Files
DTrierFlood_New/Assets/FloodSWE/Scripts/TileGraph/TileNode.cs

62 lines
1.4 KiB
C#

using UnityEngine;
namespace FloodSWE.TileGraph
{
public sealed class TileNode
{
public TileId Id;
public float TileSizeMeters;
public int GridRes;
public Texture TerrainHeight;
public Texture Porosity;
public RenderTexture WaterA;
public RenderTexture WaterB;
public RenderTexture VelA;
public RenderTexture VelB;
public bool Active;
public float Priority;
public float MaxDepth;
public float MaxSpeed;
public TileNode Parent;
public TileNode[] Children;
public TileNode(TileId id, float tileSizeMeters, int gridRes)
{
Id = id;
TileSizeMeters = tileSizeMeters;
GridRes = gridRes;
}
public bool HasChildren
{
get { return Children != null && Children.Length == 4; }
}
public bool HasActiveChildren
{
get
{
if (!HasChildren)
{
return false;
}
for (int i = 0; i < Children.Length; i++)
{
TileNode child = Children[i];
if (child != null && child.Active)
{
return true;
}
}
return false;
}
}
}
}