set up addressable geo tile streaming for quest
- add addressables settings/groups for tile prefabs with custom TileBuildPath/TileLoadPath profiles and link.xml preservation - add editor tools for building tile addressables, configuring openxr quest loaders, removing missing scripts, and forcing android tool paths - add runtime loader + manifest model to stream tile bundles from persistent data with radius-based load/unload - add TestArea1 scene wired to GeoTileAddressablesLoader and update build settings to enable it - update geo tile prefab importer output path to Assets/TilePrefabs - update project/xr/android settings: min sdk 34, app id, openxr composition layers + quest devices, scripting define symbols, and renderer tweaks - update packages (addressables 2.8, ar foundation 6.3.2, composition layers 2.3, collab proxy 2.11.2) and record scriptable build pipeline config - remove temporary recovery scene files and add Notes plan/progress docs
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@@ -26,3 +26,8 @@ Current history uses short, lowercase, sentence-style messages (e.g., `init`, `u
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## Configuration & Generated Files
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Treat `Library/`, `Temp/`, and `Logs/` as generated output; avoid manual edits. When adding assets, keep `.meta` files in sync and prefer importing through the Unity Editor.
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## Notes Folder
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Use `Notes/` for planning and progress tracking:
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- `Notes/GEOTILELOADING_PLAN.md` holds the current plan and approach for tile loading.
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- `Notes/GEOTILELOADING_PROGRESS.md` captures current state, commands, and next steps.
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