diff --git a/Assets/Editor/GeoTileImporter.cs b/Assets/Editor/GeoTileImporter.cs index 15111c8..0c56568 100644 --- a/Assets/Editor/GeoTileImporter.cs +++ b/Assets/Editor/GeoTileImporter.cs @@ -1,24 +1,27 @@ -// Assets/Editor/GeoTileImporter.cs -// Robust terrain tile importer for Unity (URP or Built-in). -// - Parses CSV header -> column name mapping (order-independent) -// - Validates required columns exist -// - Imports 16-bit PNG heightmaps (tries Single Channel R16 + ushort pixel read; falls back safely) - -using System; -using System.Collections.Generic; -using System.Globalization; -using System.IO; -using UnityEditor; -using UnityEngine; - +// Assets/Editor/GeoTileImporter.cs +// Robust terrain tile importer for Unity (URP or Built-in). +// - Parses CSV header -> column name mapping (order-independent) +// - Validates required columns exist +// - Imports 16-bit PNG heightmaps (tries Single Channel R16 + ushort pixel read; falls back safely) + +using System; +using System.Collections.Generic; +using System.Globalization; +using System.IO; +using UnityEditor; +using UnityEngine; + public class GeoTileImporter : EditorWindow { private string tilesCsvPath = "Assets/GeoData/tile_index.csv"; private string heightmapsDir = "Assets/GeoData/height_png16"; private string orthoDir = "Assets/GeoData/ortho_jpg"; private string buildingsDir = "Assets/GeoData/buildings_tiles"; + private string buildingsEnhancedDir = "Assets/GeoData/buildings_enhanced"; private string treesDir = "Assets/GeoData/trees_tiles"; private string treeProxyPath = "Assets/GeoData/tree_proxies.glb"; + private string furnitureDir = "Assets/GeoData/street_furniture"; + private string enhancedTreesDir = "Assets/GeoData/trees_enhanced"; private float tileSizeMeters = 1000f; private int heightmapResolution = 1025; @@ -26,22 +29,37 @@ public class GeoTileImporter : EditorWindow private string parentName = "Geo_Terrain_Tiles"; private string buildingsParentName = "Geo_Buildings"; private string treesParentName = "Geo_Trees"; + private string furnitureParentName = "Geo_Furniture"; private bool deleteExisting = false; private bool applyOrthoTextures = true; private bool importBuildings = true; + private bool useEnhancedBuildings = false; private bool importTrees = true; + private bool importFurniture = false; private bool deleteExistingBuildings = false; private bool deleteExistingTrees = false; + private bool deleteExistingFurniture = false; + private bool importEnhancedTrees = false; + private bool deleteExistingEnhancedTrees = false; + private string enhancedTreesParentName = "Geo_Trees_Enhanced"; + + // Prefabs for trees and furniture (assign in editor) + private GameObject treePrefab; + private GameObject lampPrefab; + private GameObject benchPrefab; + private GameObject signPrefab; + private GameObject bollardPrefab; + private GameObject defaultFurniturePrefab; // Fallback for unknown types [MenuItem("Tools/Geo Tiles/Import Terrain Tiles (PNG16)")] public static void ShowWindow() { var win = GetWindow("Geo Tile Importer"); - win.minSize = new Vector2(620, 300); - } - - private void OnGUI() - { + win.minSize = new Vector2(620, 300); + } + + private void OnGUI() + { GUILayout.Label("Inputs", EditorStyles.boldLabel); tilesCsvPath = EditorGUILayout.TextField("tile_index.csv", tilesCsvPath); heightmapsDir = EditorGUILayout.TextField("height_png16 dir", heightmapsDir); @@ -61,23 +79,48 @@ public class GeoTileImporter : EditorWindow deleteExisting = EditorGUILayout.ToggleLeft("Delete existing terrains under parent", deleteExisting); applyOrthoTextures = EditorGUILayout.ToggleLeft("Apply ortho texture per tile", applyOrthoTextures); buildingsParentName = EditorGUILayout.TextField("Buildings parent name", buildingsParentName); + buildingsEnhancedDir = EditorGUILayout.TextField("Buildings enhanced dir", buildingsEnhancedDir); deleteExistingBuildings = EditorGUILayout.ToggleLeft("Delete existing buildings under parent", deleteExistingBuildings); importBuildings = EditorGUILayout.ToggleLeft("Import buildings (GLB per tile)", importBuildings); + useEnhancedBuildings = EditorGUILayout.ToggleLeft("Use enhanced buildings (from buildings_enhanced/)", useEnhancedBuildings); + + GUILayout.Space(5); treesParentName = EditorGUILayout.TextField("Trees parent name", treesParentName); deleteExistingTrees = EditorGUILayout.ToggleLeft("Delete existing trees under