Add SWE LOD exports and improve Unity importers
- add swe_lod config and exporter for height/porosity/building EXRs - write river mask PNGs and add tree water/bridge masking - update Unity importers with tile selection, ortho fallback, and building prefabs
This commit is contained in:
@@ -15,14 +15,18 @@ public class GeoTilePrefabImporter : EditorWindow
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private string tilesCsvPath = "Assets/GeoData/tile_index.csv";
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private string heightmapsDir = "Assets/GeoData/height_png16";
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private string orthoDir = "Assets/GeoData/ortho_jpg";
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private string orthoDirFallback = "Assets/GeoData/ortho_jpg_river";
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private string buildingsDir = "Assets/GeoData/buildings_tiles";
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private string treesDir = "Assets/GeoData/trees_tiles";
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private string furnitureDir = "Assets/GeoData/street_furniture";
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private string enhancedTreesDir = "Assets/GeoData/trees_enhanced";
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// Output settings
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private string prefabOutputDir = "Assets/GeoData/TilePrefabs";
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private string prefabOutputDir = "Assets/TilePrefabs";
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private bool overwriteExisting = false;
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private string buildingPrefabsDir = "Assets/TilePrefabs_Buildings";
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private bool exportBuildingPrefabs = true;
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private bool overwriteBuildingPrefabs = false;
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// Terrain settings
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private float tileSizeMeters = 1000f;
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@@ -31,10 +35,29 @@ public class GeoTilePrefabImporter : EditorWindow
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// Component toggles
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private bool applyOrthoTextures = true;
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private bool includeBuildings = true;
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private bool includeBuildingsEvenTilesOnly = true;
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private bool includeTrees = true;
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private bool includeFurniture = false;
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private bool includeEnhancedTrees = false;
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private Vector2 scrollPosition;
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private float tileKeySizeX = 1000f;
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private float tileKeySizeY = 1000f;
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private float tileKeyOverlapX = 0.5f;
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private float tileKeyOverlapY = 0.5f;
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private string bottomLeftKey = "";
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private string topRightKey = "";
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private readonly List<TileMetadata> tileIndexCache = new List<TileMetadata>();
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private readonly List<TileKeyOption> tileKeyOptions = new List<TileKeyOption>();
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private readonly Dictionary<string, TileKeyOption> tileKeyLookup = new Dictionary<string, TileKeyOption>(StringComparer.OrdinalIgnoreCase);
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private string[] tileKeyStrings = Array.Empty<string>();
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private string cachedTileCsvPath = "";
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private DateTime cachedTileCsvTimeUtc = DateTime.MinValue;
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private float cachedTileKeySizeX = 0f;
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private float cachedTileKeySizeY = 0f;
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private float cachedTileOverlapX = 0f;
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private float cachedTileOverlapY = 0f;
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// Prefabs for furniture (optional)
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private GameObject lampPrefab;
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private GameObject benchPrefab;
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@@ -45,11 +68,13 @@ public class GeoTilePrefabImporter : EditorWindow
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private struct TileMetadata
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{
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public string TileKey;
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public string TileId;
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public int XKey;
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public int YKey;
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public double Xmin, Ymin, Xmax, Ymax;
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public double GlobalMin, GlobalMax;
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public double TileMin, TileMax;
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public bool HasTileMinMax;
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public int OutRes;
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}
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@@ -62,10 +87,13 @@ public class GeoTilePrefabImporter : EditorWindow
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private void OnGUI()
