1095 lines
31 KiB
Go
1095 lines
31 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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"somegit.dev/csgowtf/csgowtfd/ent/match"
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"somegit.dev/csgowtf/csgowtfd/ent/matchplayer"
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"somegit.dev/csgowtf/csgowtfd/ent/player"
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"somegit.dev/csgowtf/csgowtfd/ent/predicate"
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)
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// MatchUpdate is the builder for updating Match entities.
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type MatchUpdate struct {
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config
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hooks []Hook
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mutation *MatchMutation
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modifiers []func(*sql.UpdateBuilder)
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}
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// Where appends a list predicates to the MatchUpdate builder.
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func (mu *MatchUpdate) Where(ps ...predicate.Match) *MatchUpdate {
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mu.mutation.Where(ps...)
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return mu
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}
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// SetShareCode sets the "share_code" field.
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func (mu *MatchUpdate) SetShareCode(s string) *MatchUpdate {
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mu.mutation.SetShareCode(s)
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return mu
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}
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// SetMap sets the "map" field.
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func (mu *MatchUpdate) SetMap(s string) *MatchUpdate {
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mu.mutation.SetMap(s)
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return mu
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}
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// SetNillableMap sets the "map" field if the given value is not nil.
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func (mu *MatchUpdate) SetNillableMap(s *string) *MatchUpdate {
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if s != nil {
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mu.SetMap(*s)
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}
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return mu
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}
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// ClearMap clears the value of the "map" field.
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func (mu *MatchUpdate) ClearMap() *MatchUpdate {
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mu.mutation.ClearMap()
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return mu
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}
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// SetDate sets the "date" field.
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func (mu *MatchUpdate) SetDate(t time.Time) *MatchUpdate {
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mu.mutation.SetDate(t)
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return mu
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}
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// SetScoreTeamA sets the "score_team_a" field.
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func (mu *MatchUpdate) SetScoreTeamA(i int) *MatchUpdate {
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mu.mutation.ResetScoreTeamA()
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mu.mutation.SetScoreTeamA(i)
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return mu
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}
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// AddScoreTeamA adds i to the "score_team_a" field.
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func (mu *MatchUpdate) AddScoreTeamA(i int) *MatchUpdate {
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mu.mutation.AddScoreTeamA(i)
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return mu
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}
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// SetScoreTeamB sets the "score_team_b" field.
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func (mu *MatchUpdate) SetScoreTeamB(i int) *MatchUpdate {
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mu.mutation.ResetScoreTeamB()
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mu.mutation.SetScoreTeamB(i)
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return mu
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}
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// AddScoreTeamB adds i to the "score_team_b" field.
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func (mu *MatchUpdate) AddScoreTeamB(i int) *MatchUpdate {
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mu.mutation.AddScoreTeamB(i)
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return mu
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}
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// SetReplayURL sets the "replay_url" field.
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func (mu *MatchUpdate) SetReplayURL(s string) *MatchUpdate {
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mu.mutation.SetReplayURL(s)
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return mu
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}
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// SetNillableReplayURL sets the "replay_url" field if the given value is not nil.
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func (mu *MatchUpdate) SetNillableReplayURL(s *string) *MatchUpdate {
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if s != nil {
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mu.SetReplayURL(*s)
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}
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return mu
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}
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// ClearReplayURL clears the value of the "replay_url" field.
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func (mu *MatchUpdate) ClearReplayURL() *MatchUpdate {
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mu.mutation.ClearReplayURL()
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return mu
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}
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// SetDuration sets the "duration" field.
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func (mu *MatchUpdate) SetDuration(i int) *MatchUpdate {
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mu.mutation.ResetDuration()
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mu.mutation.SetDuration(i)
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return mu
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}
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// AddDuration adds i to the "duration" field.
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func (mu *MatchUpdate) AddDuration(i int) *MatchUpdate {
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mu.mutation.AddDuration(i)
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return mu
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}
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// SetMatchResult sets the "match_result" field.
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func (mu *MatchUpdate) SetMatchResult(i int) *MatchUpdate {
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mu.mutation.ResetMatchResult()
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mu.mutation.SetMatchResult(i)
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return mu
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}
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// AddMatchResult adds i to the "match_result" field.
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func (mu *MatchUpdate) AddMatchResult(i int) *MatchUpdate {
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mu.mutation.AddMatchResult(i)
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return mu
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}
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// SetMaxRounds sets the "max_rounds" field.
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func (mu *MatchUpdate) SetMaxRounds(i int) *MatchUpdate {
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mu.mutation.ResetMaxRounds()
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mu.mutation.SetMaxRounds(i)
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return mu
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}
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// AddMaxRounds adds i to the "max_rounds" field.
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func (mu *MatchUpdate) AddMaxRounds(i int) *MatchUpdate {
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mu.mutation.AddMaxRounds(i)
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return mu
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}
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// SetDemoParsed sets the "demo_parsed" field.
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func (mu *MatchUpdate) SetDemoParsed(b bool) *MatchUpdate {
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mu.mutation.SetDemoParsed(b)
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return mu
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}
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// SetNillableDemoParsed sets the "demo_parsed" field if the given value is not nil.
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func (mu *MatchUpdate) SetNillableDemoParsed(b *bool) *MatchUpdate {
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if b != nil {
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mu.SetDemoParsed(*b)
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}
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return mu
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}
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// SetVacPresent sets the "vac_present" field.