parent", deleteExistingTrees); - importTrees = EditorGUILayout.ToggleLeft("Import trees (GLB per tile)", importTrees); + importTrees = EditorGUILayout.ToggleLeft("Import trees (GLB chunks per tile)", importTrees); + + GUILayout.Space(5); + furnitureParentName = EditorGUILayout.TextField("Furniture parent name", furnitureParentName); + furnitureDir = EditorGUILayout.TextField("Furniture CSV dir", furnitureDir); + deleteExistingFurniture = EditorGUILayout.ToggleLeft("Delete existing furniture under parent", deleteExistingFurniture); + importFurniture = EditorGUILayout.ToggleLeft("Import street furniture (from CSV)", importFurniture); + + GUILayout.Space(5); + enhancedTreesParentName = EditorGUILayout.TextField("Enhanced trees parent", enhancedTreesParentName); + enhancedTreesDir = EditorGUILayout.TextField("Enhanced trees CSV dir", enhancedTreesDir); + deleteExistingEnhancedTrees = EditorGUILayout.ToggleLeft("Delete existing enhanced trees", deleteExistingEnhancedTrees); + importEnhancedTrees = EditorGUILayout.ToggleLeft("Import enhanced trees (CSV with canopy colors)", importEnhancedTrees); + + GUILayout.Space(10); + GUILayout.Label("Prefabs (optional)", EditorStyles.boldLabel); + treePrefab = (GameObject)EditorGUILayout.ObjectField("Tree Prefab", treePrefab, typeof(GameObject), false); + lampPrefab = (GameObject)EditorGUILayout.ObjectField("Lamp Prefab", lampPrefab, typeof(GameObject), false); + benchPrefab = (GameObject)EditorGUILayout.ObjectField("Bench Prefab", benchPrefab, typeof(GameObject), false); + signPrefab = (GameObject)EditorGUILayout.ObjectField("Sign Prefab", signPrefab, typeof(GameObject), false); + bollardPrefab = (GameObject)EditorGUILayout.ObjectField("Bollard Prefab", bollardPrefab, typeof(GameObject), false); + defaultFurniturePrefab = (GameObject)EditorGUILayout.ObjectField("Default Furniture Prefab", defaultFurniturePrefab, typeof(GameObject), false); GUILayout.Space(12); if (GUILayout.Button("Import / Rebuild")) ImportTiles(); - EditorGUILayout.HelpBox( + EditorGUILayout.HelpBox( "Creates one Unity Terrain per CSV row and positions tiles on a meter grid.\n" + "Absolute elevation mapping: Terrain Y = global_min, Terrain height = (global_max - global_min).\n" + "CSV is header-driven (order-independent). Optionally applies ortho JPGs and instantiates buildings/trees GLBs.", MessageType.Info); } - + private static void EnsureHeightmapImportSettings(string assetPath) { var ti = (TextureImporter)AssetImporter.GetAtPath(assetPath); @@ -150,7 +193,7 @@ public class GeoTileImporter : EditorWindow if (changed) ti.SetPlatformTextureSettings(ps); return changed; } - + private static string NormalizeHeader(string s) => (s ?? "").Trim().ToLowerInvariant(); @@ -173,32 +216,32 @@ public class GeoTileImporter : EditorWindow if (changed) ti.SaveAndReimport(); } - private static Dictionary BuildHeaderMap(string headerLine) - { - var map = new Dictionary(); - var cols = headerLine.Split(','); - for (int i = 0; i < cols.Length; i++) - { - var key = NormalizeHeader(cols[i]); - if (string.IsNullOrEmpty(key)) continue; - if (!map.ContainsKey(key)) - map[key] = i; - } - return map; - } - - private static bool HasAll(Dictionary map, params string[] required) - { - foreach (var r in required) - if (!map.ContainsKey(NormalizeHeader(r))) - return false; - return true; - } - - private void ImportTiles() - { - Debug.Log($"[GeoTileImporter] START\n csv={tilesCsvPath}\n pngDir={heightmapsDir}"); - + private static Dictionary BuildHeaderMap(string headerLine) + { + var map = new Dictionary(); + var cols = headerLine.Split(','); + for (int i = 0; i < cols.Length; i++) + { + var key = NormalizeHeader(cols[i]); + if (string.IsNullOrEmpty(key)) continue; + if (!map.ContainsKey(key)) + map[key] = i; + } + return map; + } + + private static bool HasAll(Dictionary map, params string[] required) + { + foreach (var r in required) + if (!map.ContainsKey(NormalizeHeader(r))) + return false; + return true; + } + + private void ImportTiles() + { + Debug.Log($"[GeoTileImporter] START\n csv={tilesCsvPath}\n pngDir={heightmapsDir}"); + if (!File.Exists(tilesCsvPath)) { Debug.LogError($"[GeoTileImporter] CSV not found: {tilesCsvPath}"); @@ -214,203 +257,203 @@ public class GeoTileImporter : EditorWindow Debug.LogWarning($"[GeoTileImporter] Ortho dir not found: {orthoDir} (textures will be skipped)."); applyOrthoTextures = false; } - - var