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{
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scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
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GUILayout.Label("Input Paths", EditorStyles.boldLabel);
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tilesCsvPath = EditorGUILayout.TextField("tile_index.csv", tilesCsvPath);
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heightmapsDir = EditorGUILayout.TextField("height_png16 dir", heightmapsDir);
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orthoDir = EditorGUILayout.TextField("ortho_jpg dir", orthoDir);
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orthoDir = EditorGUILayout.TextField("ortho_jpg dir (primary)", orthoDir);
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orthoDirFallback = EditorGUILayout.TextField("ortho_jpg dir (fallback)", orthoDirFallback);
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buildingsDir = EditorGUILayout.TextField("buildings_tiles dir", buildingsDir);
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treesDir = EditorGUILayout.TextField("trees_tiles dir", treesDir);
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furnitureDir = EditorGUILayout.TextField("street_furniture dir", furnitureDir);
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@@ -75,6 +103,9 @@ public class GeoTilePrefabImporter : EditorWindow
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GUILayout.Label("Output Settings", EditorStyles.boldLabel);
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prefabOutputDir = EditorGUILayout.TextField("Prefab output dir", prefabOutputDir);
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overwriteExisting = EditorGUILayout.ToggleLeft("Overwrite existing prefabs", overwriteExisting);
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buildingPrefabsDir = EditorGUILayout.TextField("Building prefab output dir", buildingPrefabsDir);
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exportBuildingPrefabs = EditorGUILayout.ToggleLeft("Export building-only prefabs (2km blocks)", exportBuildingPrefabs);
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overwriteBuildingPrefabs = EditorGUILayout.ToggleLeft("Overwrite building prefabs", overwriteBuildingPrefabs);
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GUILayout.Space(10);
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GUILayout.Label("Terrain Settings", EditorStyles.boldLabel);
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@@ -85,6 +116,7 @@ public class GeoTilePrefabImporter : EditorWindow
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GUILayout.Label("Include Components", EditorStyles.boldLabel);
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applyOrthoTextures = EditorGUILayout.ToggleLeft("Apply ortho textures", applyOrthoTextures);
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includeBuildings = EditorGUILayout.ToggleLeft("Include buildings (GLB)", includeBuildings);
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includeBuildingsEvenTilesOnly = EditorGUILayout.ToggleLeft("Include 2km buildings once (even X/Y tiles only)", includeBuildingsEvenTilesOnly);
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includeTrees = EditorGUILayout.ToggleLeft("Include trees (GLB chunks)", includeTrees);
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includeFurniture = EditorGUILayout.ToggleLeft("Include street furniture (CSV)", includeFurniture);
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includeEnhancedTrees = EditorGUILayout.ToggleLeft("Include enhanced trees (CSV)", includeEnhancedTrees);
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@@ -98,6 +130,19 @@ public class GeoTilePrefabImporter : EditorWindow
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bollardPrefab = (GameObject)EditorGUILayout.ObjectField("Bollard Prefab", bollardPrefab, typeof(GameObject), false);
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defaultFurniturePrefab = (GameObject)EditorGUILayout.ObjectField("Default Furniture", defaultFurniturePrefab, typeof(GameObject), false);
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GUILayout.Space(12);
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GUILayout.Label("Tile Key Config", EditorStyles.boldLabel);
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tileKeySizeX = EditorGUILayout.FloatField("Tile Size X (m)", tileKeySizeX);
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tileKeySizeY = EditorGUILayout.FloatField("Tile Size Y (m)", tileKeySizeY);
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tileKeyOverlapX = EditorGUILayout.FloatField("Overlap X (m)", tileKeyOverlapX);
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tileKeyOverlapY = EditorGUILayout.FloatField("Overlap Y (m)", tileKeyOverlapY);
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RefreshTileIndexCache();
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GUILayout.Space(10);
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GUILayout.Label("Tile Selection", EditorStyles.boldLabel);
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DrawTileSelectionUI();
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GUILayout.Space(15);
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if (GUILayout.Button("Generate Prefabs"))
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ImportTilesAsPrefabs();
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@@ -110,8 +155,11 @@ public class GeoTilePrefabImporter : EditorWindow
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"Creates one .prefab asset per tile in the manifest.\n" +
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"Each prefab contains: Terrain (with TerrainData), Buildings, Trees, Furniture.\n" +
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"TerrainData and TerrainLayers are saved as separate .asset files.\n" +
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"Per-tile elevation: uses tile_min/tile_max when present (falls back to global_min/global_max).\n" +