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func (mu *MatchUpdate) SetVacPresent(b bool) *MatchUpdate {
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mu.mutation.SetVacPresent(b)
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return mu
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}
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// SetNillableVacPresent sets the "vac_present" field if the given value is not nil.
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func (mu *MatchUpdate) SetNillableVacPresent(b *bool) *MatchUpdate {
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if b != nil {
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mu.SetVacPresent(*b)
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}
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return mu
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}
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// SetGamebanPresent sets the "gameban_present" field.
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func (mu *MatchUpdate) SetGamebanPresent(b bool) *MatchUpdate {
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mu.mutation.SetGamebanPresent(b)
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return mu
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}
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// SetNillableGamebanPresent sets the "gameban_present" field if the given value is not nil.
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func (mu *MatchUpdate) SetNillableGamebanPresent(b *bool) *MatchUpdate {
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if b != nil {
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mu.SetGamebanPresent(*b)
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}
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return mu
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}
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// SetDecryptionKey sets the "decryption_key" field.
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func (mu *MatchUpdate) SetDecryptionKey(b []byte) *MatchUpdate {
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mu.mutation.SetDecryptionKey(b)
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return mu
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}
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// ClearDecryptionKey clears the value of the "decryption_key" field.
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func (mu *MatchUpdate) ClearDecryptionKey() *MatchUpdate {
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mu.mutation.ClearDecryptionKey()
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return mu
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}
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// SetTickRate sets the "tick_rate" field.
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func (mu *MatchUpdate) SetTickRate(f float64) *MatchUpdate {
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mu.mutation.ResetTickRate()
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mu.mutation.SetTickRate(f)
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return mu
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}
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// SetNillableTickRate sets the "tick_rate" field if the given value is not nil.
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func (mu *MatchUpdate) SetNillableTickRate(f *float64) *MatchUpdate {
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if f != nil {
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mu.SetTickRate(*f)
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}
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return mu
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}
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// AddTickRate adds f to the "tick_rate" field.
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func (mu *MatchUpdate) AddTickRate(f float64) *MatchUpdate {
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mu.mutation.AddTickRate(f)
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return mu
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}
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// ClearTickRate clears the value of the "tick_rate" field.
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func (mu *MatchUpdate) ClearTickRate() *MatchUpdate {
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mu.mutation.ClearTickRate()
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return mu
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}
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// AddStatIDs adds the "stats" edge to the MatchPlayer entity by IDs.
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func (mu *MatchUpdate) AddStatIDs(ids ...int) *MatchUpdate {
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mu.mutation.AddStatIDs(ids...)
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return mu
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}
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// AddStats adds the "stats" edges to the MatchPlayer entity.
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func (mu *MatchUpdate) AddStats(m ...*MatchPlayer) *MatchUpdate {
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ids := make([]int, len(m))
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for i := range m {
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ids[i] = m[i].ID
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}
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return mu.AddStatIDs(ids...)
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}
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// AddPlayerIDs adds the "players" edge to the Player entity by IDs.
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func (mu *MatchUpdate) AddPlayerIDs(ids ...uint64) *MatchUpdate {
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mu.mutation.AddPlayerIDs(ids...)
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return mu
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}
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// AddPlayers adds the "players" edges to the Player entity.
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func (mu *MatchUpdate) AddPlayers(p ...*Player) *MatchUpdate {
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ids := make([]uint64, len(p))
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for i := range p {
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ids[i] = p[i].ID
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}
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return mu.AddPlayerIDs(ids...)
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}
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// Mutation returns the MatchMutation object of the builder.
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func (mu *MatchUpdate) Mutation() *MatchMutation {
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return mu.mutation
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}
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// ClearStats clears all "stats" edges to the MatchPlayer entity.
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func (mu *MatchUpdate) ClearStats() *MatchUpdate {
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mu.mutation.ClearStats()
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return mu
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}
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// RemoveStatIDs removes the "stats" edge to MatchPlayer entities by IDs.
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func (mu *MatchUpdate) RemoveStatIDs(ids ...int) *MatchUpdate {
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mu.mutation.RemoveStatIDs(ids...)
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return mu
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}
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// RemoveStats removes "stats" edges to MatchPlayer entities.
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func (mu *MatchUpdate) RemoveStats(m ...*MatchPlayer) *MatchUpdate {
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ids := make([]int, len(m))
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for i := range m {
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ids[i] = m[i].ID
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}
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return mu.RemoveStatIDs(ids...)
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}
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// ClearPlayers clears all "players" edges to the Player entity.
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func (mu *MatchUpdate) ClearPlayers() *MatchUpdate {
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mu.mutation.ClearPlayers()
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return mu
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}
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// RemovePlayerIDs removes the "players" edge to Player entities by IDs.
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func (mu *MatchUpdate) RemovePlayerIDs(ids ...uint64) *MatchUpdate {
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mu.mutation.RemovePlayerIDs(ids...)
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return mu
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}
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// RemovePlayers removes "players" edges to Player entities.
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func (mu *MatchUpdate) RemovePlayers(p ...*Player) *MatchUpdate {
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ids := make([]uint64, len(p))
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for i := range p {
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ids[i] = p[i].ID
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}
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return mu.RemovePlayerIDs(ids...)
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}
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// Save executes the query and returns the number of nodes affected by the update operation.