parent = GameObject.Find(parentName); - if (parent == null) parent = new GameObject(parentName); - - if (deleteExisting) - { - for (int i = parent.transform.childCount - 1; i >= 0; i--) - DestroyImmediate(parent.transform.GetChild(i).gameObject); - } - - var ci = CultureInfo.InvariantCulture; - var lines = File.ReadAllLines(tilesCsvPath); - - Debug.Log($"[GeoTileImporter] Read {lines.Length} lines."); - if (lines.Length < 2) - { - Debug.LogError("[GeoTileImporter] CSV has no data rows (need header + at least 1 row)."); - return; - } - - var headerLine = lines[0].Trim(); - var headerMap = BuildHeaderMap(headerLine); - Debug.Log($"[GeoTileImporter] Header: {headerLine}"); - Debug.Log($"[GeoTileImporter] Header columns mapped: {string.Join(", ", headerMap.Keys)}"); - - // Required columns (order-independent) - string[] required = { "tile_id", "xmin", "ymin", "global_min", "global_max", "out_res" }; - if (!HasAll(headerMap, required)) - { - Debug.LogError("[GeoTileImporter] CSV missing required columns. Required: " + - string.Join(", ", required) + - "\nFound: " + string.Join(", ", headerMap.Keys)); - return; - } - - int IDX_TILE = headerMap["tile_id"]; - int IDX_XMIN = headerMap["xmin"]; - int IDX_YMIN = headerMap["ymin"]; - int IDX_GMIN = headerMap["global_min"]; - int IDX_GMAX = headerMap["global_max"]; - int IDX_RES = headerMap["out_res"]; - - // Compute origin from min xmin/ymin - double originX = double.PositiveInfinity; - double originY = double.PositiveInfinity; - - int validRowsForOrigin = 0; - for (int i = 1; i < lines.Length; i++) - { - var line = lines[i].Trim(); - if (string.IsNullOrWhiteSpace(line)) continue; - - var parts = line.Split(','); - // Robust: just ensure indices exist in this row - int needMaxIndex = Math.Max(Math.Max(Math.Max(Math.Max(IDX_TILE, IDX_XMIN), IDX_YMIN), IDX_GMIN), Math.Max(IDX_GMAX, IDX_RES)); - if (parts.Length <= needMaxIndex) - { - Debug.LogWarning($"[GeoTileImporter] Origin scan: skipping line {i + 1} (too few columns: {parts.Length}). Line: '{line}'"); - continue; - } - - try - { - double xmin = double.Parse(parts[IDX_XMIN], ci); - double ymin = double.Parse(parts[IDX_YMIN], ci); - originX = Math.Min(originX, xmin); - originY = Math.Min(originY, ymin); - validRowsForOrigin++; - } - catch (Exception e) - { - Debug.LogWarning($"[GeoTileImporter] Origin scan parse failed line {i + 1}: '{line}'\n{e.Message}"); - } - } - - if (validRowsForOrigin == 0 || double.IsInfinity(originX) || double.IsInfinity(originY)) - { - Debug.LogError("[GeoTileImporter] Could not compute origin (no valid rows parsed). Check CSV numeric format."); - return; - } - - Debug.Log($"[GeoTileImporter] Origin: ({originX}, {originY}) from {validRowsForOrigin} valid rows."); - + + var parent = GameObject.Find(parentName); + if (parent == null) parent = new GameObject(parentName); + + if (deleteExisting) + { + for (int i = parent.transform.childCount - 1; i >= 0; i--) + DestroyImmediate(parent.transform.GetChild(i).gameObject); + } + + var ci = CultureInfo.InvariantCulture; + var lines = File.ReadAllLines(tilesCsvPath); + + Debug.Log($"[GeoTileImporter] Read {lines.Length} lines."); + if (lines.Length < 2) + { + Debug.LogError("[GeoTileImporter] CSV has no data rows (need header + at least 1 row)."); + return; + } + + var headerLine = lines[0].Trim(); + var headerMap = BuildHeaderMap(headerLine); + Debug.Log($"[GeoTileImporter] Header: {headerLine}"); + Debug.Log($"[GeoTileImporter] Header columns mapped: {string.Join(", ", headerMap.Keys)}"); + + // Required columns (order-independent) + string[] required = { "tile_id", "xmin", "ymin", "global_min", "global_max", "out_res" }; + if (!HasAll(headerMap, required)) + { + Debug.LogError("[GeoTileImporter] CSV missing required columns. Required: " + + string.Join(", ", required) + + "\nFound: " + string.Join(", ", headerMap.Keys)); + return; + } + + int IDX_TILE = headerMap["tile_id"]; + int IDX_XMIN = headerMap["xmin"]; + int IDX_YMIN = headerMap["ymin"]; + int IDX_GMIN = headerMap["global_min"]; + int IDX_GMAX = headerMap["global_max"]; + int IDX_RES = headerMap["out_res"]; + + // Compute origin from min xmin/ymin + double originX = double.PositiveInfinity; + double originY = double.PositiveInfinity; + + int validRowsForOrigin = 0; + for (int i = 1; i < lines.Length; i++) + { + var line = lines[i].Trim(); + if (string.IsNullOrWhiteSpace(line)) continue; + + var