27 lines
724 B
C#
27 lines
724 B
C#
using UnityEngine;
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/// <summary>
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/// Component attached to tile prefab roots to store geo metadata.
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/// Useful for positioning prefabs in scene or querying tile info at runtime.
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/// </summary>
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public class GeoTileMetadata : MonoBehaviour
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{
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public string tileId;
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public double xmin;
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public double ymin;
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public double globalMin;
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public double globalMax;
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/// <summary>
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/// Returns the world position this tile should be placed at, given a global origin.
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/// </summary>
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public Vector3 GetWorldPosition(double originX, double originY)
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{
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return new Vector3(
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(float)(xmin - originX),
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(float)globalMin,
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(float)(ymin - originY)
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);
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}
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}
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