Files
DTrierFlood_New/Assets/Scripts/Networking/Shared/SweBoundaryManifest.cs

199 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace FloodSWE.Networking
{
[Serializable]
public sealed class SweBoundaryManifest
{
public int schema_version;
public SweBoundarySource[] sources;
public SweBoundarySink[] sinks;
public SweBoundaryTile[] tiles;
[NonSerialized] private Dictionary<string, SweBoundaryTile> tileLookup;
[NonSerialized] private Dictionary<int, SweBoundarySource> sourceLookup;
[NonSerialized] private Dictionary<int, SweBoundarySink> sinkLookup;
public static bool TryLoad(string json, out SweBoundaryManifest manifest)
{
manifest = null;
if (string.IsNullOrWhiteSpace(json))
{
return false;
}
try
{
manifest = JsonUtility.FromJson<SweBoundaryManifest>(json);
if (manifest == null)
{
return false;
}
manifest.BuildLookup();
return true;
}
catch (Exception ex)
{
Debug.LogWarning($"SweBoundaryManifest: failed to parse manifest. {ex.Message}");
return false;
}
}
public bool TryGetTile(string lod, int tileX, int tileY, out SweBoundaryTile tile)
{
tile = null;
if (tileLookup == null)
{
BuildLookup();
}
return tileLookup != null && tileLookup.TryGetValue(MakeTileKey(lod, tileX, tileY), out tile);
}
public bool TryGetSource(int id, out SweBoundarySource source)
{
source = null;
if (sourceLookup == null)
{
BuildLookup();
}
return sourceLookup != null && sourceLookup.TryGetValue(id, out source);
}
public bool TryGetSink(int id, out SweBoundarySink sink)
{
sink = null;
if (sinkLookup == null)
{
BuildLookup();
}
return sinkLookup != null && sinkLookup.TryGetValue(id, out sink);
}
public static int ParseLod(string lod)
{
if (string.IsNullOrWhiteSpace(lod))
{
return 0;
}
string value = lod.Trim().ToLowerInvariant();
if (value.StartsWith("lod", StringComparison.Ordinal))
{
value = value.Substring(3);
}
return int.TryParse(value, out int parsed) ? parsed : 0;
}
private void BuildLookup()
{
tileLookup = new Dictionary<string, SweBoundaryTile>(StringComparer.OrdinalIgnoreCase);
sourceLookup = new Dictionary<int, SweBoundarySource>();
sinkLookup = new Dictionary<int, SweBoundarySink>();
if (tiles == null)
{
tileLookup = tileLookup ?? new Dictionary<string, SweBoundaryTile>(StringComparer.OrdinalIgnoreCase);
}
if (tiles != null)
{
for (int i = 0; i < tiles.Length; i++)
{
SweBoundaryTile tile = tiles[i];
if (tile == null)
{
continue;
}
tileLookup[MakeTileKey(tile.lod, tile.tile_x, tile.tile_y)] = tile;
}
}
if (sources != null)
{
for (int i = 0; i < sources.Length; i++)
{
SweBoundarySource source = sources[i];
if (source != null)
{
sourceLookup[source.id] = source;
}
}
}
if (sinks != null)
{
for (int i = 0; i < sinks.Length; i++)
{
SweBoundarySink sink = sinks[i];
if (sink != null)
{
sinkLookup[sink.id] = sink;
}
}
}
}
private static string MakeTileKey(string lod, int tileX, int tileY)
{
return $"{lod}|{tileX}|{tileY}";
}
}
[Serializable]
public sealed class SweBoundarySource
{
public int id;
public int tile_count;
public int total_pixels;
public SweBoundaryParams @params;
}
[Serializable]
public sealed class SweBoundarySink
{
public int id;
public int tile_count;
public int total_pixels;
public SweBoundaryParams @params;
}
[Serializable]
public sealed class SweBoundaryTile
{
public string lod;
public int tile_x;
public int tile_y;
public SweBoundaryTileIdRef[] source_ids;
public SweBoundaryTileIdRef[] sink_ids;
}
[Serializable]
public sealed class SweBoundaryParams
{
public string name;
public string mode;
public float trigger_level_m;
public float max_outflow_m3s;
public bool IsMode(string value)
{
return !string.IsNullOrWhiteSpace(mode) &&
string.Equals(mode.Trim(), value, StringComparison.OrdinalIgnoreCase);
}
}
[Serializable]
public sealed class SweBoundaryTileIdRef
{
public int id;
public int pixels;
}
}