parts = line.Split(','); + // Robust: just ensure indices exist in this row + int needMaxIndex = Math.Max(Math.Max(Math.Max(Math.Max(IDX_TILE, IDX_XMIN), IDX_YMIN), IDX_GMIN), Math.Max(IDX_GMAX, IDX_RES)); + if (parts.Length <= needMaxIndex) + { + Debug.LogWarning($"[GeoTileImporter] Origin scan: skipping line {i + 1} (too few columns: {parts.Length}). Line: '{line}'"); + continue; + } + + try + { + double xmin = double.Parse(parts[IDX_XMIN], ci); + double ymin = double.Parse(parts[IDX_YMIN], ci); + originX = Math.Min(originX, xmin); + originY = Math.Min(originY, ymin); + validRowsForOrigin++; + } + catch (Exception e) + { + Debug.LogWarning($"[GeoTileImporter] Origin scan parse failed line {i + 1}: '{line}'\n{e.Message}"); + } + } + + if (validRowsForOrigin == 0 || double.IsInfinity(originX) || double.IsInfinity(originY)) + { + Debug.LogError("[GeoTileImporter] Could not compute origin (no valid rows parsed). Check CSV numeric format."); + return; + } + + Debug.Log($"[GeoTileImporter] Origin: ({originX}, {originY}) from {validRowsForOrigin} valid rows."); + int imported = 0, skipped = 0; int importedTextures = 0; - var placements = new List<(string tileId, float ux, float uz)>(); + var placements = new List<(string tileId, float ux, float uz, float gmin)>(); for (int i = 1; i < lines.Length; i++) { var line = lines[i].Trim(); if (string.IsNullOrWhiteSpace(line)) continue; - - var parts = line.Split(','); - int needMaxIndex = Math.Max(Math.Max(Math.Max(Math.Max(IDX_TILE, IDX_XMIN), IDX_YMIN), IDX_GMIN), Math.Max(IDX_GMAX, IDX_RES)); - if (parts.Length <= needMaxIndex) - { - skipped++; - Debug.LogWarning($"[GeoTileImporter] Skipping line {i + 1} (too few columns: {parts.Length}). Line: '{line}'"); - continue; - } - - string tileId = parts[IDX_TILE].Trim(); - - double xmin, ymin, gmin, gmax; - int outRes; - try - { - xmin = double.Parse(parts[IDX_XMIN], ci); - ymin = double.Parse(parts[IDX_YMIN], ci); - gmin = double.Parse(parts[IDX_GMIN], ci); - gmax = double.Parse(parts[IDX_GMAX], ci); - outRes = int.Parse(parts[IDX_RES], ci); - } - catch (Exception e) - { - skipped++; - Debug.LogWarning($"[GeoTileImporter] Parse failed line {i + 1} tile '{tileId}': {e.Message}\nLine: '{line}'"); - continue; - } - - if (outRes != heightmapResolution) - Debug.LogWarning($"[GeoTileImporter] Tile {tileId}: out_res={outRes} but importer expects {heightmapResolution}."); - - float heightRange = (float)(gmax - gmin); - if (heightRange <= 0.0001f) - { - skipped++; - Debug.LogWarning($"[GeoTileImporter] Tile {tileId}: invalid height range (global_max <= global_min). Skipping."); - continue; - } - - string pngPath = Path.Combine(heightmapsDir, $"{tileId}.png").Replace("\\", "/"); - if (!File.Exists(pngPath)) - { - skipped++; - Debug.LogError($"[GeoTileImporter] Missing PNG for {tileId}: {pngPath}"); - continue; - } - - EnsureHeightmapImportSettings(pngPath); - - var tex = AssetDatabase.LoadAssetAtPath(pngPath); - if (tex == null) - { - skipped++; - Debug.LogError($"[GeoTileImporter] Could not load Texture2D asset: {pngPath}"); - continue; - } - - if (tex.width != heightmapResolution || tex.height != heightmapResolution) - Debug.LogWarning($"[GeoTileImporter] Tile {tileId}: PNG {tex.width}x{tex.height}, expected {heightmapResolution}x{heightmapResolution}."); - - var terrainData = new TerrainData - { - heightmapResolution = heightmapResolution, - size = new Vector3(tileSizeMeters, heightRange, tileSizeMeters), - }; - - int w = tex.width; - int h = tex.height; - var heights = new float[h, w]; - - bool usedU16 = false; - try - { - var raw = tex.GetPixelData(0); - if (raw.Length == w * h) - { - for (int y = 0; y < h; y++) - for (int x = 0; x < w; x++) - heights[y, x] = raw[y * w + x] / 65535f; - usedU16 = true; - } - } - catch - { - // fallback below - } - - if (!usedU16) - { - var pixels = tex.GetPixels(); - for (int y = 0; y < h; y++) - for (int x = 0; x < w; x++) - heights[y, x] = pixels[y * w + x].r; - } - + + var parts = line.Split(','); + int needMaxIndex = Math.Max(Math.Max(Math.Max(Math.Max(IDX_TILE, IDX_XMIN), IDX_YMIN), IDX_GMIN), Math.Max(IDX_GMAX, IDX_RES)); + if (parts.Length <= needMaxIndex) + { + skipped++; + Debug.LogWarning($"[GeoTileImporter] Skipping line {i + 1} (too few columns: {parts.Length}). Line: '{line}'"); + continue; + } + + string tileId = parts[IDX_TILE].Trim(); + + double xmin, ymin, gmin, gmax; + int