Add XR sample assets and update settings
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using UnityEngine;
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namespace Samples
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{
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/// <summary>
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/// Simple sample settings showing how to create custom configuration data for your package.
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/// </summary>
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// Uncomment below line to have the settings appear in unified settings.
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//[XRConfigurationData("Sample Settings", SampleConstants.k_SettingsKey)]
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[System.Serializable]
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public class SampleSettings : ScriptableObject
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{
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#if !UNITY_EDITOR
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/// <summary>Static instance that will hold the runtime asset instance we created in our build process.</summary>
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/// <see cref="SampleBuildProcessor"/>
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public static SampleSettings s_RuntimeInstance = null;
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#endif
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/// <summary>Requirement settings enumeration</summary>
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public enum Requirement
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{
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/// <summary>Required</summary>
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Required,
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/// <summary>Optional</summary>
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Optional,
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/// <summary>None</summary>
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None
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}
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[SerializeField, Tooltip("Changes item requirement.")]
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Requirement m_RequiresItem;
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/// <summary>Whether or not the item is required.</summary>
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public Requirement requiresItem
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{
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get { return m_RequiresItem; }
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set { m_RequiresItem = value; }
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}
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[SerializeField, Tooltip("Some toggle for runtime.")]
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bool m_RuntimeToggle = true;
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/// <summary>Where we toggled?</summary>
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public bool runtimeToggle
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{
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get { return m_RuntimeToggle; }
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set { m_RuntimeToggle = value; }
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}
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void Awake()
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{
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#if !UNITY_EDITOR
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s_RuntimeInstance = this;
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#endif
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}
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}
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}
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