add tile key selection for addressables builds
This commit is contained in:
@@ -43,6 +43,24 @@ public class GeoTileImporter : EditorWindow
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private bool deleteExistingEnhancedTrees = false;
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private string enhancedTreesParentName = "Geo_Trees_Enhanced";
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private Vector2 scrollPosition;
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private float tileKeySizeX = 1000f;
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private float tileKeySizeY = 1000f;
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private float tileKeyOverlapX = 0.5f;
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private float tileKeyOverlapY = 0.5f;
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private string bottomLeftKey = "";
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private string topRightKey = "";
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private readonly List<TileRecord> tileIndexCache = new List<TileRecord>();
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private readonly List<TileKeyOption> tileKeyOptions = new List<TileKeyOption>();
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private readonly Dictionary<string, TileKeyOption> tileKeyLookup = new Dictionary<string, TileKeyOption>(StringComparer.OrdinalIgnoreCase);
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private string[] tileKeyStrings = Array.Empty<string>();
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private string cachedTileCsvPath = "";
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private DateTime cachedTileCsvTimeUtc = DateTime.MinValue;
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private float cachedTileKeySizeX = 0f;
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private float cachedTileKeySizeY = 0f;
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private float cachedTileOverlapX = 0f;
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private float cachedTileOverlapY = 0f;
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// Prefabs for trees and furniture (assign in editor)
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private GameObject treePrefab;
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private GameObject lampPrefab;
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@@ -60,6 +78,8 @@ public class GeoTileImporter : EditorWindow
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private void OnGUI()
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{
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scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
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GUILayout.Label("Inputs", EditorStyles.boldLabel);
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tilesCsvPath = EditorGUILayout.TextField("tile_index.csv", tilesCsvPath);
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heightmapsDir = EditorGUILayout.TextField("height_png16 dir", heightmapsDir);
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@@ -110,6 +130,19 @@ public class GeoTileImporter : EditorWindow
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bollardPrefab = (GameObject)EditorGUILayout.ObjectField("Bollard Prefab", bollardPrefab, typeof(GameObject), false);
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defaultFurniturePrefab = (GameObject)EditorGUILayout.ObjectField("Default Furniture Prefab", defaultFurniturePrefab, typeof(GameObject), false);
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GUILayout.Space(12);
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GUILayout.Label("Tile Key Config", EditorStyles.boldLabel);
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tileKeySizeX = EditorGUILayout.FloatField("Tile Size X (m)", tileKeySizeX);
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tileKeySizeY = EditorGUILayout.FloatField("Tile Size Y (m)", tileKeySizeY);
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tileKeyOverlapX = EditorGUILayout.FloatField("Overlap X (m)", tileKeyOverlapX);
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tileKeyOverlapY = EditorGUILayout.FloatField("Overlap Y (m)", tileKeyOverlapY);
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RefreshTileIndexCache();
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GUILayout.Space(10);
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GUILayout.Label("Tile Selection", EditorStyles.boldLabel);
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DrawTileSelectionUI();
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GUILayout.Space(12);
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if (GUILayout.Button("Import / Rebuild"))
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ImportTiles();
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@@ -119,6 +152,8 @@ public class GeoTileImporter : EditorWindow
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"Absolute elevation mapping: Terrain Y = global_min, Terrain height = (global_max - global_min).\n" +
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"CSV is header-driven (order-independent). Optionally applies ortho JPGs and instantiates buildings/trees GLBs.",
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MessageType.Info);
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EditorGUILayout.EndScrollView();
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}
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private static void EnsureHeightmapImportSettings(string assetPath)
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@@ -258,6 +293,8 @@ public class GeoTileImporter : EditorWindow
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applyOrthoTextures = false;
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}
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RefreshTileIndexCache();
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var parent = GameObject.Find(parentName);
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if (parent == null) parent = new GameObject(parentName);
