Files
csgowtfd/ent/weaponstats_create.go
2021-10-16 01:49:52 +02:00

312 lines
8.2 KiB
Go

// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"csgowtfd/ent/stats"
"csgowtfd/ent/weaponstats"
"errors"
"fmt"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// WeaponStatsCreate is the builder for creating a WeaponStats entity.
type WeaponStatsCreate struct {
config
mutation *WeaponStatsMutation
hooks []Hook
}
// SetVictim sets the "victim" field.
func (wsc *WeaponStatsCreate) SetVictim(u uint64) *WeaponStatsCreate {
wsc.mutation.SetVictim(u)
return wsc
}
// SetDmg sets the "dmg" field.
func (wsc *WeaponStatsCreate) SetDmg(u uint) *WeaponStatsCreate {
wsc.mutation.SetDmg(u)
return wsc
}
// SetEqType sets the "eq_type" field.
func (wsc *WeaponStatsCreate) SetEqType(i int) *WeaponStatsCreate {
wsc.mutation.SetEqType(i)
return wsc
}
// SetHitGroup sets the "hit_group" field.
func (wsc *WeaponStatsCreate) SetHitGroup(i int) *WeaponStatsCreate {
wsc.mutation.SetHitGroup(i)
return wsc
}
// SetStatID sets the "stat" edge to the Stats entity by ID.
func (wsc *WeaponStatsCreate) SetStatID(id int) *WeaponStatsCreate {
wsc.mutation.SetStatID(id)
return wsc
}
// SetNillableStatID sets the "stat" edge to the Stats entity by ID if the given value is not nil.
func (wsc *WeaponStatsCreate) SetNillableStatID(id *int) *WeaponStatsCreate {
if id != nil {
wsc = wsc.SetStatID(*id)
}
return wsc
}
// SetStat sets the "stat" edge to the Stats entity.
func (wsc *WeaponStatsCreate) SetStat(s *Stats) *WeaponStatsCreate {
return wsc.SetStatID(s.ID)
}
// Mutation returns the WeaponStatsMutation object of the builder.
func (wsc *WeaponStatsCreate) Mutation() *WeaponStatsMutation {
return wsc.mutation
}
// Save creates the WeaponStats in the database.
func (wsc *WeaponStatsCreate) Save(ctx context.Context) (*WeaponStats, error) {
var (
err error
node *WeaponStats
)
if len(wsc.hooks) == 0 {
if err = wsc.check(); err != nil {
return nil, err
}
node, err = wsc.sqlSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*WeaponStatsMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err = wsc.check(); err != nil {
return nil, err
}
wsc.mutation = mutation
if node, err = wsc.sqlSave(ctx); err != nil {
return nil, err
}
mutation.id = &node.ID
mutation.done = true
return node, err
})
for i := len(wsc.hooks) - 1; i >= 0; i-- {
if wsc.hooks[i] == nil {
return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
}
mut = wsc.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, wsc.mutation); err != nil {
return nil, err
}
}
return node, err
}
// SaveX calls Save and panics if Save returns an error.
func (wsc *WeaponStatsCreate) SaveX(ctx context.Context) *WeaponStats {
v, err := wsc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (wsc *WeaponStatsCreate) Exec(ctx context.Context) error {
_, err := wsc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (wsc *WeaponStatsCreate) ExecX(ctx context.Context) {
if err := wsc.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (wsc *WeaponStatsCreate) check() error {
if _, ok := wsc.mutation.Victim(); !ok {
return &ValidationError{Name: "victim", err: errors.New(`ent: missing required field "victim"`)}
}
if _, ok := wsc.mutation.Dmg(); !ok {
return &ValidationError{Name: "dmg", err: errors.New(`ent: missing required field "dmg"`)}
}
if _, ok := wsc.mutation.EqType(); !ok {
return &ValidationError{Name: "eq_type", err: errors.New(`ent: missing required field "eq_type"`)}
}
if _, ok := wsc.mutation.HitGroup(); !ok {
return &ValidationError{Name: "hit_group", err: errors.New(`ent: missing required field "hit_group"`)}
}
return nil
}
func (wsc *WeaponStatsCreate) sqlSave(ctx context.Context) (*WeaponStats, error) {
_node, _spec := wsc.createSpec()
if err := sqlgraph.CreateNode(ctx, wsc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{err.Error(), err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
return _node, nil
}
func (wsc *WeaponStatsCreate) createSpec() (*WeaponStats, *sqlgraph.CreateSpec) {
var (
_node = &WeaponStats{config: wsc.config}
_spec = &sqlgraph.CreateSpec{
Table: weaponstats.Table,
ID: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: weaponstats.FieldID,
},
}
)
if value, ok := wsc.mutation.Victim(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeUint64,
Value: value,
Column: weaponstats.FieldVictim,
})
_node.Victim = value
}
if value, ok := wsc.mutation.Dmg(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeUint,
Value: value,
Column: weaponstats.FieldDmg,
})
_node.Dmg = value
}
if value, ok := wsc.mutation.EqType(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: weaponstats.FieldEqType,
})
_node.EqType = value
}
if value, ok := wsc.mutation.HitGroup(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: weaponstats.FieldHitGroup,
})
_node.HitGroup = value
}
if nodes := wsc.mutation.StatIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: true,
Table: weaponstats.StatTable,
Columns: []string{weaponstats.StatColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: stats.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.stats_weapon_stats = &nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// WeaponStatsCreateBulk is the builder for creating many WeaponStats entities in bulk.
type WeaponStatsCreateBulk struct {
config
builders []*WeaponStatsCreate
}
// Save creates the WeaponStats entities in the database.
func (wscb *WeaponStatsCreateBulk) Save(ctx context.Context) ([]*WeaponStats, error) {
specs := make([]*sqlgraph.CreateSpec, len(wscb.builders))
nodes := make([]*WeaponStats, len(wscb.builders))
mutators := make([]Mutator, len(wscb.builders))
for i := range wscb.builders {
func(i int, root context.Context) {
builder := wscb.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*WeaponStatsMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
nodes[i], specs[i] = builder.createSpec()
var err error
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, wscb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, wscb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{err.Error(), err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
mutation.done = true
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, wscb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (wscb *WeaponStatsCreateBulk) SaveX(ctx context.Context) []*WeaponStats {
v, err := wscb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (wscb *WeaponStatsCreateBulk) Exec(ctx context.Context) error {
_, err := wscb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (wscb *WeaponStatsCreateBulk) ExecX(ctx context.Context) {
if err := wscb.Exec(ctx); err != nil {
panic(err)
}
}