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func (mu *MatchUpdate) Save(ctx context.Context) (int, error) {
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return withHooks[int, MatchMutation](ctx, mu.sqlSave, mu.mutation, mu.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (mu *MatchUpdate) SaveX(ctx context.Context) int {
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affected, err := mu.Save(ctx)
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if err != nil {
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panic(err)
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}
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return affected
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}
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// Exec executes the query.
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func (mu *MatchUpdate) Exec(ctx context.Context) error {
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_, err := mu.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (mu *MatchUpdate) ExecX(ctx context.Context) {
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if err := mu.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// Modify adds a statement modifier for attaching custom logic to the UPDATE statement.
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func (mu *MatchUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *MatchUpdate {
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mu.modifiers = append(mu.modifiers, modifiers...)
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return mu
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}
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func (mu *MatchUpdate) sqlSave(ctx context.Context) (n int, err error) {
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_spec := sqlgraph.NewUpdateSpec(match.Table, match.Columns, sqlgraph.NewFieldSpec(match.FieldID, field.TypeUint64))
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if ps := mu.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if value, ok := mu.mutation.ShareCode(); ok {
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_spec.SetField(match.FieldShareCode, field.TypeString, value)
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}
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if value, ok := mu.mutation.Map(); ok {
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_spec.SetField(match.FieldMap, field.TypeString, value)
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}
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if mu.mutation.MapCleared() {
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_spec.ClearField(match.FieldMap, field.TypeString)
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}
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if value, ok := mu.mutation.Date(); ok {
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_spec.SetField(match.FieldDate, field.TypeTime, value)
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}
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if value, ok := mu.mutation.ScoreTeamA(); ok {
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_spec.SetField(match.FieldScoreTeamA, field.TypeInt, value)
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}
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if value, ok := mu.mutation.AddedScoreTeamA(); ok {
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_spec.AddField(match.FieldScoreTeamA, field.TypeInt, value)
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}
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if value, ok := mu.mutation.ScoreTeamB(); ok {
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_spec.SetField(match.FieldScoreTeamB, field.TypeInt, value)
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}
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if value, ok := mu.mutation.AddedScoreTeamB(); ok {
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_spec.AddField(match.FieldScoreTeamB, field.TypeInt, value)
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}
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if value, ok := mu.mutation.ReplayURL(); ok {
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_spec.SetField(match.FieldReplayURL, field.TypeString, value)
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}
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if mu.mutation.ReplayURLCleared() {
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_spec.ClearField(match.FieldReplayURL, field.TypeString)
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}
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if value, ok := mu.mutation.Duration(); ok {
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_spec.SetField(match.FieldDuration, field.TypeInt, value)
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}
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if value, ok := mu.mutation.AddedDuration(); ok {
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_spec.AddField(match.FieldDuration, field.TypeInt, value)
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}
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if value, ok := mu.mutation.MatchResult(); ok {
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_spec.SetField(match.FieldMatchResult, field.TypeInt, value)
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}
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if value, ok := mu.mutation.AddedMatchResult(); ok {
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_spec.AddField(match.FieldMatchResult, field.TypeInt, value)
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}
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if value, ok := mu.mutation.MaxRounds(); ok {
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_spec.SetField(match.FieldMaxRounds, field.TypeInt, value)
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}
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if value, ok := mu.mutation.AddedMaxRounds(); ok {
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_spec.AddField(match.FieldMaxRounds, field.TypeInt, value)
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}
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if value, ok := mu.mutation.DemoParsed(); ok {
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_spec.SetField(match.FieldDemoParsed, field.TypeBool, value)
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}
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if value, ok := mu.mutation.VacPresent(); ok {
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_spec.SetField(match.FieldVacPresent, field.TypeBool, value)
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}
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if value, ok := mu.mutation.GamebanPresent(); ok {
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_spec.SetField(match.FieldGamebanPresent, field.TypeBool, value)
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}
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if value, ok := mu.mutation.DecryptionKey(); ok {
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_spec.SetField(match.FieldDecryptionKey, field.TypeBytes, value)
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}
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if mu.mutation.DecryptionKeyCleared() {
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_spec.ClearField(match.FieldDecryptionKey, field.TypeBytes)
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}
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if value, ok := mu.mutation.TickRate(); ok {
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_spec.SetField(match.FieldTickRate, field.TypeFloat64, value)
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}
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if value, ok := mu.mutation.AddedTickRate(); ok {
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_spec.AddField(match.FieldTickRate, field.TypeFloat64, value)
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}
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if mu.mutation.TickRateCleared() {
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_spec.ClearField(match.FieldTickRate, field.TypeFloat64)
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}
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if mu.mutation.StatsCleared() {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.O2M,
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Inverse: false,
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Table: match.StatsTable,
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Columns: []string{match.StatsColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: matchplayer.FieldID,
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},
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},
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}
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_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
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}
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if nodes := mu.mutation.RemovedStatsIDs(); len(nodes) > 0 && !mu.mutation.StatsCleared() {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.O2M,
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Inverse: false,
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Table: match.StatsTable,
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Columns: []string{match.StatsColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: matchplayer.FieldID,
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},
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
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}
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if nodes := mu.mutation.StatsIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.O2M,
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Inverse: false,
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Table: match.StatsTable,
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Columns: []string{match.StatsColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: matchplayer.FieldID,
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},
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_spec.Edges.Add = append(_spec.Edges.Add, edge)
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}
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if mu.mutation.PlayersCleared() {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2M,
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Inverse: true,
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Table: match.PlayersTable,
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Columns: match.PlayersPrimaryKey,
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeUint64,
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Column: player.FieldID,
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},
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},
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}
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_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
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}
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if nodes := mu.mutation.RemovedPlayersIDs(); len(nodes) > 0 && !mu.mutation.PlayersCleared() {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2M,
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Inverse: true,
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Table: match.PlayersTable,
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Columns: match.PlayersPrimaryKey,
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeUint64,
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Column: player.FieldID,
|
|
},
|
|
},
|
|
}
|
|
for _, k := range nodes {
|
|
edge.Target.Nodes = append(edge.Target.Nodes, k)
|
|
}
|
|
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
|
|
}
|
|
if nodes := mu.mutation.PlayersIDs(); len(nodes) > 0 {
|
|
edge := &sqlgraph.EdgeSpec{
|
|
Rel: sqlgraph.M2M,
|
|
Inverse: true,
|
|
Table: match.PlayersTable,
|
|
Columns: match.PlayersPrimaryKey,
|
|
Bidi: false,
|
|
Target: &sqlgraph.EdgeTarget{
|
|
IDSpec: &sqlgraph.FieldSpec{
|
|
Type: field.TypeUint64,
|
|
Column: player.FieldID,
|
|
},
|
|
},
|
|
}
|
|
for _, k := range nodes {
|
|
edge.Target.Nodes = append(edge.Target.Nodes, k)
|
|
}
|
|
_spec.Edges.Add = append(_spec.Edges.Add, edge)
|
|
}
|
|
_spec.AddModifiers(mu.modifiers...)
