Files
csgowtfd/ent/player/player.go
2021-10-31 08:40:02 +01:00

107 lines
3.9 KiB
Go

// Code generated by entc, DO NOT EDIT.
package player
import (
"time"
)
const (
// Label holds the string label denoting the player type in the database.
Label = "player"
// FieldID holds the string denoting the id field in the database.
FieldID = "id"
// FieldName holds the string denoting the name field in the database.
FieldName = "name"
// FieldAvatar holds the string denoting the avatar field in the database.
FieldAvatar = "avatar"
// FieldVanityURL holds the string denoting the vanity_url field in the database.
FieldVanityURL = "vanity_url"
// FieldVanityURLReal holds the string denoting the vanity_url_real field in the database.
FieldVanityURLReal = "vanity_url_real"
// FieldVacDate holds the string denoting the vac_date field in the database.
FieldVacDate = "vac_date"
// FieldVacCount holds the string denoting the vac_count field in the database.
FieldVacCount = "vac_count"
// FieldGameBanDate holds the string denoting the game_ban_date field in the database.
FieldGameBanDate = "game_ban_date"
// FieldGameBanCount holds the string denoting the game_ban_count field in the database.
FieldGameBanCount = "game_ban_count"
// FieldSteamUpdated holds the string denoting the steam_updated field in the database.
FieldSteamUpdated = "steam_updated"
// FieldSharecodeUpdated holds the string denoting the sharecode_updated field in the database.
FieldSharecodeUpdated = "sharecode_updated"
// FieldAuthCode holds the string denoting the auth_code field in the database.
FieldAuthCode = "auth_code"
// FieldProfileCreated holds the string denoting the profile_created field in the database.
FieldProfileCreated = "profile_created"
// FieldOldestSharecodeSeen holds the string denoting the oldest_sharecode_seen field in the database.
FieldOldestSharecodeSeen = "oldest_sharecode_seen"
// FieldWins holds the string denoting the wins field in the database.
FieldWins = "wins"
// FieldLooses holds the string denoting the looses field in the database.
FieldLooses = "looses"
// FieldTies holds the string denoting the ties field in the database.
FieldTies = "ties"
// EdgeStats holds the string denoting the stats edge name in mutations.
EdgeStats = "stats"
// EdgeMatches holds the string denoting the matches edge name in mutations.
EdgeMatches = "matches"
// Table holds the table name of the player in the database.
Table = "players"
// StatsTable is the table that holds the stats relation/edge.
StatsTable = "match_players"
// StatsInverseTable is the table name for the MatchPlayer entity.
// It exists in this package in order to avoid circular dependency with the "matchplayer" package.
StatsInverseTable = "match_players"
// StatsColumn is the table column denoting the stats relation/edge.
StatsColumn = "player_stats"
// MatchesTable is the table that holds the matches relation/edge. The primary key declared below.
MatchesTable = "player_matches"
// MatchesInverseTable is the table name for the Match entity.
// It exists in this package in order to avoid circular dependency with the "match" package.
MatchesInverseTable = "matches"
)
// Columns holds all SQL columns for player fields.
var Columns = []string{
FieldID,
FieldName,
FieldAvatar,
FieldVanityURL,
FieldVanityURLReal,
FieldVacDate,
FieldVacCount,
FieldGameBanDate,
FieldGameBanCount,
FieldSteamUpdated,
FieldSharecodeUpdated,
FieldAuthCode,
FieldProfileCreated,
FieldOldestSharecodeSeen,
FieldWins,
FieldLooses,
FieldTies,
}
var (
// MatchesPrimaryKey and MatchesColumn2 are the table columns denoting the
// primary key for the matches relation (M2M).
MatchesPrimaryKey = []string{"player_id", "match_id"}
)
// ValidColumn reports if the column name is valid (part of the table columns).
func ValidColumn(column string) bool {
for i := range Columns {
if column == Columns[i] {
return true
}
}
return false
}
var (
// DefaultSteamUpdated holds the default value on creation for the "steam_updated" field.
DefaultSteamUpdated func() time.Time
)