# Geo Tile Loading Progress ## Current State - Unity version: 6000.3.5f1 running locally (Unity manages ProjectVersion file). - Addressables 2.8.0 added. - Prefab output default: `Assets/TilePrefabs`. - Addressables build produces per-tile bundles in `ServerData/TileBundles/Android`. - Runtime loader: `GeoTileAddressablesLoader` with verbose logging toggle. - Quest package: `com.dtrierflood.dtrierflood`. ## Scene Setup - Scene: `Assets/Scenes/TestArea1.unity`. - Kept: `XR Origin (XR Rig)`, `XR Interaction Manager`, `EventSystem`. - Added: - `GeoTileLoader` with `GeoTileAddressablesLoader`. - `GeoTileContainer` assigned to `tilesParent`. - `player` assigned to `XR Origin (XR Rig)/Camera Offset/Main Camera`. ## Device Staging - Quest path: - `/sdcard/Android/data/com.dtrierflood.dtrierflood/files/TileBundles/Android` - Contents confirmed: - `catalog_0.1.0.bin` - `catalog_0.1.0.hash` - `TileManifest.json` - 10 tile bundles ## Known Issues - Loader previously failed due to missing `TileManifest.json`. - After pushing manifest, need to re-run and verify tile loads. - Device logs are noisy with system entries; focus on `[GeoTileAddressablesLoader]` lines. ## Next Steps 1) Run on Quest with `verboseLogging` enabled to confirm: - manifest + catalog load - tile load events 2) If tiles still fail: - Validate `catalog_*.bin` path in `TileManifest.json`. - Confirm Addressables address keys match prefab names. 3) Optional: - Add a manual "load tile by ID" debug action. - Add Unity menu to push bundles to Quest via adb.