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"IMPORTANT: Use 'Place All Prefabs in Scene' to position tiles correctly.",
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MessageType.Info);
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EditorGUILayout.EndScrollView();
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}
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private void PlaceAllPrefabsInScene()
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@@ -211,8 +259,11 @@ public class GeoTilePrefabImporter : EditorWindow
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EnsureDirectoryExists(prefabOutputDir);
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EnsureDirectoryExists($"{prefabOutputDir}/TerrainData");
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EnsureDirectoryExists($"{prefabOutputDir}/TerrainLayers");
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if (exportBuildingPrefabs)
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EnsureDirectoryExists(buildingPrefabsDir);
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// Parse CSV
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RefreshTileIndexCache();
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var tiles = ParseTilesCsv();
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if (tiles == null || tiles.Count == 0)
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{
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@@ -220,32 +271,54 @@ public class GeoTilePrefabImporter : EditorWindow
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return;
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}
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Debug.Log($"[GeoTilePrefabImporter] Found {tiles.Count} tiles to process.");
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var selectedTiles = ApplySelection(tiles);
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if (selectedTiles.Count == 0)
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{
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Debug.LogError("[GeoTilePrefabImporter] Selection is empty. Adjust Tile Selection and try again.");
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return;
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}
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Debug.Log($"[GeoTilePrefabImporter] Found {selectedTiles.Count} tiles to process.");
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int created = 0, skipped = 0, failed = 0;
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int buildingsCreated = 0, buildingsSkipped = 0, buildingsFailed = 0;
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for (int i = 0; i < tiles.Count; i++)
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for (int i = 0; i < selectedTiles.Count; i++)
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{
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var tile = tiles[i];
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var tile = selectedTiles[i];
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EditorUtility.DisplayProgressBar(
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"Creating Tile Prefabs",
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$"Processing {tile.TileId} ({i + 1}/{tiles.Count})",
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(float)i / tiles.Count);
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$"Processing {tile.TileId} ({i + 1}/{selectedTiles.Count})",
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(float)i / selectedTiles.Count);
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string prefabPath = $"{prefabOutputDir}/{tile.TileId}.prefab";
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if (File.Exists(prefabPath) && !overwriteExisting)
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bool skipTerrain = File.Exists(prefabPath) && !overwriteExisting;
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if (skipTerrain)
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{
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Debug.Log($"[GeoTilePrefabImporter] Skipping existing: {tile.TileId}");
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Debug.Log($"[GeoTilePrefabImporter] Skipping existing terrain prefab: {tile.TileId}");
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skipped++;
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continue;
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}
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try
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{
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if (CreateTilePrefab(tile))
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created++;
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else
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failed++;
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if (!skipTerrain)
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{
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if (CreateTilePrefab(tile))
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created++;
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else
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failed++;
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}
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if (exportBuildingPrefabs)
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{
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var result = CreateBuildingPrefab(tile);
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if (result == BuildResult.Created)
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buildingsCreated++;
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else if (result == BuildResult.Skipped)
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buildingsSkipped++;
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else
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buildingsFailed++;
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}
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}
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catch (Exception e)