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@@ -267,118 +304,51 @@ public class GeoTileImporter : EditorWindow
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DestroyImmediate(parent.transform.GetChild(i).gameObject);
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}
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var ci = CultureInfo.InvariantCulture;
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var lines = File.ReadAllLines(tilesCsvPath);
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Debug.Log($"[GeoTileImporter] Read {lines.Length} lines.");
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if (lines.Length < 2)
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var tiles = ParseTilesCsv();
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if (tiles == null || tiles.Count == 0)
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{
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Debug.LogError("[GeoTileImporter] CSV has no data rows (need header + at least 1 row).");
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Debug.LogError("[GeoTileImporter] No valid tiles found in CSV.");
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return;
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}
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var headerLine = lines[0].Trim();
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var headerMap = BuildHeaderMap(headerLine);
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Debug.Log($"[GeoTileImporter] Header: {headerLine}");
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Debug.Log($"[GeoTileImporter] Header columns mapped: {string.Join(", ", headerMap.Keys)}");
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// Required columns (order-independent)
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string[] required = { "tile_id", "xmin", "ymin", "global_min", "global_max", "out_res" };
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if (!HasAll(headerMap, required))
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var selectedTiles = ApplySelection(tiles);
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if (selectedTiles.Count == 0)
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{
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Debug.LogError("[GeoTileImporter] CSV missing required columns. Required: " +
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string.Join(", ", required) +
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"\nFound: " + string.Join(", ", headerMap.Keys));
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Debug.LogError("[GeoTileImporter] Selection is empty. Adjust Tile Selection and try again.");
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return;
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}
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int IDX_TILE = headerMap["tile_id"];
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int IDX_XMIN = headerMap["xmin"];
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int IDX_YMIN = headerMap["ymin"];
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int IDX_GMIN = headerMap["global_min"];
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int IDX_GMAX = headerMap["global_max"];
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int IDX_RES = headerMap["out_res"];
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// Compute origin from min xmin/ymin
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double originX = double.PositiveInfinity;
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double originY = double.PositiveInfinity;
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int validRowsForOrigin = 0;
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for (int i = 1; i < lines.Length; i++)
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for (int i = 0; i < selectedTiles.Count; i++)
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{
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var line = lines[i].Trim();
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if (string.IsNullOrWhiteSpace(line)) continue;
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var parts = line.Split(',');
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// Robust: just ensure indices exist in this row
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int needMaxIndex = Math.Max(Math.Max(Math.Max(Math.Max(IDX_TILE, IDX_XMIN), IDX_YMIN), IDX_GMIN), Math.Max(IDX_GMAX, IDX_RES));
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if (parts.Length <= needMaxIndex)
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{
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Debug.LogWarning($"[GeoTileImporter] Origin scan: skipping line {i + 1} (too few columns: {parts.Length}). Line: '{line}'");
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continue;
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}
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try
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{
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double xmin = double.Parse(parts[IDX_XMIN], ci);
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double ymin = double.Parse(parts[IDX_YMIN], ci);
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originX = Math.Min(originX, xmin);
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originY = Math.Min(originY, ymin);
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validRowsForOrigin++;
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}
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catch (Exception e)
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{
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Debug.LogWarning($"[GeoTileImporter] Origin scan parse failed line {i + 1}: '{line}'\n{e.Message}");
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}
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originX = Math.Min(originX, selectedTiles[i].Xmin);
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originY = Math.Min(originY, selectedTiles[i].Ymin);
