- add addressables settings/groups for tile prefabs with custom TileBuildPath/TileLoadPath profiles and link.xml preservation - add editor tools for building tile addressables, configuring openxr quest loaders, removing missing scripts, and forcing android tool paths - add runtime loader + manifest model to stream tile bundles from persistent data with radius-based load/unload - add TestArea1 scene wired to GeoTileAddressablesLoader and update build settings to enable it - update geo tile prefab importer output path to Assets/TilePrefabs - update project/xr/android settings: min sdk 34, app id, openxr composition layers + quest devices, scripting define symbols, and renderer tweaks - update packages (addressables 2.8, ar foundation 6.3.2, composition layers 2.3, collab proxy 2.11.2) and record scriptable build pipeline config - remove temporary recovery scene files and add Notes plan/progress docs
26 lines
765 B
C#
26 lines
765 B
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
[InitializeOnLoad]
|
|
public class ForceAndroidPreferences
|
|
{
|
|
static ForceAndroidPreferences()
|
|
{
|
|
// Force JDK path
|
|
EditorPrefs.SetString("JdkPath", "/usr/lib/jvm/java-17-openjdk");
|
|
|
|
// Force SDK path
|
|
EditorPrefs.SetString("AndroidSdkRoot", "/opt/android-sdk");
|
|
|
|
// Force NDK path
|
|
EditorPrefs.SetString("AndroidNdkRoot", "/opt/android-sdk/ndk/27.2.12479018");
|
|
|
|
// Disable "use Unity embedded" flags
|
|
EditorPrefs.SetBool("AndroidSdkUseEmbedded", false);
|
|
EditorPrefs.SetBool("AndroidNdkUseEmbedded", false);
|
|
EditorPrefs.SetBool("JdkUseEmbedded", false);
|
|
|
|
Debug.Log("[ForceAndroidPreferences] Android tools paths set on startup");
|
|
}
|
|
}
|