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{
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@@ -258,7 +331,170 @@ public class GeoTilePrefabImporter : EditorWindow
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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Debug.Log($"[GeoTilePrefabImporter] DONE. Created={created}, Skipped={skipped}, Failed={failed}");
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Debug.Log($"[GeoTilePrefabImporter] DONE. Created={created}, Skipped={skipped}, Failed={failed}" +
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(exportBuildingPrefabs ? $", Buildings Created={buildingsCreated}, Skipped={buildingsSkipped}, Failed={buildingsFailed}" : ""));
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}
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private void RefreshTileIndexCache()
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{
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if (!File.Exists(tilesCsvPath))
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{
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tileIndexCache.Clear();
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tileKeyOptions.Clear();
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tileKeyLookup.Clear();
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tileKeyStrings = Array.Empty<string>();
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return;
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}
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var writeTime = File.GetLastWriteTimeUtc(tilesCsvPath);
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if (tilesCsvPath == cachedTileCsvPath &&
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writeTime == cachedTileCsvTimeUtc &&
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Mathf.Approximately(tileKeySizeX, cachedTileKeySizeX) &&
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Mathf.Approximately(tileKeySizeY, cachedTileKeySizeY) &&
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Mathf.Approximately(tileKeyOverlapX, cachedTileOverlapX) &&
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Mathf.Approximately(tileKeyOverlapY, cachedTileOverlapY))
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{
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return;
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}
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tileIndexCache.Clear();
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tileIndexCache.AddRange(ParseTilesCsv());
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BuildTileKeyOptions();
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cachedTileCsvPath = tilesCsvPath;
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cachedTileCsvTimeUtc = writeTime;
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cachedTileKeySizeX = tileKeySizeX;
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cachedTileKeySizeY = tileKeySizeY;
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cachedTileOverlapX = tileKeyOverlapX;
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cachedTileOverlapY = tileKeyOverlapY;
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}
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private void BuildTileKeyOptions()
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{
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tileKeyOptions.Clear();
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tileKeyLookup.Clear();
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for (int i = 0; i < tileIndexCache.Count; i++)
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{
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var tile = tileIndexCache[i];
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if (string.IsNullOrWhiteSpace(tile.TileKey))
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continue;
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if (tileKeyLookup.ContainsKey(tile.TileKey))
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continue;
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var option = new TileKeyOption
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{
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Key = tile.TileKey,
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X = tile.XKey,
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Y = tile.YKey
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};
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tileKeyOptions.Add(option);
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tileKeyLookup[tile.TileKey] = option;
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}
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tileKeyOptions.Sort((a, b) =>
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{
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int cmp = a.X.CompareTo(b.X);
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return cmp != 0 ? cmp : a.Y.CompareTo(b.Y);
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});
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tileKeyStrings = new string[tileKeyOptions.Count];
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for (int i = 0; i < tileKeyOptions.Count; i++)
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tileKeyStrings[i] = tileKeyOptions[i].Key;
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}
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private void DrawTileSelectionUI()
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{
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if (tileKeyOptions.Count == 0)
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{
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EditorGUILayout.HelpBox("No tile keys available. Check the tile index CSV and key config.", MessageType.Info);
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EditorGUILayout.LabelField("Tiles in selection", "0");
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return;
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}