outRes; + try + { + xmin = double.Parse(parts[IDX_XMIN], ci); + ymin = double.Parse(parts[IDX_YMIN], ci); + gmin = double.Parse(parts[IDX_GMIN], ci); + gmax = double.Parse(parts[IDX_GMAX], ci); + outRes = int.Parse(parts[IDX_RES], ci); + } + catch (Exception e) + { + skipped++; + Debug.LogWarning($"[GeoTileImporter] Parse failed line {i + 1} tile '{tileId}': {e.Message}\nLine: '{line}'"); + continue; + } + + if (outRes != heightmapResolution) + Debug.LogWarning($"[GeoTileImporter] Tile {tileId}: out_res={outRes} but importer expects {heightmapResolution}."); + + float heightRange = (float)(gmax - gmin); + if (heightRange <= 0.0001f) + { + skipped++; + Debug.LogWarning($"[GeoTileImporter] Tile {tileId}: invalid height range (global_max <= global_min). Skipping."); + continue; + } + + string pngPath = Path.Combine(heightmapsDir, $"{tileId}.png").Replace("\\", "/"); + if (!File.Exists(pngPath)) + { + skipped++; + Debug.LogError($"[GeoTileImporter] Missing PNG for {tileId}: {pngPath}"); + continue; + } + + EnsureHeightmapImportSettings(pngPath); + + var tex = AssetDatabase.LoadAssetAtPath(pngPath); + if (tex == null) + { + skipped++; + Debug.LogError($"[GeoTileImporter] Could not load Texture2D asset: {pngPath}"); + continue; + } + + if (tex.width != heightmapResolution || tex.height != heightmapResolution) + Debug.LogWarning($"[GeoTileImporter] Tile {tileId}: PNG {tex.width}x{tex.height}, expected {heightmapResolution}x{heightmapResolution}."); + + var terrainData = new TerrainData + { + heightmapResolution = heightmapResolution, + size = new Vector3(tileSizeMeters, heightRange, tileSizeMeters), + }; + + int w = tex.width; + int h = tex.height; + var heights = new float[h, w]; + + bool usedU16 = false; + try + { + var raw = tex.GetPixelData(0); + if (raw.Length == w * h) + { + for (int y = 0; y < h; y++) + for (int x = 0; x < w; x++) + heights[y, x] = raw[y * w + x] / 65535f; + usedU16 = true; + } + } + catch + { + // fallback below + } + + if (!usedU16) + { + var pixels = tex.GetPixels(); + for (int y = 0; y < h; y++) + for (int x = 0; x < w; x++) + heights[y, x] = pixels[y * w + x].r; + } + terrainData.SetHeights(0, 0, heights); var go = Terrain.CreateTerrainGameObject(terrainData); go.name = tileId; go.transform.parent = parent.transform; - - float ux = (float)(xmin - originX); - float uz = (float)(ymin - originY); - go.transform.position = new Vector3(ux, (float)gmin, uz); - + + float ux = (float)(xmin - originX); + float uz = (float)(ymin - originY); + go.transform.position = new Vector3(ux, (float)gmin, uz); + var terrain = go.GetComponent(); terrain.drawInstanced = true; @@ -452,7 +495,7 @@ public class GeoTileImporter : EditorWindow Debug.Log($"[GeoTileImporter] Imported {tileId} @ XZ=({ux},{uz}) Y={gmin} heightRange={heightRange} usedU16={usedU16}"); imported++; - placements.Add((tileId, ux, uz)); + placements.Add((tileId, ux, uz, (float)gmin)); } Debug.Log($"[GeoTileImporter] DONE. Imported={imported}, Skipped={skipped}, OrthoApplied={importedTextures} under '{parentName}'."); @@ -462,16 +505,22 @@ public class GeoTileImporter : EditorWindow ImportBuildings(placements); ImportTrees(placements); + ImportFurniture(placements); + ImportEnhancedTrees(placements); } - private void ImportBuildings(List<(string tileId, float ux, float uz)> placements) + private void ImportBuildings(List<(string tileId, float ux, float uz, float gmin)> placements) { if (!importBuildings) return; - if (!Directory.Exists(buildingsDir)) + // Choose directory based on enhanced toggle + string activeDir = useEnhancedBuildings ? buildingsEnhancedDir : buildingsDir; + string sourceLabel = useEnhancedBuildings ? "enhanced" : "standard"; + + if (!Directory.Exists(activeDir)) { - Debug.LogWarning($"[GeoTileImporter] Buildings dir not found: {buildingsDir} (skipping buildings)."); + Debug.LogWarning($"[GeoTileImporter] Buildings dir ({sourceLabel}) not found: {activeDir} (skipping buildings)."); return; } @@ -484,13 +533,13 @@ public class GeoTileImporter : EditorWindow } int imported = 0, missing = 0; - foreach (var (tileId, ux, uz) in placements) + foreach (var (tileId, ux, uz, gmin) in placements) { - string glbPath = Path.Combine(buildingsDir, $"{tileId}.glb").Replace("\\", "/"); + string glbPath = Path.Combine(activeDir, $"{tileId}.glb").Replace("\\", "/"); if (!File.Exists(glbPath)) { missing++; - Debug.LogWarning($"[GeoTileImporter] Building