Files
csgowtfd/ent/matchplayer.go

564 lines
22 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"fmt"
"strings"
"entgo.io/ent/dialect/sql"
"somegit.dev/csgowtf/csgowtfd/ent/match"
"somegit.dev/csgowtf/csgowtfd/ent/matchplayer"
"somegit.dev/csgowtf/csgowtfd/ent/player"
)
// MatchPlayer is the model entity for the MatchPlayer schema.
type MatchPlayer struct {
config `json:"-"`
// ID of the ent.
ID int `json:"id,omitempty"`
// TeamID holds the value of the "team_id" field.
TeamID int `json:"team_id,omitempty"`
// Kills holds the value of the "kills" field.
Kills int `json:"kills,omitempty"`
// Deaths holds the value of the "deaths" field.
Deaths int `json:"deaths,omitempty"`
// Assists holds the value of the "assists" field.
Assists int `json:"assists,omitempty"`
// Headshot holds the value of the "headshot" field.
Headshot int `json:"headshot,omitempty"`
// Mvp holds the value of the "mvp" field.
Mvp uint `json:"mvp,omitempty"`
// Score holds the value of the "score" field.
Score int `json:"score,omitempty"`
// RankNew holds the value of the "rank_new" field.
RankNew int `json:"rank_new,omitempty"`
// RankOld holds the value of the "rank_old" field.
RankOld int `json:"rank_old,omitempty"`
// Mk2 holds the value of the "mk_2" field.
Mk2 uint `json:"mk_2,omitempty"`
// Mk3 holds the value of the "mk_3" field.
Mk3 uint `json:"mk_3,omitempty"`
// Mk4 holds the value of the "mk_4" field.
Mk4 uint `json:"mk_4,omitempty"`
// Mk5 holds the value of the "mk_5" field.
Mk5 uint `json:"mk_5,omitempty"`
// DmgEnemy holds the value of the "dmg_enemy" field.
DmgEnemy uint `json:"dmg_enemy,omitempty"`
// DmgTeam holds the value of the "dmg_team" field.
DmgTeam uint `json:"dmg_team,omitempty"`
// UdHe holds the value of the "ud_he" field.
UdHe uint `json:"ud_he,omitempty"`
// UdFlames holds the value of the "ud_flames" field.
UdFlames uint `json:"ud_flames,omitempty"`
// UdFlash holds the value of the "ud_flash" field.
UdFlash uint `json:"ud_flash,omitempty"`
// UdDecoy holds the value of the "ud_decoy" field.
UdDecoy uint `json:"ud_decoy,omitempty"`
// UdSmoke holds the value of the "ud_smoke" field.
UdSmoke uint `json:"ud_smoke,omitempty"`
// Crosshair holds the value of the "crosshair" field.
Crosshair string `json:"crosshair,omitempty"`
// Color holds the value of the "color" field.
Color matchplayer.Color `json:"color,omitempty"`
// Kast holds the value of the "kast" field.
Kast int `json:"kast,omitempty"`
// FlashDurationSelf holds the value of the "flash_duration_self" field.
FlashDurationSelf float32 `json:"flash_duration_self,omitempty"`
// FlashDurationTeam holds the value of the "flash_duration_team" field.
FlashDurationTeam float32 `json:"flash_duration_team,omitempty"`
// FlashDurationEnemy holds the value of the "flash_duration_enemy" field.
FlashDurationEnemy float32 `json:"flash_duration_enemy,omitempty"`
// FlashTotalSelf holds the value of the "flash_total_self" field.
FlashTotalSelf uint `json:"flash_total_self,omitempty"`
// FlashTotalTeam holds the value of the "flash_total_team" field.
FlashTotalTeam uint `json:"flash_total_team,omitempty"`
// FlashTotalEnemy holds the value of the "flash_total_enemy" field.
FlashTotalEnemy uint `json:"flash_total_enemy,omitempty"`
// MatchStats holds the value of the "match_stats" field.
MatchStats uint64 `json:"match_stats,omitempty"`
// PlayerStats holds the value of the "player_stats" field.
PlayerStats uint64 `json:"player_stats,omitempty"`
// FlashAssists holds the value of the "flash_assists" field.
FlashAssists int `json:"flash_assists,omitempty"`
// AvgPing holds the value of the "avg_ping" field.
AvgPing float64 `json:"avg_ping,omitempty"`
// Edges holds the relations/edges for other nodes in the graph.
// The values are being populated by the MatchPlayerQuery when eager-loading is set.