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if (string.IsNullOrEmpty(bottomLeftKey) || !tileKeyLookup.ContainsKey(bottomLeftKey))
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bottomLeftKey = tileKeyOptions[0].Key;
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var bottomLeft = tileKeyLookup[bottomLeftKey];
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var topRightOptions = GetTopRightOptions(bottomLeft);
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if (topRightOptions.Count == 0)
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topRightOptions.Add(bottomLeft);
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if (string.IsNullOrEmpty(topRightKey) || !ContainsKey(topRightOptions, topRightKey))
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topRightKey = topRightOptions[topRightOptions.Count - 1].Key;
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int bottomLeftIndex = Array.IndexOf(tileKeyStrings, bottomLeftKey);
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int newBottomLeftIndex = EditorGUILayout.Popup("Bottom-Left Key", bottomLeftIndex, tileKeyStrings);
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if (newBottomLeftIndex != bottomLeftIndex)
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{
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bottomLeftKey = tileKeyStrings[newBottomLeftIndex];
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bottomLeft = tileKeyLookup[bottomLeftKey];
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topRightOptions = GetTopRightOptions(bottomLeft);
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if (topRightOptions.Count == 0)
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topRightOptions.Add(bottomLeft);
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if (!ContainsKey(topRightOptions, topRightKey))
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topRightKey = topRightOptions[topRightOptions.Count - 1].Key;
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}
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var topRightKeys = BuildKeyArray(topRightOptions);
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int topRightIndex = Array.IndexOf(topRightKeys, topRightKey);
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if (topRightIndex < 0)
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topRightIndex = topRightKeys.Length - 1;
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int newTopRightIndex = EditorGUILayout.Popup("Top-Right Key", topRightIndex, topRightKeys);
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if (newTopRightIndex != topRightIndex)
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topRightKey = topRightKeys[newTopRightIndex];
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EditorGUILayout.LabelField("Tiles in selection", CountSelectedTiles().ToString());
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}
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private List<TileKeyOption> GetTopRightOptions(TileKeyOption bottomLeft)
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{
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var options = new List<TileKeyOption>();
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for (int i = 0; i < tileKeyOptions.Count; i++)
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{
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var option = tileKeyOptions[i];
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if (option.X >= bottomLeft.X && option.Y >= bottomLeft.Y)
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options.Add(option);
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}
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return options;
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}
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private int CountSelectedTiles()
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{
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if (!tileKeyLookup.TryGetValue(bottomLeftKey, out var bottomLeft) ||
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!tileKeyLookup.TryGetValue(topRightKey, out var topRight))
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return 0;
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int count = 0;
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for (int i = 0; i < tileIndexCache.Count; i++)
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{
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var tile = tileIndexCache[i];
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if (tile.XKey >= bottomLeft.X && tile.XKey <= topRight.X &&
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tile.YKey >= bottomLeft.Y && tile.YKey <= topRight.Y)
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count++;
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}
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return count;
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}
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private List<TileMetadata> ApplySelection(List<TileMetadata> tiles)
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{
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if (!tileKeyLookup.TryGetValue(bottomLeftKey, out var bottomLeft) ||
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!tileKeyLookup.TryGetValue(topRightKey, out var topRight))
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return tiles;
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var selected = new List<TileMetadata>();
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for (int i = 0; i < tiles.Count; i++)
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{
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var tile = tiles[i];
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if (tile.XKey >= bottomLeft.X && tile.XKey <= topRight.X &&
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tile.YKey >= bottomLeft.Y && tile.YKey <= topRight.Y)
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selected.Add(tile);
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}