GLB missing for {tileId}: {glbPath}"); + Debug.LogWarning($"[GeoTileImporter] Building GLB ({sourceLabel}) missing for {tileId}: {glbPath}"); continue; } @@ -505,15 +554,15 @@ public class GeoTileImporter : EditorWindow var inst = PrefabUtility.InstantiatePrefab(prefab) as GameObject ?? Instantiate(prefab); inst.name = tileId; inst.transform.SetParent(parent.transform, false); - inst.transform.position = new Vector3(ux, 0f, uz); + inst.transform.position = new Vector3(ux, gmin, uz); inst.isStatic = true; imported++; } - Debug.Log($"[GeoTileImporter] Buildings imported={imported}, missing/failed={missing} under '{buildingsParentName}'."); + Debug.Log($"[GeoTileImporter] Buildings ({sourceLabel}) imported={imported}, missing/failed={missing} under '{buildingsParentName}'."); } - private void ImportTrees(List<(string tileId, float ux, float uz)> placements) + private void ImportTrees(List<(string tileId, float ux, float uz, float gmin)> placements) { if (!importTrees) return; @@ -537,33 +586,370 @@ public class GeoTileImporter : EditorWindow Debug.LogWarning($"[GeoTileImporter] Tree proxy GLB not found (for reference/materials): {treeProxyPath}"); } - int imported = 0, missing = 0; - foreach (var (tileId, ux, uz) in placements) + int importedTiles = 0, importedChunks = 0, missingTiles = 0; + foreach (var (tileId, ux, uz, gmin) in placements) { - string glbPath = Path.Combine(treesDir, $"{tileId}.glb").Replace("\\", "/"); - if (!File.Exists(glbPath)) + // Look for chunk files: {tileId}_0_0.glb, {tileId}_0_1.glb, etc. + // Standard tree export creates 4x4 chunks per tile + var chunkFiles = Directory.GetFiles(treesDir, $"{tileId}_*.glb"); + + if (chunkFiles.Length == 0) { - missing++; - Debug.LogWarning($"[GeoTileImporter] Tree GLB missing for {tileId}: {glbPath}"); - continue; + // Try single file as fallback + string singlePath = Path.Combine(treesDir, $"{tileId}.glb").Replace("\\", "/"); + if (File.Exists(singlePath)) + { + chunkFiles = new[] { singlePath }; + } + else + { + missingTiles++; + continue; + } } - var prefab = AssetDatabase.LoadAssetAtPath(glbPath); - if (prefab == null) + // Create container for this tile's tree chunks + var tileContainer = new GameObject($"Trees_{tileId}"); + tileContainer.transform.SetParent(parent.transform, false); + tileContainer.transform.position = new Vector3(ux, gmin, uz); + tileContainer.isStatic = true; + + foreach (var chunkPath in chunkFiles) { - missing++; - Debug.LogWarning($"[GeoTileImporter] Could not load tree GLB for {tileId}: {glbPath}"); - continue; + string assetPath = chunkPath.Replace("\\", "/"); + var prefab = AssetDatabase.LoadAssetAtPath(assetPath); + if (prefab == null) + { + Debug.LogWarning($"[GeoTileImporter] Could not load tree chunk: {assetPath}"); + continue; + } + + var inst = PrefabUtility.InstantiatePrefab(prefab) as GameObject ?? Instantiate(prefab); + inst.name = Path.GetFileNameWithoutExtension(chunkPath); + inst.transform.SetParent(tileContainer.transform, false); + inst.transform.localPosition = Vector3.zero; // Chunks already have correct local positions + inst.isStatic = true; + importedChunks++; } - var inst = PrefabUtility.InstantiatePrefab(prefab) as GameObject ?? Instantiate(prefab); - inst.name = tileId; - inst.transform.SetParent(parent.transform, false); - inst.transform.position = new Vector3(ux, 0f, uz); - inst.isStatic = true; - imported++; + importedTiles++; } - Debug.Log($"[GeoTileImporter] Trees imported={imported}, missing/failed={missing} under '{treesParentName}'."); + Debug.Log($"[GeoTileImporter] Trees imported: {importedTiles} tiles, {importedChunks} chunks, {missingTiles} missing under '{treesParentName}'."); + } + + private void ImportFurniture(List<(string tileId, float ux, float uz, float gmin)> placements) + { + if (!importFurniture) + return; + + if (!Directory.Exists(furnitureDir)) + { + Debug.LogWarning($"[GeoTileImporter] Furniture dir not found: {furnitureDir} (skipping furniture)."); + return; + } + + var parent = GameObject.Find(furnitureParentName); + if (parent == null) parent = new GameObject(furnitureParentName); + if (deleteExistingFurniture) + { + for (int i = parent.transform.childCount - 1; i >= 0; i--) + DestroyImmediate(parent.transform.GetChild(i).gameObject); + } + + int imported = 0, skipped = 0; + var ci = CultureInfo.InvariantCulture; + + foreach (var (tileId, ux, uz, gmin) in