Edges MatchPlayerEdges `json:"edges"`
}
// MatchPlayerEdges holds the relations/edges for other nodes in the graph.
type MatchPlayerEdges struct {
// Matches holds the value of the matches edge.
Matches *Match `json:"matches,omitempty"`
// Players holds the value of the players edge.
Players *Player `json:"players,omitempty"`
// WeaponStats holds the value of the weapon_stats edge.
WeaponStats []*Weapon `json:"weapon_stats,omitempty"`
// RoundStats holds the value of the round_stats edge.
RoundStats []*RoundStats `json:"round_stats,omitempty"`
// Spray holds the value of the spray edge.
Spray []*Spray `json:"spray,omitempty"`
// Messages holds the value of the messages edge.
Messages []*Messages `json:"messages,omitempty"`
// loadedTypes holds the information for reporting if a
// type was loaded (or requested) in eager-loading or not.
loadedTypes [6]bool
}
// MatchesOrErr returns the Matches value or an error if the edge
// was not loaded in eager-loading, or loaded but was not found.
func (e MatchPlayerEdges) MatchesOrErr() (*Match, error) {
if e.loadedTypes[0] {
if e.Matches == nil {
// Edge was loaded but was not found.
return nil, &NotFoundError{label: match.Label}
}
return e.Matches, nil
}
return nil, &NotLoadedError{edge: "matches"}
}
// PlayersOrErr returns the Players value or an error if the edge
// was not loaded in eager-loading, or loaded but was not found.
func (e MatchPlayerEdges) PlayersOrErr() (*Player, error) {
if e.loadedTypes[1] {
if e.Players == nil {
// Edge was loaded but was not found.
return nil, &NotFoundError{label: player.Label}
}
return e.Players, nil
}
return nil, &NotLoadedError{edge: "players"}
}
// WeaponStatsOrErr returns the WeaponStats value or an error if the edge
// was not loaded in eager-loading.
func (e MatchPlayerEdges) WeaponStatsOrErr() ([]*Weapon, error) {
if e.loadedTypes[2] {
return e.WeaponStats, nil
}
return nil, &NotLoadedError{edge: "weapon_stats"}
}
// RoundStatsOrErr returns the RoundStats value or an error if the edge
// was not loaded in eager-loading.
func (e MatchPlayerEdges) RoundStatsOrErr() ([]*RoundStats, error) {
if e.loadedTypes[3] {
return e.RoundStats, nil
}
return nil, &NotLoadedError{edge: "round_stats"}
}
// SprayOrErr returns the Spray value or an error if the edge
// was not loaded in eager-loading.
func (e MatchPlayerEdges) SprayOrErr() ([]*Spray, error) {
if e.loadedTypes[4] {
return e.Spray, nil
}
return nil, &NotLoadedError{edge: "spray"}
}
// MessagesOrErr returns the Messages value or an error if the edge
// was not loaded in eager-loading.
func (e MatchPlayerEdges) MessagesOrErr() ([]*Messages, error) {
if e.loadedTypes[5] {
return e.Messages, nil
}
return nil, &NotLoadedError{edge: "messages"}
}
// scanValues returns the types for scanning values from sql.Rows.
func (*MatchPlayer) scanValues(columns []string) ([]any, error) {
values := make([]any, len(columns))
for i := range columns {
switch columns[i] {
case matchplayer.FieldFlashDurationSelf, matchplayer.FieldFlashDurationTeam, matchplayer.FieldFlashDurationEnemy, matchplayer.FieldAvgPing:
values[i] = new(sql.NullFloat64)
case matchplayer.FieldID, matchplayer.FieldTeamID, matchplayer.FieldKills, matchplayer.FieldDeaths, matchplayer.FieldAssists, matchplayer.FieldHeadshot, matchplayer.FieldMvp, matchplayer.FieldScore, matchplayer.FieldRankNew, matchplayer.FieldRankOld, matchplayer.FieldMk2, matchplayer.FieldMk3, matchplayer.FieldMk4, matchplayer.FieldMk5, matchplayer.FieldDmgEnemy, matchplayer.FieldDmgTeam, matchplayer.FieldUdHe, matchplayer.FieldUdFlames, matchplayer.FieldUdFlash, matchplayer.FieldUdDecoy, matchplayer.FieldUdSmoke, matchplayer.FieldKast, matchplayer.FieldFlashTotalSelf, matchplayer.FieldFlashTotalTeam, matchplayer.FieldFlashTotalEnemy, matchplayer.FieldMatchStats, matchplayer.FieldPlayerStats, matchplayer.FieldFlashAssists:
values[i] = new(sql.NullInt64)
case matchplayer.FieldCrosshair, matchplayer.FieldColor:
values[i] = new(sql.NullString)
default:
return nil, fmt.Errorf("unexpected column %q for type MatchPlayer", columns[i])
}
}
return values, nil
}
// assignValues assigns the values that were returned from sql.Rows (after scanning)
// to the MatchPlayer fields.
