Files
csgowtfd/ent/weapon_delete.go

89 lines
2.2 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"somegit.dev/csgowtf/csgowtfd/ent/predicate"
"somegit.dev/csgowtf/csgowtfd/ent/weapon"
)
// WeaponDelete is the builder for deleting a Weapon entity.
type WeaponDelete struct {
config
hooks []Hook
mutation *WeaponMutation
}
// Where appends a list predicates to the WeaponDelete builder.
func (wd *WeaponDelete) Where(ps ...predicate.Weapon) *WeaponDelete {
wd.mutation.Where(ps...)
return wd
}
// Exec executes the deletion query and returns how many vertices were deleted.
func (wd *WeaponDelete) Exec(ctx context.Context) (int, error) {
return withHooks[int, WeaponMutation](ctx, wd.sqlExec, wd.mutation, wd.hooks)
}
// ExecX is like Exec, but panics if an error occurs.
func (wd *WeaponDelete) ExecX(ctx context.Context) int {
n, err := wd.Exec(ctx)
if err != nil {
panic(err)
}
return n
}
func (wd *WeaponDelete) sqlExec(ctx context.Context) (int, error) {
_spec := sqlgraph.NewDeleteSpec(weapon.Table, sqlgraph.NewFieldSpec(weapon.FieldID, field.TypeInt))
if ps := wd.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
affected, err := sqlgraph.DeleteNodes(ctx, wd.driver, _spec)
if err != nil && sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
wd.mutation.done = true
return affected, err
}
// WeaponDeleteOne is the builder for deleting a single Weapon entity.
type WeaponDeleteOne struct {
wd *WeaponDelete
}
// Where appends a list predicates to the WeaponDelete builder.
func (wdo *WeaponDeleteOne) Where(ps ...predicate.Weapon) *WeaponDeleteOne {
wdo.wd.mutation.Where(ps...)
return wdo
}
// Exec executes the deletion query.
func (wdo *WeaponDeleteOne) Exec(ctx context.Context) error {
n, err := wdo.wd.Exec(ctx)
switch {
case err != nil:
return err
case n == 0:
return &NotFoundError{weapon.Label}
default:
return nil
}
}
// ExecX is like Exec, but panics if an error occurs.
func (wdo *WeaponDeleteOne) ExecX(ctx context.Context) {
if err := wdo.Exec(ctx); err != nil {
panic(err)
}
}