safety snapshot: recover geo importers and current quest/server state
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@@ -6,7 +6,7 @@ using UnityEngine;
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public class GeoTileAddressablesWindow : EditorWindow
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{
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private string tileIndexCsvPath = "Assets/GeoData/tile_index.csv";
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private string tileIndexCsvPath = "Assets/GeoData/tile_index_river_vr.csv";
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private string tilePrefabsDir = "Assets/TilePrefabs";
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private string buildingPrefabsDir = "Assets/TilePrefabs_Buildings";
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private string outputRoot = "ServerData/TileBundles";
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