func (mp *MatchPlayer) assignValues(columns []string, values []any) error {
if m, n := len(values), len(columns); m < n {
return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
}
for i := range columns {
switch columns[i] {
case matchplayer.FieldID:
value, ok := values[i].(*sql.NullInt64)
if !ok {
return fmt.Errorf("unexpected type %T for field id", value)
}
mp.ID = int(value.Int64)
case matchplayer.FieldTeamID:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field team_id", values[i])
} else if value.Valid {
mp.TeamID = int(value.Int64)
}
case matchplayer.FieldKills:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field kills", values[i])
} else if value.Valid {
mp.Kills = int(value.Int64)
}
case matchplayer.FieldDeaths:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field deaths", values[i])
} else if value.Valid {
mp.Deaths = int(value.Int64)
}
case matchplayer.FieldAssists:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field assists", values[i])
} else if value.Valid {
mp.Assists = int(value.Int64)
}
case matchplayer.FieldHeadshot:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field headshot", values[i])
} else if value.Valid {
mp.Headshot = int(value.Int64)
}
case matchplayer.FieldMvp:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field mvp", values[i])
} else if value.Valid {
mp.Mvp = uint(value.Int64)
}
case matchplayer.FieldScore:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field score", values[i])
} else if value.Valid {
mp.Score = int(value.Int64)
}
case matchplayer.FieldRankNew:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field rank_new", values[i])
} else if value.Valid {
mp.RankNew = int(value.Int64)
}
case matchplayer.FieldRankOld:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field rank_old", values[i])
} else if value.Valid {
mp.RankOld = int(value.Int64)
}
case matchplayer.FieldMk2:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field mk_2", values[i])
} else if value.Valid {
mp.Mk2 = uint(value.Int64)
}
case matchplayer.FieldMk3:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field mk_3", values[i])
} else if value.Valid {
mp.Mk3 = uint(value.Int64)
}
case matchplayer.FieldMk4:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field mk_4", values[i])
} else if value.Valid {
mp.Mk4 = uint(value.Int64)
}
case matchplayer.FieldMk5:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field mk_5", values[i])
} else if value.Valid {
mp.Mk5 = uint(value.Int64)
}
case matchplayer.FieldDmgEnemy:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field dmg_enemy", values[i])
} else if value.Valid {
mp.DmgEnemy = uint(value.Int64)
}
case matchplayer.FieldDmgTeam:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field dmg_team", values[i])
} else if value.Valid {
mp.DmgTeam = uint(value.Int64)
}
case matchplayer.FieldUdHe:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field ud_he", values[i])
} else if value.Valid {
mp.UdHe = uint(value.Int64)
}
case matchplayer.FieldUdFlames:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field ud_flames", values[i])
} else if value.Valid {
mp.UdFlames = uint(value.Int64)
}
case matchplayer.FieldUdFlash:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field ud_flash", values[i])
} else if value.Valid {
mp.UdFlash = uint(value.Int64)
}
case matchplayer.FieldUdDecoy:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field ud_decoy", values[i])
} else if value.Valid {
mp.UdDecoy = uint(value.Int64)
}
case matchplayer.FieldUdSmoke:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field ud_smoke", values[i])
} else if value.Valid {
mp.UdSmoke = uint(value.Int64)
}
case matchplayer.FieldCrosshair:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field crosshair", values[i])
} else if value.Valid {
mp.Crosshair = value.String
}
case matchplayer.FieldColor:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field color", values[i])
} else if value.Valid {
mp.Color = matchplayer.Color(value.String)
}
case matchplayer.FieldKast:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field kast", values[i])