|
|
if n, err = sqlgraph.UpdateNodes(ctx, mu.driver, _spec); err != nil {
|
|
if _, ok := err.(*sqlgraph.NotFoundError); ok {
|
|
err = &NotFoundError{match.Label}
|
|
} else if sqlgraph.IsConstraintError(err) {
|
|
err = &ConstraintError{msg: err.Error(), wrap: err}
|
|
}
|
|
return 0, err
|
|
}
|
|
mu.mutation.done = true
|
|
return n, nil
|
|
}
|
|
|
|
// MatchUpdateOne is the builder for updating a single Match entity.
|
|
type MatchUpdateOne struct {
|
|
config
|
|
fields []string
|
|
hooks []Hook
|
|
mutation *MatchMutation
|
|
modifiers []func(*sql.UpdateBuilder)
|
|
}
|
|
|
|
// SetShareCode sets the "share_code" field.
|
|
func (muo *MatchUpdateOne) SetShareCode(s string) *MatchUpdateOne {
|
|
muo.mutation.SetShareCode(s)
|
|
return muo
|
|
}
|
|
|
|
// SetMap sets the "map" field.
|
|
func (muo *MatchUpdateOne) SetMap(s string) *MatchUpdateOne {
|
|
muo.mutation.SetMap(s)
|
|
return muo
|
|
}
|
|
|
|
// SetNillableMap sets the "map" field if the given value is not nil.
|
|
func (muo *MatchUpdateOne) SetNillableMap(s *string) *MatchUpdateOne {
|
|
if s != nil {
|
|
muo.SetMap(*s)
|
|
}
|
|
return muo
|
|
}
|
|
|
|
// ClearMap clears the value of the "map" field.
|
|
func (muo *MatchUpdateOne) ClearMap() *MatchUpdateOne {
|
|
muo.mutation.ClearMap()
|
|
return muo
|
|
}
|
|
|
|
// SetDate sets the "date" field.
|
|
func (muo *MatchUpdateOne) SetDate(t time.Time) *MatchUpdateOne {
|
|
muo.mutation.SetDate(t)
|
|
return muo
|
|
}
|
|
|
|
// SetScoreTeamA sets the "score_team_a" field.
|
|
func (muo *MatchUpdateOne) SetScoreTeamA(i int) *MatchUpdateOne {
|
|
muo.mutation.ResetScoreTeamA()
|
|
muo.mutation.SetScoreTeamA(i)
|
|
return muo
|
|
}
|
|
|
|
// AddScoreTeamA adds i to the "score_team_a" field.
|
|
func (muo *MatchUpdateOne) AddScoreTeamA(i int) *MatchUpdateOne {
|
|
muo.mutation.AddScoreTeamA(i)
|
|
return muo
|
|
}
|
|
|
|
// SetScoreTeamB sets the "score_team_b" field.
|
|
func (muo *MatchUpdateOne) SetScoreTeamB(i int) *MatchUpdateOne {
|
|
muo.mutation.ResetScoreTeamB()
|
|
muo.mutation.SetScoreTeamB(i)
|
|
return muo
|
|
}
|
|
|
|
// AddScoreTeamB adds i to the "score_team_b" field.
|
|
func (muo *MatchUpdateOne) AddScoreTeamB(i int) *MatchUpdateOne {
|
|
muo.mutation.AddScoreTeamB(i)
|
|
return muo
|
|
}
|
|
|
|
// SetReplayURL sets the "replay_url" field.
|
|
func (muo *MatchUpdateOne) SetReplayURL(s string) *MatchUpdateOne {
|
|
muo.mutation.SetReplayURL(s)
|
|
return muo
|
|
}
|
|
|
|
// SetNillableReplayURL sets the "replay_url" field if the given value is not nil.
|
|
func (muo *MatchUpdateOne) SetNillableReplayURL(s *string) *MatchUpdateOne {
|
|
if s != nil {
|
|
muo.SetReplayURL(*s)
|
|
}
|
|
return muo
|
|
}
|
|
|
|
// ClearReplayURL clears the value of the "replay_url" field.
