486 lines
14 KiB
Go
486 lines
14 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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"somegit.dev/csgowtf/csgowtfd/ent/match"
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"somegit.dev/csgowtf/csgowtfd/ent/matchplayer"
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"somegit.dev/csgowtf/csgowtfd/ent/player"
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)
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// MatchCreate is the builder for creating a Match entity.
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type MatchCreate struct {
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config
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mutation *MatchMutation
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hooks []Hook
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}
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// SetShareCode sets the "share_code" field.
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func (mc *MatchCreate) SetShareCode(s string) *MatchCreate {
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mc.mutation.SetShareCode(s)
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return mc
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}
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// SetMap sets the "map" field.
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func (mc *MatchCreate) SetMap(s string) *MatchCreate {
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mc.mutation.SetMap(s)
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return mc
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}
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// SetNillableMap sets the "map" field if the given value is not nil.
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func (mc *MatchCreate) SetNillableMap(s *string) *MatchCreate {
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if s != nil {
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mc.SetMap(*s)
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}
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return mc
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}
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// SetDate sets the "date" field.
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func (mc *MatchCreate) SetDate(t time.Time) *MatchCreate {
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mc.mutation.SetDate(t)
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return mc
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}
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// SetScoreTeamA sets the "score_team_a" field.
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func (mc *MatchCreate) SetScoreTeamA(i int) *MatchCreate {
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mc.mutation.SetScoreTeamA(i)
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return mc
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}
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// SetScoreTeamB sets the "score_team_b" field.
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func (mc *MatchCreate) SetScoreTeamB(i int) *MatchCreate {
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mc.mutation.SetScoreTeamB(i)
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return mc
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}
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// SetReplayURL sets the "replay_url" field.
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func (mc *MatchCreate) SetReplayURL(s string) *MatchCreate {
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mc.mutation.SetReplayURL(s)
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return mc
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}
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// SetNillableReplayURL sets the "replay_url" field if the given value is not nil.
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func (mc *MatchCreate) SetNillableReplayURL(s *string) *MatchCreate {
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if s != nil {
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mc.SetReplayURL(*s)
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}
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return mc
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}
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// SetDuration sets the "duration" field.
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func (mc *MatchCreate) SetDuration(i int) *MatchCreate {
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mc.mutation.SetDuration(i)
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return mc
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}
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// SetMatchResult sets the "match_result" field.
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func (mc *MatchCreate) SetMatchResult(i int) *MatchCreate {
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mc.mutation.SetMatchResult(i)
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return mc
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}
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// SetMaxRounds sets the "max_rounds" field.
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func (mc *MatchCreate) SetMaxRounds(i int) *MatchCreate {
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mc.mutation.SetMaxRounds(i)
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return mc
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}
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// SetDemoParsed sets the "demo_parsed" field.
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func (mc *MatchCreate) SetDemoParsed(b bool) *MatchCreate {
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mc.mutation.SetDemoParsed(b)
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return mc
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}
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// SetNillableDemoParsed sets the "demo_parsed" field if the given value is not nil.
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func (mc *MatchCreate) SetNillableDemoParsed(b *bool) *MatchCreate {
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if b != nil {
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mc.SetDemoParsed(*b)
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}
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return mc
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}
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// SetVacPresent sets the "vac_present" field.
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func (mc *MatchCreate) SetVacPresent(b bool) *MatchCreate {
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mc.mutation.SetVacPresent(b)
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return mc
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}
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// SetNillableVacPresent sets the "vac_present" field if the given value is not nil.
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func (mc *MatchCreate) SetNillableVacPresent(b *bool) *MatchCreate {
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if b != nil {
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mc.SetVacPresent(*b)
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}
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return mc
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}
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// SetGamebanPresent sets the "gameban_present" field.
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func (mc *MatchCreate) SetGamebanPresent(b bool) *MatchCreate {
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mc.mutation.SetGamebanPresent(b)
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return mc
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}
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// SetNillableGamebanPresent sets the "gameban_present" field if the given value is not nil.
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func (mc *MatchCreate) SetNillableGamebanPresent(b *bool) *MatchCreate {
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if b != nil {
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mc.SetGamebanPresent(*b)
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}
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return mc
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}
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// SetDecryptionKey sets the "decryption_key" field.
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func (mc *MatchCreate) SetDecryptionKey(b []byte) *MatchCreate {
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mc.mutation.SetDecryptionKey(b)
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return mc
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}
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// SetTickRate sets the "tick_rate" field.
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func (mc *MatchCreate) SetTickRate(f float64) *MatchCreate {
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mc.mutation.SetTickRate(f)
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return mc
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}
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// SetNillableTickRate sets the "tick_rate" field if the given value is not nil.
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func (mc *MatchCreate) SetNillableTickRate(f *float64) *MatchCreate {
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if f != nil {
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mc.SetTickRate(*f)
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}
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return mc
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}
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// SetID sets the "id" field.
