Files
csgowtfd/ent/matchplayer_delete.go

89 lines
2.3 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"somegit.dev/csgowtf/csgowtfd/ent/matchplayer"
"somegit.dev/csgowtf/csgowtfd/ent/predicate"
)
// MatchPlayerDelete is the builder for deleting a MatchPlayer entity.
type MatchPlayerDelete struct {
config
hooks []Hook
mutation *MatchPlayerMutation
}
// Where appends a list predicates to the MatchPlayerDelete builder.
func (mpd *MatchPlayerDelete) Where(ps ...predicate.MatchPlayer) *MatchPlayerDelete {
mpd.mutation.Where(ps...)
return mpd
}
// Exec executes the deletion query and returns how many vertices were deleted.
func (mpd *MatchPlayerDelete) Exec(ctx context.Context) (int, error) {
return withHooks[int, MatchPlayerMutation](ctx, mpd.sqlExec, mpd.mutation, mpd.hooks)
}
// ExecX is like Exec, but panics if an error occurs.
func (mpd *MatchPlayerDelete) ExecX(ctx context.Context) int {
n, err := mpd.Exec(ctx)
if err != nil {
panic(err)
}
return n
}
func (mpd *MatchPlayerDelete) sqlExec(ctx context.Context) (int, error) {
_spec := sqlgraph.NewDeleteSpec(matchplayer.Table, sqlgraph.NewFieldSpec(matchplayer.FieldID, field.TypeInt))
if ps := mpd.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
affected, err := sqlgraph.DeleteNodes(ctx, mpd.driver, _spec)
if err != nil && sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
mpd.mutation.done = true
return affected, err
}
// MatchPlayerDeleteOne is the builder for deleting a single MatchPlayer entity.
type MatchPlayerDeleteOne struct {
mpd *MatchPlayerDelete
}
// Where appends a list predicates to the MatchPlayerDelete builder.
func (mpdo *MatchPlayerDeleteOne) Where(ps ...predicate.MatchPlayer) *MatchPlayerDeleteOne {
mpdo.mpd.mutation.Where(ps...)
return mpdo
}
// Exec executes the deletion query.
func (mpdo *MatchPlayerDeleteOne) Exec(ctx context.Context) error {
n, err := mpdo.mpd.Exec(ctx)
switch {
case err != nil:
return err
case n == 0:
return &NotFoundError{matchplayer.Label}
default:
return nil
}
}
// ExecX is like Exec, but panics if an error occurs.
func (mpdo *MatchPlayerDeleteOne) ExecX(ctx context.Context) {
if err := mpdo.Exec(ctx); err != nil {
panic(err)
}
}