|
|
func (muo *MatchUpdateOne) ClearReplayURL() *MatchUpdateOne {
|
|
muo.mutation.ClearReplayURL()
|
|
return muo
|
|
}
|
|
|
|
// SetDuration sets the "duration" field.
|
|
func (muo *MatchUpdateOne) SetDuration(i int) *MatchUpdateOne {
|
|
muo.mutation.ResetDuration()
|
|
muo.mutation.SetDuration(i)
|
|
return muo
|
|
}
|
|
|
|
// AddDuration adds i to the "duration" field.
|
|
func (muo *MatchUpdateOne) AddDuration(i int) *MatchUpdateOne {
|
|
muo.mutation.AddDuration(i)
|
|
return muo
|
|
}
|
|
|
|
// SetMatchResult sets the "match_result" field.
|
|
func (muo *MatchUpdateOne) SetMatchResult(i int) *MatchUpdateOne {
|
|
muo.mutation.ResetMatchResult()
|
|
muo.mutation.SetMatchResult(i)
|
|
return muo
|
|
}
|
|
|
|
// AddMatchResult adds i to the "match_result" field.
|
|
func (muo *MatchUpdateOne) AddMatchResult(i int) *MatchUpdateOne {
|
|
muo.mutation.AddMatchResult(i)
|
|
return muo
|
|
}
|
|
|
|
// SetMaxRounds sets the "max_rounds" field.
|
|
func (muo *MatchUpdateOne) SetMaxRounds(i int) *MatchUpdateOne {
|
|
muo.mutation.ResetMaxRounds()
|
|
muo.mutation.SetMaxRounds(i)
|
|
return muo
|
|
}
|
|
|
|
// AddMaxRounds adds i to the "max_rounds" field.
|
|
func (muo *MatchUpdateOne) AddMaxRounds(i int) *MatchUpdateOne {
|
|
muo.mutation.AddMaxRounds(i)
|
|
return muo
|
|
}
|
|
|
|
// SetDemoParsed sets the "demo_parsed" field.
|
|
func (muo *MatchUpdateOne) SetDemoParsed(b bool) *MatchUpdateOne {
|
|
muo.mutation.SetDemoParsed(b)
|
|
return muo
|
|
}
|
|
|
|
// SetNillableDemoParsed sets the "demo_parsed" field if the given value is not nil.
|
|
func (muo *MatchUpdateOne) SetNillableDemoParsed(b *bool) *MatchUpdateOne {
|
|
if b != nil {
|
|
muo.SetDemoParsed(*b)
|
|
}
|
|
return muo
|
|
}
|
|
|
|
// SetVacPresent sets the "vac_present" field.
|
|
func (muo *MatchUpdateOne) SetVacPresent(b bool) *MatchUpdateOne {
|
|
muo.mutation.SetVacPresent(b)
|
|
return muo
|
|
}
|
|
|
|
// SetNillableVacPresent sets the "vac_present" field if the given value is not nil.
|
|
func (muo *MatchUpdateOne) SetNillableVacPresent(b *bool) *MatchUpdateOne {
|
|
if b != nil {
|
|
muo.SetVacPresent(*b)
|
|
}
|
|
return muo
|
|
}
|
|
|
|
// SetGamebanPresent sets the "gameban_present" field.
|
|
func (muo *MatchUpdateOne) SetGamebanPresent(b bool) *MatchUpdateOne {
|
|
muo.mutation.SetGamebanPresent(b)
|
|
return muo
|
|
}
|
|
|
|
// SetNillableGamebanPresent sets the "gameban_present" field if the given value is not nil.
|
|
func (muo *MatchUpdateOne) SetNillableGamebanPresent(b *bool) *MatchUpdateOne {
|
|
if b != nil {
|
|
muo.SetGamebanPresent(*b)
|
|
}
|
|
return muo
|
|
}
|
|
|
|
// SetDecryptionKey sets the "decryption_key" field.
|
|
func (muo *MatchUpdateOne) SetDecryptionKey(b []byte) *MatchUpdateOne {
|
|
muo.mutation.SetDecryptionKey(b)
|
|
return muo
|
|
}
|
|
|
|
// ClearDecryptionKey clears the value of the "decryption_key" field.
|
|
func (muo *MatchUpdateOne) ClearDecryptionKey() *MatchUpdateOne {
|
|
muo.mutation.ClearDecryptionKey()
|
|
return muo
|
|
}
|
|
|
|
// SetTickRate sets the "tick_rate" field.
|
|
func (muo *MatchUpdateOne) SetTickRate(f float64) *MatchUpdateOne {
|
|
muo.mutation.ResetTickRate()
|
|
muo.mutation.SetTickRate(f)
|
|
return muo
|
|
}
|
|
|
|
// SetNillableTickRate sets the "tick_rate" field if the given value is not nil.
|
|
func (muo *MatchUpdateOne) SetNillableTickRate(f *float64) *MatchUpdateOne {
|
|
if f != nil {
|
|
muo.SetTickRate(*f)
|
|
}
|
|
return muo
|
|
}
|
|
|
|
// AddTickRate adds f to the "tick_rate" field.
|
|
func (muo *MatchUpdateOne) AddTickRate(f float64) *MatchUpdateOne {
|
|
muo.mutation.AddTickRate(f)
|
|
return muo
|
|
}
|
|
|
|
// ClearTickRate clears the value of the "tick_rate" field.