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func (mc *MatchCreate) SetID(u uint64) *MatchCreate {
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mc.mutation.SetID(u)
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return mc
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}
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// AddStatIDs adds the "stats" edge to the MatchPlayer entity by IDs.
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func (mc *MatchCreate) AddStatIDs(ids ...int) *MatchCreate {
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mc.mutation.AddStatIDs(ids...)
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return mc
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}
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// AddStats adds the "stats" edges to the MatchPlayer entity.
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func (mc *MatchCreate) AddStats(m ...*MatchPlayer) *MatchCreate {
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ids := make([]int, len(m))
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for i := range m {
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ids[i] = m[i].ID
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}
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return mc.AddStatIDs(ids...)
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}
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// AddPlayerIDs adds the "players" edge to the Player entity by IDs.
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func (mc *MatchCreate) AddPlayerIDs(ids ...uint64) *MatchCreate {
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mc.mutation.AddPlayerIDs(ids...)
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return mc
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}
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// AddPlayers adds the "players" edges to the Player entity.
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func (mc *MatchCreate) AddPlayers(p ...*Player) *MatchCreate {
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ids := make([]uint64, len(p))
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for i := range p {
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ids[i] = p[i].ID
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}
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return mc.AddPlayerIDs(ids...)
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}
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// Mutation returns the MatchMutation object of the builder.
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func (mc *MatchCreate) Mutation() *MatchMutation {
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return mc.mutation
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}
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// Save creates the Match in the database.
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func (mc *MatchCreate) Save(ctx context.Context) (*Match, error) {
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mc.defaults()
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return withHooks[*Match, MatchMutation](ctx, mc.sqlSave, mc.mutation, mc.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (mc *MatchCreate) SaveX(ctx context.Context) *Match {
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v, err := mc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (mc *MatchCreate) Exec(ctx context.Context) error {
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_, err := mc.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (mc *MatchCreate) ExecX(ctx context.Context) {
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if err := mc.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (mc *MatchCreate) defaults() {
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if _, ok := mc.mutation.DemoParsed(); !ok {
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v := match.DefaultDemoParsed
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mc.mutation.SetDemoParsed(v)
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}
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if _, ok := mc.mutation.VacPresent(); !ok {
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v := match.DefaultVacPresent
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mc.mutation.SetVacPresent(v)
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}
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if _, ok := mc.mutation.GamebanPresent(); !ok {
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v := match.DefaultGamebanPresent
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mc.mutation.SetGamebanPresent(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (mc *MatchCreate) check() error {
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if _, ok := mc.mutation.ShareCode(); !ok {
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return &ValidationError{Name: "share_code", err: errors.New(`ent: missing required field "Match.share_code"`)}
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}
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if _, ok := mc.mutation.Date(); !ok {
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return &ValidationError{Name: "date", err: errors.New(`ent: missing required field "Match.date"`)}
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}
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if _, ok := mc.mutation.ScoreTeamA(); !ok {
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return &ValidationError{Name: "score_team_a", err: errors.New(`ent: missing required field "Match.score_team_a"`)}
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}
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if _, ok := mc.mutation.ScoreTeamB(); !ok {
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return &ValidationError{Name: "score_team_b", err: errors.New(`ent: missing required field "Match.score_team_b"`)}
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}
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if _, ok := mc.mutation.Duration(); !ok {
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return &ValidationError{Name: "duration", err: errors.New(`ent: missing required field "Match.duration"`)}
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}
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if _, ok := mc.mutation.MatchResult(); !ok {
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return &ValidationError{Name: "match_result", err: errors.New(`ent: missing required field "Match.match_result"`)}
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}
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if _, ok := mc.mutation.MaxRounds(); !ok {
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return &ValidationError{Name: "max_rounds", err: errors.New(`ent: missing required field "Match.max_rounds"`)}
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}
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if _, ok := mc.mutation.DemoParsed(); !ok {
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return &ValidationError{Name: "demo_parsed", err: errors.New(`ent: missing required field "Match.demo_parsed"`)}
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}
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if _, ok := mc.mutation.VacPresent(); !ok {
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return &ValidationError{Name: "vac_present", err: errors.New(`ent: missing required field "Match.vac_present"`)}
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}
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if _, ok := mc.mutation.GamebanPresent(); !ok {
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return &ValidationError{Name: "gameban_present", err: errors.New(`ent: missing required field "Match.gameban_present"`)}
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}
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return nil
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}
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func (mc *MatchCreate) sqlSave(ctx context.Context) (*Match, error) {
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if err := mc.check(); err != nil {
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return nil, err
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}
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_node, _spec := mc.createSpec()
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if err := sqlgraph.CreateNode(ctx, mc.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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if _spec.ID.Value != _node.ID {
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id := _spec.ID.Value.(int64)
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_node.ID = uint64(id)
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}
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mc.mutation.id = &_node.ID
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mc.mutation.done = true
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return _node, nil
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}
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func (mc *MatchCreate) createSpec() (*Match, *sqlgraph.CreateSpec) {
