Add setup_dirs.sh for default raw/archives layout
This commit is contained in:
@@ -12,6 +12,7 @@ This repository converts DGM1 elevation tiles into Unity-ready 16-bit PNG height
|
||||
- Create a project venv: `uv venv && source .venv/bin/activate`.
|
||||
- Install dependencies from `pyproject.toml`: `uv sync` (generates `uv.lock`; warning-free with dependency-groups).
|
||||
- If wheels fail to resolve, ensure system GDAL is present (e.g., `brew install gdal` or `apt-get install gdal-bin libgdal-dev`), then rerun `uv sync`.
|
||||
- Create the default directory tree (inputs/archives/outputs): `bash setup_dirs.sh`.
|
||||
|
||||
### Repository Layout
|
||||
- `raw/` — preferred working inputs (not versioned): `raw/dgm1/`, `raw/dop/jp2/`, `raw/citygml/lod1/`, `raw/citygml/lod2/`. Legacy directories (`raw_dgm1/`, `raw_dop/`, `raw_3dgeb_lod1/`, `raw_3dgeb_lod2/`) are still honored by the scripts.
|
||||
|
||||
Reference in New Issue
Block a user