|
|
func (muo *MatchUpdateOne) ClearTickRate() *MatchUpdateOne {
|
|
muo.mutation.ClearTickRate()
|
|
return muo
|
|
}
|
|
|
|
// AddStatIDs adds the "stats" edge to the MatchPlayer entity by IDs.
|
|
func (muo *MatchUpdateOne) AddStatIDs(ids ...int) *MatchUpdateOne {
|
|
muo.mutation.AddStatIDs(ids...)
|
|
return muo
|
|
}
|
|
|
|
// AddStats adds the "stats" edges to the MatchPlayer entity.
|
|
func (muo *MatchUpdateOne) AddStats(m ...*MatchPlayer) *MatchUpdateOne {
|
|
ids := make([]int, len(m))
|
|
for i := range m {
|
|
ids[i] = m[i].ID
|
|
}
|
|
return muo.AddStatIDs(ids...)
|
|
}
|
|
|
|
// AddPlayerIDs adds the "players" edge to the Player entity by IDs.
|
|
func (muo *MatchUpdateOne) AddPlayerIDs(ids ...uint64) *MatchUpdateOne {
|
|
muo.mutation.AddPlayerIDs(ids...)
|
|
return muo
|
|
}
|
|
|
|
// AddPlayers adds the "players" edges to the Player entity.
|
|
func (muo *MatchUpdateOne) AddPlayers(p ...*Player) *MatchUpdateOne {
|
|
ids := make([]uint64, len(p))
|
|
for i := range p {
|
|
ids[i] = p[i].ID
|
|
}
|
|
return muo.AddPlayerIDs(ids...)
|
|
}
|
|
|
|
// Mutation returns the MatchMutation object of the builder.
|
|
func (muo *MatchUpdateOne) Mutation() *MatchMutation {
|
|
return muo.mutation
|
|
}
|
|
|
|
// ClearStats clears all "stats" edges to the MatchPlayer entity.
|
|
func (muo *MatchUpdateOne) ClearStats() *MatchUpdateOne {
|
|
muo.mutation.ClearStats()
|
|
return muo
|
|
}
|
|
|
|
// RemoveStatIDs removes the "stats" edge to MatchPlayer entities by IDs.
|
|
func (muo *MatchUpdateOne) RemoveStatIDs(ids ...int) *MatchUpdateOne {
|
|
muo.mutation.RemoveStatIDs(ids...)
|
|
return muo
|
|
}
|
|
|
|
// RemoveStats removes "stats" edges to MatchPlayer entities.
|
|
func (muo *MatchUpdateOne) RemoveStats(m ...*MatchPlayer) *MatchUpdateOne {
|
|
ids := make([]int, len(m))
|
|
for i := range m {
|
|
ids[i] = m[i].ID
|
|
}
|
|
return muo.RemoveStatIDs(ids...)
|
|
}
|
|
|
|
// ClearPlayers clears all "players" edges to the Player entity.
|
|
func (muo *MatchUpdateOne) ClearPlayers() *MatchUpdateOne {
|
|
muo.mutation.ClearPlayers()
|
|
return muo
|
|
}
|
|
|
|
// RemovePlayerIDs removes the "players" edge to Player entities by IDs.
|
|
func (muo *MatchUpdateOne) RemovePlayerIDs(ids ...uint64) *MatchUpdateOne {
|
|
muo.mutation.RemovePlayerIDs(ids...)
|
|
return muo
|
|
}
|
|
|
|
// RemovePlayers removes "players" edges to Player entities.
|
|
func (muo *MatchUpdateOne) RemovePlayers(p ...*Player) *MatchUpdateOne {
|
|
ids := make([]uint64, len(p))
|
|
for i := range p {
|
|
ids[i] = p[i].ID
|
|
}
|
|
return muo.RemovePlayerIDs(ids...)
|
|
}
|
|
|
|
// Where appends a list predicates to the MatchUpdate builder.
|
|
func (muo *MatchUpdateOne) Where(ps ...predicate.Match) *MatchUpdateOne {
|
|
muo.mutation.Where(ps...)
|
|
return muo
|
|
}
|
|
|
|
// Select allows selecting one or more fields (columns) of the returned entity.
|
|
// The default is selecting all fields defined in the entity schema.
|
|
func (muo *MatchUpdateOne) Select(field string, fields ...string) *MatchUpdateOne {
|
|
muo.fields = append([]string{field}, fields...)
|
|
return muo
|
|
}
|
|
|
|
// Save executes the query and returns the updated Match entity.
|
|
func (muo *MatchUpdateOne) Save(ctx context.Context) (*Match, error) {
|
|
return withHooks[*Match, MatchMutation](ctx, muo.sqlSave, muo.mutation, muo.hooks)
|
|
}
|
|
|
|
// SaveX is like Save, but panics if an error occurs.
|
|
func (muo *MatchUpdateOne) SaveX(ctx context.Context) *Match {
|
|
node, err := muo.Save(ctx)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return node
|
|
}
|
|
|
|
// Exec executes the query on the entity.
|
|
func (muo *MatchUpdateOne) Exec(ctx context.Context) error {
|
|
_, err := muo.Save(ctx)
|
|
return err
|
|
}
|
|
|
|
// ExecX is like Exec, but panics if an error occurs.
|
|
func (muo *MatchUpdateOne) ExecX(ctx context.Context) {
|
|
if err := muo.Exec(ctx); err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
|
|
// Modify adds a statement modifier for attaching custom logic to the UPDATE statement.