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return selected;
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}
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private List<TileMetadata> ParseTilesCsv()
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@@ -289,10 +525,10 @@ public class GeoTilePrefabImporter : EditorWindow
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int IDX_YMAX = headerMap["ymax"];
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int IDX_GMIN = headerMap["global_min"];
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int IDX_GMAX = headerMap["global_max"];
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int IDX_TMIN = headerMap.ContainsKey("tile_min") ? headerMap["tile_min"] : -1;
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int IDX_TMAX = headerMap.ContainsKey("tile_max") ? headerMap["tile_max"] : -1;
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int IDX_RES = headerMap["out_res"];
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bool hasTileMin = headerMap.TryGetValue("tile_min", out int IDX_TMIN);
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bool hasTileMax = headerMap.TryGetValue("tile_max", out int IDX_TMAX);
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bool useTileRange = hasTileMin && hasTileMax;
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int IDX_TILE_KEY = headerMap.ContainsKey("tile_key") ? headerMap["tile_key"] : -1;
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for (int i = 1; i < lines.Length; i++)
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{
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@@ -300,9 +536,15 @@ public class GeoTilePrefabImporter : EditorWindow
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if (string.IsNullOrWhiteSpace(line)) continue;
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var parts = line.Split(',');
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int maxIdx = Math.Max(Math.Max(Math.Max(IDX_TILE, IDX_XMAX), IDX_YMAX), Math.Max(IDX_GMAX, IDX_RES));
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if (useTileRange)
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maxIdx = Math.Max(maxIdx, Math.Max(IDX_TMIN, IDX_TMAX));
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int maxIdx = Math.Max(
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Math.Max(Math.Max(IDX_TILE, IDX_XMIN), Math.Max(IDX_YMIN, IDX_XMAX)),
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Math.Max(Math.Max(IDX_YMAX, IDX_GMIN), Math.Max(IDX_GMAX, IDX_RES)));
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if (IDX_TILE_KEY >= 0)
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maxIdx = Math.Max(maxIdx, IDX_TILE_KEY);
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if (IDX_TMIN >= 0)
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maxIdx = Math.Max(maxIdx, IDX_TMIN);
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if (IDX_TMAX >= 0)
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maxIdx = Math.Max(maxIdx, IDX_TMAX);
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if (parts.Length <= maxIdx)
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{
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Debug.LogWarning($"[GeoTilePrefabImporter] Skipping line {i + 1}: too few columns.");
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@@ -311,38 +553,35 @@ public class GeoTilePrefabImporter : EditorWindow
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try
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{
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double gmin = double.Parse(parts[IDX_GMIN], ci);
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double gmax = double.Parse(parts[IDX_GMAX], ci);
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double tileMin = gmin;
|
||||
double tileMax = gmax;
|
||||
bool tileRangeValid = false;
|
||||
if (useTileRange)
|
||||
{
|
||||
if (double.TryParse(parts[IDX_TMIN], NumberStyles.Float, ci, out double tmin) &&
|
||||
double.TryParse(parts[IDX_TMAX], NumberStyles.Float, ci, out double tmax))
|
||||
{
|
||||
tileMin = tmin;
|
||||
tileMax = tmax;
|
||||
tileRangeValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Tile {parts[IDX_TILE].Trim()}: invalid tile_min/tile_max; falling back to global range.");
|
||||
}
|
||||
}
|
||||
var xmin = double.Parse(parts[IDX_XMIN], ci);
|
||||
var ymin = double.Parse(parts[IDX_YMIN], ci);
|
||||
var tileKeyRaw = IDX_TILE_KEY >= 0 ? parts[IDX_TILE_KEY].Trim() : "";
|
||||
var tileKey = ResolveTileKey(tileKeyRaw, xmin, ymin, out var xKey, out var yKey);
|
||||
var globalMin = double.Parse(parts[IDX_GMIN], ci);
|
||||
var globalMax = double.Parse(parts[IDX_GMAX], ci);
|
||||
double tileMin = globalMin;
|
||||
double tileMax = globalMax;
|
||||
if (IDX_TMIN >= 0 && IDX_TMIN < parts.Length &&
|
||||
double.TryParse(parts[IDX_TMIN], NumberStyles.Float, ci, out var parsedTileMin))
|
||||
tileMin = parsedTileMin;
|
||||
if (IDX_TMAX >= 0 && IDX_TMAX < parts.Length &&
|
||||
double.TryParse(parts[IDX_TMAX], NumberStyles.Float, ci, out var parsedTileMax))
|
||||
tileMax = parsedTileMax;
|
||||
|
||||
tiles.Add(new TileMetadata
|
||||
{
|
||||
TileKey = tileKey,
|
||||
TileId = parts[IDX_TILE].Trim(),
|
||||
Xmin = double.Parse(parts[IDX_XMIN], ci),
|
||||
Ymin = double.Parse(parts[IDX_YMIN], ci),
|
||||
XKey = xKey,
|
||||
YKey = yKey,
|
||||
Xmin = xmin,
|
||||
Ymin = ymin,
|
||||
Xmax = double.Parse(parts[IDX_XMAX], ci),
|
||||
Ymax = double.Parse(parts[IDX_YMAX], ci),
|
||||
GlobalMin = gmin,
|
||||
GlobalMax = gmax,
|
||||
GlobalMin = globalMin,
|
||||
GlobalMax = globalMax,
|
||||
TileMin = tileMin,
|
||||
TileMax = tileMax,
|
||||
HasTileMinMax = tileRangeValid,
|
||||
OutRes = int.Parse(parts[IDX_RES], ci)
|
||||
});
|
||||
}
|
||||
@@ -355,24 +594,81 @@ public class GeoTilePrefabImporter : EditorWindow
|
||||
return tiles;
|
||||
}
|
||||
|
||||
private string ResolveTileKey(string tileKeyRaw, double xmin, double ymin, out int xKey, out int yKey)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(tileKeyRaw) && TryParseTileKey(tileKeyRaw, out xKey, out yKey))