} else if value.Valid {
mp.Kast = int(value.Int64)
}
case matchplayer.FieldFlashDurationSelf:
if value, ok := values[i].(*sql.NullFloat64); !ok {
return fmt.Errorf("unexpected type %T for field flash_duration_self", values[i])
} else if value.Valid {
mp.FlashDurationSelf = float32(value.Float64)
}
case matchplayer.FieldFlashDurationTeam:
if value, ok := values[i].(*sql.NullFloat64); !ok {
return fmt.Errorf("unexpected type %T for field flash_duration_team", values[i])
} else if value.Valid {
mp.FlashDurationTeam = float32(value.Float64)
}
case matchplayer.FieldFlashDurationEnemy:
if value, ok := values[i].(*sql.NullFloat64); !ok {
return fmt.Errorf("unexpected type %T for field flash_duration_enemy", values[i])
} else if value.Valid {
mp.FlashDurationEnemy = float32(value.Float64)
}
case matchplayer.FieldFlashTotalSelf:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field flash_total_self", values[i])
} else if value.Valid {
mp.FlashTotalSelf = uint(value.Int64)
}
case matchplayer.FieldFlashTotalTeam:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field flash_total_team", values[i])
} else if value.Valid {
mp.FlashTotalTeam = uint(value.Int64)
}
case matchplayer.FieldFlashTotalEnemy:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field flash_total_enemy", values[i])
} else if value.Valid {
mp.FlashTotalEnemy = uint(value.Int64)
}
case matchplayer.FieldMatchStats:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field match_stats", values[i])
} else if value.Valid {
mp.MatchStats = uint64(value.Int64)
}
case matchplayer.FieldPlayerStats:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field player_stats", values[i])
} else if value.Valid {
mp.PlayerStats = uint64(value.Int64)
}
case matchplayer.FieldFlashAssists:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field flash_assists", values[i])
} else if value.Valid {
mp.FlashAssists = int(value.Int64)
}
case matchplayer.FieldAvgPing:
if value, ok := values[i].(*sql.NullFloat64); !ok {
return fmt.Errorf("unexpected type %T for field avg_ping", values[i])
} else if value.Valid {
mp.AvgPing = value.Float64
}
}
}
return nil
}
// QueryMatches queries the "matches" edge of the MatchPlayer entity.
func (mp *MatchPlayer) QueryMatches() *MatchQuery {
return NewMatchPlayerClient(mp.config).QueryMatches(mp)
}
// QueryPlayers queries the "players" edge of the MatchPlayer entity.
func (mp *MatchPlayer) QueryPlayers() *PlayerQuery {
return NewMatchPlayerClient(mp.config).QueryPlayers(mp)
}
// QueryWeaponStats queries the "weapon_stats" edge of the MatchPlayer entity.
func (mp *MatchPlayer) QueryWeaponStats() *WeaponQuery {
return NewMatchPlayerClient(mp.config).QueryWeaponStats(mp)
}
// QueryRoundStats queries the "round_stats" edge of the MatchPlayer entity.
func (mp *MatchPlayer) QueryRoundStats() *RoundStatsQuery {
return NewMatchPlayerClient(mp.config).QueryRoundStats(mp)
}
// QuerySpray queries the "spray" edge of the MatchPlayer entity.
func (mp *MatchPlayer) QuerySpray() *SprayQuery {
return NewMatchPlayerClient(mp.config).QuerySpray(mp)
}
// QueryMessages queries the "messages" edge of the MatchPlayer entity.
func (mp *MatchPlayer) QueryMessages() *MessagesQuery {
return NewMatchPlayerClient(mp.config).QueryMessages(mp)
}
// Update returns a builder for updating this MatchPlayer.
// Note that you need to call MatchPlayer.Unwrap() before calling this method if this MatchPlayer
// was returned from a transaction, and the transaction was committed or rolled back.
func (mp *MatchPlayer) Update() *MatchPlayerUpdateOne {
return NewMatchPlayerClient(mp.config).UpdateOne(mp)
}
// Unwrap unwraps the MatchPlayer entity that was returned from a transaction after it was closed,
// so that all future queries will be executed through the driver which created the transaction.
func (mp *MatchPlayer) Unwrap() *MatchPlayer {
_tx, ok := mp.config.driver.(*txDriver)
if !ok {
panic("ent: MatchPlayer is not a transactional entity")
}
mp.config.driver = _tx.drv
return mp
}
// String implements the fmt.Stringer.