|
|
func (muo *MatchUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *MatchUpdateOne {
|
|
muo.modifiers = append(muo.modifiers, modifiers...)
|
|
return muo
|
|
}
|
|
|
|
func (muo *MatchUpdateOne) sqlSave(ctx context.Context) (_node *Match, err error) {
|
|
_spec := sqlgraph.NewUpdateSpec(match.Table, match.Columns, sqlgraph.NewFieldSpec(match.FieldID, field.TypeUint64))
|
|
id, ok := muo.mutation.ID()
|
|
if !ok {
|
|
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Match.id" for update`)}
|
|
}
|
|
_spec.Node.ID.Value = id
|
|
if fields := muo.fields; len(fields) > 0 {
|
|
_spec.Node.Columns = make([]string, 0, len(fields))
|
|
_spec.Node.Columns = append(_spec.Node.Columns, match.FieldID)
|
|
for _, f := range fields {
|
|
if !match.ValidColumn(f) {
|
|
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
|
|
}
|
|
if f != match.FieldID {
|
|
_spec.Node.Columns = append(_spec.Node.Columns, f)
|
|
}
|
|
}
|
|
}
|
|
if ps := muo.mutation.predicates; len(ps) > 0 {
|
|
_spec.Predicate = func(selector *sql.Selector) {
|
|
for i := range ps {
|
|
ps[i](selector)
|
|
}
|
|
}
|
|
}
|
|
if value, ok := muo.mutation.ShareCode(); ok {
|
|
_spec.SetField(match.FieldShareCode, field.TypeString, value)
|
|
}
|
|
if value, ok := muo.mutation.Map(); ok {
|
|
_spec.SetField(match.FieldMap, field.TypeString, value)
|
|
}
|
|
if muo.mutation.MapCleared() {
|
|
_spec.ClearField(match.FieldMap, field.TypeString)
|
|
}
|
|
if value, ok := muo.mutation.Date(); ok {
|
|
_spec.SetField(match.FieldDate, field.TypeTime, value)
|
|
}
|
|
if value, ok := muo.mutation.ScoreTeamA(); ok {
|
|
_spec.SetField(match.FieldScoreTeamA, field.TypeInt, value)
|
|
}
|
|
if value, ok := muo.mutation.AddedScoreTeamA(); ok {
|
|
_spec.AddField(match.FieldScoreTeamA, field.TypeInt, value)
|
|
}
|
|
if value, ok := muo.mutation.ScoreTeamB(); ok {
|
|
_spec.SetField(match.FieldScoreTeamB, field.TypeInt, value)
|
|
}
|
|
if value, ok := muo.mutation.AddedScoreTeamB(); ok {
|
|
_spec.AddField(match.FieldScoreTeamB, field.TypeInt, value)
|
|
}
|
|
if value, ok := muo.mutation.ReplayURL(); ok {
|
|
_spec.SetField(match.FieldReplayURL, field.TypeString, value)
|
|
}
|
|
if muo.mutation.ReplayURLCleared() {
|
|
_spec.ClearField(match.FieldReplayURL, field.TypeString)
|
|
}
|
|
if value, ok := muo.mutation.Duration(); ok {
|
|
_spec.SetField(match.FieldDuration, field.TypeInt, value)
|
|
}
|
|
if value, ok := muo.mutation.AddedDuration(); ok {
|
|
_spec.AddField(match.FieldDuration, field.TypeInt, value)
|
|
}
|
|
if value, ok := muo.mutation.MatchResult(); ok {
|
|
_spec.SetField(match.FieldMatchResult, field.TypeInt, value)
|
|
}
|
|
if value, ok := muo.mutation.AddedMatchResult(); ok {
|
|
_spec.AddField(match.FieldMatchResult, field.TypeInt, value)
|
|
}
|
|
if value, ok := muo.mutation.MaxRounds(); ok {
|
|
_spec.SetField(match.FieldMaxRounds, field.TypeInt, value)
|
|
}
|
|
if value, ok := muo.mutation.AddedMaxRounds(); ok {
|
|
_spec.AddField(match.FieldMaxRounds, field.TypeInt, value)
|
|
}
|
|
if value, ok := muo.mutation.DemoParsed(); ok {
|
|
_spec.SetField(match.FieldDemoParsed, field.TypeBool, value)
|
|
}
|
|
if value, ok := muo.mutation.VacPresent(); ok {
|
|
_spec.SetField(match.FieldVacPresent, field.TypeBool, value)
|
|
}
|
|
if value, ok := muo.mutation.GamebanPresent(); ok {
|
|
_spec.SetField(match.FieldGamebanPresent, field.TypeBool, value)
|
|
}
|
|
if value, ok := muo.mutation.DecryptionKey(); ok {
|
|
_spec.SetField(match.FieldDecryptionKey, field.TypeBytes, value)
|
|
}
|
|
if muo.mutation.DecryptionKeyCleared() {
|
|
_spec.ClearField(match.FieldDecryptionKey, field.TypeBytes)
|
|
}
|
|
if value, ok := muo.mutation.TickRate(); ok {
|
|
_spec.SetField(match.FieldTickRate, field.TypeFloat64, value)