|
||||
return tileKeyRaw;
|
||||
|
||||
float sizeX = tileKeySizeX <= 0f ? 1f : tileKeySizeX;
|
||||
float sizeY = tileKeySizeY <= 0f ? 1f : tileKeySizeY;
|
||||
xKey = (int)Math.Floor((xmin + tileKeyOverlapX) / sizeX);
|
||||
yKey = (int)Math.Floor((ymin + tileKeyOverlapY) / sizeY);
|
||||
return $"{xKey}_{yKey}";
|
||||
}
|
||||
|
||||
private static bool TryParseTileKey(string tileKey, out int xKey, out int yKey)
|
||||
{
|
||||
xKey = 0;
|
||||
yKey = 0;
|
||||
if (string.IsNullOrWhiteSpace(tileKey))
|
||||
return false;
|
||||
|
||||
var parts = tileKey.Split('_');
|
||||
if (parts.Length != 2)
|
||||
return false;
|
||||
|
||||
return int.TryParse(parts[0], NumberStyles.Integer, CultureInfo.InvariantCulture, out xKey)
|
||||
&& int.TryParse(parts[1], NumberStyles.Integer, CultureInfo.InvariantCulture, out yKey);
|
||||
}
|
||||
|
||||
private static bool ContainsKey(List<TileKeyOption> options, string key)
|
||||
{
|
||||
for (int i = 0; i < options.Count; i++)
|
||||
{
|
||||
if (string.Equals(options[i].Key, key, StringComparison.OrdinalIgnoreCase))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static string[] BuildKeyArray(List<TileKeyOption> options)
|
||||
{
|
||||
var keys = new string[options.Count];
|
||||
for (int i = 0; i < options.Count; i++)
|
||||
keys[i] = options[i].Key;
|
||||
return keys;
|
||||
}
|
||||
|
||||
private struct TileKeyOption
|
||||
{
|
||||
public string Key;
|
||||
public int X;
|
||||
public int Y;
|
||||
}
|
||||
|
||||
private static bool ShouldIncludeBuildings(TileMetadata tile, bool evenTilesOnly)
|
||||
{
|
||||
if (!evenTilesOnly)
|
||||
return true;
|
||||
|
||||
return (tile.XKey % 2 == 0) && (tile.YKey % 2 == 0);
|
||||
}
|
||||
|
||||
private enum BuildResult
|
||||
{
|
||||
Created,
|
||||
Skipped,
|
||||
Failed
|
||||
}
|
||||
|
||||
private bool CreateTilePrefab(TileMetadata tile)
|
||||
{
|
||||
// Validate height range
|
||||
double baseMin = tile.HasTileMinMax ? tile.TileMin : tile.GlobalMin;
|
||||
double baseMax = tile.HasTileMinMax ? tile.TileMax : tile.GlobalMax;
|
||||
float heightRange = (float)(baseMax - baseMin);
|
||||
float heightRange = (float)(tile.TileMax - tile.TileMin);
|
||||
if (heightRange <= 0.0001f)
|
||||
{
|
||||
if (tile.HasTileMinMax)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Tile {tile.TileId}: flat tile range; using epsilon height range.");
|
||||
heightRange = 0.001f;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Tile {tile.TileId}: invalid height range. Skipping.");
|
||||
return false;
|
||||
}
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Tile {tile.TileId}: invalid height range. Skipping.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Load heightmap
|
||||
@@ -447,6 +743,7 @@ public class GeoTilePrefabImporter : EditorWindow
|
||||
|
||||
// Store metadata as component for later use
|
||||
var metadata = root.AddComponent<GeoTileMetadata>();
|
||||
metadata.tileKey = tile.TileKey;
|
||||
metadata.tileId = tile.TileId;
|
||||
metadata.xmin = tile.Xmin;
|
||||
metadata.ymin = tile.Ymin;
|
||||
@@ -454,7 +751,6 @@ public class GeoTilePrefabImporter : EditorWindow
|
||||
metadata.globalMax = tile.GlobalMax;
|
||||
metadata.tileMin = tile.TileMin;
|
||||
metadata.tileMax = tile.TileMax;
|
||||
metadata.hasTileMinMax = tile.HasTileMinMax;
|
||||
|
||||
// Add child components
|
||||
if (includeBuildings)
|
||||
@@ -483,9 +779,53 @@ public class GeoTilePrefabImporter : EditorWindow
|
||||
return true;
|
||||
}
|
||||
|
||||
private BuildResult CreateBuildingPrefab(TileMetadata tile)
|
||||
{
|
||||
if (!exportBuildingPrefabs)
|
||||
return BuildResult.Skipped;
|
||||
if (!ShouldIncludeBuildings(tile, includeBuildingsEvenTilesOnly))
|
||||
return BuildResult.Skipped;
|
||||
|
||||
string glbPath = Path.Combine(buildingsDir, $"{tile.TileId}.glb").Replace("\\", "/");
|
||||
if (!File.Exists(glbPath))
|
||||
return BuildResult.Skipped;
|
||||
|
||||
string prefabPath = $"{buildingPrefabsDir}/{tile.TileId}.prefab";
|
||||
if (File.Exists(prefabPath))
|
||||
{
|
||||
if (!overwriteBuildingPrefabs)
|
||||
return BuildResult.Skipped;
|
||||
AssetDatabase.DeleteAsset(prefabPath);
|
||||
}
|
||||
|
||||
var root = new GameObject(tile.TileId);
|
||||
var metadata = root.AddComponent<GeoTileMetadata>();
|
||||
metadata.tileKey = tile.TileKey;
|
||||
metadata.tileId = tile.TileId;
|
||||
metadata.xmin = tile.Xmin;
|
||||
metadata.ymin = tile.Ymin;
|
||||
metadata.globalMin = tile.GlobalMin;
|
||||
metadata.globalMax = tile.GlobalMax;
|
||||
metadata.tileMin = tile.TileMin;
|
||||
metadata.tileMax = tile.TileMax;
|
||||
|
||||
AddBuildings(root, tile);
|
||||
PrefabUtility.SaveAsPrefabAsset(root, prefabPath);
|
||||
Debug.Log($"[GeoTilePrefabImporter] Created building prefab: {prefabPath}");
|
||||
DestroyImmediate(root);
|
||||
|
||||
return BuildResult.Created;
|
||||
}
|
||||
|
||||
private void ApplyOrthoTexture(TerrainData terrainData, string tileId)
|
||||
{
|
||||
string orthoPath = Path.Combine(orthoDir, $"{tileId}.jpg").Replace("\\", "/");
|
||||
if (!File.Exists(orthoPath) && !string.IsNullOrWhiteSpace(orthoDirFallback))
|
||||
{
|
||||
string fallbackPath = Path.Combine(orthoDirFallback, $"{tileId}.jpg").Replace("\\", "/");
|
||||
if (File.Exists(fallbackPath))
|
||||
orthoPath = fallbackPath;
|
||||
}
|
||||
if (!File.Exists(orthoPath))
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Ortho texture missing for {tileId}: {orthoPath}");
|
||||
@@ -526,6 +866,9 @@ public class GeoTilePrefabImporter : EditorWindow
|
||||
|
||||
private void AddBuildings(GameObject root, TileMetadata tile)
|
||||
{
|
||||
if (!ShouldIncludeBuildings(tile, includeBuildingsEvenTilesOnly))
|
||||
return;
|
||||
|
||||
string glbPath = Path.Combine(buildingsDir, $"{tile.TileId}.glb").Replace("\\", "/");
|
||||
if (!File.Exists(glbPath))
|
||||
return;
|
||||
@@ -537,17 +880,16 @@ public class GeoTilePrefabImporter : EditorWindow
|
||||
return;
|
||||
}
|
||||
|
||||
float baseMin = (float)(tile.HasTileMinMax ? tile.TileMin : tile.GlobalMin);
|
||||
// Building GLB vertices have absolute Z (elevation) from CityGML.