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}
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if (validRowsForOrigin == 0 || double.IsInfinity(originX) || double.IsInfinity(originY))
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if (double.IsInfinity(originX) || double.IsInfinity(originY))
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{
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Debug.LogError("[GeoTileImporter] Could not compute origin (no valid rows parsed). Check CSV numeric format.");
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return;
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}
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Debug.Log($"[GeoTileImporter] Origin: ({originX}, {originY}) from {validRowsForOrigin} valid rows.");
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Debug.Log($"[GeoTileImporter] Origin: ({originX}, {originY}) from {selectedTiles.Count} selected tiles.");
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int imported = 0, skipped = 0;
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int importedTextures = 0;
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var placements = new List<(string tileId, float ux, float uz, float gmin)>();
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for (int i = 1; i < lines.Length; i++)
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for (int i = 0; i < selectedTiles.Count; i++)
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{
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var line = lines[i].Trim();
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if (string.IsNullOrWhiteSpace(line)) continue;
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var tile = selectedTiles[i];
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var tileId = tile.TileId;
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double xmin = tile.Xmin;
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double ymin = tile.Ymin;
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double gmin = tile.GlobalMin;
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double gmax = tile.GlobalMax;
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var parts = line.Split(',');
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int needMaxIndex = Math.Max(Math.Max(Math.Max(Math.Max(IDX_TILE, IDX_XMIN), IDX_YMIN), IDX_GMIN), Math.Max(IDX_GMAX, IDX_RES));
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if (parts.Length <= needMaxIndex)
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{
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skipped++;
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Debug.LogWarning($"[GeoTileImporter] Skipping line {i + 1} (too few columns: {parts.Length}). Line: '{line}'");
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continue;
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}
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string tileId = parts[IDX_TILE].Trim();
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double xmin, ymin, gmin, gmax;
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int outRes;
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try
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{
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xmin = double.Parse(parts[IDX_XMIN], ci);
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ymin = double.Parse(parts[IDX_YMIN], ci);
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gmin = double.Parse(parts[IDX_GMIN], ci);
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gmax = double.Parse(parts[IDX_GMAX], ci);
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outRes = int.Parse(parts[IDX_RES], ci);
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}
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catch (Exception e)
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{
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skipped++;
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Debug.LogWarning($"[GeoTileImporter] Parse failed line {i + 1} tile '{tileId}': {e.Message}\nLine: '{line}'");
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continue;
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}
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if (outRes != heightmapResolution)
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Debug.LogWarning($"[GeoTileImporter] Tile {tileId}: out_res={outRes} but importer expects {heightmapResolution}.");
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if (tile.OutRes != heightmapResolution)
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Debug.LogWarning($"[GeoTileImporter] Tile {tileId}: out_res={tile.OutRes} but importer expects {heightmapResolution}.");
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float heightRange = (float)(gmax - gmin);
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if (heightRange <= 0.0001f)
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@@ -493,7 +463,7 @@ public class GeoTileImporter : EditorWindow
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}
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}
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Debug.Log($"[GeoTileImporter] Imported {tileId} @ XZ=({ux},{uz}) Y={gmin} heightRange={heightRange} usedU16={usedU16}");
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Debug.Log($"[GeoTileImporter] Imported {tileId} ({tile.TileKey}) @ XZ=({ux},{uz}) Y={gmin} heightRange={heightRange} usedU16={usedU16}");
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imported++;
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placements.Add((tileId, ux, uz, (float)gmin));
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}
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@@ -509,6 +479,313 @@ public class GeoTileImporter : EditorWindow
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ImportEnhancedTrees(placements);
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}
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private void RefreshTileIndexCache()