placements) + { + string csvPath = Path.Combine(furnitureDir, $"{tileId}.csv").Replace("\\", "/"); + if (!File.Exists(csvPath)) + { + continue; // No furniture for this tile + } + + var lines = File.ReadAllLines(csvPath); + if (lines.Length < 2) + continue; + + // Parse header + var header = lines[0].Split(','); + int idxXLocal = -1, idxYLocal = -1, idxZGround = -1, idxHeight = -1, idxType = -1; + for (int i = 0; i < header.Length; i++) + { + var col = header[i].Trim().ToLowerInvariant(); + if (col == "x_local") idxXLocal = i; + else if (col == "y_local") idxYLocal = i; + else if (col == "z_ground") idxZGround = i; + else if (col == "height") idxHeight = i; + else if (col == "type") idxType = i; + } + + if (idxXLocal < 0 || idxYLocal < 0 || idxType < 0) + { + Debug.LogWarning($"[GeoTileImporter] Furniture CSV missing required columns: {csvPath}"); + continue; + } + + // Create tile container + var tileContainer = new GameObject($"Furniture_{tileId}"); + tileContainer.transform.SetParent(parent.transform, false); + tileContainer.transform.position = new Vector3(ux, gmin, uz); + tileContainer.isStatic = true; + + for (int i = 1; i < lines.Length; i++) + { + var parts = lines[i].Split(','); + if (parts.Length <= Math.Max(Math.Max(idxXLocal, idxYLocal), idxType)) + { + skipped++; + continue; + } + + try + { + float xLocal = float.Parse(parts[idxXLocal].Trim(), ci); + float yLocal = float.Parse(parts[idxYLocal].Trim(), ci); + float zGround = idxZGround >= 0 && idxZGround < parts.Length + ? float.Parse(parts[idxZGround].Trim(), ci) + : 0f; + float height = idxHeight >= 0 && idxHeight < parts.Length + ? float.Parse(parts[idxHeight].Trim(), ci) + : 1f; + string furnitureType = parts[idxType].Trim().ToLowerInvariant(); + + // Select prefab based on type, or create placeholder + GameObject obj = null; + GameObject prefabToUse = null; + Vector3 fallbackScale = Vector3.one; + + switch (furnitureType) + { + case "lamp": + prefabToUse = lampPrefab; + fallbackScale = new Vector3(0.3f, height, 0.3f); + break; + case "bench": + prefabToUse = benchPrefab; + fallbackScale = new Vector3(1.5f, height, 0.5f); + break; + case "sign": + prefabToUse = signPrefab; + fallbackScale = new Vector3(0.1f, height, 0.5f); + break; + case "bollard": + prefabToUse = bollardPrefab; + fallbackScale = new Vector3(0.2f, height, 0.2f); + break; + default: + prefabToUse = defaultFurniturePrefab; + fallbackScale = new Vector3(0.5f, height, 0.5f); + break; + } + + if (prefabToUse != null) + { + // Use prefab + obj = PrefabUtility.InstantiatePrefab(prefabToUse) as GameObject ?? Instantiate(prefabToUse); + obj.name = $"{furnitureType}_{i}"; + // Scale prefab to match height (assuming prefab is normalized to ~1m) + float scaleMultiplier = height; + obj.transform.localScale = Vector3.one * scaleMultiplier; + } + else + { + // Create placeholder cube + obj = GameObject.CreatePrimitive(PrimitiveType.Cube); + obj.name = $"{furnitureType}_{i}"; + obj.transform.localScale = fallbackScale; + } + + obj.transform.SetParent(tileContainer.transform, false); + obj.transform.localPosition = new Vector3(xLocal, zGround - gmin, yLocal); + obj.isStatic = true; + imported++; + } + catch (Exception e) + { + Debug.LogWarning($"[GeoTileImporter] Failed to parse furniture line {i} in {csvPath}: {e.Message}"); + skipped++; + } + } + } + + Debug.Log($"[GeoTileImporter] Furniture imported={imported}, skipped={skipped} under '{furnitureParentName}'."); + } + + private void ImportEnhancedTrees(List<(string tileId, float ux, float uz, float gmin)> placements) + { + if (!importEnhancedTrees) + return; + + if (!Directory.Exists(enhancedTreesDir)) + { + Debug.LogWarning($"[GeoTileImporter] Enhanced trees dir not found: {enhancedTreesDir} (skipping enhanced trees)."); + return; + } + + var parent = GameObject.Find(enhancedTreesParentName); + if (parent == null) parent = new GameObject(enhancedTreesParentName); + if (deleteExistingEnhancedTrees) + { + for (int i = parent.transform.childCount - 1; i >= 0; i--) + DestroyImmediate(parent.transform.GetChild(i).gameObject); + } + + int imported = 0, skipped = 0; + var ci = CultureInfo.InvariantCulture; + + foreach (var (tileId, ux, uz, gmin) in placements) + { + string csvPath = Path.Combine(enhancedTreesDir, $"{tileId}.csv").Replace("\\", "/"); + if (!File.Exists(csvPath)) + { + continue; // No enhanced trees for this tile + } + + var