|
||||
// Since prefab root will be at Y=baseMin when placed, offset buildings by -baseMin
|
||||
// so building world Y = baseMin + (-baseMin) + GLB_Y = GLB_Y (correct absolute elevation)
|
||||
// Since prefab root will be at Y=tile_min when placed, offset buildings by -tile_min
|
||||
// so building world Y = tile_min + (-tile_min) + GLB_Y = GLB_Y (correct absolute elevation)
|
||||
var instance = PrefabUtility.InstantiatePrefab(buildingPrefab) as GameObject;
|
||||
if (instance == null)
|
||||
instance = Instantiate(buildingPrefab);
|
||||
|
||||
instance.name = "Buildings";
|
||||
instance.transform.SetParent(root.transform, false);
|
||||
instance.transform.localPosition = new Vector3(0f, -baseMin, 0f);
|
||||
instance.transform.localPosition = new Vector3(0f, -(float)tile.TileMin, 0f);
|
||||
instance.transform.localRotation = Quaternion.Euler(0f, 180f, 0f);
|
||||
instance.isStatic = true;
|
||||
}
|
||||
@@ -568,13 +910,12 @@ public class GeoTilePrefabImporter : EditorWindow
|
||||
return;
|
||||
}
|
||||
|
||||
float baseMin = (float)(tile.HasTileMinMax ? tile.TileMin : tile.GlobalMin);
|
||||
// Tree GLB vertices use absolute elevation (z_ground from DGM).
|
||||
// Since prefab root will be at Y=baseMin when placed, offset trees by -baseMin
|
||||
// so tree world Y = baseMin + (-baseMin) + GLB_Y = GLB_Y (correct absolute elevation)
|
||||
// Since prefab root will be at Y=tile_min when placed, offset trees by -tile_min
|
||||
// so tree world Y = tile_min + (-tile_min) + GLB_Y = GLB_Y (correct absolute elevation)
|
||||
var treesContainer = new GameObject("Trees");
|
||||
treesContainer.transform.SetParent(root.transform, false);
|
||||
treesContainer.transform.localPosition = new Vector3(0f, -baseMin, 0f);
|
||||
treesContainer.transform.localPosition = new Vector3(0f, -(float)tile.TileMin, 0f);
|
||||
treesContainer.transform.localRotation = Quaternion.Euler(0f, 180f, 0f);
|
||||
treesContainer.isStatic = true;
|
||||
|
||||
@@ -634,7 +975,7 @@ public class GeoTilePrefabImporter : EditorWindow
|
||||
furnitureContainer.transform.localPosition = Vector3.zero;
|
||||
furnitureContainer.isStatic = true;
|
||||
|
||||
float baseMin = (float)(tile.HasTileMinMax ? tile.TileMin : tile.GlobalMin);
|
||||
float baseY = (float)tile.TileMin;
|
||||
|
||||
for (int i = 1; i < lines.Length; i++)
|
||||
{
|
||||
@@ -654,7 +995,7 @@ public class GeoTilePrefabImporter : EditorWindow
|
||||
|
||||
GameObject obj = CreateFurnitureObject(furnitureType, height, i);
|
||||
obj.transform.SetParent(furnitureContainer.transform, false);
|
||||
obj.transform.localPosition = new Vector3(xLocal, zGround - baseMin, yLocal);
|
||||
obj.transform.localPosition = new Vector3(xLocal, zGround - baseY, yLocal);
|
||||
obj.isStatic = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -749,7 +1090,7 @@ public class GeoTilePrefabImporter : EditorWindow
|
||||
treesContainer.transform.localPosition = Vector3.zero;
|
||||
treesContainer.isStatic = true;
|
||||
|
||||
float baseMin = (float)(tile.HasTileMinMax ? tile.TileMin : tile.GlobalMin);
|
||||
float baseY = (float)tile.TileMin;
|
||||
|
||||
for (int i = 1; i < lines.Length; i++)
|
||||
{
|
||||
@@ -779,7 +1120,7 @@ public class GeoTilePrefabImporter : EditorWindow
|
||||
|
||||
GameObject treeObj = CreateEnhancedTree(height, radius, canopyColor, i);
|
||||
treeObj.transform.SetParent(treesContainer.transform, false);
|
||||
treeObj.transform.localPosition = new Vector3(xLocal, zGround - baseMin, yLocal);
|
||||
treeObj.transform.localPosition = new Vector3(xLocal, zGround - baseY, yLocal);
|
||||
treeObj.isStatic = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
||||
Reference in New Issue
Block a user