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{
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if (!File.Exists(tilesCsvPath))
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{
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tileIndexCache.Clear();
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tileKeyOptions.Clear();
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tileKeyLookup.Clear();
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tileKeyStrings = Array.Empty<string>();
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return;
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}
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var writeTime = File.GetLastWriteTimeUtc(tilesCsvPath);
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if (tilesCsvPath == cachedTileCsvPath &&
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writeTime == cachedTileCsvTimeUtc &&
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Mathf.Approximately(tileKeySizeX, cachedTileKeySizeX) &&
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Mathf.Approximately(tileKeySizeY, cachedTileKeySizeY) &&
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Mathf.Approximately(tileKeyOverlapX, cachedTileOverlapX) &&
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Mathf.Approximately(tileKeyOverlapY, cachedTileOverlapY))
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{
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return;
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}
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tileIndexCache.Clear();
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tileIndexCache.AddRange(ParseTilesCsv());
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BuildTileKeyOptions();
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cachedTileCsvPath = tilesCsvPath;
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cachedTileCsvTimeUtc = writeTime;
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cachedTileKeySizeX = tileKeySizeX;
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cachedTileKeySizeY = tileKeySizeY;
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cachedTileOverlapX = tileKeyOverlapX;
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cachedTileOverlapY = tileKeyOverlapY;
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}
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private void BuildTileKeyOptions()
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{
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tileKeyOptions.Clear();
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tileKeyLookup.Clear();
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for (int i = 0; i < tileIndexCache.Count; i++)
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{
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var tile = tileIndexCache[i];
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if (string.IsNullOrWhiteSpace(tile.TileKey))
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continue;
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if (tileKeyLookup.ContainsKey(tile.TileKey))
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continue;
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var option = new TileKeyOption
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{
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Key = tile.TileKey,
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X = tile.XKey,
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Y = tile.YKey
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};
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tileKeyOptions.Add(option);
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tileKeyLookup[tile.TileKey] = option;
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}
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tileKeyOptions.Sort((a, b) =>
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{
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int cmp = a.X.CompareTo(b.X);
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return cmp != 0 ? cmp : a.Y.CompareTo(b.Y);
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});
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tileKeyStrings = new string[tileKeyOptions.Count];
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for (int i = 0; i < tileKeyOptions.Count; i++)
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tileKeyStrings[i] = tileKeyOptions[i].Key;
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}
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private void DrawTileSelectionUI()
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{
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if (tileKeyOptions.Count == 0)
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{
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EditorGUILayout.HelpBox("No tile keys available. Check the tile index CSV and key config.", MessageType.Info);
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EditorGUILayout.LabelField("Tiles in selection", "0");
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return;
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}
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if (string.IsNullOrEmpty(bottomLeftKey) || !tileKeyLookup.ContainsKey(bottomLeftKey))
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bottomLeftKey = tileKeyOptions[0].Key;
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var bottomLeft = tileKeyLookup[bottomLeftKey];
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var topRightOptions = GetTopRightOptions(bottomLeft);
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if (topRightOptions.Count == 0)
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topRightOptions.Add(bottomLeft);
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if (string.IsNullOrEmpty(topRightKey) || !ContainsKey(topRightOptions, topRightKey))
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topRightKey = topRightOptions[topRightOptions.Count - 1].Key;