lines = File.ReadAllLines(csvPath); + if (lines.Length < 2) + continue; + + // Parse header + var header = lines[0].Split(','); + int idxXLocal = -1, idxYLocal = -1, idxZGround = -1, idxHeight = -1, idxRadius = -1; + int idxCanopyR = -1, idxCanopyG = -1, idxCanopyB = -1; + for (int i = 0; i < header.Length; i++) + { + var col = header[i].Trim().ToLowerInvariant(); + if (col == "x_local") idxXLocal = i; + else if (col == "y_local") idxYLocal = i; + else if (col == "z_ground") idxZGround = i; + else if (col == "height") idxHeight = i; + else if (col == "radius") idxRadius = i; + else if (col == "canopy_r") idxCanopyR = i; + else if (col == "canopy_g") idxCanopyG = i; + else if (col == "canopy_b") idxCanopyB = i; + } + + if (idxXLocal < 0 || idxYLocal < 0 || idxHeight < 0) + { + Debug.LogWarning($"[GeoTileImporter] Enhanced trees CSV missing required columns: {csvPath}"); + continue; + } + + // Create tile container + var tileContainer = new GameObject($"Trees_{tileId}"); + tileContainer.transform.SetParent(parent.transform, false); + tileContainer.transform.position = new Vector3(ux, gmin, uz); + tileContainer.isStatic = true; + + for (int i = 1; i < lines.Length; i++) + { + var parts = lines[i].Split(','); + if (parts.Length <= Math.Max(Math.Max(idxXLocal, idxYLocal), idxHeight)) + { + skipped++; + continue; + } + + try + { + float xLocal = float.Parse(parts[idxXLocal].Trim(), ci); + float yLocal = float.Parse(parts[idxYLocal].Trim(), ci); + float zGround = idxZGround >= 0 && idxZGround < parts.Length + ? float.Parse(parts[idxZGround].Trim(), ci) + : 0f; + float height = float.Parse(parts[idxHeight].Trim(), ci); + float radius = idxRadius >= 0 && idxRadius < parts.Length + ? float.Parse(parts[idxRadius].Trim(), ci) + : height * 0.25f; + + // Parse canopy color (default to green if missing) + int canopyR = 128, canopyG = 160, canopyB = 80; + if (idxCanopyR >= 0 && idxCanopyR < parts.Length) + canopyR = Mathf.Clamp(int.Parse(parts[idxCanopyR].Trim()), 0, 255); + if (idxCanopyG >= 0 && idxCanopyG < parts.Length) + canopyG = Mathf.Clamp(int.Parse(parts[idxCanopyG].Trim()), 0, 255); + if (idxCanopyB >= 0 && idxCanopyB < parts.Length) + canopyB = Mathf.Clamp(int.Parse(parts[idxCanopyB].Trim()), 0, 255); + + Color canopyColor = new Color(canopyR / 255f, canopyG / 255f, canopyB / 255f); + + GameObject treeObj; + if (treePrefab != null) + { + // Use prefab instance + treeObj = PrefabUtility.InstantiatePrefab(treePrefab) as GameObject ?? Instantiate(treePrefab); + treeObj.name = $"tree_{i}"; + + // Scale prefab based on height/radius + float scaleY = height / 10f; // Assuming prefab is ~10m tall + float scaleXZ = radius * 2f / 5f; // Assuming prefab canopy is ~5m wide + treeObj.transform.localScale = new Vector3(scaleXZ, scaleY, scaleXZ); + + // Apply canopy color to materials + var renderers = treeObj.GetComponentsInChildren(); + foreach (var rend in renderers) + { + foreach (var mat in rend.sharedMaterials) + { + if (mat != null) + { + // Create material instance to avoid modifying shared material + var matInst = new Material(mat); + matInst.color = canopyColor; + rend.material = matInst; + } + } + } + } + else + { + // Create procedural tree placeholder (cylinder trunk + sphere canopy) + treeObj = new GameObject($"tree_{i}"); + + // Trunk (cylinder) + var trunk = GameObject.CreatePrimitive(PrimitiveType.Cylinder); + trunk.name = "trunk"; + trunk.transform.SetParent(treeObj.transform, false); + trunk.transform.localPosition = new Vector3(0, height * 0.25f, 0); + trunk.transform.localScale = new Vector3(0.3f, height * 0.5f, 0.3f); + var trunkRend = trunk.GetComponent(); + if (trunkRend != null) + { + var trunkMat = new Material(Shader.Find("Universal Render Pipeline/Lit") ?? Shader.Find("Standard")); + trunkMat.color = new Color(0.4f, 0.25f, 0.15f); // Brown + trunkRend.material = trunkMat; + } + + // Canopy (sphere) + var canopy = GameObject.CreatePrimitive(PrimitiveType.Sphere); + canopy.name = "canopy"; + canopy.transform.SetParent(treeObj.transform, false); + canopy.transform.localPosition = new Vector3(0, height * 0.7f, 0); + canopy.transform.localScale = new Vector3(radius * 2f, height * 0.5f, radius * 2f); + var canopyRend = canopy.GetComponent(); + if (canopyRend != null) + { + var canopyMat = new Material(Shader.Find("Universal Render Pipeline/Lit") ?? 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