func (mp *MatchPlayer) String() string {
var builder strings.Builder
builder.WriteString("MatchPlayer(")
builder.WriteString(fmt.Sprintf("id=%v, ", mp.ID))
builder.WriteString("team_id=")
builder.WriteString(fmt.Sprintf("%v", mp.TeamID))
builder.WriteString(", ")
builder.WriteString("kills=")
builder.WriteString(fmt.Sprintf("%v", mp.Kills))
builder.WriteString(", ")
builder.WriteString("deaths=")
builder.WriteString(fmt.Sprintf("%v", mp.Deaths))
builder.WriteString(", ")
builder.WriteString("assists=")
builder.WriteString(fmt.Sprintf("%v", mp.Assists))
builder.WriteString(", ")
builder.WriteString("headshot=")
builder.WriteString(fmt.Sprintf("%v", mp.Headshot))
builder.WriteString(", ")
builder.WriteString("mvp=")
builder.WriteString(fmt.Sprintf("%v", mp.Mvp))
builder.WriteString(", ")
builder.WriteString("score=")
builder.WriteString(fmt.Sprintf("%v", mp.Score))
builder.WriteString(", ")
builder.WriteString("rank_new=")
builder.WriteString(fmt.Sprintf("%v", mp.RankNew))
builder.WriteString(", ")
builder.WriteString("rank_old=")
builder.WriteString(fmt.Sprintf("%v", mp.RankOld))
builder.WriteString(", ")
builder.WriteString("mk_2=")
builder.WriteString(fmt.Sprintf("%v", mp.Mk2))
builder.WriteString(", ")
builder.WriteString("mk_3=")
builder.WriteString(fmt.Sprintf("%v", mp.Mk3))
builder.WriteString(", ")
builder.WriteString("mk_4=")
builder.WriteString(fmt.Sprintf("%v", mp.Mk4))
builder.WriteString(", ")
builder.WriteString("mk_5=")
builder.WriteString(fmt.Sprintf("%v", mp.Mk5))
builder.WriteString(", ")
builder.WriteString("dmg_enemy=")
builder.WriteString(fmt.Sprintf("%v", mp.DmgEnemy))
builder.WriteString(", ")
builder.WriteString("dmg_team=")
builder.WriteString(fmt.Sprintf("%v", mp.DmgTeam))
builder.WriteString(", ")
builder.WriteString("ud_he=")
builder.WriteString(fmt.Sprintf("%v", mp.UdHe))
builder.WriteString(", ")
builder.WriteString("ud_flames=")
builder.WriteString(fmt.Sprintf("%v", mp.UdFlames))
builder.WriteString(", ")
builder.WriteString("ud_flash=")
builder.WriteString(fmt.Sprintf("%v", mp.UdFlash))
builder.WriteString(", ")
builder.WriteString("ud_decoy=")
builder.WriteString(fmt.Sprintf("%v", mp.UdDecoy))
builder.WriteString(", ")
builder.WriteString("ud_smoke=")
builder.WriteString(fmt.Sprintf("%v", mp.UdSmoke))
builder.WriteString(", ")
builder.WriteString("crosshair=")
builder.WriteString(mp.Crosshair)
builder.WriteString(", ")
builder.WriteString("color=")
builder.WriteString(fmt.Sprintf("%v", mp.Color))
builder.WriteString(", ")
builder.WriteString("kast=")
builder.WriteString(fmt.Sprintf("%v", mp.Kast))
builder.WriteString(", ")
builder.WriteString("flash_duration_self=")
builder.WriteString(fmt.Sprintf("%v", mp.FlashDurationSelf))
builder.WriteString(", ")
builder.WriteString("flash_duration_team=")
builder.WriteString(fmt.Sprintf("%v", mp.FlashDurationTeam))
builder.WriteString(", ")
builder.WriteString("flash_duration_enemy=")
builder.WriteString(fmt.Sprintf("%v", mp.FlashDurationEnemy))
builder.WriteString(", ")
builder.WriteString("flash_total_self=")
builder.WriteString(fmt.Sprintf("%v", mp.FlashTotalSelf))
builder.WriteString(", ")
builder.WriteString("flash_total_team=")
builder.WriteString(fmt.Sprintf("%v", mp.FlashTotalTeam))
builder.WriteString(", ")
builder.WriteString("flash_total_enemy=")
builder.WriteString(fmt.Sprintf("%v", mp.FlashTotalEnemy))
builder.WriteString(", ")
builder.WriteString("match_stats=")
builder.WriteString(fmt.Sprintf("%v", mp.MatchStats))
builder.WriteString(", ")
builder.WriteString("player_stats=")
builder.WriteString(fmt.Sprintf("%v", mp.PlayerStats))
builder.WriteString(", ")
builder.WriteString("flash_assists=")
builder.WriteString(fmt.Sprintf("%v", mp.FlashAssists))
builder.WriteString(", ")
builder.WriteString("avg_ping=")
builder.WriteString(fmt.Sprintf("%v", mp.AvgPing))
builder.WriteByte(')')
return builder.String()
}
// MatchPlayers is a parsable slice of MatchPlayer.
type MatchPlayers []*MatchPlayer