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int bottomLeftIndex = Array.IndexOf(tileKeyStrings, bottomLeftKey);
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int newBottomLeftIndex = EditorGUILayout.Popup("Bottom-Left Key", bottomLeftIndex, tileKeyStrings);
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if (newBottomLeftIndex != bottomLeftIndex)
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{
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bottomLeftKey = tileKeyStrings[newBottomLeftIndex];
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bottomLeft = tileKeyLookup[bottomLeftKey];
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topRightOptions = GetTopRightOptions(bottomLeft);
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if (topRightOptions.Count == 0)
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topRightOptions.Add(bottomLeft);
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if (!ContainsKey(topRightOptions, topRightKey))
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topRightKey = topRightOptions[topRightOptions.Count - 1].Key;
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}
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var topRightKeys = BuildKeyArray(topRightOptions);
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int topRightIndex = Array.IndexOf(topRightKeys, topRightKey);
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if (topRightIndex < 0)
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topRightIndex = topRightKeys.Length - 1;
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int newTopRightIndex = EditorGUILayout.Popup("Top-Right Key", topRightIndex, topRightKeys);
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if (newTopRightIndex != topRightIndex)
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topRightKey = topRightKeys[newTopRightIndex];
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EditorGUILayout.LabelField("Tiles in selection", CountSelectedTiles().ToString());
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}
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private List<TileKeyOption> GetTopRightOptions(TileKeyOption bottomLeft)
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{
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var options = new List<TileKeyOption>();
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for (int i = 0; i < tileKeyOptions.Count; i++)
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{
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var option = tileKeyOptions[i];
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if (option.X >= bottomLeft.X && option.Y >= bottomLeft.Y)
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options.Add(option);
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}
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return options;
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}
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private int CountSelectedTiles()
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{
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if (!tileKeyLookup.TryGetValue(bottomLeftKey, out var bottomLeft) ||
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!tileKeyLookup.TryGetValue(topRightKey, out var topRight))
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return 0;
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int count = 0;
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for (int i = 0; i < tileIndexCache.Count; i++)
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{
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var tile = tileIndexCache[i];
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if (tile.XKey >= bottomLeft.X && tile.XKey <= topRight.X &&
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tile.YKey >= bottomLeft.Y && tile.YKey <= topRight.Y)
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count++;
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}
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return count;
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}
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private List<TileRecord> ApplySelection(List<TileRecord> tiles)
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{
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if (!tileKeyLookup.TryGetValue(bottomLeftKey, out var bottomLeft) ||
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!tileKeyLookup.TryGetValue(topRightKey, out var topRight))
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return tiles;
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var selected = new List<TileRecord>();
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for (int i = 0; i < tiles.Count; i++)
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{
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var tile = tiles[i];
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if (tile.XKey >= bottomLeft.X && tile.XKey <= topRight.X &&
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tile.YKey >= bottomLeft.Y && tile.YKey <= topRight.Y)
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selected.Add(tile);
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}
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return selected;
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}
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private List<TileRecord> ParseTilesCsv()
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{
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var tiles = new List<TileRecord>();
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var ci = CultureInfo.InvariantCulture;
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var lines = File.ReadAllLines(tilesCsvPath);
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if (lines.Length < 2)
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{
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Debug.LogError("[GeoTileImporter] CSV has no data rows (need header + at least 1 row).");
