executed through the driver which created the transaction.
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func (s *Stats) Unwrap() *Stats {
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tx, ok := s.config.driver.(*txDriver)
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if !ok {
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panic("ent: Stats is not a transactional entity")
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}
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s.config.driver = tx.drv
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return s
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}
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// String implements the fmt.Stringer.
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func (s *Stats) String() string {
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var builder strings.Builder
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builder.WriteString("Stats(")
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builder.WriteString(fmt.Sprintf("id=%v", s.ID))
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builder.WriteString(", team_id=")
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builder.WriteString(fmt.Sprintf("%v", s.TeamID))
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builder.WriteString(", kills=")
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builder.WriteString(fmt.Sprintf("%v", s.Kills))
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builder.WriteString(", deaths=")
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builder.WriteString(fmt.Sprintf("%v", s.Deaths))
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builder.WriteString(", assists=")
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builder.WriteString(fmt.Sprintf("%v", s.Assists))
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builder.WriteString(", headshot=")
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builder.WriteString(fmt.Sprintf("%v", s.Headshot))
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builder.WriteString(", mvp=")
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builder.WriteString(fmt.Sprintf("%v", s.Mvp))
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builder.WriteString(", score=")
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builder.WriteString(fmt.Sprintf("%v", s.Score))
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builder.WriteString(", rank_new=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.RankNew))
|
|
builder.WriteString(", rank_old=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.RankOld))
|
|
builder.WriteString(", mk_2=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.Mk2))
|
|
builder.WriteString(", mk_3=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.Mk3))
|
|
builder.WriteString(", mk_4=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.Mk4))
|
|
builder.WriteString(", mk_5=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.Mk5))
|
|
builder.WriteString(", dmg_enemy=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.DmgEnemy))
|
|
builder.WriteString(", dmg_team=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.DmgTeam))
|
|
builder.WriteString(", ud_he=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.UdHe))
|
|
builder.WriteString(", ud_flames=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.UdFlames))
|
|
builder.WriteString(", ud_flash=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.UdFlash))
|
|
builder.WriteString(", ud_decoy=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.UdDecoy))
|
|
builder.WriteString(", ud_smoke=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.UdSmoke))
|
|
builder.WriteString(", crosshair=")
|
|
builder.WriteString(s.Crosshair)
|
|
builder.WriteString(", color=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.Color))
|
|
builder.WriteString(", kast=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.Kast))
|
|
builder.WriteString(", flash_duration_self=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.FlashDurationSelf))
|
|
builder.WriteString(", flash_duration_team=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.FlashDurationTeam))
|
|
builder.WriteString(", flash_duration_enemy=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.FlashDurationEnemy))
|
|
builder.WriteString(", flash_total_self=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.FlashTotalSelf))
|
|
builder.WriteString(", flash_total_team=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.FlashTotalTeam))
|
|
builder.WriteString(", flash_total_enemy=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.FlashTotalEnemy))
|
|
builder.WriteString(", match_stats=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.MatchStats))
|
|
builder.WriteString(", player_stats=")
|
|
builder.WriteString(fmt.Sprintf("%v", s.PlayerStats))
|
|
builder.WriteByte(')')
|
|
return builder.String()
|
|
}
|
|
|
|
// StatsSlice is a parsable slice of Stats.
|
|
type StatsSlice []*Stats
|
|
|
|
func (s StatsSlice) config(cfg config) {
|
|
for _i := range s {
|
|
s[_i].config = cfg
|
|
}
|
|
}
|