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var (
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_node = &Match{config: mc.config}
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_spec = sqlgraph.NewCreateSpec(match.Table, sqlgraph.NewFieldSpec(match.FieldID, field.TypeUint64))
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)
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if id, ok := mc.mutation.ID(); ok {
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_node.ID = id
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_spec.ID.Value = id
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}
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if value, ok := mc.mutation.ShareCode(); ok {
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_spec.SetField(match.FieldShareCode, field.TypeString, value)
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_node.ShareCode = value
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}
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if value, ok := mc.mutation.Map(); ok {
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_spec.SetField(match.FieldMap, field.TypeString, value)
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_node.Map = value
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}
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if value, ok := mc.mutation.Date(); ok {
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_spec.SetField(match.FieldDate, field.TypeTime, value)
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_node.Date = value
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}
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if value, ok := mc.mutation.ScoreTeamA(); ok {
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_spec.SetField(match.FieldScoreTeamA, field.TypeInt, value)
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_node.ScoreTeamA = value
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}
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if value, ok := mc.mutation.ScoreTeamB(); ok {
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_spec.SetField(match.FieldScoreTeamB, field.TypeInt, value)
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_node.ScoreTeamB = value
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}
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if value, ok := mc.mutation.ReplayURL(); ok {
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_spec.SetField(match.FieldReplayURL, field.TypeString, value)
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_node.ReplayURL = value
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}
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if value, ok := mc.mutation.Duration(); ok {
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_spec.SetField(match.FieldDuration, field.TypeInt, value)
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_node.Duration = value
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}
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if value, ok := mc.mutation.MatchResult(); ok {
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_spec.SetField(match.FieldMatchResult, field.TypeInt, value)
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_node.MatchResult = value
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}
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if value, ok := mc.mutation.MaxRounds(); ok {
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_spec.SetField(match.FieldMaxRounds, field.TypeInt, value)
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_node.MaxRounds = value
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}
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if value, ok := mc.mutation.DemoParsed(); ok {
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_spec.SetField(match.FieldDemoParsed, field.TypeBool, value)
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_node.DemoParsed = value
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}
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if value, ok := mc.mutation.VacPresent(); ok {
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_spec.SetField(match.FieldVacPresent, field.TypeBool, value)
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_node.VacPresent = value
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}
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if value, ok := mc.mutation.GamebanPresent(); ok {
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_spec.SetField(match.FieldGamebanPresent, field.TypeBool, value)
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_node.GamebanPresent = value
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}
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if value, ok := mc.mutation.DecryptionKey(); ok {
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_spec.SetField(match.FieldDecryptionKey, field.TypeBytes, value)
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_node.DecryptionKey = value
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}
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if value, ok := mc.mutation.TickRate(); ok {
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_spec.SetField(match.FieldTickRate, field.TypeFloat64, value)
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_node.TickRate = value
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}
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if nodes := mc.mutation.StatsIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.O2M,
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Inverse: false,
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Table: match.StatsTable,
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Columns: []string{match.StatsColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: matchplayer.FieldID,
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},
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_spec.Edges = append(_spec.Edges, edge)
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}
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if nodes := mc.mutation.PlayersIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2M,
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Inverse: true,
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Table: match.PlayersTable,
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Columns: match.PlayersPrimaryKey,
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeUint64,
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Column: player.FieldID,
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},
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// MatchCreateBulk is the builder for creating many Match entities in bulk.
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type MatchCreateBulk struct {
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config
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builders []*MatchCreate
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}
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// Save creates the Match entities in the database.
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func (mcb *MatchCreateBulk) Save(ctx context.Context) ([]*Match, error) {
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specs := make([]*sqlgraph.CreateSpec, len(mcb.builders))
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nodes := make([]*Match, len(mcb.builders))
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mutators := make([]Mutator, len(mcb.builders))
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for i := range mcb.builders {
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func(i int, root context.Context) {
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builder := mcb.builders[i]
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builder.defaults()
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*MatchMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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nodes[i], specs[i] = builder.createSpec()
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var err error
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, mcb.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, mcb.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil && nodes[i].ID == 0 {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = uint64(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, mcb.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (mcb *MatchCreateBulk) SaveX(ctx context.Context) []*Match {
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v, err := mcb.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (mcb *MatchCreateBulk) Exec(ctx context.Context) error {
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_, err := mcb.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (mcb *MatchCreateBulk) ExecX(ctx context.Context) {
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if err := mcb.Exec(ctx); err != nil {
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panic(err)
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}
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}
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