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return tiles;
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}
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var headerLine = lines[0].Trim();
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var headerMap = BuildHeaderMap(headerLine);
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Debug.Log($"[GeoTileImporter] Header columns mapped: {string.Join(", ", headerMap.Keys)}");
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string[] required = { "tile_id", "xmin", "ymin", "global_min", "global_max", "out_res" };
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if (!HasAll(headerMap, required))
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{
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Debug.LogError("[GeoTileImporter] CSV missing required columns. Required: " +
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string.Join(", ", required) +
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"\nFound: " + string.Join(", ", headerMap.Keys));
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return tiles;
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}
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int IDX_TILE = headerMap["tile_id"];
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int IDX_XMIN = headerMap["xmin"];
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int IDX_YMIN = headerMap["ymin"];
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int IDX_GMIN = headerMap["global_min"];
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int IDX_GMAX = headerMap["global_max"];
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int IDX_RES = headerMap["out_res"];
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int IDX_TILE_KEY = headerMap.ContainsKey("tile_key") ? headerMap["tile_key"] : -1;
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for (int i = 1; i < lines.Length; i++)
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{
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var line = lines[i].Trim();
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if (string.IsNullOrWhiteSpace(line))
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continue;
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var parts = line.Split(',');
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int needMaxIndex = Math.Max(Math.Max(Math.Max(Math.Max(IDX_TILE, IDX_XMIN), IDX_YMIN), IDX_GMIN), Math.Max(IDX_GMAX, IDX_RES));
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if (IDX_TILE_KEY >= 0)
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needMaxIndex = Math.Max(needMaxIndex, IDX_TILE_KEY);
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if (parts.Length <= needMaxIndex)
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{
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Debug.LogWarning($"[GeoTileImporter] Skipping line {i + 1} (too few columns: {parts.Length}).");
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continue;
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}
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|
||||
try
|
||||
{
|
||||
var xmin = double.Parse(parts[IDX_XMIN], ci);
|
||||
var ymin = double.Parse(parts[IDX_YMIN], ci);
|
||||
var tileKeyRaw = IDX_TILE_KEY >= 0 ? parts[IDX_TILE_KEY].Trim() : "";
|
||||
var tileKey = ResolveTileKey(tileKeyRaw, xmin, ymin, out var xKey, out var yKey);
|
||||
|
||||
tiles.Add(new TileRecord
|
||||
{
|
||||
TileId = parts[IDX_TILE].Trim(),
|
||||
TileKey = tileKey,
|
||||
XKey = xKey,
|
||||
YKey = yKey,
|
||||
Xmin = xmin,
|
||||
Ymin = ymin,
|
||||
GlobalMin = double.Parse(parts[IDX_GMIN], ci),
|
||||
GlobalMax = double.Parse(parts[IDX_GMAX], ci),
|
||||
OutRes = int.Parse(parts[IDX_RES], ci)
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Parse error line {i + 1}: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
return tiles;
|
||||
}
|
||||
|
||||
private string ResolveTileKey(string tileKeyRaw, double xmin, double ymin, out int xKey, out int yKey)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(tileKeyRaw) && TryParseTileKey(tileKeyRaw, out xKey, out yKey))
|
||||
return tileKeyRaw;
|
||||
|
||||
float sizeX = tileKeySizeX <= 0f ? 1f : tileKeySizeX;
|
||||
float sizeY = tileKeySizeY <= 0f ? 1f : tileKeySizeY;
|
||||
xKey = (int)Math.Floor((xmin + tileKeyOverlapX) / sizeX);
|
||||
yKey = (int)Math.Floor((ymin + tileKeyOverlapY) / sizeY);
|
||||
return $"{xKey}_{yKey}";
|
||||
}
|
||||
|
||||
private static bool TryParseTileKey(string tileKey, out int xKey, out int yKey)
|
||||
{
|
||||
xKey = 0;
|
||||
yKey = 0;
|
||||
if (string.IsNullOrWhiteSpace(tileKey))
|
||||
return false;
|
||||
|
||||
var parts = tileKey.Split('_');
|
||||
if (parts.Length != 2)
|
||||
return false;
|
||||
|
||||
return int.TryParse(parts[0], NumberStyles.Integer, CultureInfo.InvariantCulture, out xKey)
|
||||
&& int.TryParse(parts[1], NumberStyles.Integer, CultureInfo.InvariantCulture, out yKey);
|
||||
}
|
||||
|
||||
private static bool ContainsKey(List<TileKeyOption> options, string key)
|
||||
{
|
||||
for (int i = 0; i < options.Count; i++)
|
||||
{
|
||||
if (string.Equals(options[i].Key, key, StringComparison.OrdinalIgnoreCase))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static string[] BuildKeyArray(List<TileKeyOption> options)
|
||||
{
|
||||
var keys = new string[options.Count];
|
||||
for (int i = 0; i < options.Count; i++)
|
||||
keys[i] = options[i].Key;
|
||||
return keys;
|
||||
}
|
||||
|
||||
private struct TileRecord
|
||||
{
|
||||
public string TileId;
|
||||
public string TileKey;
|
||||
public int XKey;
|
||||
public int YKey;
|
||||
public double Xmin;
|
||||
public double Ymin;
|
||||
public double GlobalMin;
|
||||
public double GlobalMax;
|
||||
public int OutRes;
|
||||
}
|
||||
|
||||
private struct TileKeyOption
|
||||
{
|
||||
public string Key;
|
||||
public int X;
|
||||
public int Y;
|
||||
}
|
||||
|
||||
|
||||
private void ImportBuildings(List<(string tileId, float ux, float uz, float gmin)> placements)
|
||||
{
|
||||
if (!importBuildings)
|
||||
|
||||
Reference in New Issue
Block a user