|
|
}
|
|
if value, ok := muo.mutation.AddedTickRate(); ok {
|
|
_spec.AddField(match.FieldTickRate, field.TypeFloat64, value)
|
|
}
|
|
if muo.mutation.TickRateCleared() {
|
|
_spec.ClearField(match.FieldTickRate, field.TypeFloat64)
|
|
}
|
|
if muo.mutation.StatsCleared() {
|
|
edge := &sqlgraph.EdgeSpec{
|
|
Rel: sqlgraph.O2M,
|
|
Inverse: false,
|
|
Table: match.StatsTable,
|
|
Columns: []string{match.StatsColumn},
|
|
Bidi: false,
|
|
Target: &sqlgraph.EdgeTarget{
|
|
IDSpec: &sqlgraph.FieldSpec{
|
|
Type: field.TypeInt,
|
|
Column: matchplayer.FieldID,
|
|
},
|
|
},
|
|
}
|
|
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
|
|
}
|
|
if nodes := muo.mutation.RemovedStatsIDs(); len(nodes) > 0 && !muo.mutation.StatsCleared() {
|
|
edge := &sqlgraph.EdgeSpec{
|
|
Rel: sqlgraph.O2M,
|
|
Inverse: false,
|
|
Table: match.StatsTable,
|
|
Columns: []string{match.StatsColumn},
|
|
Bidi: false,
|
|
Target: &sqlgraph.EdgeTarget{
|
|
IDSpec: &sqlgraph.FieldSpec{
|
|
Type: field.TypeInt,
|
|
Column: matchplayer.FieldID,
|
|
},
|
|
},
|
|
}
|
|
for _, k := range nodes {
|
|
edge.Target.Nodes = append(edge.Target.Nodes, k)
|
|
}
|
|
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
|
|
}
|
|
if nodes := muo.mutation.StatsIDs(); len(nodes) > 0 {
|
|
edge := &sqlgraph.EdgeSpec{
|
|
Rel: sqlgraph.O2M,
|
|
Inverse: false,
|
|
Table: match.StatsTable,
|
|
Columns: []string{match.StatsColumn},
|
|
Bidi: false,
|
|
Target: &sqlgraph.EdgeTarget{
|
|
IDSpec: &sqlgraph.FieldSpec{
|
|
Type: field.TypeInt,
|
|
Column: matchplayer.FieldID,
|
|
},
|
|
},
|
|
}
|
|
for _, k := range nodes {
|
|
edge.Target.Nodes = append(edge.Target.Nodes, k)
|
|
}
|
|
_spec.Edges.Add = append(_spec.Edges.Add, edge)
|
|
}
|
|
if muo.mutation.PlayersCleared() {
|
|
edge := &sqlgraph.EdgeSpec{
|
|
Rel: sqlgraph.M2M,
|
|
Inverse: true,
|
|
Table: match.PlayersTable,
|
|
Columns: match.PlayersPrimaryKey,
|
|
Bidi: false,
|
|
Target: &sqlgraph.EdgeTarget{
|
|
IDSpec: &sqlgraph.FieldSpec{
|
|
Type: field.TypeUint64,
|
|
Column: player.FieldID,
|
|
},
|
|
},
|
|
}
|
|
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
|
|
}
|
|
if nodes := muo.mutation.RemovedPlayersIDs(); len(nodes) > 0 && !muo.mutation.PlayersCleared() {
|
|
edge := &sqlgraph.EdgeSpec{
|
|
Rel: sqlgraph.M2M,
|
|
Inverse: true,
|
|
Table: match.PlayersTable,
|
|
Columns: match.PlayersPrimaryKey,
|
|
Bidi: false,
|
|
Target: &sqlgraph.EdgeTarget{
|
|
IDSpec: &sqlgraph.FieldSpec{
|
|
Type: field.TypeUint64,
|
|
Column: player.FieldID,
|
|
},
|
|
},
|
|
}
|
|
for _, k := range nodes {
|
|
edge.Target.Nodes = append(edge.Target.Nodes, k)
|
|
}
|
|
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
|
|
}
|
|
if nodes := muo.mutation.PlayersIDs(); len(nodes) > 0 {
|
|
edge := &sqlgraph.EdgeSpec{
|
|
Rel: sqlgraph.M2M,
|
|
Inverse: true,
|
|
Table: match.PlayersTable,
|
|
Columns: match.PlayersPrimaryKey,
|
|
Bidi: false,
|
|
Target: &sqlgraph.EdgeTarget{
|
|
IDSpec: &sqlgraph.FieldSpec{
|
|
Type: field.TypeUint64,
|
|
Column: player.FieldID,
|
|
},
|
|
},
|
|
}
|
|
for _, k := range nodes {
|
|
edge.Target.Nodes = append(edge.Target.Nodes, k)
|
|
}
|
|
_spec.Edges.Add = append(_spec.Edges.Add, edge)
|
|
}
|
|
_spec.AddModifiers(muo.modifiers...)
|
|
_node = &Match{config: muo.config}
|
|
_spec.Assign = _node.assignValues
|
|
_spec.ScanValues = _node.scanValues
|
|
if err = sqlgraph.UpdateNode(ctx, muo.driver, _spec); err != nil {
|
|
if _, ok := err.(*sqlgraph.NotFoundError); ok {
|
|
err = &NotFoundError{match.Label}
|
|
} else if sqlgraph.IsConstraintError(err) {
|
|
err = &ConstraintError{msg: err.Error(), wrap: err}
|
|
}
|
|
return nil, err
|
|
}
|
|
muo.mutation.done = true
|
|
return _node, nil
|
|
}
|